GM_Todd's Serpent Skull OOC Discussion


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Jasper Finn Male Human (Ulfen) Hunter 2, NG Medium humanoid (human) Init +1, Senses Perception +6 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) hp 15 ((2d10)+2) Fort +4, Ref +4, Will +1

I took my rogue talent as combat trick (dodge)


Jasper Finn Male Human (Ulfen) Hunter 2, NG Medium humanoid (human) Init +1, Senses Perception +6 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) hp 15 ((2d10)+2) Fort +4, Ref +4, Will +1

I really like this system btw.


Jasper Finn Male Human (Ulfen) Hunter 2, NG Medium humanoid (human) Init +1, Senses Perception +6 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) hp 15 ((2d10)+2) Fort +4, Ref +4, Will +1

Forgot my Hp roll1d8 + 1 ⇒ (5) + 1 = 6


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)
Allia Thren wrote:
"What are you doing? So far it's been Kalis that killed nearly everything that attacked us! And he seems fine, we don't even know if the snake is poisonous!"

Sigh. Teamwork is always an uphill battle in roleplay. And I have even more Diplomacy checks to look forward to when we get back to camp. Yea. By the time we ALL get off this island we had better be working together like a well-oiled machine. :)


Female Human Bard 1AC
Petronicus Wintrish wrote:
Allia Thren wrote:
"What are you doing? So far it's been Kalis that killed nearly everything that attacked us! And he seems fine, we don't even know if the snake is poisonous!"
Sigh. Teamwork is always an uphill battle in roleplay. And I have even more Diplomacy checks to look forward to when we get back to camp. Yea. By the time we ALL get off this island we had better be working together like a well-oiled machine. :)

Uh, are you saying there I need to learn teamwork, because I question your action?


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)

Nah. I'm saying you're playing your character well, given the fact that we have only known each other for a few days.


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)

If anyone's interested, I've been keeping track of treasure found so far in both my profile page as well as a Google spreadsheet.
Goggle spreadsheet link

So when we leave this island, I should be able to just "sort" the spreadsheet and divide by 12 to find out who gets how much from what we can sell and such.


Female Human Bard 1AC

Well pulling Kalis away from the snake, the only one of us who reliably can manage to do two-digit damage at this time, before there's even any indication that he's been poisoned, might not have been the best idea. Not to mention he's the most resiliant of us, instead now you let the snake attack those that have far less tolerance for poison, or wounds in general.


Now that UC is officially here, you are free to explore some of the new options for your character. I have the book, so let me know if you have any questions.

Let me just take a moment to say how awesome all of you are. I'm loving this game.

That is all.


hearts to you, GMT for running it! I'm understanding the effort it takes to run one and I thank you!

Unfortunately none of this stuff in UC really helps me any, but wow there is some seriously awesome stuff in here. I can't wait to see what are the gems.

Skirnir reminds me of captain america and I'm looking at martial artist and how it can be combined with barbarian.

I haven't even gotten to the spells!


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)

I think I'll stick with Dreamscarred Press' Psionics Unleashed. I'm giving GM Todd enough headaches with psionics as-is without dipping into more books. :) I'm still aiming for the Jack-of-all-Trades energy blaster for the fleeing Wintrish heir. It looks like I need some more roleplay time to convince others to follow my lead, or to recognize others' strengths, however. :)


Female Human Bard 1AC

GMT, I have to say, the way you run the game makes it easy for all of us to be awesome :)

As for UC, I don't have the book yet. Since I already got an archetype, I don't think there's much for me in that department. Spells, also doesn't seem to be the biggest focus of UC.

That pretty much leaves feats. The next time I get a new feat is at 3rd level, which still at least 2 months away, even if we keep going at our awesome speed, so that's not something I need to worry about right now.


I'm looking over the dervish bard and how combat performance works when there is no crowd.

