Recruitment: In Darkest Times pbp homebrew


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Magnu123 wrote:
Also, on the topic of Level Advancement, I'd prefer to hand out levels en masse after completion of main sections of the story, but I am also willing to divide XP individually as we go. Let me know what you all prefer; Team XP or Player XP.

Darn postmonster ate my post.

Short version: :(

I vote for team XP. My character has a cha of 7, but if I start to irritate anyone IRL then let me know and I will tone it down. I don't want to be the "...but I was just playing my character" guy.

It seems we are strong in combat.

Do any you have any social skills? My character build should be done today.

The character is post here.

I will make another post under the name of Casvian when it is complete.


Alright, here's my character.

Thundrik the Scarred
Dwarven Barbarian 5

Spoiler:

Str 18 (16 +2 from belt)
Dex 10
Con 18 (14 +2 racial)
Int 10
Wis 12 (10 +2 racial)
Cha 6 (8 -2 racial)

HP 63
AC 19 (10 +7 from armor +1, from amulet, +1 from ring)

Fort +8
Ref +1
Will +3

Relevant Skills:
Climb +5 (1 rank)
Craft: Stoneworking +4 (1 rank)
Craft: Metalworking +4 (1 rank)
Knowledge: Nature +8 (5 ranks)
Knowledge: Engineering +1 (1 rank)
Perception +9 (5 ranks)
Survival +9 (5 ranks)

Armor: +1 Breastplate
Weapons: Unarmed Strike +9 1d3+4 x2 crit
Masterwork Heavy Pick (two handed) +10 1d6+6 x4 crit

Feats: Improved Unarmed Strike, Power Attack, Endurance
Rage Powers: Knockback & Guarded Life

Equipment: +1 Breastplate, MW Heavy Pick, Ring of Protection +1, Amulet of Natural Armor +1, Belt of Giant Strength +2, 4 throwing axes

Sorry if that seems a bit rushed, I'm in a hurry and I have this all in a pdf that I can't copy into text easily. It seems I forgot my traits. I'll post those when I get a moment later today.


UltimaGabe wrote:

Alright, here's my character.

Thundrik the Scarred
Dwarven Barbarian 5

** spoiler omitted **

Sorry if that seems a bit rushed, I'm in a hurry and I have this all in a pdf that I can't copy into text easily. It seems I forgot my traits. I'll post those when I get a moment later today.

We get traits? I guess I better check the instructions again. Thanks. I thought I was done. Anyway here is another link to my character sheet everyone. I will choose an avatar later.

edit:Could someone get me a link to the post that says we get traits?


Most traits can be found here http://www.d20pfsrd.com/traits
Also I had to edit my character a bit and I left out a few things myself and did some revamping. Hope it's ok.

Spoiler:
Argent Hellstrike
Human Magus(Bladebound, Hexcrafter) 5
Traits : Heirloom Weapon (Falcata),Focused Mind
Hit Points : 26
Strength 16 (14+2belt of giant strength)
Dexterity 16 (14+2Gloves of Dexterity)
Constitution 10
Intelligence 16 (14+2Racial)
Wisdom 10
Charisma 10

Initiative +3(dex) Speed 30'

SKILLS
Acobatics 5(+8)
Spellcraft 5(+11)
Climb 5(+10)
Swim 5(+10)
Knowledge/Dungeoneering 5(+11)
Intimidate 5(+8)

FEATS
Weapon Focus (Heirloom Weapon)-Human Bonus
Power Attack-1st lvl
Extra Arcane Pool-2nd lvl
Arcane Strike-4th lvl
Defensive Combat Traning-Magus Bonus lvl5

Languages: Draconic,Elven,Dwarven,and Common

CLASS ABILITIES
Cantrips
Spellstrike
Arcane Pool 6(4+2Extra Arcane Pool)
Spell Combat
Black Blade
Hex Magus

STATS
AC 18(Chain Shirt 4,Dex 3,Enchantment 1)
Touch 13, Flat Footed 15.
BAB +3. CMB +6. CMD 21(DCT raises this from a 19)
Fortitude save +4. Reflex Save +4. Will Save+4.

SPELLBOOK
0-All Magus Cantrips
1-Enlarge Person,Chill Touch,Shocking Grasp, Grease,Corrosive Touch
Frostbite,Expeditius Retreat,Ray of Enfeeblement,Shield, Vanish.
2-Frigid Touch,Elemental Touch,Burning gaze,Blur.

