Shisumo's Jade Regent - Discussion


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Gah! Regarding your request, I made it through page 19 of the game thread looking to see what sort of goodies we have found. I'll keep working on it -- if anyone wants to pitch in, please post here what you find and I'll add it to the spreadsheet I'm making.

Good luck with the laptop repair, sir.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

One small upside: the delay means the Advanced Race Guide will probably be out before we are ready for the level 2 rebuild, so we should be able to incorporate that stuff as part of version 2.0... who all has it on order?


*raises hand*


Best Buy says 2-4 weeks. *wince*


Okay, the website says the laptop's on its way back here, so I hope to have it in a day or two. Wednesday is looking likely, so keep your eyes peeled. Ainvar, how's that loot list coming?


28/28 hp

*Desperately seeking wood to knock on* ;-)


Okay, so laptop is back. Now to get the map up, and we can roll this joint!

Also, as hinted above, we are getting close to the end of the chapter, where a 2nd level rebuild, with full access to the Advanced Race Guide rules, will be available. Watch this space for details.


Okay, so that took way, way lomger than it should have. All I can plead is overwork and weariness, but that's not really an excuse. I hope I haven't lost anyone in our lengthy absence - we are right at the end of this chapter, and I'd like to think we'll make it the rest of the way.

Your initial positions on the map are based on Lamsfel's earlier post; if anyone greatly objects, speak now before the combat begins. You can post your movements in the thread, and I will make the adjustments to the map each round.


28/28 hp

I got a package from Paizo on my doorstep today! Whee!


Male Human (mostly) Ex-cleric and Grumpy Cat

I will be away on vacation for a week starting tomorrow. Is there anything I need to decide for you to be able to run Tristan until I get back?


Okay, so we've more-or-less officially wrapped up Burnt Offerings. The next step is to move onto Jade Regent proper. With that thought in mind, here's what I'd like to propose:

1) Let's get a reaffirmation that everyone wants to keep going with the game. This is a perfect time for someone to drop out if they wish, so I thought I'd make sure we're all still on board.

2) Assuming we're all good, I promised you a rebuild, and you shall have it. There's a 4-year time jump about to occur, which is more than enough to cover all manner of sins.

The rules for the rebuild are as these - I'd prefer that everyone stick with the same race, and broadly the same party "role"/concept. Beyond that, though, you're free to pretty much start from the ground up. As a reminder, here's the chargen rules we're using:
* 20 pt buy
* Standard core rules races
* Any classes/archetypes from core, APG, Ultimate Magic and Ultimate Combat, plus the ARG (3PP material potentially allowed - I don't have a lot of it, though, so it's by approval only)
* Feats and spells from any Paizo-produced Pathfinder RPG source (with stuff from the 3.5 Pathfinder era potentially allowed - I'm mostly thinking of the spells from Gods and Magic that haven't been converted yet)
* Two Traits, one of which must be from the Jade Regent Player's Guide.

Equipment will carry over from where we are currently, one of the reasons I asked about someone tracking treasure - though if you have a crafting feat or relevant skills, you've got... well, 4 years' worth of time to spend on it, so you can pretty much craft anything you could realistically find the resources for. A side note on that: due to in-game reasons that will shortly become clear, Song of Sparrows can be claimed as party treasure if desired, though it cannot be sold. (Basically, Ameiko will be willing to give it back to you guys at a certain point.) So if you want to take into account that you have a magic katana available when you are doing your rebuild, you are free to do so. Otherwise, though, you're stuck with what you found or were given, whether you want to sell it to divide the gold or keep it for your use.

3) I'd like some idea what you were doing in the intervening 4 years. This should, ideally, tie into the Campaign Trait you pick, but regardless, I'd prefer to have some clue what you've all been up to.

Any questions? The current game thread will remain live until we start Jade Regent proper, so feel free to keep RPing in there as well.


Male Human Bladebound Magus 3

Personally, I'm good with continuing Tybus along the same plan. I'm a big fan of developing a character organically through the storyline. So I'll see how things go whether Tybus takes up the katana or his own rugged cutlass becomes his black blade. That'll be a feat selection for a later day.

That being said, we're to be second level, right? How do you handle leveling up? Do we roll for hp, or do we take an average?

Edit: Whoa! new information ahoy!


For hit points, we'll go with (half-hit die +1) plus Con mod, for this campaign.