Sometime in the future I'd love to play some bard(dervish or arcane duelist)/cavalier(standard bearer) who weilds a guisarme or some reach weapon and dance around the battle with his banner on it giving everyone moral benefits along with his dance.

Gosh that sounds fun.


Female Human Bard 1AC

Woot 1000 posts and still going as awesome as the first one!


Wooo! you're totally right!

we're almost at 1000 and all I can say so far is that we've been shipwrecked and assaulted day and night by cold-blooded poisonous animals. Our dm was generous enough to throw in some angry goats at least. ;)

We'll probably hit around post 3000 when we finally find this damn captain. I hope he appreciates my new hat.


Female Human Bard 1AC

Ok, got UC now as well. The spells aren't that great, at least the 1st level ones. Those communal spells you get later on might have uses though, at higher levels anyway.

Have just started reading the Feats, and one I found was the Whip mastery line.
Ok, the first one's not that awesome, provoking no AoO is fine, but usually I try to stay out of reach of the enemy anyway, so that's not a problem. That it gets rid of the non-lethal property though is nice, but there's the scorpion whip too, which does the same thing, and even has a 1d4 damage dice (yeah awesome, right? :). Since I mostly use it to trip enemies so Jasper and Kalis can easily slice them to pieces, the damage doesn't really bother me that much. And since I lack any kind of str bonus, power attack, sneak attack or anything else that boosts damage, even at level 15 I won't be a damage machine ;)

Improved Whip Mastery though is pretty Indiana Jones, and I want it. Also finally threatening with the whip, and at 10 ft reach. Nice. Need to be level 7 though.

I had planned on taking Serpent Lash which did part of that before, now that got nerfed apperently. Does less AND got split into two feats :(

Old version
New version - new greater version

Guess I have to rethink the priorities in which i take my feats. Wanted to take Serpent's Lash at 3rd now, but not sure its worth it anymore with the nerfed version. Not so many enemies we fight are adjacent to each other.


I just picked up a copy of inner sea magic and the tattooed sorcerer archetype struck my fancy. I was wondering if meraxes could take it. I think it is a great fit for meraxes' varisian twisted background.


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)

Expand upon that, Meraxes - I don't have the book. I'm planning on taking Scribe Tattoo at Level 5, which will allow Petry to share 1st-to-3rd-level psionic powers with others. I was going to start by having Petry ask Kalis about his tattoos.


As you wish. I'll take the full-round action to cast Expand Character Concept.

The gist of a tattooed sorcerer is that it augments your bloodline with varisian tattoo style.

From Inner Sea Magic:

Tattooed Sorcerer (Sorcerer Archetype)
The tattooed sorcerer has embraced the ancient traditions
of Varisian spellcasting, and uses colorful and intricate
tattoos to enhance her magical powers. A tattooed
sorcerer has the following class features.