Spells Per Day-4/5/3. Spell DC-13+spell level. Curse DC-13+1/2Magus level
Spells Prepared-0)Flare,Mage hand,Light,Ray of Frost
1)CHill Touch,Shield,Schocking Grasp,Frostbite
2)Elemental Touch,Frigid Touch.
Hexes-Evil Eye(DC15)

MAGIC ITEMS : Belt of Strength+2, Gloves of Dexterity+2, Chainshirt+1,Wand of Enlarge

Person(50ch),Blackblade/Heirloom Falcata "Unraveler"

MUNDANE GEAR : Backpack,Pouch,Bedroll,Flint and steel,Hempen rope (50'),(2)Sunrods,(10)days

Trail rations,Waterskin,Spell Component Pouch,Spellbook,Ring/Family Crest,400GP

BACKGROUND : Argent was born the son of a minor noble family and expected to excell.
Unfortunately in his early life he had niether the focus or drive to do so. He showed aptitude in the mystic arts and was entered into a magic academy and kick out soon after for pulling pranks on the staff. Later he was entered into a military academy only to be kicked out after sleeping with his drill instructors daughter. Soon after his family disowned him, but not before he absconded with his grandfathers sword. Wandering the world with no real money or ties he soon found he need some form of income. Realizing that he really only had a patchwork skill set he decided to rely on them both to make ends meet somehow. He found an adventuring party seeking fame and fourtune in the next town and latched on to them. They taught him the basics of what it meant to be an adventurer and he helped in anyway he could.
After several outings with this party he realized his skill set while diverse could be combined to be more effective than the sum of its parts. He bagan training in earnest to expand his prowess and was more than a little successful at this endeavor. Unfortunately shortly afterwards tragedy struck and his party (which he still never speaks of to this day)was eliminated in a mine they had sought to liberate for a small Dwarven community. His survival has scarred Argent he has remain dark and sullen ever since blaming himself for the deaths of his friends. He is very protective of those he travels with, a perfectionist, and somewhat paranoid (even for an adventurer). He has arrived in this new place seeking a new party to continue his trade an adventurer and seeks a new party of companions to travel with. He also seeks to gain fame so far and wide it shames his family into acknowldging him once more.

PS : I'm sorry about the spelling errors.


Casvian wrote:
Could someone get me a link to the post that says we get traits?

If I'm not mistaken, two traits are standard for Pathfinder characters. But does anyone know if we're using Action Points?


Brambleman here, posting my build under the alias.

Mr. Swagger wrote:


Do any you have any social skills?

I have intimidate, next level I might have bluff. Next level I will probably also have Charm Person, which is a lot like having social skills in a pinch.

@Casivan, what kind of character are you? Your sheet isn't publicly viewable.
P.S. It seems that we're shaping up to be team Gish.


UltimaGabe wrote:
Casvian wrote:
Could someone get me a link to the post that says we get traits?
If I'm not mistaken, two traits are standard for Pathfinder characters. But does anyone know if we're using Action Points?

Traits are not standard. They are a small perk that many GM's give out, but as of now we have not been approved for them unless I missed something.


I had noticed the "team gish" tendency. I guess we'll see how it goes.

Two traits are indeed your entitlement by my rules.
I have no clue what action points are.... so I guess we won't use them. Is that APG?

I'm not familiar with the Magus particularly, so I'll ask for Argent's patience as I learn your class mechanics.

Alright, the team is set. I'll be posting the opening scene of our story later tonight or tomorrow. (I have my little cousins in town tonight visiting. ) This is a good time for final questions and such. I'd really like to see some clean profiles so I can do my work. Alric is a very good example of how things should be organized. He is also right, Casvian's profile is not visible given the link he gave.
PC Guide is available on mediafire.com. You should be able to search it down using my profile name etc. and this will be the location for supplementary information.

Here is the final line-up:

Argent Hellstrike, the human magus. A shunned noble seeking redemption

Thundrik the Scarred, a dwarf Barbarian. Living in resistance of his own nature

Alric Aldhelm, half-elf sorcerer of the black dragon. Seeker of power and exploration.

Varese of the Beating Heart. Human sorcerer. Still unsure of what he seeks, but his ear leads him on.

Casvian, the herald of hope. human ranger. This man seeks to bring himself a profit, and to investigate this "end of the world" nonsense.

Thanks to everyone else for interest and maybe we'll see you next time around.


Alright, here's my finished character. Look it over and let me know if I made any mistakes. Also, I'm noticing that it seems everyone in this group is either a Sorcerer, a Fighter with super-low Charisma, or some combination of the two. If anybody thinks it would be best to have a Cleric or... I don't know, something else, I can switch out my character for something more useful. In any case, here's my write-up:

Spoiler:
Thundrik the Scarred
Male Dwarf Barbarian 5
True Neutral, Agnostic
HP 63

Strength 18 (+4) (16 base, +2 from Belt of Strength)
Dexterity 10 (+0)
Constitution 18 (+4) (15 base, +2 racial, +1 from 4th-level increase)
Intelligence 10 (+0)
Wisdom 12 (+1) (10 base, +2 racial)
Charisma 6 (-2) (8 base, -2 racial)

Initiative +0
Action Points ?

