
Cheapy |

Mynameisjake wrote:Kaiyanwang wrote:What does a scroll have to do with it?When will they realize that a scroll of an useful spell is far more easy than invest 2-3 precious feats in something that will end not working?
Compare the resources invested in a scroll with those invested in takeing 2-3 feats or 2-3 rage powers to be a "caster killer". Compare flexibility. Something inside you will die a little.
But back o the book: more details on Vicious Stomp Please. The feat and the greater trip line would make the maneuver monk disturbingly awesome.
I think that falchions is an extinct weapon.
Everything about vicious stomp has been said already. It requires feats that you would clearly need as a monk and as someone who plans on making more than one AoO a turn, both of which are easily extrapolated from a little noggin' work :)
And falchions have a higher minimum damage, and are only off by .5 average damage. Hardly extinct.

Irulesmost |

Erm... lemme just add. There should be no need for monk levels, because flurry of blows functions as (and is generally redundant with) Two weapon fighting.
So yeah. You could do a TWF Pistolero Gunslinger, and it'd work out really nicely. The precision damage deed is a nice bonus, and it all fits with the flavor AND Preston's fighting style (often very close-ranged). A few differences, but not many, and the Wis-reliance helps the flavor, too.
The way you'd do reloading isn't too hard, either, though you'd basically have to use paper cartridges or advanced firearms to get reloading down to free actions
1)Have Quick Draw(feat)
2)Put one pistol away as a free action.
3)Reload pistol in hand as a free action
4)Draw other pistol as a free action
5)Put loaded pistol away as a free action
6)Reload pistol in hand as a free action
7)Draw holstered pistol
8)Go crazy, repeat as necessary.

Quandary |

Nice... Flowing Monk sounds like very nice for DEX Monks (most of that can work off of DEX and WIS)
What was that about a Rage Power that let you use a Combat Maneuver to shake off a spell/condition?
One of Feral Combat Training (not style, miswrote it earlier) abilities is requiring IUS :)
Oh. So not for Monsters/dudes with Natural Attacks and not IUS. So what else does Feral Combat Training do? Are Styles = X Combat Training, or are those totally different things, and you could use Feral with other Styles (without Feats/abilities)?

mdt |

What happened to the Flowing Monk? People are confusing it with the Maneuver Master Monk, so what`s the real story?
Most if not all of the bonus feats are traded out for things that boost speed or response, all dex based. Things like nimble moves or combat reflexes, so very soft style vs hard style.
They get an ability to immediately try to reposition or trip someone that attacks them when threatening the attacker. So, again, very tai chi using your enemy's momentum against them. As they go in level, they can do it to people that attack an ally. Eventually, they can reposition and trip at the same time as an immediate action. Eventually, they can do it to any enemy that attacks them, even if the monk isn't threatening the enemy (although I'm not sure how that would work, except possibly with reach weapons, grabbing the spear and using it to move the attacker around I guess).
They get he ability to make people flat footed for the rest of the round if they hit with an AoO (ranged rogue's best friend).
They get bonuses to AC based on how many enemies are adjacent to them (I would have made it threaten them instead, but oh well).
They can evetnually spend ki pool to reflex save against attacks that have hit them. And at higher levels, if they succeed, and the person was flanking with another enemy, the attack instead hits the flanking enemy (grab the guys arm and make his sword stab his friend in the face).
At really high levels, they can redirect spells that fail to penetrate SR by spending ki pool, sending them back at the caster.

Cheapy |

I'm surprised nobody's brought this up yet: Double barrel pistol: (say it with me now!) Was! It! Nerfed!(?)
Same as before. What was so bad about it?
Oh wait, it misfires on a 1-2.
Irules: I was hoping to avoid recommending 3 feats :) But yes, Pistolero would work well with that. Or if you wanted some divine spells, Big Trophy Hunter, picking up Catch-off Guard and the TWF feat chain. And quick draw.

