Vencarlo Orinsini

Varese's page

5 posts. Alias of Hornusser.


About Varese

VARESE:

Campaign: In the Darkest Times
Name: Varese Sarabande
Race: Human
Class/Level: Monk 1 / Wizard 4
Alignment: Lawful Good
Deity: -
Hit Dice: 1d8 + 4d6
Favoured Class: Wizard

Varese was born and raised in a remote monastery in the strange Humming Hills country. He was one of the few chosen infants in a generation to be sacrificed by local villagers to tread the mystic path in that high retreat.

Trained to be silent, meditative and obedient - Varese fared well as a young disciple.

Deep in the hold of the monastery - within the massive stone walls of its keep there is an ancient library. Within that sanctum young acolytes with a knack for letters would study with Loremaster Ingleon. The Loremaster quickly recognized the brilliance of the boy and slowly introduced him to the rare treasures of the library.

Arts and crafts were also tought at the monastery. From a very early age the young Varese was taken by the bells and chimes used by the monks -and he eagerly took on an apprenticeship with the glocksmith Kligaal. He was an enthusiastic understudy. Bells and chimes were used to signal the various times of day and focus the collective work of the brethren. The chimes were made to have special sonic properties so that their peals would sound through the valley. Sometimes the vibrations would trigger the weird crystalline sounds which made the hills famous. Varese was fascinated. Some of his superiors admonished him. These bells are made for the purpose of ordering the lives of the supplicants. Any adornment or variation was seen as dissonance - and heresy. But in dissonance Varese found something special - something he he would strive to master for the rest of his life - MAGIC!

Thus began Varese' career in wizardy. It was not always easy. As long as he lived in the cloister he had to keep his studies somewhat secret. And there were wars to fight and duties to perform. When he came of age Varese took his leave - with the blessings of his brothers and sisters - and embarked on the long adventures of an itinerant wizard.

Varese is very much more worldly now. He cherishes the traditions of his childhood, but he is his own man....with his own ambitions. He has taken his talent to new heights by creating some truly wondrous devices which exploit the principles of frequency and controlled dissonance in magic. But his work has left him cash poor...and magic is an expensive calling. So that's why he came to Royaletown. This - they say - is where the movers and shakers go to find the lucre....


DESCRIPTION:
Varese is long and thin. About 30 - 35 years. He is dressed in the grey habit of a cloistered monk from the hill country. A metal-tipped, long wooden staff is propped onto his shoulder, the lower end is held steady by his leg - wrapped around it. His leather boots curl up at the toes fashionably. He has penetrating blue eyes, which - though they are not directed at anything in particular - seem to see be taking in every last detail of the comings and goings in the area. A blue scarf is carefully wrapped about his head....and seems fastened by some sort of metal brooch near his left ear.

Aside from his pack, which sits at his side, he wears - in a leather baldric - a great horn tipped with silver that hangs close by his side.


ABILITIES & STATS:

ABILITIES AND STATS
Point Buy: 15 = 0 + 3 +2 + 5* + 4 + 0
Level 4: +1 wS
Headband of Mental Prowess +2: +2iT, +2wS

St 10 Dx 14 Cn 12 iT 18 wS 16 cH 10
L: 33 or less / M: 34–66 / H: 67–100.........[St:10]
Speed: 30'......[medium]
Initiative: +8......[+2Dx +4improved initiative +2Diviner4]; forewarned
Perception.............+12.........[+3wS +4Rank +3Class +2diviner4]; forewarned
Capacity: L: 33 or less / M: 34–66 / H: 67–100.........[St:10]


HIT POINTS:

Hit Dice:
Level 1 Monk.......10....[+8d8monk1 +1Cn1 +1toughness]
Level 4 Wizard.....20....[+10-d6wizard4 +4Cn1 +4tougness1 +2favouredclass]
TOTAL HP: 30

SAVES:

SAVES
Fortitude: +4.........[+1Cn +2monk1 +1wizard4]
Reflex: +5.........[+2Dx +2monk1+1wizard]
Will: +9........ [+3wS +2monk1 +4wizard]

CHARACTER TRAITS:

First Trait: Dancing Poet
Varese spent many hours of his youth in the temple, listening to and reciting ancient dance forms and storytelling pantomime traditions.
+1 Perfom, +2 Local Knowledge of arts/epic dancing styles - performance art-storytellling

Second Trait: Focused Mind
Varese`s monastic training emphasized deep meditation and focus.
Benefit: +2 trait bonus on concentration checks.


