Nethys

Meraxes's page

208 posts. Alias of Olondir.


About Meraxes

To Do:
make friends
influence people

MERAXES CR 1/2
Male Human (Varisian) Sorcerer 1AD
CN Medium Humanoid (Human)
Init +2; Senses Perception -1

EXP 1400/2000

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APPEARANCE
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A tall, fairly slender man with tanned skin and white hair stands before you in a a nice lean adventuring garb. He has a very dashing appearance and some would say they feel an aura of confidence when near him.

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BACKSTORY
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Spoiler:

Meraxes technically doesn't know where he was born. He'd never tell you that, though. He'd say he was from a small row of houses outside of Nybor in Varisia. But that is merely where he grew up. He was always a little bit on the lean side. Growing up he excelled in two things. Looking good and getting out of trouble. He blames his problems on the fact he "lacks a strong male role-model in his life."

"The boys no good." "He marches to his own drum. That one. Best be weary of him." "I told me daughters that he'd steal their soul if you as much as looked at him!"

Ok, maybe that last quote is a lie. But he wishes that last one was true. To make a name for himself. Good or ill. Preferrably good, but as long as he is remembered.

He doesn't exactly remember being bit. But he remembers the pain and weeks in bed. Oh. And the headaches that he still gets from time to time.

As soon as he could he left Nybor for Magnimar. He had a little role with Justice Ironbriar over there. Simple page duties. But he met a few people. One or two may actually think the boy to be an ok child. Maybe even have potential as a magistrate.

Yet the voices in his dreams called to him. To travel south. To Sargava.
That ambiguous slithery tone it has. Perhaps it is his way to greatness.

Don't let this backstory trick you, however. He is not as simple as it seems.


narrative:

The Muscled Muscle Inn in Magnimar. What a dump. Meraxes thought to himself as he finished buckling the final buckle of his boots. Some stirring came from the other side of the room. From the bed.

"Leaving so soon my prince? Why don't you stay a little while looonnggeerrr" She said with a yawn, laying coiled around dull red sheets of the bed. The sheets were doing a poor job of covering her elegant, smooth naked body. Even at this twilight hour she was beautiful. A small pain shot through his head but by now he is used these short migraines when he woke up.

"How forgetful are we at this spiteful, early hour!" Meraxes said smoothly to her, not turning around. "The Jenivere leaves in a few, princess. You surely remember I must go? Don't you?"

More stirring came from the bed. The mirror in front of him gave him a clear view of her sitting up from the bed now in a pouting kind of way.

"But... it...it isn't fair. I love you you know! I hardly know you but I love you! I don't want you to leave." She said. Starting to tear up a little.

Meraxes moved to the side of the bed she was closest and ran his hand through her long black hair.

"My sweet. My dear sweet love." He kissed her forehead and got her to lay back down to sleep. "Do you want to hear a lullaby? My precious, black rose?"

Without opening her eyes she nods in approval.

6 Seconds later she was fast asleep.

He proceeded to look around the room.

Where did she put that jewlery...

He finds a small lockbox on the other dresser and snatches it as he tip-toes out the room.

He leaves a note with a "Sorry! <3" where the box used to be.

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As the ship left the docks he spotted her running on the pier screaming. Most of it was incoherent at this distance but he definitely heard:

"MY FATHER WILL KILL YOU FOR THIS YOU...YOU f%%%#$!$!#$!# $!%$%!%!%! COLD BLOODED BASTARD."

He smiled, waved and said "I love you too my black rose!" not caring if she heard him or not.

He went below deck with a simple thought in his head:

at least she got the cold-blooded part right.


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DEFENSE
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Spoiler:

AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 15
Fort +1, Ref +2, Will +1

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OFFENSE
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Spoiler:

Spd 30 ft.
Melee Quarterstaff +0 (1d6-1/20/x2) and
. . Unarmed Strike +0 (1d3-1/20/x2)
. . Whip, Scorpion -4 (1d4-1/20/x2)
Ranged Acid Splash RTA +3 (1d3/20/x2 25ft)
Special Attacks Serpent's Fang + Poison (1 CON) (8 rounds/day) (DC
Sorcerer Spells Known (CL 1, -1 melee touch, +2 ranged touch):
1 (5/day) Sleep (DC 18), Charm Person (DC 18)
0 (at will) Mage Hand, Dancing Lights, Detect Magic, Acid Splash, Prestidigitation

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STATISTICS
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Spoiler:

Str 8, Dex 14, Con 12, Int 10, Wis 8, Cha 20
Base Atk +1; CMB +0; CMD 12
Feats Eschew Materials, Greater Spell Focus: Enchantment, Spell Focus: Enchantment
Traits Get the Cargo Through, Magical Talent: Lullaby (1/Day DC 17 -5 percept, -2 Will save vs Sleep)
Skills Diplomacy +9, Spellcraft +4, Use Magic Device +9
Languages Common, Varisian
SQ Serpentine
Combat Gear Scrolls:(Burning Disarm (2), Enlarge Person (2), Endure Elements (2), Mage Armor (4), Magic Missile (1), Grease (1)), Quarterstaff, Whip, Scorpion;
Other Gear Backpack (5 @ 5 lbs), Bedroll, Case, map or scroll (12 Magic Scrolls), Rations, trail (per day) (5), Lockbox (1 lb)
Cash36GP
Encumberance 21.36/80lbs (Light Load)

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SPECIAL ABILITIES
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Spoiler:

Eschew Materials Cast without materials, if material cost is <= 1gp.
Greater Spell Focus: Enchantment +1 to the Save DC of spells from one school.
Serpent's Fang + Poison (1 CON) (8 rounds/day) (DC 11) (Ex) Bite attack deals 1d4 damage + Poison (Bite-injury; DC 11; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save)
Serpentine Your mind-affecting and language-dependant spells can affect animals, magical beasts and monstrous humanoids as if they were humanoids who understand your language.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.