Cheapy |

Nice... Flowing Monk sounds like very nice for DEX Monks (most of that can work off of DEX and WIS)
What was that about a Rage Power that let you use a Combat Maneuver to shake off a spell/condition?
Quote:One of Feral Combat Training (not style, miswrote it earlier) abilities is requiring IUS :)Oh. So not for Monsters/dudes with Natural Attacks and not IUS. So what else does Feral Combat Training do? Are Styles = X Combat Training, or are those totally different things, and you could use Feral with other Styles (without Feats/abilities)?
Feral Combat Training requires IUS and Weapon Focus. It lets you apply feats that require IUS to your natural weapon. Anything that augments your unarmed strike augments your natural weapon. If you're a monk, you can use the selected natural weapon when flurrying.
I hope that clears up any questions about it, since that's as close as I can summarize without just pasting everything.
You can use Feral Combat Training with any Styles. Check the preview on the Blog for an example of styles. Styles modify the way in which you fight unarmed, and are generally for monks, but other classes can take them if they focus on unarmed strikes. A shifter ranger for example would benefit greatly from FCT and the Styles.

Matt Stich |

Matt Stich wrote:I'm surprised nobody's brought this up yet: Double barrel pistol: (say it with me now!) Was! It! Nerfed!(?)Same as before. What was so bad about it?
Oh wait, it misfires on a 1-2.
Irules: I was hoping to avoid recommending 3 feats :) But yes, Pistolero would work well with that. Or if you wanted some divine spells, Big Trophy Hunter, picking up Catch-off Guard and the TWF feat chain. And quick draw.
The bad part about it was that it doubled every attack you had if both barrels were loaded. if you had TWF, lets say 6 attacks, you got 12 instead. That was the bad part about it.

Kaiyanwang |

Everything about vicious stomp has been said already. It requires feats that you would clearly need as a monk and as someone who plans on making more than one AoO a turn, both of which are easily extrapolated from a little noggin' work :)
Awesome thanks. I WANT to roll a meneuver master monk now. *__*
And falchions have a higher minimum damage, and are only off by .5 average damage. Hardly extinct.
I doubt minimum damage is relevant. Mind it, the No-Dachi is awesome. I just wonder how much sense it makes.

Cheapy |

Cheapy wrote:The bad part about it was that it doubled every attack you had if both barrels were loaded. if you had TWF, lets say 6 attacks, you got 12 instead. That was the bad part about it.Matt Stich wrote:I'm surprised nobody's brought this up yet: Double barrel pistol: (say it with me now!) Was! It! Nerfed!(?)Same as before. What was so bad about it?
Oh wait, it misfires on a 1-2.
Irules: I was hoping to avoid recommending 3 feats :) But yes, Pistolero would work well with that. Or if you wanted some divine spells, Big Trophy Hunter, picking up Catch-off Guard and the TWF feat chain. And quick draw.
How would you reload 4 barrels in one turn? <_< I'm not familiar with the reload rules.
Also, they gave a -4 (-20% chance!) to hit when both used. Add that to the TWF penalties, and you'll probably me missing a lot, and even missing in that 30' touch AC sometimes.
Paper Cartridges let you reload things that normally required move actions as a free action, so I guess that solves the reloading issue...

Matt Stich |

How would you reload 4 barrels in one turn? <_< I'm not familiar with the reload rules.
Also, they gave a -4 (-20% chance!) to hit when both used. Add that to the TWF penalties, and you'll probably me missing a lot, and even missing in that 30' touch AC sometimes.
Paper Cartridges let you reload things that normally required move actions as a free action, so I guess that solves the reloading issue...
Exactly. In the double barrel questions thread, which I don't want to go find atm, Someone posted a rough build for it with haste/rapid shot/twf, using paper cartridges and rapid reload to get 18 attacks at 1d8+~18 IIRC, 20, maybe? Which is a little ridiculous. But, remember that neat little touch quality of firearms, which means most of the attacks will be hitting against like a 13, or lower if it's a bigger monster, and you're still a full BAB class. combine that with the focused shot thing talked about earlier in this thread, where you combine all ranged damage for a round before applying DR and you may have one-rounded that dragon, if you can get close to him.

