"Savage Species" Rulebook Conversion


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Grand Lodge

Salt Upon Wounds wrote:
Would anyone be interested in giving an opinion on my 'Denizen of Leng' conversion?

I think it looks on. It's at least on par with the others.

Contributor

Salt Upon Wounds wrote:
Would anyone be interested in giving an opinion on my 'Denizen of Leng' conversion?

Nice! Looks pretty solid at first glance. I'll comb through it a bit more tonight. =)

Liberty's Edge

It's cool that the monsters have been done by level, but I'd never use that...what I'd love to see is the templates Pathfinderized...just for the DM, ya know. :)

I really miss my Reptilian Greater Titan. ;)


Any chance anyone is still doing this stuff?

Contributor

Sorry, I got beat to death at work this past month and have been trying to recover from my wounds. This is stalled, but not forgotten and I will begin anew very soon.


well, I wish you luck dude.

Contributor

I'll prob post an update from play testing tonight or tomorrow. =)

Grand Lodge

zerzix wrote:
I'll prob post an update from play testing tonight or tomorrow. =)

Sounds like a plan.


zerzix wrote:
I'll prob post an update from play testing tonight or tomorrow. =)

*girly squeal* *cough* I mean yeah awesome *manly sounding voice*


i cant wait, after getting fired i could use a pick me up.


I have a player interested in being a Werewolf. The Natural Werewolf template in your Monster Levels book seems to balance them out nicely. I have a few questions though:

1. I'm assuming a level 1 Werewolf using this template would have no weapon/armor proficiency (besides their bite attack) unless you choose one with your available feat?

2. Can you choose level 1 Werewolf, then at level 2 choose a regular class like Fighter, then at levels 3-5 finish up your Werewolf levels? That way, you would get the weapon/armor proficiencies at level 2 from your chosen class.

3. Where it discusses equipment melding, do I have this correct?

- Your weapons and armor remain the same in Hybrid form since you are relatively the same size.
- Your weapons and armor meld in animal form, meaning they essentially disappear while in that form and you lose the bonuses.

Thanks so much for this Savage Species conversion and for any help clarifying these questions.

Grand Lodge

JediL1C1OUS wrote:

I have a player interested in being a Werewolf. The Natural Werewolf template in your Monster Levels book seems to balance them out nicely. I have a few questions though:

1. I'm assuming a level 1 Werewolf using this template would have no weapon/armor proficiency (besides their bite attack) unless you choose one with your available feat?

2. Can you choose level 1 Werewolf, then at level 2 choose a regular class like Fighter, then at levels 3-5 finish up your Werewolf levels? That way, you would get the weapon/armor proficiencies at level 2 from your chosen class.

3. Where it discusses equipment melding, do I have this correct?

- Your weapons and armor remain the same in Hybrid form since you are relatively the same size.
- Your weapons and armor meld in animal form, meaning they essentially disappear while in that form and you lose the bonuses.

Thanks so much for this Savage Species conversion and for any help clarifying these questions.

If you've got a player that's wanting to play a werewolf, I'd honestly suggest showing them the Wolf Shifter in the free magazine Wayfinder 5. After that, show them the monster levels.

1) A template only makes a creature proficient in the natural weapons it gives the character, nothing else.

2) Normally, no. You're actually supposed to take all of the levels of the creature first, but that can easily be houseruled by the GM.

3) You do have that correct. It's just as a druid's wild shape ability.

Grand Lodge

I know you're busy, but if you could add the torturer devil that'd be great.


Just saw this.
I've been running a Kingmaker campaign where all the PC are monsters - 2 Silver Dragon Wyrmlings, 1 Blodeuwyd and 1 1/2 Celestial Sylph.

I used the CR - ECL to do the conversions. So for example a Silver Dragon Wyrmling is 7hd but I spread it over 6 levels, so one of the levels got 2HD. The same with the Blodeuwyd.

Grand Lodge

Stephen Ede wrote:

Just saw this.

I've been running a Kingmaker campaign where all the PC are monsters - 2 Silver Dragon Wyrmlings, 1 Blodeuwyd and 1 1/2 Celestial Sylph.

