Sleeping Human

Petronicus Wintrish's page

279 posts. Alias of jhpace1.


Full Name

Petronicus Wintrish

Race

Human (Chelaxian)

Classes/Levels

Psion (Kineticist) 1 (D6)

Gender

Male

Size

Medium - 5 ft. 10 in, black hair, brown eyes, white skin

Age

24

Alignment

Lawful Good

Deity

None

Languages

Common (Chelaxian), Draconic (Armenian), Dwarven (German), Elven (Greek), Infernal (Tamil)

Occupation

Gemologist - Craft (Jeweler) and Cartographer - Craft (Mapmaking)

Strength 10
Dexterity 12
Constitution 13
Intelligence 18
Wisdom 10
Charisma 14

About Petronicus Wintrish

20-point Pathfinder buy
Using Dreamscarred Press' Psionics Unleashed (2011)

For GM Todd's Serpent's Skull: Souls for Smuggler's Shiv

OOC Thread

The PCs, including Petry:

GM Todd - presumed human, the narrator
Allia Thren - human female Bard, a slave girl of the Captain
Dragolan Canario - massive human male Chelaxian Oracle of Life
Jasper Finn - human male Taldan Rogue
Kalis Daen'ith - elven male Barbarian from the jungle
Meraxes - male Varisian Sorcerer

The NPCs: Attitudes and Morale

Current Calendar: day 03 on the island

XP: (with Steps-Based ABCD advancement)
150+150+25+100+200+75+50+50+125+25+250+100+100=1,400
Petry's Step Level = 1AC (Hit Dice/hit points/base attack bonus and Skill points)

From the Jenivere, day 01:

Captain's Quarters:
several keys
several sea charts and maps, including the Smuggler's Shiv (Petry)
the captain’s log (Allia)
one set of ordinary manacles (previously owned by Jask)

1 bottle of fine brandy (50gp) (Aerys)
1 darkwood model of the Jenivere in a glass bottle (100 gp) (Allia)
1 small coffer containing 350 gp (div by 12=29.16gp each, used to hold all coin later.)
1 long leather satchel (?gp)
4 potions of CLW (Petry, x, x, x) (50 gp each)
1 potion of CMW (300 gp)
4 potions of lesser restoration (Petry, x, x, x)(300 gp each)
1 potion of remove disease (750 gp)
1 potion of water breathing (750 gp)(Petry)
1 potion of water walking (750 gp)(Petry)

Large footlocker marked with crude writing, reading Jask Derindi: a masterwork dagger, a suit of leather armor, two potions, a holy symbol of a two-faced deity, a note, and a spell component pouch. (small chest APG - 2 gp, 25 lbs) (Jask gets everything inside. Used to hold party potions later.)

Supply Room:
masterwork studded leather armor (175gp, 20lbs) (Allia)
masterwork short sword (310gp, 2lbs)
block and tackle (5gp, 5lbs)
3 large canvas sheets (1sp, 1lb each)
2 fishing nets (4gp, 5lbs each)
1 grappling hook (1gp, 4lbs) (Petry)
2 bullseye lanterns (12 gp, 3lbs each)
12 flasks of lantern oil (1sp each)
150 feet of hemp rope (1gp, 10 lbs each)
5 shovels (2gp, 8 lbs each)
various lumber

Larder:
48 food rations-11+2+2-12+8+8-12+16-12=37

From Petry's backpack to add to the party:
fishhook and 100 feet of twine as fishing line
2 days of rations (added above)
1 two-man tent (for the ladies)
2 bags of caltrops (two 5-foot squares)
(and if anyone else needs ink, Petry has 8 vials of ink to share)
artisan's tools (gemcutter) (5 gp, 5 lbs)
spell component pouch (5 gp, 2 lbs)

From the Tattooed Lady, day 02:

Nothing! But we did get a young dimorphoron and two goats later.