Irulesmost |

Cheapy wrote:The bad part about it was that it doubled every attack you had if both barrels were loaded. if you had TWF, lets say 6 attacks, you got 12 instead. That was the bad part about it.Matt Stich wrote:I'm surprised nobody's brought this up yet: Double barrel pistol: (say it with me now!) Was! It! Nerfed!(?)Same as before. What was so bad about it?
Oh wait, it misfires on a 1-2.
Irules: I was hoping to avoid recommending 3 feats :) But yes, Pistolero would work well with that. Or if you wanted some divine spells, Big Trophy Hunter, picking up Catch-off Guard and the TWF feat chain. And quick draw.
It wasn't broken then, and it sure isn't now. The problem with the firing off 12 shots with two double barreled pistols is that it's really risky and really expensive. If I want to fire my pair of double pistols using the double-shot function THAT many times in a round, I DEFINITELY have to be using paper cartridges. The misfire range is 1-2 already, the misfire range increases from using firing both barrels at once (IIRC. It was either that or to-hit, in which case, dual-wielding and going nova like this ends you up at like, -8 to hit, which, even vs touch AC, isn't favorable), and the paper cartridge increases the misfire range even further.
Once you've fired one double-shot (a single standard action shot), both shots from it are forced to resolve, and there's no way to prevent it. So, if the first half of the double-shot misfires, which, at this point, it has about 25% chance to do so. If it misfires, it gains the broken condition, and as a result, the misfire range goes up again, BEFORE the second shot resolves, increasing its misfire chance. And you're talking about risking a 20% or so explosion chance 6 times in a round? I don't think I need to tell you the odds are unfavorable.

Cheapy |

Cheapy wrote:Exactly. In the double barrel questions thread, which I don't want to go find atm, Someone posted a rough build for it with haste/rapid shot/twf, using paper cartridges and rapid reload to get 18 attacks at 1d8+~18 IIRC, 20, maybe? Which is a little ridiculous. But, remember that neat little touch quality of firearms, which means most of the attacks will be hitting against like a 13, or lower if it's a bigger monster, and you're still a full BAB class. combine that with the focused shot thing talked about earlier in this thread, where you combine all ranged damage for a round before applying DR and you may have one-rounded that dragon, if you can get close to him.How would you reload 4 barrels in one turn? <_< I'm not familiar with the reload rules.
Also, they gave a -4 (-20% chance!) to hit when both used. Add that to the TWF penalties, and you'll probably me missing a lot, and even missing in that 30' touch AC sometimes.
Paper Cartridges let you reload things that normally required move actions as a free action, so I guess that solves the reloading issue...
I suspect the 10% chance to misfire will show up more than a few times during 18 attacks, which will not only give a few more penalties, but also probably explode, since the misfire chance is now 1-6, or 30% chance. I'm not 100%, but it seems like the Reliable enchantments will still mean it has a 10% chance of exploding. And those are +3s, so it'd be expensive to add them on.
But yes, 18 attacks is a bit high :)
Ah yes, paper cartridges increase misfire by 1, so that's 15% and 35%, respectively. There's really no way you can fire off all those shots without something exploding :)

Irulesmost |

Thanks for the answers !
The developers also teased about something supposed to let a gunslinger reload even without a free hand (thus letting the pistolero reload without having to drop his guns), did it go through final edition ?
Well, with Quick Draw, you aren't "dropping" the guns, but if the thing you're asking about exists in UC, it's most likely either as an alternate class feature, deed, or feat, and I have a feeling that's gonna take a LOT of combing before you can get an answer.

Irulesmost |

To be fair: If you can make it work, the many, many shot per round double-barrel pistol user can be super cute (say, if you're a pistolero/rogue, you catch a flatfooted foe, and apply infinity precision damage to each hit).
But that's still nova. It's not nova in the sense that you expend all your resources (Although, maybe. Ammo is expensive, and its easy to use grit if you want to prevent the misfires you'll be seeing) but it's still going nova in the sense that it's very all-or-nothing. I for one like all-or-nothing scenarios, so I see no problem with this ability to do more damage than anything else ever at risk of immediately losing the battle and weakening your position to the point of "flee or die."