I used the CR - ECL to do the conversions. So for example a Silver Dragon Wyrmling is 7hd but I spread it over 6 levels, so one of the levels got 2HD. The same with the Blodeuwyd.

That's cool. Personally, I've been using the Advanced Racial Guide, as well as Dragon Magazine (they did the dragons) and 3.5 Savage Species to do most of the monster races. Then I saw this. I still take from this, but I do my own as well. Gives my players options.


Hey everyone,

I am amazed at all the awesome work you guys are all doing! I was wondering if anyone has done the conversion for the Ettercap. I am currently playing one in a kingmaker game, but still using the original Savage Species progression and it's rather weak. Honestly, Chitteki (my ettercap) is most definitely my favorite character I have made and played and I would love to see a conversion if you have the time! No worries though! Thank you!

Aramsham


I am curious as to how I may do the conversions myself from 3.5 Savage Species to the pathfinder rules. Does anyone have a particular guide as to doing that? Thanks!

Grand Lodge

Aramsham wrote:
I am curious as to how I may do the conversions myself from 3.5 Savage Species to the pathfinder rules. Does anyone have a particular guide as to doing that? Thanks!

Kind of. So long as you can understand it. Personally I'm bad with math so I'm of no help, but I can give you the six links, and the example of the Chain Devil that they use for it, and the other monsters that are built using that same system. The premise is that they take the basic HD of the creature for the first four links, and then make a paragon version of it for the last two.

Savage Progression With Chain Devil I

Savage Progression With Chain Devil II

Savage Progression With Chain Devil III

Savage Progression With Chain Devil VI

Savage Progression With Chain Devil V

Savage Progression With Chain Devil VI

Succubus

Salamandar

Ogre Mage

There are others, but this is good enough.

Contributor

Hey guys, sorry its been so long. Been playing with my band so I haven't had much time these days. I'm back in action. I'll work on the torture devil (do you have a good pic of one?)

and the Ettercap...
So in converting the monsters, there's no real 'guide' to it. What I do it to try to emulate the Savage Species builds as close as possible with abilities being set at the level appropriate stages as I can. I break them down as per Pathfinder Core Rule book to the CR = level, but I found that they were too powerful without a level adjustment, so I spaced them out to fit into hit dice progression and that seemed to fix most problems (although some races ..ie pixie/brownies and such still seem to give too much per levels). The main goal of each of my break downs is that by the end of their level progression they equal the original creature. In the Ettercaps progression I broke it down to 4 levels = 4HD. This would put it at a significantly less expensive build then the Savage Species price of 9 levels (but more expensive than the Bestiary's recommended break down of 3 levels = 3CR).

Grand Lodge

zerzix wrote:
Hey guys, sorry its been so long. Been playing with my band so I haven't had much time these days. I'm back in action. I'll work on the torture devil (do you have a good pic of one?)

Don't have a great picture, no, but I'll send a screenshot of what I have. The book's completely black and white so this is the best I can find.

Contributor

So this would be my version of the Ettercap by levels. Some might say its too powerful for 4th level, but this vs. a 4th level fighter (which I use as most of my gold standard) the fighter takes him out pretty easy. Plus with the hiderances your Ettercap would get..ie walking through a town without getting slaughtered, finding armor, magic items to fit and such - I think its an ok trade off.

Ettercap Savage Speciesish


Thank you so much Zerzix! Luckily my kingmaker campaign party is rather odd as a whole. Plus when we go near anyone that is not familiar with me I wrap up with a hooded robe as to obscure myself. I definitely plan on having some sort of cost to adjust armor to fit me properly, or even to be custom made. I really appreciate it! :D


super good to see you back zerzix

Contributor

Thanks Toaster! I'll be putting in ettercap and torture devil into latest update in a bit. If anyone finds a great pic of a torture devil or something that could pass for one let me know. kevin, that one you posted looks like its the guy from Road Warrior. lol

Grand Lodge

zerzix wrote:
kevin, that one you posted looks like its the guy from Road Warrior. lol

Likely, but that's directly from the book. I guess for the saves, my suggestion would be Fort/Will as it reads like the torturer inquisitor, and that's the saves that class has.