FEATS:

Level 1 Feat: Toughness
Varese lived a hardy life in the monastery in the hills. +1HP/level

Level 1 Human Feat: Improved Initiative
Always in tune. +4 Initiative

Level 1 Monk Feats
Dodge: +1 dodge bonus to AC

Flurry of Blows: monk style fighting

Touch of Serenity: Declare before attack roll. The successful attack deals no damage and bestows no other effect or condition, but the target cannot cast spells or attack (including attacks of opportunity and attacks as immediate actions) for 1 round
DC 14....[+10base+ 2halflevel +wS]
Times per day: 1........[1monk1]

Unarmed Strike: Monk fighting style.

Level 1 Wizard Feat: Scribe Scroll

Level 3 Feat: Defensive Casting
Almost supernatural ability to focus.
Defensive Casting/Concentrate: +10........[+4iT, +4Defensive Casting, +2 Focus trait]

Level 5 Feat: Craft Wondrous Item


SKILLS AND LANGUAGES:

Level 1 Skill Points: 8.........[+4MONK1 +3iT +1human]
Level 2 Skill Points: 6.........[+2wizard1 +3iT +1human]
Level 3 Skill Points: 6.........[+2wizard1 +3iT +1human]
Level 4 Skill Points: 6.........[+2wizard1 +3iT +1human]
Level 5 Skill Points: 6.........[+2wizard1 +3iT +1human]
Headband of Intelligence Bonus +5 knoeledge
TOTAL SKILL POINTS 37

MODIFIED SKILLS
4 Spellcraft....................+11.........[+4iT +4Rank +3Class]
5 Perception..................+13.........[+3wS +5Rank +3Class +2diviner4]; forewarned
2 Perform (Dance/pantomime).....+6.........[+0cH +2Rank +3Class +1trait]
3 Perform (wind instrument)...+6.........[+0cH +3Rank +3Class]
3 Stealth........................+8.........[+2dX +3Rank +3Class]
3 Acrobat.......................+8.........[+2dX +3Rank +3Class]
2 Ride .......................+7.........[+2dX +2Rank +3Class]
3 Sense Motive...............+9.........[+3wS +3Rank +3Class]
3 Escape Artist...............+8.........[+2dX +3Rank +3Class]
1 Know Arcana...............+8.........[+4iT +1Rank +3Class]
2 Know Local ................+9.........[+4iT +2Rank +3Class]
3 Craft Instrument.........+10.........[+4iT +3Rank +3Class]
1 Linguistics...................+8.........[+4iT +1Rank +3Class]
1 Know Religion............ +8.........[+4iT +1Rank +3Class]
1 Know History..............+8.........[+4iT +1Rank +3Class]
1 Know Planes..............+8.........[+4iT +1Rank +3Class]
1 Know Engineering........+8.........[+4iT +1Rank +3Class]

Other Modifiers:
Ear of a Poet: +2 Local Knowledge of arts/poetry
Armour Check Penalty (ACP): 0.........[Armour:none]

LANGUAGES
Number of Languages: 5..........[+1base +3iT +1linguit]
Languages: Common, Gnome, Draconic, Celestial,Auran


ARCANE SCHOOL DIVINATION:

Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Opposed Schools: Necromancy, Abjuration

Forewarned (Su):
Varese can always act in the surprise round even if he fails to make a Perception roll to notice a foe, but he is still considered flat-footed until he takes an action. In addition, he receives a bonus on initiative checks equal to 1/2 his wizard level (minimum +1). At 20th level, anytime he rolls initiative, assume the roll resulted in a natural 20.