I was actually thinking about Tybus and the katana when I wrote that- since bladebound and kensai are compatible archetypes and all. But it's entirely your call; I just wanted to be clear that the option was out there.


28/28 hp

I definitely wish to continue (no surprise there, I'm sure) and we have belabored poor Lamsfel's third build at length elsewhere, so you know my plans.

As for what he's doing in the intervening years, I need to think about it, but he will definitely be working on self-development (aka new build) and catching up with old friends. He's an elf - four years is nothing.


Not that I really expect anyone to take me up on this, but for the record I will note that if someone wants to keep playing the game but wants to bring in an entirely new character, I am good with that happening now as well.

Dark Archive

I understand that there was supposed to be punch and pie here?


Misroi wrote:
I understand that there was supposed to be punch and pie here?

Indeed there are, sir, indeed there are.

Unless anyone objects, I had intended to replace dbauers with Misroi - obviously, some of you are already playing with him in my other game, and I think he'll do just fine here. I believe he was planning a cleric of Shelyn, is that right?

This does bring up a point, though. When you start divvying treasure, Halgor will get a "share." However, you can give him items at full value (rather than half, as would be the case if you sold it for cash), whether or not the items actually make sense for him to have. (For instance, the masterwork dogslicer would be an excellent item to include in Halgor's portion...) That's as close as I can get to fairness on party treasure dividing. If someone has a better suggestion, I'm all ears.

Misroi, you'll just have a flat 1000 gp to spend on your new character.


Male Human Summoner (Synthesist) 1/ Paladin 2

Well done folks! Huzzahs all around! :-)

Shisumo, how would you feel about me switching Gan to a synthesist summoner? I'm a witch in a couple other campaigns so I'd like to try something new, and I am drawn to the idea of a weak old man that can summon his eidolon and be a good fighter. I was thinking of making his eidolon a kami that he bound to himself (this could perhaps take place in the interim, and could have been the original driving force behind his witch powers--they were more subtle, but now his powers are more direct, you know?)

I'm also considering taking a couple levels of paladin (nice saves, maybe WAAAAY down the line get a holy sword). He was supposed to be this person destined for greatness and it fell flat for a long time, but now in his old age it's finally happening.

Anyway, if I do this I won't get 16 arms and take a 1 level dip in gunslinger or anything, I'll still be more of a controller but just have a bit more survivability (except when my eidolon is gone, then I'm pretty squishy).


My only concern with that would be the lack of a dedicated full arcanist in the group at that point. (Well, that and we'd be a bit heavy on frontliner types as a consequence.) If everyone's cool with that, though, I'm fine with it. Paladin doesn't really seem to be Gan's thing, though... but maybe he'll surprise me. :D


Yeah, I actually thought of those exact concerns myself. I just had this idea and thought it would be cool, but I can see how synthesists can be a problem, too (though I think at high levels they're more balanced vs low levels, but I've never played one so I'm not sure).

I'll put something together and let you know what it looks like and we can see if it'll fit or not (or I could make him a quadruped and one of the melee guys can ride him into battle, haha--ok, mostly kidding there)


I'm honestly not overly concerned with the balance on the synthesist, just the party role. But like I said, if the rest of the group is cool with it, I'm not going to complain either. It's certainly an interesting evolution of the concept...


28/28 hp

So the synthesist doesn't cast? Or just gives up some of his casting for the shapechange?

How will he interact with the magus' casting?

I'm fine with you playing whatever you want to play - Lamsfel as currently planned will have no spellcasting, despite my tendencies in other games.


The synthesist gets full summoner casting, he's just not as good at casting as a witch. This is offset by the summoner getting a lot of summon monsters from his class feature, but you can't summon when the eidolon is out.

I hope to offset the weakened casting by a high UMD skill.


Male Human Bladebound Magus 3

I'm starting to consider the rebuild plus the "what I've been up to in the last 4 years," story.

Noting that the Magical Lineage (attached to Shocking Grasp) trait is pretty much a must-have when it comes to a Magus (by consensus of virtually the entire messageboards), I probably should ask if you'd have any issues with swapping out the World Traveler trait for it, with flavor being altered a bit (still sticking with his Riddleport background).

As for the campaign trait, I'm still probably going with the Rescued trait that I'd identified initially. Nothing else is quite as attractive.


