Allia Thren |
The young woman ignores Kalis suggestion to check out the supply room first, too worried about the captain's fate right now.
When she reaches the room, she stops before the door and enters it slowly, looking around the ground as well to avoid any more attacks by these scorpions
Petronicus Wintrish |
Breathing heavily from the exertion, Petry recovers the pick from the scorpion's body, still keeping his hand on it. The tool continues crackling every few seconds.
Hearing Kalis, Petry responded, "Yes, we should start with the lowest room and go up. I brought a sack, but obviously it's not enough by itself." He looked at the nearby ledge and the rope he had tied above the ship. "We could relay stuff back up on the ledge, instead of putting it into the lifeboat. We need to take everything we can off of this ship, down to the rope and the sails."
Petry will join whomever goes below to the supply room first, then the captain's quarters.
GM_Todd |
The captain’s cabin is a wreck—a jagged hole in the side has allowed most of the room’s contents to spill out into the surf and wash away. There are no bodies - alive or dead - in the room.
Your initial search reveals some useful supplies, most of which are found in an overturned desk (fortunately, the desk was too large to fit through the hole in the wall).
One upper drawer contains several keys, while another drawer contains several sea charts and maps, along with the captain’s log. A third, lower desk drawer, is locked.
Finally, a large footlocker leaning against the desk is marked with crude writing, reading Jask Derindi. This footlocker is also locked.
As you approach, you notice fairly fresh blood has leaked through the door and out into the corridor. The door to the supply room is locked, but looks as if it is been badly damaged by the sea-scorpions efforts to get inside.
Allia Thren |
As her eyes fall on the chest with the prisoners name on it she yells out to the others "Hey, I need someone strong here! There's a chest about the prisoner, but I can't carry it alone!"
While she waits for someone to arrive, she goes through the keys and tries to remember if she ever saw the captain open that drawer and which key he used. If she can't she begins to randomly try out keys to open it.
Kalis Daen'ith |
Rage for one round. Str check 1d20 + 5 ⇒ (3) + 5 = 8
Guess I'll have to take 20 without the rage bonus
GM_Todd |
Allia manages to find a key that fits in the lower drawer. In it she finds a bottle of fine brandy, a darkwood model of the Jenivere in a glass bottle, and a small coffer containing 350 gp. Additionally, there is a long leather satchel that holds a dozen labelled potions for emergency use: four potions of cure light wounds, a potion of cure moderate wounds, four potions of lesser restoration, a potion of remove disease, a potion of water breathing, and a potion of water walking.
A DC15 Appraise check is enough to accurately determine the value of these items. I would like these potions assigned to people before the end of the day and in people's profiles please.
Kalis tries to break in the door, but is unsuccessful.
You hear a loud noise coming from the supply room, much like you heard before you jumped onto the deck of the ship.
Allia Thren |
Appraise: 1d20 + 2 ⇒ (17) + 2 = 19
She looks at the model of the ship for a few seconds, but is not sure she's seen it before. No matter what she thinks it's worth she carefully places it in her pack, a thing to remind her of this dying ship.
She nearly drops it as she hears a loud noise from outside, but as she sees nothing and nears no followup noise that indicates another fight, she returns to examine the items.
The satchel with those potions might come in handy, and she puts it in her pack as well. Important right now is to grab things and get off the ship before it sinks, there was always time to split the things later.
As she remembers Aerys preoccupation with booze, she decides to add the bottle of brandy as well, to keep the half-elf calm.
Is the coffer with the money too large to fit into the backpack?
GM_Todd |
At Dragolan's attempt, the already damaged door opens inward.
As it flies open, you are greeted by the unfortunate first mate, Alton Devers. The first mate's body lies slumped against the wall, quite dead, still wearing his masterwork studded leather armor and clutching his masterwork short sword in one hand and Meraxes' scroll case in the other.
The rest of the supply room turns up several tools and lumber that could come in handy in building a secure campsite: a block and tackle, three large canvas sheets, two fishing nets, a grappling hook, two bullseye lanterns, 12 flasks of lantern oil, 150 feet of hemp rope, and five shovels.
Even to the untrained eye, the first mate seems to have died in the last few hours from two sets of wounds. You can do a heal check to accurately identify them.
The brandy is worth 50gp and the model is worth 100gp. The coffer would need to be carried or the gold poured into your pack (the chest weighs about 10lbs and the gold 6lbs.).
Allia Thren |
"Oh, there are more than just two locks on this ship. The brig, the supply room, the prisoner's chains for example. I don't know about him... maybe the chest will tell us. We should carry it outside and go through it once we are back on land, don't you think? Maybe one of the keys will fit it. We shouldn't spend more time here than we have to."
She stuffs the keys in the pouch on her belt.
"I have to check something else" and walks over to the small door leading to her own room, trying to open it. "It's stuck, can you help me with it?"
