Do traits (+2 on initiative) stack?


Rules Questions


Hello everony,

I am building an half elf sorcerer.
The half elf has 2 racial traits: arcane training and dual minded.

Now I have to pick 1 regular trait and one Carrion Crown campaign trait.
Can I pick both with +2 on initiative getting a total of +4 from those two traits on initiative?

Thank you
Markus

Grand Lodge

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If the bonuses are not called out as trait bonuses, they are untyped and stack with all other bonuses. If they are both trait bonuses to initiative, they do not stack. You take the better of the two.


Assuming your chosen traits were "Chance Savior" and "Reactionary" they do not stack, as their bonuses to Initiative are both listed as Trait Bonus and normally named bonuses of the same name do not stack.

Grand Lodge

David Thomassen wrote:
Assuming your chosen traits were "Chance Savior" and "Reactionary" they do not stack, as their bonuses to Initiative are both listed as Trait Bonus and normally named bonuses of the same name do not stack.

I do believe Improved Initiative and an initiative trait would stack.

Shadow Lodge

Bonuses of the same type do not stack.

Traits deliver trait bonuses. (Incidentally, if there is a trait out there that delivers an untyped bonus, I'm declaring that an error in my campaign and saying they're all trait bonuses. Traits aren't supposed to be huge sources of min-max gaming, but they can be quite easily.)

However, initiative bonuses from other sources (the two most common coming from Dexterity and Improved Initiative) do stack. So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.

Shadow Lodge

InVinoVeritas wrote:
So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.

That is... In... sane... Cool, but insane

Shadow Lodge

Eric Clingenpeel wrote:
InVinoVeritas wrote:
So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.
That is... In... sane... Cool, but insane

Agreed. I find surviving the first volley to be a better tactic than volleying first. I prefer not to be so prone to violence.


David Thomassen wrote:
normally named bonuses of the same name do not stack.

In addition, the Traits document specifically calls out that trait bonuses never stack.


Didn't see that,my bad. So swapping out Reactionary for Courageous and improved initiative for Iron Will sounds good?


InVinoVeritas wrote:
Eric Clingenpeel wrote:
InVinoVeritas wrote:
So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.
That is... In... sane... Cool, but insane
Agreed. I find surviving the first volley to be a better tactic than volleying first. I prefer not to be so prone to violence.

"It matters not who strikes first, but who strikes last."


lucesque wrote:
InVinoVeritas wrote:
Eric Clingenpeel wrote:
InVinoVeritas wrote:
So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.
That is... In... sane... Cool, but insane
Agreed. I find surviving the first volley to be a better tactic than volleying first. I prefer not to be so prone to violence.
"It matters not who strikes first, but who strikes last."

Part of surviving the first volley is to not be flat-footed. Part of not being flat-footed is to go first in initiative. And on top of that, being first means you get the OPTION to deal the first blow. And if you don't want to, then doing something defensive might be just as good.

Sczarni

Traits are not a "source". I would say they do stack (another +1 or +2 to something... wooooow... game breaker). Also, the entire "non-stacking" thing is for MAGIC, not benign effects. So in my mind, most benign effects (non-magical) stack if not from the same source (such as armors not stacking). Unless someone can point out where on this list traits fall:

http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/designingSpells.html #_bonus-types


Pathfinder Lost Omens, Rulebook Subscriber

Per the PRD and what multiple people have said:

Many traits grant a new type of bonus: a “trait” bonus. Trait bonuses do not stack—they're intended to give player characters a slight edge, not a secret backdoor way to focus all of a character's traits on one type of bonus and thus gain an unseemly advantage. It's certainly possible, for example, that somewhere down the line, a “Courageous” trait might be on the list of dwarf race traits, but just because this trait is on both the dwarf race traits list and the basic combat traits list doesn't mean you're any more brave if you choose both versions than if you choose only one.

So yeah, trait is a kind of bonus. And mundane Armor, Shield, Deflection, etc... bonuses don't stack so stacking is NOT for MAGIC. It's for game balance.


maouse wrote:

Traits are not a "source". I would say they do stack (another +1 or +2 to something... wooooow... game breaker). Also, the entire "non-stacking" thing is for MAGIC, not benign effects. So in my mind, most benign effects (non-magical) stack if not from the same source (such as armors not stacking). Unless someone can point out where on this list traits fall:

http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/designingSpells.html #_bonus-types

Traits
Quote:
Many traits grant a new type of bonus: a “trait” bonus. Trait bonuses do not stack— they're intended to give player characters a slight edge, not a secret backdoor way to focus all of a character's traits on one type of bonus and thus gain an unseemly advantage.