Male Human Bladebound Magus 3

Tybus remained in Sandpoint for the rest of the season. He lived quietly, assisting in the patrols around the walls occasionally, and meeting often with the sheriff, mayor and Ameiko. He always met with Shalelu when she would stop by. He accepted drinks bought for him, but he rarely spoke of his experiences with the goblin attacks.

At the change of the seasons, just as folk started whispering about Tybus's behavior, he abruptly rode southwest, with his new horse. He moved to Magnimar and acquired an interest in a small cutter. For a few years, Tybus sailed out of Magnimar on the ship he eventually rechristened the Lina

Every few months, he would meet with Shalelu at Old Fang, a Dockway watering hole. At first, those meetings would be filled with hope for word from Shalelu about a certain water Oracle. As they continued meeting, however, and as new word never arose, Tybus and Shalelu would simply raise a glass to the "good old times" and reminisce.

Tybus eventually came to the realization that he had to bury what was merely a possibility and move on. While not easy, and not quick, it was inevitable, and he found a measure of peace.

Then Shalelu came to Tybus with a request. She had been asked to travel upriver from Magnimar to a place called Turtleback Ferry with a group of mercenaries. Tybus's vessel was shallow-drafted enough to make the voyage upriver -- indeed, he'd made that voyage every so often. Shalelu also confided in him that she'd heard that a human she'd once thought of as a father figure was at a fort upriver.

Tybus, of course, was glad to help, though she declined his offer of traveling further inland to explore the fort. Instead, she continued to escort the mercenaries as he moored in Turtleback Ferry and awaited her return.

A week later, Shalelu returned to the village, having found her step-father and made a tentative reconciliation with him. With the mercenaries moving on to retake a fort lost to ogres, Shalelu boarded the Lina and made ready to return to the coastline.

However, before they were able to launch, a massive lake monster attacked the town. Tybus piloted his ship out to allow Shalelu to rain arrows on it. It was a desperate fight, and the relentless ranged attack finally drew the monster away from the village. In its throws to escape, the creature smashed the Lina, pitching Tybus over into Claybottom Lake. Shalelu grabbed him and hauled him to shore.

In the aftermath of the monster's attack, Tybus and Shalelu eventually get passage back to Magnimar. With little left to his name but a horse, a cutlass and a spellbook, Tybus eventually made his way back to Sandpoint, four years older and surprisingly little to show for it.

Walking into the Rusty Dragon, Ameiko first smiles to see him, then sadly shakes her head. He shrugs at that, and takes a seat. In a symbolic gesture, he asks for the letter he left with Ameiko, and tosses it into the fireplace. They stand together and watch the parchment curl and blacken, the last of the burnt offerings.


Those were awesome recaps, Tybus and Lamsfel!

Ok, so here's what I'm thinking to retool Gan. Let me know if you guys don't like this or thing it's too crazy. I will type up a post of the last 4 years that explains the change in him, as well as what he's been doing:

Gan Liang
LG Human (Tien) Summoner (Synthesist) 1 /Paladin 1 [Worships Iro-Shu (Irori)]
Age:45 (Middle-Aged) Height: 5” 6’ Weight: 130 Eyes: Brown Hair: Gray
Languages: Common, Tien, Auran, Terran, Celestial, Giant
Favored Class: Summoner
Strength: 8 (-1) (-1 pt)
Dexterity: 8 (-1) (-1 pt)
Constitution: 10 (0) (1 pt)
Intelligence: 16 (+3) (7 pts)
Wisdom: 16 (+3) (7 pts)
Charisma: 18 (+4) (7 pts)

Speed: 30 feet
Initiative: -1
BAB: +1
CMB: +0
CMD: 9
Armor Check: 0

HP: 14 (1d8 + 1d10 + 1 Favored Class)
AC: 9
Fort: +2
Ref: -1
Will: +7

Feats: Extra Evolution, Arcane Strike

Skills: Diplomacy +8 (1 rank), Heal +7 (1 rank), Knowledge (Arcana) +7 (1 rank), Knowledge (Local) +7 (1 rank), Knowledge (Nature) +7 (1 rank), Knowledge (Planes) +7 (1 rank), Knowledge (Religion) +7 (1 rank), Linguistics +7 (1 rank), Sense Motive +8 (1 rank), Spellcraft +7 (1 rank), Use Magic Device +9 (2 ranks)

Traits: Hero Worship (Ameiko): +2 bonus on concentration checks. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.