Meraxes |
While he walks away you hear "Not really. I don't want to spend more time here than I have to."
>:3
Dragolan Canario |
GM_Todd |
The first set of wounds seem to have been inflicted perhaps 7 or 8 hours ago, and were caused by a rapier or a similar stabbing weapon. The wounds were not mortal. You recall that both the Captain and Sasha carried rapiers.
The second set of wounds are inflamed stings from these sea scorpions you have fought, and in his weakened state from the stabbing wounds, Althon succumbed to the poison and died here, sometime in the last couple of hours.
It looks like Althon was trying to take supplies to the door before succumbing to the poison.
Petronicus Wintrish |
Petry watched the elven barbarian try to kick in the door but fail. The large Chexlian had more success, but the broken door revealed the fallen form of the first mate. "The sailor!" he said to the others. "Do you think he tried to fight whomever crashed the ship?"
Petry knelt down next to the man and closed his eyes. Looking up at Dragolan, he asked "Can you tell what killed him? And," he gulped, "should we take his armor and sword too?"
Petry helped the others search the supply room. He put the fragile lantern oil flasks in the burlap sack he had brought with him, tying it off, then hefted the hemp rope over one shoulder. Somehow he managed to keep the miner's pick in one hand. "I've got these, at least." he told Kalis and Dragolan. "We should also check the sleeping quarters - I've still got two backpacks to recover!"
Walking back to the main deck, Petry called out "Hey Meraxes, we found a scroll case! Is it yours? And the first mate is dead over here!"
Dragolan Canario |
Meraxes |
Meraxes turns around to see Petry telling him the good news.
"Well that is fantastic news! May I see it? err...the scroll case, that is."
Meraxes brings the chest along with him due to fear it might spill overboard and be lost or worse- get claimed by that greedy Allia, she open the chest, and steal whatever is worth stealing.
Allia Thren |
She yanks again at the door, putting her entire body weight into the attempt. If she manages to open it, she'll quickly search the room for those possessions of her that were missing from her pack.
Petronicus Wintrish |
Petry gestured back at the door with the pick in his hand. "Dragolan and Kalis are getting the heavy stuff and the, uh, body, right now." He heard a sound like someone hitting a door on the other side, at the Captain's quarters. Looking around, he called out "Sasha! Brin! Are you checking out the hold? Where's Aerys? Didn't she come with us?" He was definitely feeling better; the sick feeling in his stomach and his head was almost gone now.
Dragolan Canario |
One question for everyone: Who's where? Allia and Meraxes are in the captain's quarters; Petry, Kalis, and Dragolan went to the supply room, and that leaves the NPCs and Brin. Are the NPCs doing anything to help with the salvage?
GMT- Sasha |
I guess Sasha can help. The other NPCs aren't on the ship - they are back by the rocky passage you used to get onto the ship.
Sasha walks, wide-eyed towards the group at the supply room. "You'd better come see this," she says. Motioning towards the larder. Seeing the supplies, she offers to help carry what she can - after you come to the larder.
Brin is willing and able to help carry items as well.
GMT- Sasha |
Sasha leads you into the larder. Although the majority of the Jenivere’s food stores were kept in the now-missing cargo below, there are enough preserved rations are stored here to supply a single person with food for 24 days. "I already have the rations stacked and ready to go. But that's not why I wanted you to come in here," she says. She leads you to the corner, where stashed behind some foodstuffs lies the dead body of the Chef.
Heal checks to determine the cause. If you care.
GM_Todd |
The cook was bitten by a snake of some sort- the bite marks are serpentine in origin, and a particularly large serpentile creature it seems. The cook also has traces of poison on him and was dragged in here before being killed by something or someone stronger than him- and he was not a small fellow.
Allia Thren |
One question for everyone: Who's where? Allia and Meraxes are in the captain's quarters;
Nope. Allia is there. Meraxes left, carrying the chest away and collecting his oh so precious scrolls, too busy to help poor little me getting a door open.
"Hey, could someone please help me in here?" she yells again outside "Or do all of you really have to be in that other room"
Allia Thren |
After examining the cook's body, Dragolan will go help Allia while (presumably) Petry and Sasha get the food out.
Allia smiles as Dragolan enters the room.
"Ah, Master Canario, I knew you'd come to my rescue. I'm desperately trying to open this door here, but it seems stuck, and I can't unlodge it myself. Maybe you can open it for me?"She gives Dragolan one of her best and most innocent smiles.
Allia Thren |
"Thank you so much."
She immediately begins wrapping the perfume vials so they won't break easily, and stuffs her clothes and the other belongings in her backpack. She's not overly concerned with keeping it all clean or whole for that matter, just wants to get as much as possible into the pack.
Once she's done and has her backpack secured on her back again, she looks at Dragolan and asks "Do you think we'll need money on this island?" and points to the coffer that's still lying on the ground.