leo1925 |

Erm... lemme just add. There should be no need for monk levels, because flurry of blows functions as (and is generally redundant with) Two weapon fighting.
So yeah. You could do a TWF Pistolero Gunslinger, and it'd work out really nicely. The precision damage deed is a nice bonus, and it all fits with the flavor AND Preston's fighting style (often very close-ranged). A few differences, but not many, and the Wis-reliance helps the flavor, too.
The way you'd do reloading isn't too hard, either, though you'd basically have to use paper cartridges or advanced firearms to get reloading down to free actions
1)Have Quick Draw(feat)
2)Put one pistol away as a free action.
3)Reload pistol in hand as a free action
4)Draw other pistol as a free action
5)Put loaded pistol away as a free action
6)Reload pistol in hand as a free action
7)Draw holstered pistol
8)Go crazy, repeat as necessary.
Ehm, quick draw doesn't let you put away your weapon as a free action, only draw it.

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Ok, thanks again. On the topic of reloading : don't forget weapon cords, they allow you to get back a weapon you previously let fall as a swift action.
EDIT : Basically, you could have an off-hand free with a pistol dangling, shoot your primary attacks while reloading everytime as a free action ; then let the primary weapon fall and recover the off-hand pistol as a swift action, to attack with it - reloading with your primary hand.
The fluff sucks, but by raw the crunch is totally allowed. So see with your DM if you couldn't just fluff it as reloading with two hands full when you are wielding your two lucky guns.

mdt |

Irulesmost wrote:Ehm, quick draw doesn't let you put away your weapon as a free action, only draw it.Erm... lemme just add. There should be no need for monk levels, because flurry of blows functions as (and is generally redundant with) Two weapon fighting.
So yeah. You could do a TWF Pistolero Gunslinger, and it'd work out really nicely. The precision damage deed is a nice bonus, and it all fits with the flavor AND Preston's fighting style (often very close-ranged). A few differences, but not many, and the Wis-reliance helps the flavor, too.
The way you'd do reloading isn't too hard, either, though you'd basically have to use paper cartridges or advanced firearms to get reloading down to free actions
1)Have Quick Draw(feat)
2)Put one pistol away as a free action.
3)Reload pistol in hand as a free action
4)Draw other pistol as a free action
5)Put loaded pistol away as a free action
6)Reload pistol in hand as a free action
7)Draw holstered pistol
8)Go crazy, repeat as necessary.
This is only useful in corner cases, like being within 30 feet of a flat-footed opponent, and you are a rogue. So, given those two things, what you'd do is this :
Have a dozen double barrel pistols (all normal weapons, not mw or enchanted due to cost) in holsters all over your body. All pre-loaded with powder. When the situation occurs :
1) Fire your main weapon (the good one).
2) Free action drop your main weapon (have it tied with a weapon cord)
3) Free action draw junk double barrel with off-hand, fire both barrels
4) Free action draw junk double barrel with primary hand, fire both barrels
5) Free action drop first junk pistol
6) free action draw third junk pistol
7) fire junk pistol
8) lather rinse repeat as often as you can fire based on BAB.
It is only going to be useful in situations where you are trying to maximize your sneak attack, and don't mind losing 5-6 weapons if the battle goes bad and you have to run away.

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2 people marked this as FAQ candidate. |

Ogre, if you're reading this, can you shed some light on Channeling Scourge? Was it a left over from an archetype that gave Inquisitors channel energy?
I believe there is a comma missing from the prerequisites. It should read "Prerequisite: Inquisitor, channel energy class feature". The idea is to allow multi-class inquisitor/ clerics (or oracle or paladin) to be able to use their inquisitor levels to bolster their channeling when they are attacking enemies of the church.
So a Cleric 3/ Inquisitor 4 would be able to inflict 4d6 points of positive energy damage versus undead (but only heal 2d6 damage).
A fine point sharpie will fix that ;)

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Wait, isn't there a feat now in UC allowing you to threaten with a ranged weapon ? And one to shot in melee without provoking ? Using "pistol whip" as fluff instead of "a shot" would do the trick for a Preston character at close range.
EDIT : Also, if you got two pistols and weapon cords, instead of using junk pistols, here is the normal round routine :
1) Fire your main weapon.
2) Free action reload your main weapon (off-hand free with a pistol tied with a weapon cord).
3) Fire your main weapon.
4) Free action reload your main weapon.
(Rinse and repeat until no more primary attacks.)
5) Free action drop your main weapon, tied with a weapon cord.
6) Swift action draw your off-hand weapon.
7) Fire your off-hand weapon.
8) Free action reload your off-hand weapon.
9) Fire your off-hand weapon.
(Repeat until no more attack. Use off-hand as your main weapon during next round, and use your swift action to get back to your real main weapon.)
Just change the fluff if you prefer the idea of shooting with two guns at once instead of one after the other.