Skills
SKILL Total = Ability Mod. + Ranks + Misc.
Acrobatics* +0 = DEX 0+0+0
Appraise +0 = INT 0+0+0
Bluff -2 = CHA -2+0+0
Climb* +5 = STR 4+1+3-3
Craft (Stoneworking) +4 = INT 0+1+3
Craft (Metalworking) +4 = INT 0+1+3
Diplomacy -2 = CHA -2+0+0
Disguise -2 = CHA -2+0+0
Escape Artist* -3 = DEX 0+0-3
Fly* -3 = DEX 0+0-3
Heal +1 = WIS 1+0+0
Intimidate -2 = CHA -2+0+0
K (Engineering)† +1 = INT 0+1+0
K (Nature)† +8 = INT 0+5+3
Perception +6 = WIS 1+5+0
Perform -2 = CHA -2+0+0
Ride +0 = DEX 0+0+0
Sense Motive +1 = WIS 1+0+0
Stealth* +0 = DEX 0+0+0
Survival 9 = WIS 1+5+3
Swim* +1 = STR 4+0+3

* Armor Check Penalty -3
† Trained Only

Notes

Base Speed 30 (20 +10 from Fast Movement)

AC 19 = 10 +0 (Dex) +7 (+1 Breastplate) +1 (Amulet of Natural Armor) +1 (Ring of Protection)
Touch AC 11
Flat-Footed 19

Base Attack Bonus +5
Basic Melee Attack +9
Basic Ranged Attack +5

Fortitude Save +3 = 5 (base) +4 (Con)
Reflex Save +1 = 1 (base)
Will Save +2 = 1 (base) +1 (Wis)

CMB +0 = 5 (BAB) +4 (Str)
CMD 18 = 4 (BAB) +4 (Str) +0 (Dex) +10

Feats
Improved Unarmed Strike
Power Attack
Endurance

Traits
Clearheaded (+1 to oppose Bluff and Disguise checks, +1 on saves vs. illusions)
Bullied (+1 to attacks of opportunity with Unarmed Strikes)

Carrying Capacity
Light Load: 100 lbs.
Medium Load: 200 lbs.
Heavy Load: 300 lbs.
Lift Over Head: 300 lbs.
Lift Off Ground: 600 lbs.
Push or Drag: 1500 lbs.

Languages
Common
Dwarven

Special Abilities
Dwarf:
•+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
•Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
•Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
•Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision).
•Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
•Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
•Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
•Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
•Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
•Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
•Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
•Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Barbarian:
Fast Movement
Rage 16 rounds/day
Uncanny Dodge
Trap Sense +1
Improved Uncanny Dodge
Rage Power: Knockback (Once per round, he can make a Bull Rush attempt in place of a melee attack. If successful, in addition to the normal effects, the target takes damage equal to his Strength modifier.)
Rage Power: Guarded Life (While raging, if reduced below 0 hit points, one point of damage per Barbarian level is converted to non-lethal damage. If the barbarian is at negative hit points due to lethal damage, he automatically stabilizes.)

Items:
Belt of Giant Strength +2 = 4000 gp
+1 Breastplate = 1350 gp
Ring of Protection +1 = 3000 gp
Amulet of Natural Armor +1 = 2100 gp
Masterwork Heavy Pick = 308 gp
4 Throwing Axes = 32 gp
10 potions of Cure Light Wounds = 500 gp
Backpack, masterwork = 50 gp
4 Flasks of Acid = 40 gp
Nature Book = 1 gp
Cage for a tiny creature = 2 gp
Chain, 10 ft. = 30 gp
Chalk, 10 pcs. = 0.1 gp
Charcoal, 2 sticks = 1 gp
Cold-weather outfits = 8 gp
Cup, false-bottomed = 1 gp
Firewood, 1 day = 0.01 gp
Fishing Net = 4 gp
Flask x2 = 0.6 gp
Flint & Steel = 1 gp
Lock, simple = 20 gp
Oil, 2 flasks = 0.2 gp
Iron Pot = 0.8 gp
Belt Pouch x2 = 2 gp
Silk Rope, 100 continuous feet = 20 gp
Sealing Wax, 2 lbs = 2 gp
Twine, 50 feet x2 = 0.02 gp
Vial x2 = 2 gp

Money:
124 gp
27 copper

Thundrik has been a miner in a run-down, desperate mining town for as far back as he can remember. He never paid much heed to anyone or anything other than working in the mines until a cave-in some time ago, when, as the cave collapsed around him, he somehow managed to summon some supernatural strength that allowed him to break through the side of the mountain. Fearing his own power, and visibly scaring the people around him, he fled, and has been trying to find somewhere he can put his skills to use, and hopefully find out how he got this terrible power, and how he can control it- or rid himself of it.


No problem Magnu The Magus class can be found here http://www.d20pfsrd.com/classes/base-classes/magus and The archetypes i'm using are both the Bladebound and Hexcrafter as they do not conflict so you might want to look at this http://www.d20pfsrd.com/classes/base-classes/witch too. Yay team gish! lol. Yeah but we'll have to play really smart with no real healing. I'll work on my profile to clean it up a little more. Also I'm all for group XP it just makes things easier. I'll also be working on an expanded back-story as I just wrote a bare-bones one in the initial and secondary post. It will more than likely be done by the morning. In addition do we know each other before the game begins? What are the Names of the major powers/organizations/governments/etc in the area we'll be starting in?

