About VareseVARESE:
Campaign: In the Darkest Times Name: Varese Sarabande Race: Human Class/Level: Monk 1 / Wizard 4 Alignment: Lawful Good Deity: - Hit Dice: 1d8 + 4d6 Favoured Class: Wizard Varese was born and raised in a remote monastery in the strange Humming Hills country. He was one of the few chosen infants in a generation to be sacrificed by local villagers to tread the mystic path in that high retreat. Trained to be silent, meditative and obedient - Varese fared well as a young disciple. Deep in the hold of the monastery - within the massive stone walls of its keep there is an ancient library. Within that sanctum young acolytes with a knack for letters would study with Loremaster Ingleon. The Loremaster quickly recognized the brilliance of the boy and slowly introduced him to the rare treasures of the library. Arts and crafts were also tought at the monastery. From a very early age the young Varese was taken by the bells and chimes used by the monks -and he eagerly took on an apprenticeship with the glocksmith Kligaal. He was an enthusiastic understudy. Bells and chimes were used to signal the various times of day and focus the collective work of the brethren. The chimes were made to have special sonic properties so that their peals would sound through the valley. Sometimes the vibrations would trigger the weird crystalline sounds which made the hills famous. Varese was fascinated. Some of his superiors admonished him. These bells are made for the purpose of ordering the lives of the supplicants. Any adornment or variation was seen as dissonance - and heresy. But in dissonance Varese found something special - something he he would strive to master for the rest of his life - MAGIC! Thus began Varese' career in wizardy. It was not always easy. As long as he lived in the cloister he had to keep his studies somewhat secret. And there were wars to fight and duties to perform. When he came of age Varese took his leave - with the blessings of his brothers and sisters - and embarked on the long adventures of an itinerant wizard. Varese is very much more worldly now. He cherishes the traditions of his childhood, but he is his own man....with his own ambitions. He has taken his talent to new heights by creating some truly wondrous devices which exploit the principles of frequency and controlled dissonance in magic. But his work has left him cash poor...and magic is an expensive calling. So that's why he came to Royaletown. This - they say - is where the movers and shakers go to find the lucre....
DESCRIPTION:
Varese is long and thin. About 30 - 35 years. He is dressed in the grey habit of a cloistered monk from the hill country. A metal-tipped, long wooden staff is propped onto his shoulder, the lower end is held steady by his leg - wrapped around it. His leather boots curl up at the toes fashionably. He has penetrating blue eyes, which - though they are not directed at anything in particular - seem to see be taking in every last detail of the comings and goings in the area. A blue scarf is carefully wrapped about his head....and seems fastened by some sort of metal brooch near his left ear.
Aside from his pack, which sits at his side, he wears - in a leather baldric - a great horn tipped with silver that hangs close by his side.