World Traveler: +1 sense motive, and it’s a class skill

Class Features: Fused Eidolon, Fused Link, Cantrips, Summon Monster I (7x/day), Aura of Good, Detect Evil, Smite Evil (1x/day)

Spells Known: (4/2)

Oth: Daze, Detect Magic, Guidance, Read Magic

1st: Enlarge Person, Lesser Rejuvenate Eidolon

Spells per day: (unlimited/2)

Eidolon stats:

Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 18 (+4)

Speed: 30 feet
Initiative: +1
BAB: +2
CMB: +4
Armor Check: 0

HP: 7 temporary (eidolon), 14 Gan
AC: 15 (4 natural, 1 Dex)
CMD: 15
Fort: +3
Ref: +1
Will: +7

Attacks: Claw +5 1d4+3, Claw +5 1d4+3, Bite +5 1d6+3

Skills: Use Magic Device +17 (2 ranks), Perception +11 (0 ranks)

Features and evolutions: Darkvision, +2 natural armor, claws, limbs (arms), limbs (legs), bite, improved natural armor, Skilled (Perception), Skilled (Use Magic Device)


Are you planning to cast enlarge person on yourself? Because it won't work, I'm afraid.

Tybus, Lamsfel, those are good recaps... which unfortunately conflict with some of the things I had planned for the NPCs. I'm trying desperately to rework things - watch this space over the next couple of days.


DM Shisumo wrote:

Are you planning to cast enlarge person on yourself? Because it won't work, I'm afraid.

Tybus, Lamsfel, those are good recaps... which unfortunately conflict with some of the things I had planned for the NPCs. I'm trying desperately to rework things - watch this space over the next couple of days.

Ah, whichever is WORSE for the synthesist. I glossed over it and assumed it said whichever is better. It's cool, I can still use it on the others. I might take reach instead of Skilled (UMD), though, or tweak something else.


Enlarged Tristan would be pretty scary, I must admit.


Male Varisian (human) Ranger 3

Hello there. Back from Amsterdam and trying to catch up. I'd love to continue playing Tristan and I'm not planning any major changes. Still want to build him as a switch-hitter. Got the ARG in the mail but haven't had the chance to peruse it yet.

I have been the DM so much in the past that I actually enjoy playing Tristan as Joe the Fighter, but I'm happy to take any pointers about my build. Will try to post something. Tristan won't have been staying in Sandpoint these years, but he would return there periodically to see his old friends. Post coming up as soon as I get to catch my breath.


28/28 hp

Love the flavor to explain Gan's change, sir.

I will try to post Lamsfel's new build. As a summary, he is dropping the swashbuckler class in favor of a fighter/fusilier build leading to duelist.

He will continue as a two-weapon warrior, specializing in the short swords, so nothing major changes at this level. Once he gets to Duelist, he will be able to forgo the extra off-hand attack in favor of a single more devastating strike through his precise attack, but he will gain a lot with regards to his mobility. Thus the mention of his extra work with the militia, trying to improve on his technique. I envision that some of his time traveling pre-adventure allowed him to encounter someone that specializes in the technique that he still tries to emulate.

(Fusilier is a gunslinger-based class that translates the abilities of the gunslinger's grit to a light weapon-using warrior.)


Male Human Bladebound Magus 3
DM Shisumo wrote:


Tybus, Lamsfel, those are good recaps... which unfortunately conflict with some of the things I had planned for the NPCs. I'm trying desperately to rework things - watch this space over the next couple of days.

Thanks! Hope I didn't cause you too much trouble reworking things. When you mentioned Shalelu's concern about family, that got me thinking about her role in Part 3 of RotRL, so I just kind of assumed the rest of the AP continued, just with other adventurers. I didn't know how much you had planned for Shalelu.


Male Human Bladebound Magus 3

BTW, those were great recaps for Gan and Lamsfel, too! Awesome that you're sticking around. You too, Tristan! Looking forward to yours.


The problem is that Shalelu has not been back to Sandpoint at any point during the four years of the gap. Also, while she did indeed go to Ft. Rannick to meet up with Jakardros, afterward she also went off to Crying Leaf, northeast of Riddleport, to take care of another piece of unfinished business. She could definitely have met up with Tybus in Magnimar and gotten a lift upriver from him, but it wouldn't have been 4 years later; probably no more than 2 years after Thistletop.


mbauers wrote:

Those were awesome recaps, Tybus and Lamsfel!

