"Savage Species" Rulebook Conversion


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Grand Lodge

zerzix wrote:

So, I took the liberty of doing a small redesign. I have gone through most of the beasts spell like abilities and made sure they were all level appropriate. So instead of just limiting the number of uses per day I also took them down from say, cure serious wounds to cure light wounds at low levels.

I'll pop up a new version in a day or two. =)

Whereabouts will we be able to find the new version? Do we use the old link?

Contributor

Doh, been busy. I'll throw a newer version up tonight =)

Dark Archive

Hey Zerzix, I know you been told several times but i just want to reiterate how much I (we) appreciate all the work you have done. We use your Beastiary levels builds in alot of games and you have done a terrific job.

Thanks!

Contributor

1 person marked this as a favorite.

Hey! Thanks so much! Sorry I've been slacking lately.I have a friend editing it and hes suuuuper slow, but extremely detailed and I've been trying to get him to pick up the pace a bit. Found a lot of misscalculations and editing errors.

I'm hoping to finish it completely in the next few weeks though. =) Unless there are more requests for specific monsters. Also am in the middle of posting it into d20pfsrd.com which is going slow as well. But like the turtle running the race...slow and steady I chug away.

Here is the latest (still alot of errors sorry)

Bestiary Levels Draft


I would like to say one thing good sir.

You are amazing.

That is all.

(Also, I should point out the error in the weapon proficiency for serpentfolk. It appears to be the proficiencies for the soulbound doll on the next page. But I have to say it is the only major error I have seen thus far. Congratulations.)

Grand Lodge

This doesn't look bad, but don't forget to adjust the 3.5 creatures to Pathfinder with regards to what their poisons do. The thri-kreen inparticular does 1d6 Dex damage for 6 rounds. Who wouldn't want that? Should be something like 1d3 for 6 rounds or 1d4 for 4 rounds. Black Lotus Extract is the closest to that, and it's essentially the most expensive poison that deals damage in rounds.

Also, small gripe on the vampire. Undead are 3/4 BAB. Whether you give it hp or not, it's still not really worth taking.

Contributor

w0ot, I LOVE consumer feedback! lol Thanks guys. So much material to sift through it really helps to have extra sets of eyes looking through it =)

Contributor

Kevin, thanks for the Undead BaB catch! I also redid the poison for the thri-kreen as you suggested with modeling it off of black adder venom, but with dex damage instead of con and still with the knock out power, but for only 1d6 instead of 2d6 minutes.

Type poison, injury; Save Fortitude DC 11
Frequency 1/round for 6 rounds
Initial Effect 1d2 Dex damage; Secondary Effect
unconsciousness for 1d6 minutes; Cure 1 save

Silver Crusade

Hee. This is a very interesting work-in-progress. It will be interesting to see if this catches on for wider use.

Contributor

Thanks, still plugging away. Bit by bit here and there. Also working on a conversion of Night Below and slowed down on this prohect a bit.


Found this on accident, looking for Thri-kreen. Nice. It's getting use in our game, I'm pretty sure.

-Ben.

Contributor

Thanks, I haven't been so active lately. Converting A Night Below to Pathfinder, but will put out a revised addition of Bestairy Levels soon. Have had a few players play some and found some errors. =)

Contributor

2 people marked this as a favorite.

Just to let people know, I have been starting the long process of converting this onto d20pfsrd.com =)

Hopefully sometime this centuray I'll get it complete. lol

Here is the link to it so far.

Bestiary Levels

Contributor

Still pluggin away on this =)


Cant wait to see more of these savage progressions!

Contributor

1 person marked this as a favorite.

I've slowed down recently (new born) always taking requests. I have also been putting them up onto d2srd bit by bit. Withthe release of the advanced race guide not as much interest in these, but I still like them. =)

Savage Guide on d20

Contributor

Have a few more completed. will post soon. :)

Contributor

3 people marked this as a favorite.

Latest version...bit by bit
Bestiary Levels


Glad to see this keep moving forward.

Contributor

Thanks Lohan! Sorry its so slow going. I basically update as my players play test a race, adding in new races and/or someone finds a error. =)

Grand Lodge

Is there a chance you could do up a Cloud Giant? The other giants are there, but I'd love to see that one.

I also noticed under the gnoll that you gave it scent. Gnolls don't have scent.