Diviner's Fortune (Sp):
When Varese activates this school power, he can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 his wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + Intelligence
Effect: bestow +2 insight bonus
Range: touch
Times per Day: 7..........[+3base +4iT]


ARCANE BOND:

Masterwork Silver Whistle (on a neck chain).
1 Spell slot from Spellbook per day

SPELLCASTING:

Defensive Casting:
Defensive Casting/Concentrate: +10........[+4iT, +4Defensive Casting, +2 Focus trait]

CANTRIPS
DC: 14......[+10base +0level +4iT]
Preparation:
Cantrips Known all non exept from oppositional schools and listed in Spellbook

LEVEL 1 WIZARD SPELLS
DC: 15......... [+10base +1Level1 +4It]
Preparation:
Level 1 Castings per Day: 4 (+1)........[+3wizard4 +1iT18 (+1divination)]

LEVEL 2 WIZARD SPELLS
DC: 16......... [+10base +2Level2 +4It]
Preparation:
Level 2 Castings per Day: 3 (+1)........[+3wizard4 +1iT18 (+1divination)]


SPELLBOOK CANTRIPS:

Cantrips: all from PFSRD except from opposing schools
Abjuration
n/a
Conjuration
Acid Splash
Drench

Divination
Detect Magic
Detect Poison
Read Magic

Enchantment
Daze

Evocation
Breeze
Dancing Lights
Flare
Light
Penumbra
Ray of Frost
Scoop
Spark

Illusion
Ghost Sound

Necromancy
n/a

Transmutation
Jolt
Mage Hand
Mending
Message
Open/Close
Root

Universal
Arcane Mark
Prestigitation


SPELLBOOK LEVEL 1:

Wizard 1: spells learned.....6........[+3startbase +3iT]
Colour Spray
Silent Image
Identify
Mage Armour
True Strike
Obscuring Mist
Wizard 2: spells learned 2
Charm Person
Project Presence

Acquired Spells:

0025.00......Ventriloquism
0025.00......Grease
0025.00......Hydraulic Push
0025.00......Magic Missile

0025.00......Hydraulic Push
0025.00......Shatter
0025.00......Magic Weapon
0025.00......Shocking Grasp
0025.00......Detect Thoughts
0025.00......Vocal Alteration
0025.00......Information Osmosis

00275.00......Total Spellbook Level 1 Scroll Cost


SPELLBOOK LEVEL 2:

Wizard 3 learned spells: 2
See Invisibility
Pyrotechnics

Wizard 4: learned spells 2
Flaming Sphere
Levitate

Acquired Spells:
0200.00......Owl's Wisdom
0200.00......Fox's Cunning
0200.00......[k]Knock[/i]
0200.00......Stone Call

00800.00......Total Spellbook Level 2 Scroll Cost


COMBAT ARMOUR AND DEFENSE:

CMD: 17.........[+10base +2Dx +3wS +0St+2BaB]

Armour Proficencies:

Armour: Magic Bracers of Armour +2
Base AC: 18......... [+10 Base +2dX +3wS +1dodge +2bracers]
TouchAC: 18.........[+10 Base +2dX +3wS +1dodge +2bracers]
Flatfooted: 15.........[+10 Base +3wS +2bracers]
Other Modifiers:

Armour Check Penalty (ACP): 0...... [Armour:0]


COMBAT ATTACK AND WEAPONRY:

BASE ATTACK
BaB: +2.........[+2wizard4 +0monk1]
CMB: +2.........[+2BaB+0St]
Melee Attack : +2...... [+2Bab +0St]
Flurry Attack: +1/+1 [-1/-1flur +2bab +0St]

Range Attack: +4...... [+2Bab +2Dx]
Flurry Ranged: +3/+3 [-1/-1flur +2bab +0St]