Cheapy |

Cheapy wrote:Ogre, if you're reading this, can you shed some light on Channeling Scourge? Was it a left over from an archetype that gave Inquisitors channel energy?I believe there is a comma missing from the prerequisites. It should read "Prerequisite: Inquisitor, channel energy class feature". The idea is to allow multi-class inquisitor/ clerics (or oracle or paladin) to be able to use their inquisitor levels to bolster their channeling when they are attacking enemies of the church.
So a Cleric 3/ Inquisitor 4 would be able to inflict 4d6 points of positive energy damage versus undead (but only heal 2d6 damage).
A fine point sharpie will fix that ;)
How does this work with the Greyflame weapon enchantment? Do we use the higher number of dice to determine the rounds it lasts?

Cheapy |

Wait, isn't there a feat now in UC allowing you to threaten with a ranged weapon ? And one to shot in melee without provoking ? Using "pistol whip" as fluff instead of "a shot" would do the trick for a Preston character at close range.
There is a feat that accomplishes the first, and a feat for the second. But the second one requires you to have a melee weapon in hand.
Granted to do that, you'd need 8ish feats (TWF, ITWF, GTWF, Snap Shot, PBS, Rapid Shot, Weapon Focus, Sword and Pistol), just to do that very thing. I suppose if you have Catch-off guard, that might qualify for the "must have melee weapon in hand" aspect of Sword and Pistol...

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Maxximilius wrote:Wait, isn't there a feat now in UC allowing you to threaten with a ranged weapon ? And one to shot in melee without provoking ? Using "pistol whip" as fluff instead of "a shot" would do the trick for a Preston character at close range.There is a feat that accomplishes the first, and a feat for the second. But the second one requires you to have a melee weapon in hand.
Granted to do that, you'd need 8ish feats (TWF, ITWF, GTWF, Snap Shot, PBS, Rapid Shot, Weapon Focus, Sword and Pistol), just to do that very thing. I suppose if you have Catch-off guard, that might qualify for the "must have melee weapon in hand" aspect of Sword and Pistol...
Doesn't the new bladegun/pistolame/dontrememberthename I heard about qualify for it ?
Or a simple bayonet ?
Cheapy |

Cheapy wrote:Maxximilius wrote:Wait, isn't there a feat now in UC allowing you to threaten with a ranged weapon ? And one to shot in melee without provoking ? Using "pistol whip" as fluff instead of "a shot" would do the trick for a Preston character at close range.There is a feat that accomplishes the first, and a feat for the second. But the second one requires you to have a melee weapon in hand.
Granted to do that, you'd need 8ish feats (TWF, ITWF, GTWF, Snap Shot, PBS, Rapid Shot, Weapon Focus, Sword and Pistol), just to do that very thing. I suppose if you have Catch-off guard, that might qualify for the "must have melee weapon in hand" aspect of Sword and Pistol...
Doesn't the new bladegun/pistolame/dontrememberthename I heard about qualify for it ?
Or a simple bayonet ?
Good catch, but then it's more of a Pistol Stab than pistol whip :)

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Just one last question : I guess that UC makes this more doable and kick-ass than ever before ?

mdt |

I know everyone is crunch happy right now but how is the artwork?
What race is the Gunslinger Icon?
Artwork is awesome, as always.
Gunslinger Icon is female, and Elf, and very top heavy. :)
Ninja is female, and either Elf, Half-Elf, or Human. I lean toward human, as she has normal eyes, not the giant elf eyes, but she could be half and half. She's not top-heavy, in case you were wondering. :)
Samurai is human and male. He is top heavy, but it's mainly due to the giant pile of armor he's wearing, the helmet that's bigger than his shield, and the banner on his back.