From the Tears of Grog, day 03:

A small, weather-worn locked chest (2 gp, 25 lbs) containing:
potion of CLW (50 gp) (Kalis)
potion of Endure Elements (50 gp) (Petry)
scroll of Enlarge (25 gp)(Meraxes)
dagger (Allia)
20 crossbow bolts (4 gp)
flint and steel (1gp)
Coins worth 25gp (div by 12=2gp each)
A moldy, heavily damaged log. Opening it, you see the words "The Captain's Log - The Tears of Grog." (Petry)

From the Golden Bow and Captain Kovack's landfall, day 03:

masterwork cutlass (Sasha)
small chest (2 gp, 25 lbs) containing coins and jewels (150 gp)
potion of CLW (50 gp) (Petry)
5 potions of Endure Elements (50 gp each) (Kalis, Petry, x, x, x)
------
Captain Kovack's tricorn hat (Meraxes)
three of Ieana's scarves (Petry)

AC: 11 (Natural + Dexterity)
AC Touch: 11
AC Flat-Footed: 10
Base Attack Bonus (BAB): +1
Melee: +1
Ranged: +2
CMB: +1
CMD: +12

Attacks/Damage:

Gauntlet, spiked (Right) (alchemical silver) 1D4 damage, piercing
Gauntlet, spiked (Left) (cold iron) 1D4 damage, piercing
Dagger (ordinary) 1D4 damage, 10-ft range if thrown, piercing or slashing

Tactics in Battle:

Get psionic focus as soon as possible.
Look around for rubble to use Control Object on.
Use Energy Ray or mundane dagger to defeat enemy.
Stay out of melee, but use spiked gauntlets if the enemy gets too close.

HP: 7+6=13
Current Status:

Initiative: +1
Movement/Speed: 30 ft per round

Fort: +1
Ref: +2 (+1 from training with Sasha)
Will: +2

Concentration: D20 + Manifester Level (1) + INT mod (4) + trait (2)

Feats:

(1st Level) Psicrystal Affinity (Friendly – add +3 to Diplomacy checks)
(Human 1st Level Bonus) Rapid Metabolism (heal hp + 2x CON bonus per day; Normal - With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night. If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.)
(Psion 1st Level Bonus) Psionic Talent (add +2 power points)

Traits:

Magic Trait (APG): Focused Mind (+2 to concentration checks)
Boarded in Corentyn, Cheliax: detailed map of the Mwangi Expanse (+2 to Knowledge: Geography) and 200 gp of mundane equipment (Serpent's Skull Player's Guide)

Psionic Details:

Discipline: Psychokinesis
Power Points: Class + Ability + Feat = 6
Maximum Power Level Known: 1st

Powers:

Skill Points and Skills:

2 + INT + Human + Favored = 2 + 4 + 1 + 1 = 8
Appraise: +5
Autohypnosis: +5
Climb: +1
Craft: Jeweler +8
Craft: Mapmaking +8
Diplomacy: +7
Disable Device: +6
Escape Artist: +3
Heal: +1
Knowledge: Geography +8 (+10 with +2 Mwangi Expanse map)
Perception: +2 (when psicrystal is within 5 feet)
Sense Motive: +2 (when psicrystal is within 5 feet)
Survival: +1
Swim: +1

Starting Gold:

3D4x10 (avg 75gp) plus Boarded in Corentyn, Cheliax (200 gp of mundane equipment)

Equipment:

light = 33 lbs. or less
Medium = 34–66 lbs.
Heavy = 67–100 lbs.
Goggle spreadsheet link

Explorer's outfit with one belt pouches, sterling silver necklace with large 51-carat precious gemstone (peridot, 60 gp), flint and steel, one ordinary dagger, one alchemical silvered spiked gauntlet, one cold iron spiked gauntlet, one potion of CLW, one potion of Endure Elements, a piece of writing chalk, 9 gp, 7 sp, 9 cp. (3.5 lbs. total)
Gold signet ring with Wintrish symbol on top, firstborn symbol on one side, blank on the other (poison pill chamber by unhinging the top) (25 gp)

Personal backpack: 1,913.02 gp, 27 lbs. (under 34 lbs., light load)
Two map cases 3.6 gp, 1 lb. - detailed map of the Mwangi Expanse (+2 to Knowledge: Geography), several sea charts and maps, including the Smuggler's Shiv, from the Jenivere.