UltimaGabe I think your character is fine. I think we'll do alright with UMD and a or two Wand of Cure XXX.


Alric's Character Background
Alric lived the life of a mercenary from a young age. His arcane power manifested itself in a tavern brawl, causing him to douse a thug in conjured acid. Since that day, Alric has honed his power both in spell and blade, preparing for the end of days. He is convinced that it is his destiny to fight in the last battle of the world, upon the last day.

Go Team Gish!


Greenknyte:
To answer your questions: 1) No, unless you would like to organize a unite backstory with another PC, your first meeting will be in the tavern of Startville on the night of Year Zero's beginning.
2) Local government organizations are the standard in Terra Vicis. Nobility and serfdom are all but extinct in society at large, except in Royaleton. Startville is a fledgling town and so there are few well rooted organizations here.

Thundrik:
Just looking at your build, I noticed a few number slips here and there.
1) Fortitude save should be +8 (4 base, 4 Con)
2) CMB should be +9 (5 BAB, 4 STR
3) CMD should be 19 (10 base, 5 BAB, 4 STR, 0 Dex)

Varese:
You do whatever you need to to play the character you want. You've still got time to tweak in the next couple of days. I'll have a review of your character once you're ready. It's still in the construction stages, so I"ll give you some time. Feel free to do some RP stuff in the meantime. I'm sure there won't be much difference to your character's personality if he doesn't have his spellbook ready yet

Let's Get Started!


I was wondering, Magnu123 - if you would mind a little switch up for Varese. He will still be a listener of soundscapes...and an artist when it comes to sounds....but the more I work the numbers the more I feel he would be better as a wizard (Diviner). I would also like to tap into some of the Divination magic from your Introduction. Its hard to select those kinds of spells as the exclusive spells for a sorcerer to survive with. A wizard can collect them in a spellbook and commit them to scrolls.

He will still be a primary spellcaster...very similar to before.
And he still has ranks in Perform (oratory).

His Arcane Bond will be a device such as a whistle or horn...

I also committed the great optimization faux-pas of multiclassing him with a level of Monk. I hope that some of that mystical mind-body training might help him to keep in tune with his surroundings a little better.

I posted some of my character creation work on the profile....
Is this OK?

I am excited to start...but need a bit more time to make the character ready.

Hit Dice for 4 wizard levels: 4d6 ⇒ (4, 1, 3, 2) = 10


Magnu123 wrote:

He is also right, Casvian's profile is not visible given the link he gave.

Thanks for the head's up. I will see what is going on.


Casvian wrote:
Magnu123 wrote:

He is also right, Casvian's profile is not visible given the link he gave.

Thanks for the head's up. I will see what is going on.

I had forgotten to set the permissions up for public view. It is good to go now. linkified


Magnu123 wrote:


PC Guide is available on mediafire.com. You should be able to search it down using my profile name etc. and this will be the location for supplementary information.

I know I am the one that suggested Mediafire, but I don't know how to search for other people on it. If anyone has the link to the document could they post it here?


trait fluff change:
Indomitable Faith

You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive.

Benefit: You gain a +1 trait bonus on Will saves.

My character is very stubborn so I want to change the fluff of the trait to him just not wanting to believe anything he does not want to believe.

If some silly caster is trying to make him do something or harm him with a spell he just refuses to want to be controlled or affected by anything. It is so powerful it makes him harder to affect.

Reactionary

You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

Benefit: You gain a +2 trait bonus on Initiative checks.

My character was never bullied, but growing up where he did he learned that one had to act fast if they wanted the chance to be able to act at all.

Magnu check the spoilers please.

I guess I should stop switching back and forth between profiles. I will use Casvian for all further post.


Supplementary files and information here.

Casvian:
Fluff away, friend


All I found was the file at the bottom of the page, which is hard to notice.

I have posted a link to it. Click Me

Casvian my character is complete except for the choosing of an avatar. I am game ready though since all mechanical aspects have been taken care of. I will be reading the guide, and if anything comes up I will let you know.

edit:It is the same guide you sent me by email. Is that the one you were trying to post to mediafire and to the wiki site?


Good to see that you decided to try out Wikidot! I, personally, love Wikidot sites, though they can be a bit confusing if you haven't figured out how to make the best of them. If you want to see an example, here's links to two of them that I've made (which are practically identical):

A D&D site I made.

Another site I made.


@Casvian: Yes, that's the same file you should have received by email. I'm just trying to keep things together in one spot. I think I'm going to stick with the wikisite for our purposes.

@Ultima: Thanks I'll definitely have a look at those and try to get us up and running. btw: do you think you could make your character an alias? it'd be nice to see Thundrik's name at the top of the posts, and its a good spot to keep all of your notes together.


Done and done. I didn't even know that was an option!