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0gre wrote:How does this work with the Greyflame weapon enchantment? Do we use the higher number of dice to determine the rounds it lasts?Cheapy wrote:Ogre, if you're reading this, can you shed some light on Channeling Scourge? Was it a left over from an archetype that gave Inquisitors channel energy?I believe there is a comma missing from the prerequisites. It should read "Prerequisite: Inquisitor, channel energy class feature". The idea is to allow multi-class inquisitor/ clerics (or oracle or paladin) to be able to use their inquisitor levels to bolster their channeling when they are attacking enemies of the church.
So a Cleric 3/ Inquisitor 4 would be able to inflict 4d6 points of positive energy damage versus undead (but only heal 2d6 damage).
A fine point sharpie will fix that ;)
That is an interesting question.
If you are looking for any sort of real, official answer I'm not the person to ask, the only ones who can make those calls have little golems next to their names.
On the other hand, if you were sitting at my table:
You've spent at least one level multi-classing to pick up the cleric ability, you spent a feat to increase it. It's definitely in the spirit of the feat. I would say yes.

Cheapy |

I know everyone is crunch happy right now but how is the artwork?
What race is the Gunslinger Icon?
Looks half-elven. Got the pointy ears, but still vaguely human.
The art is quite good. Nothing stood out to me as bad.
Max: There appears to be very few feats for two-handed fighters, since they're already the best generally speaking. This book moreso shores up other combat styles, as well as maneuvers, to make them worthwhile.

Cheapy |

Cheapy wrote:0gre wrote:How does this work with the Greyflame weapon enchantment? Do we use the higher number of dice to determine the rounds it lasts?Cheapy wrote:Ogre, if you're reading this, can you shed some light on Channeling Scourge? Was it a left over from an archetype that gave Inquisitors channel energy?I believe there is a comma missing from the prerequisites. It should read "Prerequisite: Inquisitor, channel energy class feature". The idea is to allow multi-class inquisitor/ clerics (or oracle or paladin) to be able to use their inquisitor levels to bolster their channeling when they are attacking enemies of the church.
So a Cleric 3/ Inquisitor 4 would be able to inflict 4d6 points of positive energy damage versus undead (but only heal 2d6 damage).
A fine point sharpie will fix that ;)
That is an interesting question.
If you are looking for any sort of real, official answer I'm not the person to ask, the only ones who can make those calls have little golems next to their names.
On the other hand, if you were sitting at my table:
You've spent at least one level multi-classing to pick up the cleric ability, you spent a feat to increase it. It's definitely in the spirit of the feat. I would say yes.
Excellent. I seem to recall you saying you wrote the inquisitor feats, so I figured you'd be the one to ask :)

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Max: There appears to be very few feats for two-handed fighters, since they're already the best generally speaking. This book moreso shores up other combat styles, as well as maneuvers, to make them worthwhile.
Yes, but it seemed to me there was some love for anormaly-large weapons wielders, something about Titan mauler or else. Big weapons + vital strike is already a fun combination, now stacking with some feats adding debilitating penalties to huge single strikes. I thought there was a bit more love for unusual builds like the iconic barbarian one, for which the -2 to attack from wielding a large weapon was considered a technically bad trade when compared to a more classical two-handed fighter. So I was wondering if you could now build Guts more efficiently.

Cheapy |

Cheapy wrote:Yes, but it seemed to me there was some love for anormaly-large weapons wielders, something about Titan mauler or else. Big weapons + vital strike is already a fun combination, now stacking with some feats adding debilitating penalties to huge single strikes. I thought there was a bit more love for unusual builds like the iconic barbarian one, for which the -2 to attack from wielding a large weapon was considered a technically bad trade when compared to a more classical two-handed fighter.
Max: There appears to be very few feats for two-handed fighters, since they're already the best generally speaking. This book moreso shores up other combat styles, as well as maneuvers, to make them worthwhile.
OH THAT ASPECT OF THE PICTURE. Seriously guys, label what you like in pictures :p
Yea, the Titan Mauler is right up your alley.