Ordinary backpack #2: 22.05 gp, 64.5 lbs. - lost on the Jenivere!
Ordinary backpack #3: 34.42 gp, 64.5 lbs. - lost on the Jenivere!

Background:
"Petry" Wintrish was the unfortunate only son born the fifth child of a moderate jeweler and goldsmithing family in Westcrown. Because his mother's father, a minor but ambitious Chelaxian house lord, had no male grandchildren by any other children, attempts were made to bring Petronicus immediately under the rule of the minor house. The Wintrish family was forced to flee from Westcrown to Corentyn, fighting off kidnappers and an infernal imp. More attempts were made years later, convincing Petry to travel beyond his grandfather's influence forever. Petry also had trouble hiding the strange powers he had begun growing in his late teens, causing his eyes to glow at night and to call things to his hand by merely thinking about them. Afraid of his possible infernal heritage, Petry does his best to hide these abilities, and merely wishes to be a jeweler like his gentle father. Petry's hobby is making intricate maps, and he has trained in mapmaking, leading to his decision to flee to the Expanse.

Psicrystal:

Dark Olive-Green Peridot
Personality: Friendly (add +3 to Diplomacy checks)
Init: +2
Saving Throws: same as creator
Skills: same as creator, +10 to Climb, +4 to Perception, +4 to Stealth
Hit Points: one-half master's
AC: 16
AC Touch: 16
AC Flat-Footed: 14 (+4 size, +2 Dex)
Hardness: 8
Str: 1, Dex 15, Con -, Int 6, Wis 10, Cha 10
BAB: +0
CMB: -9
CMD: +3
Natural Armor Adj: +0
Intelligence Adj: +0
Special Abilities: Alertness, improved evasion, self-propulsion (30/20ft), share powers, sighted (40 ft), telepathic link (1 mile)
Construct traits

Appearance:

Petry is obviously Chelaxian, with black hair, pale white skin, and brown eyes. He dresses his average frame in middle-class merchant's clothing, with boots, pants, shirt, and vest. Petry favors bright colors to accentuate his black hair. Although nervous, Petry changes his demeanor in an instant with a ready smile and sparkling eyes. He openly wears his family crest ring because he hasn't learned to hide it yet.

Knowledge: Nobility

DC 15:
The Wintrish name is one of the oldest in Westcrown of Cheliax.

DC 25:
The Wintrish name is a ancient one in Westcrown, and in the last three years has become a rising star due to the new infernal pact the decrepit patriarch has recently made.

Goals for Leveling:

Level 2: 1 skill point in Autohypnosis, Appraise, Climb, Diplomacy, Disable Device, Escape Artist, Heal, Survival.
Powers: Entangling Ectoplasm and Inertial Armor

Level 3: 1 skill point in Autohypnosis, Disable Device, Escape Artist, Heal, Knowledge: Religion, Linguistics (Polygot), Perception, Survival.
Powers: Energy Missile and Concussion Blast
Feat: Skill Focus (Survival)

Level 4: 1 skill point in Autohypnosis, Knowledge: Local, Knowledge: Nature, Knowledge: History, 3 in Psicraft.
Powers: Sustenance and Cleanse Body
* Add 1 to INT (19, +4)

In Eleder, or the first major civilization when we get there:
- masterwork backpack (STR of 10!) and tools, etc.
- a Wand of Endure Elements, potions of Remove Disease
- something magical for DEX, WIS, or CON
- enough "tattoo kit" material to last several months: diamond or gemstone dust, tattoo inks, and masterwork tattoo needles.

Level 5: 1 skill point in Autohypnosis, Disable Device, Escape Artist, Heal, Knowledge: Psionics, 2 in Spellcraft, 2 in Psicraft.
Feat: Scribe Tattoo

Possible Prestige Classes:

Metamind:
Skills: Knowledge (psionics) 5 ranks, Spellcraft 2 ranks
Feat: Psicrystal Affinity*
Psionics: Manifester level 4th

Phrenic Slayer:
Base Attack Bonus: +4
Skill: Knowledge (psionics) 1 rank
Feats: Skill Focus (Survival)