Wild Elf

Kalis Daen'ith's page

236 posts. Alias of The Dorf.


Full Name

Kalis Daen'ith

Race

Elf

Classes/Levels

Barbarian 1 (Invulnerable Rager)

Gender

Male

Age

124

Special Abilities

Woodcraft,Low-Light Vision: See twice as far as a human in low light, distinguishing color

Alignment

CG

Languages

Common, Elven, Polyglot

Strength 16
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 8

About Kalis Daen'ith

Initiative: +4:
INITIATIVE:[dice]1d20 + 4[/dice] (+2 Dex +2 Trait)

Perception +7:
PERCEPTION:[dice]1d20 +7[/dice] (1 rank, +3 class skill, +1 Wis, +2 racial)

Hitpoints: 15 of 15 17 -2 subdual:
0 Favored class bonus

CURRENT CONDITIONS:
None

RAGE
7 of 7 rounds per day remaining

SPEED
30 ft. (20ft Medium Armor, +10 Fast Movement)

TRAITS
Warrior of Old: +2 to Initiative
Boarded in the Mwangi Expanse: +1 Knowledge:Nature checks in Jungle

FEATS
Elven Weapon Proficiencies
Power Attack: -1/+3 (Two-Handed)

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DEFENSES

Armor Class: 16 14
Touch AC: 12 10
Flat-Footed AC: 14 12
Combat Maneuver Defense: 15 17
Flat-Footed CMD: 13

Elven Immunities:
Immune to magical sleep effects
+2 to Will saves against enchantment spells and effects

Fortitude +5:
FORT SAVE:[dice]1d20 + 5[/dice] (2 Base , +3 Con)
FORT SAVE: [dice 1d20 + 7] (+2 Base, +6 Con)

Reflex +2:
REF SAVE:[dice]1d20 + 2[/dice] (+0 Base, +2 Dex)

Will +1:
WILL SAVE:[dice]1d20 + 1[/dice] (+0 Base, +1 Wisdom)
WILL SAVE:[dice]1d20 + 3[/dice] (+0 Base, +1 Wisdom, +2 Rage)

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OFFENSE

Base Attack Bonus +1

Combat Maneuver Bonus +4 6:
CMB:[dice]1d20 + 4[/dice](+1 BAB, +3 STR)

Elven Curved Blade,+4 +6 (1d10+4 +7/18-20/x2):

ATTACK:[dice]1d20 + 4[/dice] (+1 BAB, +3 Str) DAMAGE:[dice]1d10+4[/dice] (+4 Str)
ATTACK:[dice]1d20 + 5[/dice] (+1 BAB, +5 Str, -1 Power Attack) DAMAGE:[dice]1d10+10[/dice] (+7 Str, +3 Power Attack)

Unarmed Strike +4 (1d3+3/20/x2)

Power Attack -1/+3
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SKILLS
4 x level + 1 Favored Class Bonuses

Climb +3:
CLIMB:[dice]1d20 + 3[/dice] (1 ranks, +3 Class Skill, +3 Str)

Craft: Weaponsmith +4:
CRAFT: Weaponsmith:[dice]1d20 + 4[/dice] (1 ranks, +3 Class Skill)

Knowledge: Nature +5:
KNOWLEDGE: Nature:[dice]1d20 + 5[/dice] (1 ranks, +3 Class Skill, +1 Racial)

Perception +7:
PERCEPTION:[dice]1d20 + 7[/dice] (1 ranks, +3 Class Skill, +1 Wis, +2 Racial)

Stealth +6:
STEALTH:[dice]1d20 + 6[/dice] (1 ranks, +3 Class Skill, +2 Dex)

Survival +6:
SURVIVAL:[dice]1d20 + 6[/dice] (1 ranks, +3 Class Skill, +1 Wis, +1 Racial)

Swim +3:
SWIM:[dice]1d20 + 3[/dice] (+3 Str)

Modifiers:
Woodcraft- +1 to Survival and Knowledge: Nature in forests
Trait- +1 Knowledge:Nature checks in Jungle

Armor Check Penalty -3
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SPECIAL ABILITIES

Rage:
Enraged- +4 to Str and Con, +2 to Will Saves, -2 to AC
After Rage a Barbarian is Fatigued for 2x the rounds enraged :
Fatigued- Can neither run nor charge and takes a –2 penalty to Str and Dex

Woodcraft:
Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.

Rage Powers:
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Gear and Treasure

COMBAT GEAR
Hide Armor
Elven Curved Blade
Sling
Sling bullets (10),

OTHER GEAR
Peasant Outfit
Signal Whistle
Backpack (12 @ 26 lbs)
- Fire Carrier
- Fishhook (5)
- Hempen Rope(50 ft.)
- String (50')
- Trail Rations x 5
- Twine (50')
- Waterskins x 2
- Water Proof Bag (3 @ 2lbs)
-- Candle
-- Torches x 2
Belt Pouch, (9 @ 2 lbs)
- Flint and steel
- Whetstone
- Currency

CURRENCY 4pp 3gp 4sp 2cp and
0gp in other forms of currency

ENCUMBRANCE: Light Load, no penalties

STATUS:

HP: of 15
AC 16, Touch 12, Flatfooted 14
Fort +5, Ref +2, Will +1 (+2 to Will saves against enchantment spells and effects)
Rage 6 of 7 rounds

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BACKGROUND
Kalis is a Ekujae hunter from the western Mwangi Expanse. Last year his village shaman had a dream about Kalis and told him he had to travel to the Great Northlands and visit their long estranged cousins. Increasing numbers of elves had been abducted from Kalis' village and from other villages in the area by "civilized" humans of the Aspis Consortium. The shaman was convinced that Kalis could learn something from the outside world that could help with their plight. The shaman offered no guidance what Kalis would learn to help them or where he should go, just that the spirits would guide him. Kalis traveled north and spent years among his distant cousins in Kyonin. There he learned to smith weapons of steel. Among his people the secrets to smithing steel were lost during the dark times following Earthfall. Such weapons would be instrumental in fending off the intruding humans. Finally equipped with knowledge he believed would help his people, Kalis began the long trip south. He traveled south overland, and caught a vessel traveling west across the Inner Sea. At Corentyn he boarded the Jenivere, planning on traveling to Sargava and taking the great river there home.