WEAPONRY
Weapon Proficiencies: Monk Weapons, Simple

Quarterstaff Masterwork +1:
Melee Attack : +3......... [+2BaB+0St]
Flurry Attack: +2/+2 [-1/-1flur +2bab +0St]
Damage: 1d6 +0 / x2.........[+0St]
2H Damage Bonus: +1......... [+1halfSt]
Type: bludgeon, doubleweapon, Monk

Shuriken
Ranged Attack : +4......... [+2BaB+2Dx]
Flurry Attack: +3/+3 [-1/-1flur +2bab +2Dx]
Damage: 1d3 +0 / x2.........[+0St]
Range: 10'
Type: Pierce/Slash, Monk

Sickle
Melee Attack : +2......... [+2BaB+0St]
Flurry Attack: +1/+1 [-1/-1flur +2bab +0St]
Damage: 1d6 +0 / x2.........[+0St]
2H Damage Bonus: +1......... [+1halfSt]
Type: slash, doubleweapon, Monk, trip

Unarmed:
Melee Attack : +2......... [+2BaB+0St]
Flurry Attack: +1/+1 [-1/-1flur +2bab +0St]
Damage: 1d6 +0 / x2.........[+0St]
Type: Bludgeon, Light Weapon, Non-Lethal or lethal


GEAR:

GEAR
Starting Gold Level 5: xxx.........[class average]
L: 33 or less / M: 34–66 / H: 67–100.........[St:10]

GOLD VALUE......... ITEM.................................. WEIGHT (LBS)

Money Pouch
000.10..........Belt Pouch..............000.50
050.00..........Platinum................000.50
002.00..........Gold....................000.20
000.20..........Silver..................002.00
000.00..........Copper..................000.00
------------------------------------------------------------------
052.30 gp......Money Pouch Total.......003.20 lbs

Base Gear
0001.00.........Monk's outfit.........005.00
2000.00.........Bracers of Armour+2......002.00
5000.00........Headband of Mental Proweess.............000.50
0600.00.........Quarterstaff Mstwk +1 ..................002.00
0001.00.........Shuriken ..................000.50
0000.00.........Flint and Steel...........000.00
0030.00.........Spellbook.....................005.00
0005.00.........Components Pouch...........002.00
0200.00........Knock Scroll...............000.50
0025.00........Vocal Alteration Scroll.....000.50
0025.00........Identify Scroll..............000.50
0050.00.........Masterwork Tools.........001.00
0100.00.........Diverse Scrolls.........
0600.00.........Diverse Potions of Healing....002.00
-------------------------------------------------------------------
08637.00.........Base Gear Total...........019.50
000.00 gp......Money Pouch Total.......003.20 lbs
--------------------------------------------------
8637.50.........On Person Total..........022.70

On Person Encumbrance: Light

Additional Packed Gear
002.00.........Backpack.................002.00
001.00.........Waterskin................004.00
000.10.........Bedroll..................005.00
000.00.........Other....................000.00
002.40.........5 Days Rations...........005.00
----------------------------------------------------------
0005.50 gp......Packed Gear Total........018.00 lbs
8637.00.........On Person Total..........026.50
-----------------------------------------------------------
8642.50.........Carried and Packed Total...........044.50
Free and Packed Encumbrance: Medium

Additional Freight and Mounts
000.00.........Mount ......................000.00
000.00.........xxxxxxxxxxx.................000.00
--------------------------------------------------------------------------- --
000.00.........Freight Total.........................00.00
034.70.........Carried and Packed Total...........044.50
--------------------------------------------------------------------------- --
08642.50..........Total Gear Value and Weight...........044.50
01675.00......Total Spellbook Scroll Cost
10317.50


MOUNT:

Weight of Additional Freight:
Weight of Character:
Weight of Character with Carried Gear:
Weight of Character with Carried and Packed Gear:
Weight of Character with Carried and Packed Gear and Freight:
Mount Capacity: xx or less / M: xx-xxx / H: xxx-xxx