mdt |

Beastmorph Alchemist : Hard to tell, it's halfway between human and ogre.
Scarred Ravager : Male Half-Orc with a lot of scars.
Dervish Dancer : Blonde Female Elf, dressed up like a musketeer, very hot.
Beast Rider : Halfling female. Honestly, she'd be a better magus archetype.
Merciful Healer : Male Dwarf (assuming it's male, it has a beard)
World Walker : Looks like a male gnome, green hair gave it away.
Dragoon : Heavily armored and facially scarred human female (native american bone structure).
Witch Hunter : Male Halfling (I think, or male Gnome).
Soul Forger : Female gnome.
Tetori : Human Male (built like an orc)
Divine Hunter : Elf male archer (from the blog preview)
Falconer : Halfling female, with giant falcon
Rogue (No obvious archetype) : Male elf, dressed like a scarecrow.
Spellslinger : Gnome female, with a tricked out gun that looks like it ought to be in Halo, glowing bits and all.

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brent norton wrote:I know everyone is crunch happy right now but how is the artwork?
What race is the Gunslinger Icon?
Artwork is awesome, as always.
Gunslinger Icon is female, and Elf, and very top heavy. :)
Ninja is female, and either Elf, Half-Elf, or Human. I lean toward human, as she has normal eyes, not the giant elf eyes, but she could be half and half. She's not top-heavy, in case you were wondering. :)
Samurai is human and male. He is top heavy, but it's mainly due to the giant pile of armor he's wearing, the helmet that's bigger than his shield, and the banner on his back.
There is something thats just hot about a chic with a gun.....Oh, and big boobs. : )

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Beastmorph Alchemist : Hard to tell, it's halfway between human and ogre.
Scarred Ravager : Male Half-Orc with a lot of scars.
Dervish Dancer : Blonde Female Elf, dressed up like a musketeer, very hot.
Beast Rider : Halfling female. Honestly, she'd be a better magus archetype.
Merciful Healer : Male Dwarf (assuming it's male, it has a beard)
World Walker : Looks like a male gnome, green hair gave it away.
Dragoon : Heavily armored and facially scarred human female (native american bone structure).
Witch Hunter : Male Halfling (I think, or male Gnome).
Soul Forger : Female gnome.
Tetori : Human Male (built like an orc)
Divine Hunter : Elf male archer (from the blog preview)
Falconer : Halfling female, with giant falcon
Rogue (No obvious archetype) : Male elf, dressed like a scarecrow.
Spellslinger : Gnome female, with a tricked out gun that looks like it ought to be in Halo, glowing bits and all.
Thank you very much.

mdt |
1 person marked this as a favorite. |

There is something thats just hot about a chic with a gun.....Oh, and big boobs. : )
LOL
She's kitted out too.
Two flintlock double barreled pistols (look double barreled).
Tri-corner hat with goggles (sniper goggles?)
Leather vest (with requisit low cut V down the front)
Cross-shaped Dagger
Short Sword
Armored Long Coat
Leather Chaps

Cheapy |

Beastmorph Alchemist : Hard to tell, it's halfway between human and ogre.
Scarred Ravager : Male Half-Orc with a lot of scars.
Dervish Dancer : Blonde Female Elf, dressed up like a musketeer, very hot.
Beast Rider : Halfling female. Honestly, she'd be a better magus archetype.
Merciful Healer : Male Dwarf (assuming it's male, it has a beard)
World Walker : Looks like a male gnome, green hair gave it away.
Dragoon : Heavily armored and facially scarred human female (native american bone structure).
Witch Hunter : Male Halfling (I think, or male Gnome).
Soul Forger : Female gnome.
Tetori : Human Male (built like an orc)
Divine Hunter : Elf male archer (from the blog preview)
Falconer : Halfling female, with giant falcon
Rogue (No obvious archetype) : Male elf, dressed like a scarecrow.
Spellslinger : Gnome female, with a tricked out gun that looks like it ought to be in Halo, glowing bits and all.
I think the female bard is a Daredevil, not Dervish dancer. Dervish dancers don't get rapiers, which is what she's using!
I'm not sure that the cavalier image is supposed to be either. Just because it's on the same page, doesn't mean they're related. Seems more like Honor Guard maybe?
Beards on Dwarves don't mean much =/
Agreed on Dragoons. Seems like a nod to FF too, since there's a strong dragon motif.
Witch Hunter: think that's a gnome, green pointy hair.
Soul Forger: I think it's a halfling?
Spellslinger looks like a half-elf to me. The legs go too far down the ledge to be a gnome. It's an awesome illustration though! I want that gun. so bad.
I guess what I got from going through the art, is that mdt and I have very different ideas on what a gnome / halfling is.