Oh, and I've joined your Wikidot site- if you have an account, joining is as easy as clicking the "Join this site" link at the top. (If you want to make it more difficult to join, you can do so.) As it stands, since I'm a member, I'm able to edit pages- if you'd like, I can go ahead and spruce it up a bit (as well as add a forum or something like that). Or, if you'd rather be in complete control of it, I can even make it so that only the administrator (you) can edit pages.


I'm on no such powertrip. Everyone should feel free to provide whatever they like. I"m not the best person for that job myself, I've got a full-time job keeping the story going, but I'll fill in any details I'm able to. I'd hugely appreciate help with formatting things.

Varese:
I have been thinking about this, and I'm not sure that I necessarily understand your decision to switch to a wizard. Your main stat is no longer CHA, making you less naturally inclined towards most musical aspects. In addition, there's a perfect archetype for this build given in the sorcerer bloodlines. If you're worried about spell limitations, that's why God made wands, scrolls, 1/day items etc. Let me know what you think about this and maybe that will give you a chance to get off the ground sooner, rather than rebuilding your character from the ground up.


Are we going to start today? I am not rushing. I just want to know because I will be without my internet for one day, which day is really up to me, and I don't want things to start on the day I am not around.


See: Let's Get Started from my post above. Monday @ 8:26pm. I'd love if we could all post something to get the ball rolling.


Magnu123 wrote:
See: Let's Get Started from my post above. Monday @ 8:26pm. I'd love if we could all post something to get the ball rolling.

I didn't see the link. Thanks. I will check it out.


Still plugging away at the details. Fixing up the gear for a 5th level Wizard is hard work, man! Still managed to chime in at the tavern!

I am not all too familiar with how I am to learn the spells. Can I use the money to buy scrolls and then use them up to put them in the spell book?

I also picked the Craft Wondrous Device feat and made Bracers of Mage Armour. I also made a horn. Right now its a magical
Horn of Fog.

With some more money and time it will have more magical powers.

Here is some descriptive stuff about Varese:

VARESE:

Campaign: In the Darkest Times
Name: Varese Sarabande
Race: Human
Class/Level: Monk 1 / Wizard 4
Alignment: Lawful Good
Deity: -
Hit Dice: 1d8 + 4d6
Favoured Class: Wizard

The heresy of Varese the Wizard (inspired by :Zoviet-France: - link)

Varese was born and raised in a remote monastery in the strange Humming Hills country. He was one of the few chosen infants in a generation to be sacrificed by local villagers to tread the mystic path in that high retreat.

Trained to be silent, meditative and obedient - Varese fared well as a young disciple.

Deep in the hold of the monastery - within the massive stone walls of its keep there is an ancient library. Within that sanctum young acolytes with a knack for letters would study with Loremaster Ingleon. The Loremaster quickly recognized the brilliance of the boy and slowly introduced him to the rare treasures of the library.

Arts and crafts were also tought at the monastery. From a very early age the young Varese was taken by the bells and chimes used by the monks -and he eagerly took on an apprenticeship with the glocksmith Kligaal. He was an enthusiastic understudy. Bells and chimes were used to signal the various times of day and focus the collective work of the brethren. The chimes were made to have special sonic properties so that their peals would sound through the valley. Sometimes the vibrations would trigger the weird crystalline sounds which made the hills famous. Varese was fascinated. Some of his superiors admonished him. These bells are made for the purpose of ordering the lives of the supplicants. Any adornment or variation was seen as dissonance - and heresy. But in dissonance Varese found something special - something he he would strive to master for the rest of his life - MAGIC!

Thus began Varese' career in wizardy. It was not always easy. As long as he lived in the cloister he had to keep his studies somewhat secret. And there were wars to fight and duties to perform. When he came of age Varese took his leave - with the blessings of his brothers and sisters - and embarked on the long adventures of an itinerant wizard.

Varese is very much more worldly now. He cherishes the traditions of his childhood, but he is his own man....with his own ambitions. He has taken his talent to new heights by creating some truly wondrous devices which exploit the principles of frequency and controlled dissonance in magic. But his work has left him cash poor...and magic is an expensive calling. So that's why he came to Royaletown. This - they say - is where the movers and shakers go to find the lucre....

A later experiment - perhaps
(inspired by :Zoviet-France:) - link


DESCRIPTION:
Varese is long and thin. About 30 - 35 years. He is dressed in the grey habit of a cloistered monk from the hill country. A metal-tipped, long wooden staff is propped onto his shoulder, the lower end is held steady by his leg - wrapped around it. His leather boots curl up at the toes fashionably. He has penetrating blue eyes, which - though they are not directed at anything in particular - seem to see be taking in every last detail of the comings and goings in the area. A blue scarf is carefully wrapped about his head....and seems fastened by some sort of metal brooch near his left ear.

Aside from his pack, which sits at his side, he wears - in a leather baldric - a great horn tipped with silver that hangs close by his side.


Varese wrote:

Still plugging away at the details. Fixing up the gear for a 5th level Wizard is hard work, man! Still managed to chime in at the tavern!