Familiar Tattoo (Su): A tattooed sorcerer gains a
familiar as an arcane bond, as a wizard equal to her
sorcerer level. Her sorcerer levels stack with any wizard
or witch levels she possesses when determining the
powers of her familiar—this ability does not allow her to
have both a familiar and a bonded item.
Unlike most familiars, her familiar can transform itself
into a tattoo that she carries in her f lesh. Transforming
into a tattoo or back to normal familiar form is a move
action for her familiar. In tattoo form, the familiar looks
like a stylized version of itself, but does not count as a
creature separate from the tattooed sorcerer. In tattoo
form it continues to grant its special familiar ability (Core
Rulebook 82), but otherwise has no abilities and can take
no actions except to transform from tattoo into creature.
A familiar tattoo cannot be erased or dispelled. This
ability replaces her 1st-level bloodline power.
Varisian Tattoo (Ex): At 1st level, the tattooed
sorcerer gains Varisian Tattoo (see the Inner Sea World
Guide) as a bonus feat. If she doesn’t have Spell Focus,
she may choose which school of magic her Varisian
Tattoo enhances. This ability replaces her Eschew
Materials bonus feat.
Bloodline Tattoos (Ex): Whenever a tattooed
sorcerer gains a bloodline spell, a new tattoo
manifests on her body to represent this spell.
Her bloodline spells are always enhanced by her
Varisian Tattoo feat, even if they don’t match the
school to which her Varisian Tattoo belongs.
Create Spell Tattoo (Su): At 7th level, a tattooed
sorcerer can create a spell tattoo (see page 16) once per day
with a single touch as a standard action.
The recipient of the spell tattoo must be willing to receive
the spell tattoo. If she gives the spell tattoo to herself, it
does not count against the regular limit of magic tattoos she can have.
The spell tattoo must be of a spell that she knows that has no material or focus component. She can maintain one spell tattoo created
by this ability at a time—if she uses this ability again, the
previous spell tattoo she created fades away. Spell tattoos she
creates with Inscribe Magic Tattoo do not count against this
limit. She can use this ability twice per day at 11th level, and
three times per day at 15th level. This ability replaces the
bloodline feat gained at 7th level.
Enhanced Varisian Tattoo (Su): At 9th level, the tattooed
sorcerer can pick any one spell she knows for which she has
a Varisian Tattoo feat. This spell must be one that lacks
focus components and costly material components. She can
now use that spell as a spell-like ability once per day. This
spell-like ability is not enhanced by her Varisian Tattoo,
but it functions at +2 caster levels above her sorcerer caster
level. Whenever she gains a bloodline power at a later date,
she may change this spell-like ability to another qualifying
spell. This ability replaces the 9th-level bloodline power.

Meraxes is a varisian playboy with an unusual history. His father was varisian dancer (or so he was told by his mother.) After being serendipitously bit by some serpentine creature, Meraxes fell deeply ill and came out developing arcane powers. He knows not how whatever bit him transferred him his powers but it left a mark. The two bite marks now left a scar. A tattoo of a snake. He doesn't know this yet, but a new one tattoo his growing on his scalp under his hair. (Hence the headaches.)

Basically he got his powers like Spider-Man and lived his life like Bruce Wayne. I'm having fun with him and seeing where his mysterious arcane powers leads him.


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)

Oooh, you lose the Eschew Materials feat. Not good. The number one advantage of a Sorcerer over a Wizard was the ability to be "spontaneous" with spells, no components needed if under 1gp or so. You can get it back with a bonus feat, of course.

Think about it: we're currently on an island with no supplies other than what we brought. I don't think the mainland jungle will be any better. Eleder might be the only civilization we see for quite a while.

Your choice, of course. This is another reason I wanted to try out psionics: no material components, most of the time.


Female Human Bard 1AC
Petronicus Wintrish wrote:

Oooh, you lose the Eschew Materials feat. Not good. The number one advantage of a Sorcerer over a Wizard was the ability to be "spontaneous" with spells, no components needed if under 1gp or so. You can get it back with a bonus feat, of course.

Think about it: we're currently on an island with no supplies other than what we brought. I don't think the mainland jungle will be any better. Eleder might be the only civilization we see for quite a while.

Your choice, of course. This is another reason I wanted to try out psionics: no material components, most of the time.

Anything under 1 gp is considered to be in your Spell Components Pouch, and you don't have to keep track of it either. So essentically what it does is safe you 5gp on the pouch. Of course, the pouch can be stolen, destroyed, lost etc, and you can't use it when tied up.

But I disagree that the Sorcerer's biggest advantage is Eschew Materials. It's the spontanous decide what to cast, vs deciding once per day. If you find out spamming someone with one single spell is the best way to go, you can burn all your slots on it. A wizard most likely can't do that.


Male Elf Barbarian 1 (Invulnerable Rager)

Ok, so I am now officially back from my vacation time. The good news (to most ;-) ) is that I will be posting more regularly during weekdays. The bad news is that I am back at work which is just bad news.