Ok, so here's what I'm thinking to retool Gan. Let me know if you guys don't like this or thing it's too crazy. I will type up a post of the last 4 years that explains the change in him, as well as what he's been doing:

Gan Liang
LG Human (Tien) Summoner (Synthesist) 1 /Paladin 1 [Worships Iro-Shu (Irori)]
Age:45 (Middle-Aged) Height: 5” 6’ Weight: 130 Eyes: Brown Hair: Gray
Languages: Common, Tien, Auran, Terran, Celestial, Giant
Favored Class: Summoner
Strength: 8 (-1) (-1 pt)
Dexterity: 8 (-1) (-1 pt)
Constitution: 10 (0) (1 pt)
Intelligence: 16 (+3) (7 pts)
Wisdom: 16 (+3) (7 pts)
Charisma: 18 (+4) (7 pts)

Speed: 30 feet
Initiative: -1
BAB: +1
CMB: +0
CMD: 9
Armor Check: 0

HP: 15 (1d8 + 1d10 + 1 Favored Class)
AC: 9
Fort: +2
Ref: -1
Will: +7

Feats: Extra Evolution, Arcane Strike

Skills: Diplomacy +8 (1 rank), Heal +7 (1 rank), Knowledge (Arcana) +7 (1 rank), Knowledge (Local) +7 (1 rank), Knowledge (Nature) +7 (1 rank), Knowledge (Planes) +7 (1 rank), Knowledge (Religion) +7 (1 rank), Linguistics +7 (1 rank), Sense Motive +8 (1 rank), Spellcraft +7 (1 rank), Use Magic Device +9 (2 ranks)

Traits: Hero Worship (Ameiko): +2 bonus on concentration checks. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.

World Traveler: +1 sense motive, and it’s a class skill

Class Features: Fused Eidolon, Fused Link, Cantrips, Summon Monster I (7x/day), Aura of Good, Detect Evil, Smite Evil (1x/day)

Spells Known: (4/2)

Oth: Daze, Detect Magic, Guidance, Read Magic

1st: Enlarge Person, Lesser Rejuvenate Eidolon

Spells per day: (unlimited/2)

Eidolon stats:

Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 18 (+4)

Speed: 30 feet
Initiative: +1
BAB: +2
CMB: +4
Armor Check: 0

HP: 7 temporary (eidolon), 14 Gan
AC: 15 (4 natural, 1 Dex)
CMD: 15
Fort: +3
Ref: +1
Will: +7

Attacks: Claw +5 1d4+3, Claw...

Just fixing as I made a couple errors. Forgot that Eidolon gets two good saves, and I think I shorted myself some HP. It should be 8+1 (favored class) for the summoner level, plus 6 for the pally level (6.5 rounded down).

Gan Liang
LG Human (Tien) Summoner (Synthesist) 1 /Paladin 1 [Worships Iro-Shu (Irori)]
Age:45 (Middle-Aged) Height: 5” 6’ Weight: 130 Eyes: Brown Hair: Gray
Languages: Common, Tien, Auran, Terran, Celestial, Giant
Favored Class: Summoner
Strength: 8 (-1) (-1 pt)
Dexterity: 8 (-1) (-1 pt)
Constitution: 10 (0) (1 pt)
Intelligence: 16 (+3) (7 pts)
Wisdom: 16 (+3) (7 pts)
Charisma: 18 (+4) (7 pts)

Speed: 30 feet
Initiative: -1
BAB: +1
CMB: +0
CMD: 9
Armor Check: 0

HP: 14 (1d8 + 1d10 + 1 Favored Class)
AC: 9
Fort: +2
Ref: -1
Will: +7

Feats: Extra Evolution, Arcane Strike

Skills: Diplomacy +8 (1 rank), Heal +7 (1 rank), Knowledge (Arcana) +7 (1 rank), Knowledge (Local) +7 (1 rank), Knowledge (Nature) +7 (1 rank), Knowledge (Planes) +7 (1 rank), Knowledge (Religion) +7 (1 rank), Linguistics +7 (1 rank), Sense Motive +8 (1 rank), Spellcraft +7 (1 rank), Use Magic Device +9 (2 ranks)

Traits: Hero Worship (Ameiko): +2 bonus on concentration checks. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.