She herself never had much use for money, as everything had been provided for her.
I'm most likely in the medium encumberance area now.
GM_Todd |
I'm going to assume you all are done on the ship and are making your way back across the rocky passage, carrying your findings from the ship.
Current Time – 8:30AM, Day 1
The group make their way back across the rocky passage, struggling to carry all of the gear and maintain their balance. As you're making your way across, Brin shares with everyone that a beach base camp is probably a bad idea, as visibility is very high on the open beaches. He suspects you'd be safer from potential predators a little ways into the jungle.
As you approach the other castaways, Jask's face lights up. "Did you find anything...of mine?" he asks hopefully. Ishirou just grunts at his words, not even looking up from sharpening his sword.
Aeryn runs up to you and asks desperately, "Did you find any alcohol? Please tell me there was some rum or wine on board somewhere. Right?"
Gelik looks up and his jaw drops at all the gear you've managed to salvage. "Unbelievable. Who would have thought it possible? Perhaps I underestimated you all. But probably not."
I debated whether or not to share this, but I thought it would be a good idea. It's taken directly from the AP. It should be helpful.
Each NPC castaway has an initial attitude toward the PCs dependent on the PCs’ backgrounds. The PCs can attempt a Diplomacy check to adjust a given NPC castaway’s attitude beyond this initial attitude once per day.
There are other things you can do for the castaways that will improve or damage their attitude towards you. To help track this, I have a chart in my profile (and also HERE) that you can check on regularly. (Sorry, Meraxes, it's in Dropbox. That's just easier to keep updated.)
Petronicus Wintrish |
Petry helped Sasha carry the food supplies out of the larder. After several minutes, he followed up by dragging out the body of the cook they had found in the room. Then he helped Brin carry the body of the first mate from the supplies room. (Everything at C6, D6, E6 to C6, D6, E8.) Then he, Sasha, and Brin hand-carried the equipment and food up the stairs to the upper deck near the cliff. (E15, F15 to E18, F15.)
As they finished, Petry told the others, "I'm going down into the hold to look for my backpacks now."
(Edit: GM Todd posted before I could! I hope I get my backpacks and everyone gets the stuff that they left behind on the ship!)
Petronicus Wintrish |
As they approached the others on the beach, Petry was puffing from the weight of the canvas he carried with Brin, as well as being loaded with hemp rope over his shoulders. They put everything down at the pile of equipment from before. "Brin's right - we should move this to the edge of the jungle at least before we lay it all out to split it up." (Before the others start talking to us.)
(Back on the ship, Petry let the pick fall from his hands, which faded away after a few seconds. "Nooooooo!! My stuffff!" he cried out. (I spent a trait to get the money for those backpacks!)
(A little retro for Allia if needed.)
"We...found the first mate at the supply room. He had those scorpions attack him. (pant) The cook is different, he had some kind of large snake kill him, (pant) according to Dragolan. And....they're heavy! But they deserve a burial at sea. The rest....the lobster-things must have gotten them already. And my backpacks in the hold!" Petry looked exhausted after hauling all the heavy equipment to camp, and it was still early morning.
(Edit: I guess we did bury the first mate and the cook at sea, after getting the armor off of the first mate.)
Allia Thren |
"A snake?" Her eyes go wide and she looks around, hoping she doesn't see anything snakelike anywhere.
"Did you see it?" (perception: 1d20 + 4 ⇒ (4) + 4 = 8)
When she doesn't see anything she calms down a bit again and says "They're sailors. Their home was the sea and they wouldn't want to be buried at land. That's what they always said anyway." a touch of sadness in her voice when she saw two of the people she had known for over a year now dead.
Afterwards she looks down at the pile of supplies they have gathered "That's ... alot of things. Do you think we need them all?"
Kalis Daen'ith |
We may need it all and more with a group this big. Kalis scans the shores on either side of where the ship is wrecked looking for signs of a stream or other water outlet.
Can we make a survival check to find a good location to camp? Perhaps near a stream or other source of fresh water?
Kalis Daen'ith |
For this man's sake I feel we should discuss this now. Otherwise, his constant hooting may mean I mistake him for a monkey and kill him for his meat. I saw him on the boat doing low tasks such as cleaning. He was held in his metal ropes and not watched closely. I do not think the captain would do such unless he saw that this man was not a danger. I do not think it does any of us harm to let him go, but to keep him in his ropes is bothersome to us all. These are my words on the matter, Ishiro. You seem to be an honorable man, so I ask that you give them grave thought....Unless you have more reasons about why we should do differently. Kalis levels a calm, but steady gaze upon Ishiro.
Allia Thren |
Kalis' words make sense, she thinks to herself. But would he really be in chains, hunted through different countries, if he wasn't a criminal, if he hadn't done something?
"We found a chest with his name on it. Maybe inside we find why he's a prisoner? Then we know if he's dangerous, right?"