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Yeah! Trait bonuses CLEARLY does NOT stack. But a trait tat gives an untyped bonus would stack with a trait giving either another untyped bonus or a trait bonus.
Also, when choosing traits, be aware that you are allowed only 1 from each category like "Religion" and "Magic" traits.


InVinoVeritas wrote:
However, initiative bonuses from other sources (the two most common coming from Dexterity and Improved Initiative) do stack. So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.

+15, actually. DEX (+5), Feat (+4), Familiar (+4), Trait (+2).

Sczarni

Lifat wrote:

Yeah! Trait bonuses CLEARLY does NOT stack. But a trait tat gives an untyped bonus would stack with a trait giving either another untyped bonus or a trait bonus.

Also, when choosing traits, be aware that you are allowed only 1 from each category like "Religion" and "Magic" traits.

Well what the heck does that mean. If Traits are a source (as pointed out above to correct my statement) then how do they give an untyped bonus? That is like saying the +5 on a "special sword" is an untyped enhancement bonus. And that only occurs on "defender" weapons... right?

Grand Lodge

maouse wrote:
Lifat wrote:

Yeah! Trait bonuses CLEARLY does NOT stack. But a trait tat gives an untyped bonus would stack with a trait giving either another untyped bonus or a trait bonus.

Also, when choosing traits, be aware that you are allowed only 1 from each category like "Religion" and "Magic" traits.
Well what the heck does that mean. If Traits are a source (as pointed out above to correct my statement) then how do they give an untyped bonus? That is like saying the +5 on a "special sword" is an untyped enhancement bonus. And that only occurs on "defender" weapons... right?

The same way a feat can give a typed or untyped bonus.

Reactionary, for example, gives a "+2 trait bonus to Initiative".

There may be one or more traits which give an untyped bonus "+x bonus to subject" which is not typed because it doesn't say what kind of bonus it gives.

Sczarni

So basically what TriOmegaZero said in the second response... even if it comes from a trait, if it doesn't say + x TRAIT Bonus... then it isn't a trait bonus. Seems sort of... well, ok, I accept and move on...


Movement bonuses are often untyped. Fun.

Grand Lodge

maouse wrote:
So basically what TriOmegaZero said in the second response... even if it comes from a trait, if it doesn't say + x TRAIT Bonus... then it isn't a trait bonus. Seems sort of... well, ok, I accept and move on...

There are very few, if any, untyped bonuses given by traits.

I don't have them all available to me, but the vast majority of the traits I have seen give trait bonuses.

The ones that don't are both rare, and on something that there is unlikely to be a second trait that gives a bonus to it.

Overall, as Sissyl mentioned, you'll have more problems keeping track of what movement bonuses you have, and which ones stack with each other, and which ones don't.

Soooo many movement speed enhancement bonuses.

Sczarni

Xris Robin wrote:
InVinoVeritas wrote:
However, initiative bonuses from other sources (the two most common coming from Dexterity and Improved Initiative) do stack. So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.
+15, actually. DEX (+5), Feat (+4), Familiar (+4), Trait (+2).

And isn't there an Elf or Half-Elf alternate racial trait (which is different than a trait), that provides another +2 to initiative? So +17 out of the box is feasible. Wow.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Krodjin wrote:
Xris Robin wrote:
InVinoVeritas wrote:
However, initiative bonuses from other sources (the two most common coming from Dexterity and Improved Initiative) do stack. So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.
+15, actually. DEX (+5), Feat (+4), Familiar (+4), Trait (+2).
And isn't there an Elf or Half-Elf alternate racial trait (which is different than a trait), that provides another +2 to initiative? So +17 out of the box is feasible. Wow.

If there is, it's not listed in the Advanced Race Guide. The word "initiative" doesn't even appear in either the Elf or Half-Elf's racial entry.


Ravingdork wrote:
Krodjin wrote:
Xris Robin wrote:
InVinoVeritas wrote:
However, initiative bonuses from other sources (the two most common coming from Dexterity and Improved Initiative) do stack. So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.
+15, actually. DEX (+5), Feat (+4), Familiar (+4), Trait (+2).
And isn't there an Elf or Half-Elf alternate racial trait (which is different than a trait), that provides another +2 to initiative? So +17 out of the box is feasible. Wow.
If there is, it's not listed in the Advanced Race Guide. The word "initiative" doesn't even appear in either the Elf or Half-Elf's racial entry.