I am not all too familiar with how I am to learn the spells. Can I use the money to buy scrolls and then use them up to put them in the spell book?

I also picked the Craft Wondrous Device feat and made Bracers of Mage Armour. I also made a horn. Right now its a magical
Horn of Fog.

With some more money and time it will have more magical powers.

Here is some descriptive stuff about Varese:

** spoiler omitted **...

Every time you level you get 2 new spells, and if you have scrolls you can make a spellcraft check to learn(put it into your spellbook) that scroll. Putting the scrolls into your book cost money, but not a lot. The scrolls you get at level up are free. If that was not what you meant then I apologize. If you have any mechanical(rules) questions feel free to ask.


Casvian wrote:


Every time you level you get 2 new spells, and if you have scrolls you can make a spellcraft check to learn(put it into your spellbook) that scroll. Putting the scrolls into your book cost money, but not a lot. The scrolls you get at level up are free. If that was not what you meant then I apologize. If you have any mechanical(rules) questions feel free to ask.

Thanks,

So I have a lot of rolling to do..and for my other magic items too... Its just so time consuming....I'm sure it will all be worth it in the end though...

done for tonight...


I think this is everything.

Spoiler:
Argent Hellstrike LN
Human Magus(Bladebound, Hexcrafter) 5
Traits : Heirloom Weapon (Falcata),Focused Mind
Hit Points : 26+5 from favored class Magus(31)
Strength 16 (14+2belt of giant strength)
Dexterity 16 (14+2Gloves of Dexterity)
Constitution 10
Intelligence 17 (14+2Racial+1level adjustment)
Wisdom 10
Charisma 10

Initiative +3(dex) Speed 30'

SKILLS
Acobatics 5(+8)
Spellcraft 5(+11)
Climb 5(+10)
Swim 5(+10)
Knowledge/Dungeoneering 5(+11)
Intimidate 5(+8)

FEATS
Weapon Focus (Heirloom Weapon)-Human Bonus
Power Attack-1st lvl
Extra Arcane Pool-2nd lvl
Arcane Strike-4th lvl
Defensive Combat Traning-Magus Bonus lvl5

Languages: Draconic,Elven,Dwarven,and Common

CLASS ABILITIES
Cantrips
Spellstrike
Arcane Pool 6(4+2Extra Arcane Pool)
Spell Combat
Black Blade
Hex Magus

STATS
AC 18(Chain Shirt 4,Dex 3,Enchantment 1)
Touch 13, Flat Footed 15.
BAB +3. CMB +6. CMD 21(DCT raises this from a 19)
Fortitude save +4. Reflex Save +4. Will Save+4.

SPELLBOOK
0-All Magus Cantrips
1-Enlarge Person,Chill Touch,Shocking Grasp, Grease,Corrosive Touch
Frostbite,Expeditius Retreat,Ray of Enfeeblement,Shield, Vanish.
2-Frigid Touch,Elemental Touch,Burning gaze,Blur.

Spells Per Day-4/5/3. Spell DC-13+spell level. Curse DC-13+1/2Magus level
Spells Prepared-0)Flare,Mage hand,Light,Ray of Frost
1)CHill Touch,Shield,Schocking Grasp,Frostbite
2)Elemental Touch,Frigid Touch.
Hexes-Evil Eye(DC15)

MAGIC ITEMS : Belt of Strength+2, Gloves of Dexterity+2, Chainshirt+1,Wand of Enlarge

Person(50ch),Blackblade/Heirloom Falcata "Unraveler"

MUNDANE GEAR : Backpack,Pouch,Bedroll,Flint and steel,Hempen rope (50'),(2)Sunrods,(10)days

Trail rations,Waterskin,Spell Component Pouch,Spellbook,Ring/Family Crest,400GP

ATTACKS :"Unraveler"Black Blade Falcata +10melee, 1d8+5, 19-20x3crit.
Ray of Frost +6ranged touch, 1d3, 20x2crit,Range 35'total range

BACKGROUND : Argent was born the son of a minor noble family and expected to excel. Unfortunately in his early life he had niether the focus or drive to do so. He showed aptitude in the mystic arts and was entered into a magic academy and kicked out soon after for pulling pranks on the staff and students. Later he was entered into a military academy only to be kicked out after sleeping with his drill instructors daughter. Soon after his family disowned him, but not before he absconded with his grandfathers sword. Wandering the world with no real money or ties he soon found he need some form of income. Realizing that he really only had a patchwork skill set he decided to rely on them both to make ends meet somehow. After several months of aimless wandering Argent found an adventuring party seeking fame and fourtune in the small town he stumbled upon and latched on to them. They taught him the basics of what it meant to be an adventurer and he helped in anyway he could.After several outings with this party he realized his skill set while diverse could be combined to be more effective than the sum of its parts. He bagan training in earnest to expand his prowess and was more than a little successful at this endeavor. Unfortunately shortly afterwards tragedy struck and his party (which he still never speaks of to this day)was eliminated in a mine they had sought to liberate for the small Dwarven community that Thundrick had called home. Thundrick saved Argent that day leading him out of the mines in an uncharacteristic bout of altruism earning the humans loyalty and trust. Argents survival has scarred him and he has remained dark and sullen ever since blaming himself for the deaths of his friends and his failure to secure the mine.The experience in the mine also changed him on asupenatural level leaving small runic tattoo-like marks under his right eye. He has since learned to channel power from this mark using it to curse his enemies. Argent is very protective of those he travels with, a perfectionist, and somewhat paranoid (even for an adventurer). He has arrived in this new place seeking a new party to continue his trade an adventurer and seeks a new party of companions to travel with. He also seeks to
gain fame so far and wide it shames his family into acknowldging him once more.