I just hope to see the Kyton(chain devil) appear on this list


Wow! I just discovered this thread. Amazing work Zerzix! I've been wishing for a Pathfinder version of Savage Species for years and here it is. Thanks!!

Contributor

Hey kevin, thanks for the interest! I'll have cloud giant up soon. I know Gnolls don't have scent, but I actually added it to them....its always seemed strange to me, a race made from K-9s doesnt have scent, but others (like Cloud Giant) do?

Drop it if you don't want it though. =)

Grand Lodge

zerzix wrote:

Hey kevin, thanks for the interest! I'll have cloud giant up soon. I know Gnolls don't have scent, but I actually added it to them....its always seemed strange to me, a race made from K-9s doesnt have scent, but others (like Cloud Giant) do?

Drop it if you don't want it though. =)

Oh, it's not a matter of not wanting it. I just thought you were looking for accuracy. What I find ironic about the gnolls is that Advanced Races Guide has them about as powerful as kobolds. Looking at their stats, they're not wrong.

Shadow Lodge

Wow, I didn't know this thread was back! Yay zerzix!

Grand Lodge

Don't know if you're up to the task, zerzix, but I've got a couple of players that'd like to see a couple of other monsters added to this pdf so they're able to play it.

The first one is a Elysian Titan and a Maedar from Dragon Magazine 355's Creature section.

I could see the titan, but the maedar isn't exactly open game content.

Grand Lodge

It seems that the Quickling is missing their SLAs dancing lights, flare, levitate, shatter, and ventriloquism. Also, they have two extra feats with a "B" on them: MobilityB and Spring AttackB. Assuming those are Bonus feats for their race.


Just wondering... is there any way we could get the were rat? aaaaand maybe an awakened rat??? just curious, and this is FAN -*(&^ing Tastic, amazing work please keep going.

Contributor

Hey thanks guys for the interest still!

kevin - thanks for the catch! I'm about to repost with some updates: also added in cloud giant, will add in were-rat, awakened rat, maedar and elysian titan

Grand Lodge

zerzix wrote:

Hey thanks guys for the interest still!

kevin - thanks for the catch! I'm about to repost with some updates: also added in cloud giant, will add in were-rat, awakened rat, maedar and elysian titan

That's awesome. Looking forward to the update.

Contributor

Hmm, looking back at your post...I can't remember when pathfinder quicklings got updated to include spell-like abilities? I see them on D20pfsrd, but not in best2. And I took all bonus race feats and listed them as Bonus feats per level not locked into a particular feat as I figured within a race their might be diversity.

Grand Lodge

zerzix wrote:
Hmm, looking back at your post...I can't remember when pathfinder quicklings got updated to include spell-like abilities? I see them on D20pfsrd, but not in best2. And I took all bonus race feats and listed them as Bonus feats per level not locked into a particular feat as I figured within a race their might be diversity.

They can be diversified, just not with those two feats. That's like giving a half-elf the same extra bonus feat that humans have, and removing their Skill Focus. Just think of the two feats being HD feats in the same way a rogue gets sneak attack or a paladin gets smite evil.

EDIT: The main reason I bring this up is because of Mobility's prereqs, which state "Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4." A fey has 1/2 BAB progression. It even shows that it's got +2 BAB. This means that the quickling can somehow supersede this.

Contributor

Ah, gotcha. Hmm wondering if I played with any other races.


god i missed this thread!

Grand Lodge

zerzix wrote:
I'm about to repost with some updates

So, really soon?

Contributor

Yeah, later tonight. =) (this Titan is a lot of work! lol)

Contributor

Bestiary By Levels update

Added in Medusa, Maedar, Were-rat, Rat Awakened, Dire Rat Awakened, Titan, Cloud Giant, random spelling fixes, some correction throughout.

Grand Lodge

zerzix wrote:

Bestiary By Levels update

Added in Medusa, Maedar, Were-rat, Rat Awakened, Dire Rat Awakened, Titan, Cloud Giant, random spelling fixes, some correction throughout.

Many thanks.

Grand Lodge

When you get a chance, got more requests for you. Namely, more devils and hags.

Erinyes, Kyton, Umbral Dragon, Trumpet Archon, Annis Hag, Aranea, Barghest, Green Hag, Ogre Mage, Sea Hag, Shadow, Stone Giant, Vrock, other elementals.