World Traveler: +1 sense motive, and it’s a class skill

Class Features: Fused Eidolon, Fused Link, Cantrips, Summon Monster I (7x/day), Aura of Good, Detect Evil, Smite Evil (1x/day)

Spells Known: (4/2)

Oth: Daze, Detect Magic, Guidance, Read Magic

1st: Enlarge Person, Lesser Rejuvenate Eidolon

Spells per day: (unlimited/2)

Eidolon stats:

Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 18 (+4)

Speed: 30 feet
Initiative: +1
BAB: +2
CMB: +4
Armor Check: 0

HP: 7 temporary (eidolon), 17 Gan
AC: 15 (4 natural, 1 Dex)
CMD: 15
Fort: +5
Ref: +1
Will: +7

Attacks: Claw +5 1d4+3, Claw +5 1d4+3, Bite +5 1d6+3

Skills: Use Magic Device +17 (2 ranks), Perception +11 (0 ranks)

Features and evolutions: Darkvision, +2 natural armor, claws, limbs (arms), limbs (legs), bite, improved natural armor, Skilled (Perception), Skilled (Use Magic Device)

Again, might replace Skilled (UMD) with Reach (Claws)


Male Human Bladebound Magus 3
DM Shisumo wrote:
The problem is that Shalelu has not been back to Sandpoint at any point during the four years of the gap. Also, while she did indeed go to Ft. Rannick to meet up with Jakardros, afterward she also went off to Crying Leaf, northeast of Riddleport, to take care of another piece of unfinished business. She could definitely have met up with Tybus in Magnimar and gotten a lift upriver from him, but it wouldn't have been 4 years later; probably no more than 2 years after Thistletop.

Hmm. Good points. Okay, forget about her visiting Sandpoint. That part's not important, anyway. Unless there is some vital reason why the events of Second Darkness must happen after the liberation of Fort Rannick, why not just change the order of events?

Otherwise, I could say that the Lina survived the attack at Turtleback Ferry, and Tybus lost her in some other way, just before returning to Sandpoint. Doesn't flow as well, but no real harm done.


Mostly because 3rd level Shalelu helping to kill a juvenile green dragon makes a lot less sense to me than 6th level Shalelu doing so. What about if Shalelu asked Tybus to help her get back to Crying Leaf, sailing across the Varisian Gulf to Riddleport, and she actually saved him from an attack by Razorhorn? There's some cool story possibilities in the idea of the prodigal son who came home (if only for a while)...


mbauers wrote:
mbauers wrote:

Those were awesome recaps, Tybus and Lamsfel!

Ok, so here's what I'm thinking to retool Gan. Let me know if you guys don't like this or thing it's too crazy. I will type up a post of the last 4 years that explains the change in him, as well as what he's been doing:

Gan Liang
LG Human (Tien) Summoner (Synthesist) 1 /Paladin 1 [Worships Iro-Shu (Irori)]

Another point: as I read the synthesist, when fused the eidolon's BAB is the only thing that controls the BAB of the entire character. So Gan's paladin level would not contribute to his BAB when fused, meaning he'd only have a +1 BAB.


Ok, I promise I'll read through the Summoner info in greater detail tonight, hehe. I see what you mean regarding BaB--I thought that just meant the BaB of the eidolon vs the summoner's, but assumed it would be added to he BAB he received from other classes. I think you might be right, though.


Something I should have said from the beginning: if your backstory doesn't include a reason for you to be in Sandpoint four years later, you will be summoned back.


Male Human Bladebound Magus 3
DM Shisumo wrote:
Mostly because 3rd level Shalelu helping to kill a juvenile green dragon makes a lot less sense to me than 6th level Shalelu doing so. What about if Shalelu asked Tybus to help her get back to Crying Leaf, sailing across the Varisian Gulf to Riddleport, and she actually saved him from an attack by Razorhorn? There's some cool story possibilities in the idea of the prodigal son who came home (if only for a while)...

Ooh, how about he brings Shalelu to Riddleport just as the meteor strikes? She could save him during the tidal wave, which also destroyed the Lina. She moves on to Crying Leaf while he sticks around helping the devastation, then he eventually heads back to Sandpoint.


I like it! Let's go with that.