Description: Argent is an attractive Human male with bone white hair, Blues eyes and a copper cast to his otherwise pale skin. His clothing tends to be elaborate affairs of silk and leather. The area directly under his right eye has writ in tiny silver letters the infernal word for Savior. He always dresses in the color blue as it it the color of house Hellstrike of which he is very proud of even though h is disowned. (he looks a lot like ky kiske with the exception of skintone, hair color and the runic/infernal tattoo. Also his
colors are reversed) a pic is here.

http://www.fightersgeneration.com/characters2/ky-enters.gif


Link posted in the Terra Vicis sidebar page. Let me know if you need crucial details, or if the link is not working.


Varese wrote:
Casvian wrote:


Every time you level you get 2 new spells, and if you have scrolls you can make a spellcraft check to learn(put it into your spellbook) that scroll. Putting the scrolls into your book cost money, but not a lot. The scrolls you get at level up are free. If that was not what you meant then I apologize. If you have any mechanical(rules) questions feel free to ask.

Thanks,

So I have a lot of rolling to do..and for my other magic items too... Its just so time consuming....I'm sure it will all be worth it in the end though...

done for tonight...

There was a typo. I meant to say the spells you get at level up are free.


Magnu123 mentioned it in the PbP thread, but I'll reiterate it here- let's all try to use the website as much as we can. You'll need a wikidot account to join it, but that's as easy as putting in some basic information (it doesn't cost money or anything). Once you have an account, log in to wikidot, go to the site, and click on Join This Site (which should be at the top of the page- if not, there's a link on the left that says something like "How do I join this site?"

Once you've joined, you can post on the forum, edit any page you wish, upload files, etc. You can even set it up so that you get email notifications every time anyone else modifies the site- so you can always keep up-to-date with everyone else's characters. I plan to upload lots of pictures, character journals, and the like fo my character, so I hope anyone who might be interested in that sort of thing will do the same.


Sorry guys, no update today. I'm working on backstories and integrating them into the setting. Just a few tweaks to make, but the characters will be richer for it. Look for these on our site in the coming days.


Backstories

Alric:
This half-elf has faced a powerful problem in his past. Originally hailing from Royaleton, Alric considered work for the Feather and Fang Guild for a time and went through part of the initiation process, but after seeing what his future would be, Alric left. He knew that he would not find peace in Royaleton and this fear was confirmed one night in a tavern in Royaleton. A member of the guild had been sent to assassinate the young half-elf, but a power buried deep within him unleashed itself and he held his hands in such a way that terrible looking claws came about as his would-be assassin cried out in pain. The acid upon his opponent’s face scarred him forever, and Alric left quickly that night. He spent a great deal of time exploring and becoming intuned with the dragon-force inside his blood before eventually wandering to Startville.

Varese:
Varese studied in the Humming Hills monastery, situated up against the Null Zone. Chimes there signal the daily routine. The chaos of both the Null zone and the humming hills create a small haven of order where they cancel each other out. A gibbering mouther is kept as a mascot and as a subject of study here. The effects of the hills on the creature are astounding and intriguing. He began his life alongside his parents as wagonneers, delivering food and supplies across the land, but these two became so obsessed with the Humming Hills that they decided to settle down their and join the monastery. You were raised communally there by the monks and researchers and you felt as though they were all your closest family. They were all very sad to see you leave, but they wished you well and told you that you are always welcome back.

Casvian:
Casvian is a generally a well intended person, but he does bear particular resentment towards orcs and their ilk. He blames them for the loss of his parents. (not without reason) He is a child of adventure, raised in Startville with parents constantly pushing the boundaries of risk. One day, his human parents push that risk too far and they paid for it with their lives. They originally came from Royaleton, but they took a long journey with the young child to Startville. They left the boy with a family of elves who knew them while they set out for the deep forest, never to return. His adoptive parents did not tell him of his childhood and his biological parents, and he has forgotten most of these details, but something has always nagged at his mind about the death of his parents. Something just won’t settle until he knows what really happened.