Elf racial traits

Quote:
Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.


Krodjin wrote:
Xris Robin wrote:
InVinoVeritas wrote:
However, initiative bonuses from other sources (the two most common coming from Dexterity and Improved Initiative) do stack. So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.
+15, actually. DEX (+5), Feat (+4), Familiar (+4), Trait (+2).
And isn't there an Elf or Half-Elf alternate racial trait (which is different than a trait), that provides another +2 to initiative? So +17 out of the box is feasible. Wow.

and since you have a familiar why not be a diviner for an extra +1 and that will even scale with leveling.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Rikkan wrote:
Ravingdork wrote:
Krodjin wrote:
Xris Robin wrote:
InVinoVeritas wrote:
However, initiative bonuses from other sources (the two most common coming from Dexterity and Improved Initiative) do stack. So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.
+15, actually. DEX (+5), Feat (+4), Familiar (+4), Trait (+2).
And isn't there an Elf or Half-Elf alternate racial trait (which is different than a trait), that provides another +2 to initiative? So +17 out of the box is feasible. Wow.
If there is, it's not listed in the Advanced Race Guide. The word "initiative" doesn't even appear in either the Elf or Half-Elf's racial entry.

Elf racial traits

Quote:
Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.

I'm guessing I spelled it wrong when running the search...


InVinoVeritas wrote:

Bonuses of the same type do not stack.

Traits deliver trait bonuses. (Incidentally, if there is a trait out there that delivers an untyped bonus, I'm declaring that an error in my campaign and saying they're all trait bonuses. Traits aren't supposed to be huge sources of min-max gaming, but they can be quite easily.)

However, initiative bonuses from other sources (the two most common coming from Dexterity and Improved Initiative) do stack. So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.

Ifrit with 20 dex (+5), wildfire heart alt race trait (+4), improved init (+4), familiar (+4), reactionary (+2) for a +19 init at 1st.


The racial traits that be traded out are not the same as the traits you can pick up that only give a trait bonus. The second set of traits would include "race" traits that are always a trait bonus.

I think RD was looking at those traits instead of the racial traits that can be traded out, and that is why he missed it.


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wraithstrike wrote:

The racial traits that be traded out are not the same as the traits you can pick up that only give a trait bonus. The second set of traits would include "race" traits that are always a trait bonus.

I think RD was looking at those traits instead of the racial traits that can be traded out, and that is why he missed it.

Yeah I think it was a bad design choice to use the term "trait" for both of those things.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I agree that it was a bad design choice, but no, I was looking at the Elf and Half-Elf pages from the Advanced Race Guide.

Liberty's Edge

Eric Clingenpeel wrote:
InVinoVeritas wrote:
So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.
That is... In... sane... Cool, but insane

DEX +5, Feat +4, Familiar +4, Trait +2 - I get +15 to initiative with your example.

Liberty's Edge

My human witch has +11 Initiative - his DEX is only 13.


OldSkoolRPG wrote:
InVinoVeritas wrote:

Bonuses of the same type do not stack.

Traits deliver trait bonuses. (Incidentally, if there is a trait out there that delivers an untyped bonus, I'm declaring that an error in my campaign and saying they're all trait bonuses. Traits aren't supposed to be huge sources of min-max gaming, but they can be quite easily.)

However, initiative bonuses from other sources (the two most common coming from Dexterity and Improved Initiative) do stack. So, you could have a 20 Dex, Improved Initative, a scorpion familiar, and Reactionary and get +13 to initiative at first level.

Ifrit with 20 dex (+5), wildfire heart alt race trait (+4), improved init (+4), familiar (+4), reactionary (+2) for a +19 init at 1st.

And with Divination school another +1 for a grand total of +20 to initiative at lvl 1. And the divination school even lets you act in the surprise round regardless of perception....


Improved Init (+4), Reactionary (+2), and Dex ( +2 or +3), = is normal all i can manage on a druid = +8 or +9 total to initiative at 1st level.


As a rule of thumb, +8 or +9 is more than enough to ensure you going first most of the time. The additional +8 or so is just min/maxing for the heck of it, and starts to actually cost something to get, as opposed to something you do on your wizard because you didn't strictly need that familiar ability for something else, and Improved initiative is better than spell focus unless you're up to something speciffic.

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