ABILITIES & STATS:
ABILITIES AND STATS Point Buy: 15 = 0 + 3 +2 + 5* + 4 + 0 Level 4: +1 wS Headband of Mental Prowess +2: +2iT, +2wS St 10 Dx 14 Cn 12 iT 18 wS 16 cH 10
HIT POINTS:
Hit Dice: Level 1 Monk.......10....[+8d8monk1 +1Cn1 +1toughness] Level 4 Wizard.....20....[+10-d6wizard4 +4Cn1 +4tougness1 +2favouredclass] TOTAL HP: 30 SAVES:
SAVES Fortitude: +4.........[+1Cn +2monk1 +1wizard4] Reflex: +5.........[+2Dx +2monk1+1wizard] Will: +9........ [+3wS +2monk1 +4wizard] CHARACTER TRAITS:
First Trait: Dancing Poet Varese spent many hours of his youth in the temple, listening to and reciting ancient dance forms and storytelling pantomime traditions. +1 Perfom, +2 Local Knowledge of arts/epic dancing styles - performance art-storytellling Second Trait: Focused Mind
FEATS:
Level 1 Feat: Toughness Varese lived a hardy life in the monastery in the hills. +1HP/level Level 1 Human Feat: Improved Initiative
Level 1 Monk Feats
Flurry of Blows: monk style fighting Touch of Serenity: Declare before attack roll. The successful attack deals no damage and bestows no other effect or condition, but the target cannot cast spells or attack (including attacks of opportunity and attacks as immediate actions) for 1 round
Unarmed Strike: Monk fighting style. Level 1 Wizard Feat: Scribe Scroll Level 3 Feat: Defensive Casting
Level 5 Feat: Craft Wondrous Item
SKILLS AND LANGUAGES:
Level 1 Skill Points: 8.........[+4MONK1 +3iT +1human] Level 2 Skill Points: 6.........[+2wizard1 +3iT +1human] Level 3 Skill Points: 6.........[+2wizard1 +3iT +1human] Level 4 Skill Points: 6.........[+2wizard1 +3iT +1human] Level 5 Skill Points: 6.........[+2wizard1 +3iT +1human] Headband of Intelligence Bonus +5 knoeledge TOTAL SKILL POINTS 37 MODIFIED SKILLS
Other Modifiers:
LANGUAGES
ARCANE SCHOOL DIVINATION:
Diviners are masters of remote viewing, prophecies, and using magic to explore the world. Opposed Schools: Necromancy, Abjuration Forewarned (Su):
Diviner's Fortune (Sp):
ARCANE BOND:
Masterwork Silver Whistle (on a neck chain). 1 Spell slot from Spellbook per day SPELLCASTING:
Defensive Casting: Defensive Casting/Concentrate: +10........[+4iT, +4Defensive Casting, +2 Focus trait] CANTRIPS
LEVEL 1 WIZARD SPELLS
LEVEL 2 WIZARD SPELLS
SPELLBOOK CANTRIPS:
Cantrips: all from PFSRD except from opposing schools Abjuration n/a Conjuration Acid Splash Drench Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Universal
SPELLBOOK LEVEL 1:
Wizard 1: spells learned.....6........[+3startbase +3iT] Colour Spray Silent Image Identify Mage Armour True Strike Obscuring Mist Wizard 2: spells learned 2 Charm Person Project Presence Acquired Spells: 0025.00......Ventriloquism
0025.00......Hydraulic Push
00275.00......Total Spellbook Level 1 Scroll Cost
SPELLBOOK LEVEL 2:
Wizard 3 learned spells: 2 See Invisibility Pyrotechnics Wizard 4: learned spells 2
Acquired Spells:
00800.00......Total Spellbook Level 2 Scroll Cost
COMBAT ARMOUR AND DEFENSE:
CMD: 17.........[+10base +2Dx +3wS +0St+2BaB] Armour Proficencies: Armour: Magic Bracers of Armour +2
Armour Check Penalty (ACP): 0...... [Armour:0]
COMBAT ATTACK AND WEAPONRY:
BASE ATTACK BaB: +2.........[+2wizard4 +0monk1] CMB: +2.........[+2BaB+0St] Melee Attack : +2...... [+2Bab +0St] Flurry Attack: +1/+1 [-1/-1flur +2bab +0St] Range Attack: +4...... [+2Bab +2Dx]
WEAPONRY
Quarterstaff Masterwork +1:
Shuriken
Sickle
Unarmed:
GEAR:
GEAR Starting Gold Level 5: xxx.........[class average] L: 33 or less / M: 34–66 / H: 67–100.........[St:10] GOLD VALUE......... ITEM.................................. WEIGHT (LBS) Money Pouch
Base Gear
On Person Encumbrance: Light Additional Packed Gear
Additional Freight and Mounts
MOUNT:
Weight of Additional Freight: Weight of Character: Weight of Character with Carried Gear: Weight of Character with Carried and Packed Gear: Weight of Character with Carried and Packed Gear and Freight: Mount Capacity: xx or less / M: xx-xxx / H: xxx-xxx |