On another note: GMT you are a sneaky monkey. I just saw that you are running Jade Regent. I would have liked to include a character concept, but it seems like you already have plenty of interest.....sneaky monkey.


Welcome back! You were missed. (I didn't actually know you were gone.)

Allia: Sorry you didn't get cast in the JR game. Again, already being in this one hurt your app. As in, disqualified you. Though if I need replacement characters, I'll look to you and Kalis first.


Female Human Bard 1AC

Yeah, i was afraid of that, hence the question in my first post before I even wrote the concept. But then after having read the guide, I figured "oh what the hell, I'll just write it, maybe i get in".

Be honest though, would Suyu have had a chance if I wasn't in this game?


Jasper Finn Male Human (Ulfen) Hunter 2, NG Medium humanoid (human) Init +1, Senses Perception +6 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) hp 15 ((2d10)+2) Fort +4, Ref +4, Will +1

HEY I applied too! I even sucked up to you! lol jk looks like you have a really good group over there. It will be fun to follow along and see how it goes.


I should have told you both here before you submitted characters. I am just arrogant enough to think that one can only handle one game with me at a time. And that the love needs to spread to as many as possible. Sorry.

I think Suyu definitely would have had a chance. We were way light on the ninja/rogue class in the apps.


Female Human Bard 1AC

Ah. no hard feelings. I'll just turn Yenrry into a newt or something when we meet, ok? :)


Jasper Finn Male Human (Ulfen) Hunter 2, NG Medium humanoid (human) Init +1, Senses Perception +6 AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) hp 15 ((2d10)+2) Fort +4, Ref +4, Will +1

I got better! ;)


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)

Food discussion for GM Todd: here's what I have so far.
Larder:
48 food rations-11+2+2-12+8=37

That covers us to the end of Day Two. You're saying Jask hunted 8 rations of goat on Day Three? So I should subtract 12 rations and add 8 for Day Three? Sorry for being dull, I'm trying to be accurate.

37-12+8=33

I guess Kalis' three snakes are only a snack? :)

We're losing more than we're taking in. I wouldn't call it a panic until we get to one day's food - 12 rations. GM Todd mentioned a pool with fish. Petry brought a fishhook and twine for river fishing. We've got two fishing nets. This sounds like a time to get working on food after setting up camp tomorrow.


Female Human Bard 1AC

Jask mentioned that tomorrow Brin will hunt with him, so I figure they'll catch more than we can eat then


That's correct. For now, you're losing four per day. That should shift after you move the camp.


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

I'm back. There was enough stuff going on at work that it took most of the day to catch up, even though I was only gone for three days. (Two assessments next week will do that to you....)


Female Human Bard 1AC

Glad to see you're back


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)

Welcome back - you've got lots of roleplay to catch up on. :) I think Allia has Dragolan's attention right now back in camp.


Female Human Bard 1AC

Would the knowledge that a certain bard spell can also be cast by clerics be a Spellcraft check? Knowledge (arcana)? (religion)?

It's this spell:
Enhance Water

Obviously for our grumpy drunkard.

Allia doesn't know this spell and probably won't for a while, if ever, as there are simply more important spells, but if she knows clerics can do it, she might ask Jask for it.


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)

Man, a quiet day. I'm still waiting for feedback or other conversations to continue.

Let's see, without looking at the spoilers, our Jasper now has an escaped convict he could turn in for the reward, a Chelaxian heir with a price on his head, and what sounds like a treasure map. Anything else we can do to make Jasper's head pop with the expectation of greed? :)

And I'm looking to start up a conversation with Jask myself on getting a Knowledge: Religion skill point, Allia.


Female Human Bard 1AC

Dragolan, you're still there?


Female Human Bard 1AC
Allia Thren wrote:

Would the knowledge that a certain bard spell can also be cast by clerics be a Spellcraft check? Knowledge (arcana)? (religion)?

It's this spell:
Enhance Water

Obviously for our grumpy drunkard.