Thundrik:
Thundrik was a miner in the tiny dwarven settlement of Diamond Lake in the far reaches of Royaleton for as far back as he can remember. He always kept to himself, doing his job day in and day out, until the disaster struck. One day, there was a terrible explosion in the mines, and the walls caved in around him and his loved one. S/he was lost under the rubble as the earth closed in around them. He can't quite remember the details, but when he came to, he had just broken through the wall of the mine with what had to have been his bare hands. During the blur, he had narrowly rescued a human from the cave-in who now lay unconscious at his feet- but a crowd had gathered around him where he had broken through the mountain with his fists, and the people were terrified at what they had seen. Thundrik fled from the town, not knowing where this power had come from or whether he could control it. After leaving town, he met on the road the man he had saved- a spellcasting swordsman named Argent Hellstrike. The two have been traveling together ever since, looking for somewhere they can put their skills to use, and hopefully find out more about what happened that day.

Argent:
Argent was responsible for the mine collapse in Diamond Lake. While on a field trip with his magic school, one of Argent’s pranks went south. The resulting collapse within the mines was catastrophic. Few survived the cave-in resulting. Argent has never told Thundrik about his involvement in this event. He now travels with Thundrik as a reminder of what happens without strict discipline. His sword, the unraveler, from his experience seems obsessed with gaining nobility status for Argent and for killing nobility on the way.


Sounds good, I can totally roll with these changes.


Quick question. (I tried to post this on the forum on the site, but for some reason it says only Administrators can start discussions. I've never had that problem with Wikidot.) Would it be a huge problem for me to change one of my Rage Powers? I'd like to switch out Knockback for Brawler (Knockback lets me deal a small amount of damage with a Bull Rush attempt, Brawler lets my unarmed attacks deal 1d6 base damage while in rage instead of 1d3.)


Change away, its not too late.


Hopefully I have fixed the forum concerns on the site. Also, feel free to post your actions for the round out of initiative order. I'll ret-con anything that doesn't work to the best of my ability.


Magnu123 wrote:
Hopefully I have fixed the forum concerns on the site. Also, feel free to post your actions for the round out of initiative order. I'll ret-con anything that doesn't work to the best of my ability.

We staring round 2 of combat?


well unless you'd like to do something else. Sit down in the middle of the battleground and start crafting, perhaps? just joking around.


At this point i might as well sit and craft. My only good rolls are fort saves *sigh*


An old friend of mine used to make a "Tea & Cakes Check" whenever he had nothing useful to contribute to combat. (Then again, he had nothing useful to contribute because he was a wizard that insisted on saving all of his good spells for the BBEG... so it was more his own choice to be useless rather than circumstance.)


Alright, so at this point, it's looking like Varese's player is not going to make a re-appearance. I have a few different options for us.
1) We can scrap the character and go with a party of 4. (not suggested due to CR's being a pain)
2) We can find a new player to come up with a new character and insert him/her in at this point (easily done, less continuity)
3) We can try to find someone to play Varese as their own character (unlikely, but should be considered for storyline purposes.
4) Other suggestions.

I'm happy to go with a team of any size, but 5 or even 6 would be of great help at certain points in the game. I would like a direct reply with any preferences. I'll need a day or two to prep for the next Chapter in any case, so recruitment can definitely happen in that time. (talk to your friends, etc.) You have my blessing to open up a thread recruiting others.


Hello all! I've been looking to join a game for a while and am sitting on a couple character ideas that might fit in well with this campaign (the motivations for the characters are modified slightly to better go with the campaign as I can see it). Let me know if you'd like to see any of the ideas in more detail and I can whip up a full stat breakout for it within a day.

Lawful Neutral Human Archery Specialist (Monk/Zen Master; Fighter/Weapon Master; or Fighter/Archer) attempting to take his skill with the bow to greater levels by seeking adventure related to the "end of the world"

Lawful Undecided Human/Dwarf/Elf Melee Monk (standard monk or one of the non-weapon based archetypes) journeying as a final pilgrimage of sorts before the "end of the world"

Undecided Alignment/Race Oracle (possibly the Seer archetype) seeking answers about the coming "end of the world" and will eventually make a decision to try to prevent or facilitate this end.

If you like any of those ideas and would like to send me the PC guide so I can better work out the characters this is my

email:
renaud.marshall@gmail.com

I am looking forward to hearing from you and possibly playing with you!


Hi I'm brambleman's friend. He told me about the play by post you were hosting, and I thought maybe I could get in on it. I understand that you also emailed me about the game. I'm sorry about not responding, but that email account has been very buggy lately, and I havent been able to access the messages youve sent me. You can reach me at the email below (check spoiler). Also just letting you know, my planned character is an oracle of life, and I am almost done with the build. I'm a bit of a novice when it comes to D&D, and even more so when it comes to play by post games, but bramble man is helping me out, and I should be done with all the details of the character within the next 1 or 2 days. thanks, I'm looking forward to playing!

email:
ninjawesome7@yahoo.com


Assassino! and LegatoTime, I've sent you an email a few days ago. still waiting for a response. Did you receive my email?


sorry, I dont see it :S

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