Hey Shisumo, I asked about it in the rules thread and someone quoted the faq:

Mighty Squash wrote:
faq wrote:

When fused, use the eidolon's BAB instead of the summoner's class BAB, and add in BAB from other sources as normal. For example, a fighter 19/summoner 1 normally has a total BAB of +19 (+19 from fighter, +0 from summoner), and when fused with his eidolon this increases to +20 (+19 from fighter, +1 from the 1st-level eidolon).

—Sean K Reynolds, 08/03/11

So you get to add the BaB from other classes to the Eidolon's BaB. I'm glad it was FAQed, because I think it could have gone either way.

Do you guys think the eidolon should be a Kami or an Angel? I don't know much about Kami, but they're incorporeal and aren't supposed to directly interfere, so I kind of like the idea that Gan bonds with one. I don't know, what do you guys think?


28/28 hp

If memory serves, kami can take on anything as a ward - a pebble is a stream, the stream itself, or the mountain it rests on. However, while they may take an animal as a ward, I don't think they take 'intelligent' beings as wards. And it's not that they are incorporeal and hide inside their ward - outside their ward, they are corporeal, but they have the ability to merge with and become part of the ward. I would find it more likely that the kami has chosen as a ward something that Gan possesses than Gan himself.

Again, that's all if I recall correctly. I'm sure Shisumo has a better handle on the topic considering our AP discusses them in depth.

I don't know what to think about the eidolon 'being' a kami or an angel. What Gan perceives it to be can be anything, but in game terms, I don't think it's valid for it to be either.


Yeah, I just meant flavor-wise, not as any sort of game effect (though I suppose i could take first worlder or whatever archetype and make the eidolon a fey)


Kami do not, in fact, claim intelligent beings as wards. They can't. The ward ability only works on creatures with less than 3 Intelligence.

And no, technically one cannot give an eidolon a subtype, such as (angel) or (kami).

None of which prevents Gan from having been told, or believing, that his eidolon is a kami or an angel. evil grin


Current HP: 11/21, Strength Damage: 2 Channels Remaining: 3

Alright, I've worked up a good starting point on the character. I'll be playing an elven cleric of Shelyn, and since it looks like more people will be front liners, I might actually try to make him more focused on his bow than his glaive. Shisumo, do you want me to post what I've been doing for the last four years, or are we OK with "I roll into town along with Sandru?"


That's good enough for a baseline, but I'd like you to add into the background that you've met Ameiko several times. She's a Shelynite, and while the Sandpoint Cathedral does include the worship of the Eternal Rose in its services, she's always pretty happy when you come into town because, as she puts it, "Butterflies are pretty and all, but they still kinda miss the point..."


mbauers wrote:

Hey Shisumo, I asked about it in the rules thread and someone quoted the faq:

Mighty Squash wrote:
faq wrote:

When fused, use the eidolon's BAB instead of the summoner's class BAB, and add in BAB from other sources as normal. For example, a fighter 19/summoner 1 normally has a total BAB of +19 (+19 from fighter, +0 from summoner), and when fused with his eidolon this increases to +20 (+19 from fighter, +1 from the 1st-level eidolon).

—Sean K Reynolds, 08/03/11

So you get to add the BaB from other classes to the Eidolon's BaB. I'm glad it was FAQed, because I think it could have gone either way.

Oh, and I meant to respond to this too. I read through the FAQ, and this answer annoys the crap out of me - not because of the ruling itself, which I'm fine with, but because if this was the actual intention, we've gone through this with the monk already and they should have just said so. Grrr.

Also, apparently synthesists don't actually lose the share spells ability, so Gan can target himself with spells that only target humanoids even if he would ordinarily count as an outsider and be therefore an illegal target. The FAQ mentions that the jury is still out on size-changing magic, but I'm going to rule it works as normal as well, just to keep things from getting silly.


Tristan Tarrascon wrote:

Hello there. Back from Amsterdam and trying to catch up. I'd love to continue playing Tristan and I'm not planning any major changes. Still want to build him as a switch-hitter. Got the ARG in the mail but haven't had the chance to peruse it yet.

I have been the DM so much in the past that I actually enjoy playing Tristan as Joe the Fighter, but I'm happy to take any pointers about my build. Will try to post something. Tristan won't have been staying in Sandpoint these years, but he would return there periodically to see his old friends. Post coming up as soon as I get to catch my breath.

Which combat style are you planning to take? Two-handed weapon, or archery?

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