Allia doesn't know this spell and probably won't for a while, if ever, as there are simply more important spells, but if she knows clerics can do it, she might ask Jask for it.

GM_Todd? Still would like to know which skill that would be.


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1
Allia Thren wrote:
Dragolan, you're still there?

Not last night--we had new carpet installed at home yesterday, and I wasn't able to get the computer and desk back together.


Apologies. Let's say Knowledge: Religion since he's a cleric and all.


Female Human Bard 1AC
GM_Todd wrote:
Apologies. Let's say Knowledge: Religion since he's a cleric and all.

Damn, the only one that I don't have ranks in :)

Maybe I get lucky on an untrained check though:

1d20 + 2 ⇒ (12) + 2 = 14

Well I cracked DC 10, but not sure that's enough.


I'm not really sure I understand what you're checking for. Is Allia trying to remember hearing of a spell that can do that? Is she trying to uncover if such a spell exists? Is she trying to see if Jask has heard of such a thing and needs to explain it to him?


Female Human Bard 1AC
GM_Todd wrote:
I'm not really sure I understand what you're checking for. Is Allia trying to remember hearing of a spell that can do that? Is she trying to uncover if such a spell exists? Is she trying to see if Jask has heard of such a thing and needs to explain it to him?

She probably knows the spell exists, it's a bard spell as well.

It's more like "who else can do it" (which is cleric and paladin). I know classes don't really exist IC, so it's all really abstract, I know.

I just don't want to walk up to Jask (who I, as player, know can cast it if he prepares it in the morning) and simply ask him, at least not without anything saying "See, I've heard some clerics can do that".


I think a DC 14 should let you do that. Sorry to be so slow!


Female Human Bard 1AC

But don't forget that knowledge checks can only be made untrained to a DC of 10 (aka common knowledge stuff).

Well might be common knowledge that some clerics can turn water to wine. Probably also part of some of her stories and such.


I thought bards could do untrained checks?


Female Human Bard 1AC
GM_Todd wrote:
I thought bards could do untrained checks?

My archetype trades that ability in.


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)

Becoming a Jack-of-all-Trades is so difficult, especially with psionics thrown in on top. I'm trying to see if I can use the Autohypnosis skill along with a future power, Emphatic Transfer for Petry to heal people in the future. Psionics being funny, Petry will have to "absorb" a poison and then make the saving throws himself with Autohynosis:Tolerate Poison giving him a bonus. If it works. And I'm thinking a decent Heal skill check to recognize the poison wouldn't hurt, either. Hence Petry's pretty much locked into increasing his Autohypnosis and Heal every level until he can tolerate poisons.

This reminds me of one of my tabletop characters back in 3.0 with an "evil" DM who kept killing off so many of my characters to poison traps I finally made a paladin whose morning routine included drinking an Antitoxin a day. The DM switched to spiked pitfall traps.

Petry's going to be increasing his Disable Device and Escape Artist for his own sake. Dragolan has Knowledge: Religion, Jask has Knowledge: Religion, Petry's just been told Sasha has a tattoo and she's prettier than Kalis so Petry's going to pick up his tattooing feat at Level 5 by studying Sasha's tattoo. ;) Petry can still learn Polygot from Kalis, and Knowledge: Arcana and Spellcraft from Meraxes or Gelik. Allia seems to do her magic a bit too "spontaneously" to watch and learn from her. :)

So many skills and so few skill points! Petry's not just a big cannon to lug around.


Female Human Bard 1AC
Petronicus Wintrish wrote:


So many skills and so few skill points! Petry's not just a big cannon to lug around.

I know what you mean.

I'm so glad I get versitile performance, that way I get bluff and sense motive by skilling perform:sing. Basicly 3 for 1 :) Unfortunately I still need 200 xp for that.


Male Human (Chelaxian) Psion (Kineticist) 1 (D6)

Waiting for Kalis to confirm receiving the belt pouch with the two potions before I update my profile page.

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