It's a lot, I know, but the requests are nice to see. My group's hyped about all this. The idea that they can play any monsters is very appealing to them. As well, a 3.5 DM was hoping to see a Pathfinder version of the Savage Species before he was convinced of converting over. He likes the idea of mixing blood and letting you play half races (ie. less levels of the whole race).

EDIT: Maedar can speak Common and Infernal (given enough Int) and their slams do 1d6+Str and count as adamantine for each hit. I'm playing one right now. They're not too bad. Unfortunately, they can only use their Stone to Flesh 5/day. I wish it was more often than that. That being said, that's the 3.5 maedar. Not sure what this one's based off of.

Contributor

kevin, first off wanted to say Thank you! Thats for taking a look, interest in this and for generally proof reading. =)

and I LOVE requests! It actually motivates me to keep going. So the more the merrier.

I used a 'Pathfinderized' Version of the Maedar from the creature catalog online, which is a lot different.

Basically a rundown such as:

Medium-size Monstrous Humanoid
Hit Dice:6d8+12 (39 hp)
Initiative:+2 (Dex)
Speed:30 ft
AC:15 (+1 Dex, +3 natural)
Attacks:2 slams +9/+4 melee
Damage:Slam 1d3+4
Face/Reach:5 ft by 5 ft/5 ft
Special Attacks:Stone to flesh
Special Qualities:Stone walk, immunities, vulnerability, transfer to glyptar, darkvision 60 ft
Saves:Fort +4, Ref +7, Will +6
Abilities:Str 16, Dex 14, Con 14, Int 12, Wis 12, Cha 12
Skills:Bluff +7, Disguise +5, Hide +7, Listen +7, Move Silently +7, Spot +7
Feats:Expertise, Power Attack

It maxes out with slam at 1d3? and uses its stone to flesh 1/30 min, but I actually like doing the 5x/day buisness (easier to track for a player) time/minutes can be sometimes hard to judge in game.

I'll remake it and base it off the 3.5 and up its Slam as well. Repost tonight =)

Grand Lodge

zerzix wrote:

kevin, first off wanted to say Thank you! Thats for taking a look, interest in this and for generally proof reading. =)

and I LOVE requests! It actually motivates me to keep going. So the more the merrier.

I used a 'Pathfinderized' Version of the Maedar from the creature catalog online, which is a lot different.

I'll remake it and base it off the 3.5 and up its Slam as well. Repost tonight =)

No, thank you. You're getting people who were avid and rather rabid 3.5 hardcores who wouldn't give it up for Pathfinder because of the lack of monster levels, to finally convert. So the more you do, the more likely they are to come over.

Ah, that explains a lot. I think if another Tome of Horrors came out, or Paizo did it, that it'd probably be closer to the 2E version, but a mixture of both, just like their Ker monster in the Shattered Star book. It's both the same and different than the original 2E version. The main difference is it went from being an undead to being an outsider from an undead plane.

Grand Lodge

Player just brought it to my attention that the cloud giant is missing Scent.

Contributor

Doh! I finished remake of maedar, kyton and will edit cloudy. :)

Grand Lodge

Cool.

One more request was asked of. Player saw the barbed devil in the 3.5 Savage Species, and would like to play one in Pathfinder. Said I'd send the request your way, but made no promises.

Contributor

Its included in the reup on its way in a couple hours when I get home. =)

Grand Lodge

zerzix wrote:
Its included in the reup on its way in a couple hours when I get home. =)

lol Wow you're fast.

Contributor

Ok, so re-edited Maedar and Cloud Giant, Added in Kyton and Barbed Devil. Also this included is version number (this is v14) just so peeps can track if its the latest version or not.

Bestiary Levels v14

This has a couple faults built in - a few space fillers I was too tired to edit out but will be filling them in over the weekend.

Still going off this list of whats next:
Devil, erinyes
Half-Troll
Umbral Dragon
Trumpet Archon
Annis Hag
Aranea
Barghest
Green Hag
Ogre Mage
Sea Hag
Shadow
Stone Giant
Vrock
Earth, Fire and Air elementals

If anyone sees anything that needs editing please let me know (soooo many friggin numbers flying around in my head I miss some)

Grand Lodge

Whoo hoo.


1 person marked this as a favorite.

Zerzix, you are officially my new hero.

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