Quandary |

No female Dwarf iconics? Y´know, I can see why the bearded Dwarf woman rumors persist, since nobody ever sees Dwarf women, so maybe some of those beards ARE womens`... 8-p
The half-elf ninja iconic seemed wierd, given there aren`t elves there... though I guess there is one country that has normal demi-humans...
Still, wierd as the `iconic`. I know Ninja isn`t Tian specifc PER SE, but still...
BTW; I wasn`t under the impression that Elves had bigger eyes in Golarion...
Full Elves have the all-black eyes that give them the alien vibe, but Half-Elves seem to have normal eyes...?

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No female Dwarf iconics? Y´know, I can see why the bearded Dwarf woman rumors persist, since nobody ever sees Dwarf women, so maybe some of those beards ARE womens`... 8-p
For solid female dorf art, there's one in Seeker of Secrets. And in the Rival Guide...

mdt |

Thank you very much.
No problem.
Crane Style Monk : Human Male (from blog preview 2)
Fighter : Halfling male in heavy armor with bloody sword (NOTE : It looks like our iconic bard, but he's in full body armor, which bards don't do).
Efreeti Style Monk : Half-Elf Female (Kind of looks like an earth kingdom warrior from Avatar Airbender)
Paladin : Our Iconic Paladin get's a new pose, she's pincushioned with arrows
Monk : Our Iconic Monk (from Crane style as well) in action pose with funnky looking dagger (kukri?)
Barbarian : Orc Barbarian, Male, with a severed human head held high
Pirate : Hot looking female human pirate captain, right out of PoTC.
Sumo Samurai : Human Male built like The Blob in samurai armor.
Duelist : Blonde Male Elf Duelist, in action pose.
Gladiator : Human Male
Fighter/Rogue : Human Male Fighter/Rogue type, badly wounded, with longsword.
Pirate : Dual axe wielding human female pirate with a utility belt.
Fighter : Human Fighter, Male, in full armor
Sorceress : What looks like an odd version of our iconic Sorceress with an arcane cannon.
Ninja : Iconic Ninja throwing flaming stars.
Summoner : Iconic Summoner enchanting pistol
Minotaur : Pierced through the heart by an arrow.
Goblin : Goblin (Male?) enchanting sword.
Iconic Druid : Upset that her big scary cat got turned into a kitten.
Gunslinger : Female Elf Gunslinger (different from iconic) in native american leathers leaping backwards and firing both pistols.
Fighter : Our Iconic Fighter pretending to be superman with a sword

mdt |

I think the female bard is a Daredevil, not Dervish dancer. Dervish dancers don't get rapiers, which is what she's using!
Could be, I based it on the closest archetype to the picture unless it just didn't fit at all.
I'm not sure that the cavalier image is supposed to be either. Just because it's on the same page, doesn't mean they're related. Seems more like Honor Guard maybe?
With that black blade, I still think it makes a better Magus.
Witch Hunter: think that's a gnome, green pointy hair.
Wasn't sure which. It's hard to tell unless they have weird hair colors.
Soul Forger: I think it's a halfling?
Yeah, that's a typo on my part. Should have said Halfling.
Spellslinger looks like a half-elf to me. The legs go too far down the ledge to be a gnome. It's an awesome illustration though! I want that gun. so bad.
I took it to be a small ledge. Half-elves are hard to pick out, unless they have the elf eyes and round ears. But I'd accept that as well. It is an amazing picture.
I guess what I got from going through the art, is that mdt and I have very different ideas on what a gnome / halfling is.
It's very hard to pick them out without something to reference them to. With white hair, it could be either, unless there's a human or a horse or something to draw size inferences from.