Contributor

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Here is my mock up of it...just grabbed first devilish metal torture type pic I could find - female of the devil species

Torture Devil


zerzix wrote:

Here is my mock up of it...just grabbed first devilish metal torture type pic I could find - female of the devil species

Torture Devil

thats a spiker from manual of planes...so...half-dragon next?

edit: double checked it was actually from the planar handbook, still kinda proud I remembered that though.


This is an awesome thread. Zerzix ... incredible work.

If you're still taking requests, the couatl needs attention, because my bard is almost 7th level and really needs a magic flying snake cohort.

Grand Lodge

zerzix wrote:

Here is my mock up of it...just grabbed first devilish metal torture type pic I could find - female of the devil species

Torture Devil

Not bad. It's TortureR devil, though. I hadn't thought of the spikes being part of the skin, but that works. Couple of extra commas that you'll need to edit out when you do the good copy, and I'm surprised that you had the DR scale like that. Also, the poison, acid, and fire I didn't expect the creature to be immune at 1st level. And I didn't realize it until after you wrote it up, but it doesn't have SR. I can't believe that. Never thought I'd see that day, honestly.

Overall, this is solid work.

EDIT: Not sure if you missed it or not, but it says "A torturer devil’s innate knowledge of interrogation tactics and physical pain gives it a +4 racial bonus on Gather Information and Heal checks. It also has a +8 racial bonus on Intimidate and Sense Motive checks."
That'd give the creature an additional +4 Intimidate and Sense Motive, and give it +4 Heal. I guess it could added on later as "Skilled" for another level bonus so it's not so much at the very beginning.

Grand Lodge

I know you've still got others to complete, and even a few to fix up (erinyes, etc), but I want to add one more to your list. The Cornugon/Horned Devil.


Pathfinder Maps, Starfinder Maps Subscriber

Have you done a Vampire yet? It would have 5 hit dice for an "adult" vampire.

Grand Lodge

SeeleyOne wrote:
Have you done a Vampire yet? It would have 5 hit dice for an "adult" vampire.

There is a vampire in the sample, and it's 8 HD. Essentially he took what WotC put up for the +8 LA savage progression and gave it HD, skill points, and saves.


Pathfinder Maps, Starfinder Maps Subscriber

Oh, that is good news. The sample that I saw was from the first page, and it only goes to Treant. I did not see a more recent sample link when I skimmed other pages.

Grand Lodge

SeeleyOne wrote:
Oh, that is good news. The sample that I saw was from the first page, and it only goes to Treant. I did not see a more recent sample link when I skimmed other pages.

Yeah, you're looking for sample version 15 (previous page, about 3-4 posts down). I think 13 has it as well. We should hopefully be seeing version 16 soon.

Contributor

That's for the edit work kevin! I wasn't sure how I wanted to approach tortures DR since they wear so much armor to skin - I figured that was an easy way to simulate that aspect of them. Feel free to change it to DR1 at a level, DR3 a few later to fit with the scheme of other Savage Species write ups.

So far, Im working on finishing:
torture devils,
half-dragons,
erinyes,
couatl,
Cornugon/Horned Devil,

Grand Lodge

zerzix wrote:
That's for the edit work kevin! I wasn't sure how I wanted to approach tortures DR since they wear so much armor to skin - I figured that was an easy way to simulate that aspect of them. Feel free to change it to DR1 at a level, DR3 a few later to fit with the scheme of other Savage Species write ups.

I've been reading up on a lot of the devil handbooks lately, and there's actually feats tieflings can take to become more devilish or demonic. One's a series of DR feats. It starts off at 2, then goes to 5 and increases by 5 every time after that to 20. I'd probably go that route.


zerzix wrote:

That's for the edit work kevin! I wasn't sure how I wanted to approach tortures DR since they wear so much armor to skin - I figured that was an easy way to simulate that aspect of them. Feel free to change it to DR1 at a level, DR3 a few later to fit with the scheme of other Savage Species write ups.

So far, Im working on finishing:
torture devils,
half-dragons,
erinyes,
couatl,
Cornugon/Horned Devil,

you are going to make a player of mine sooooooo happy.

Grand Lodge

1 person marked this as a favorite.

Warning on the whole half-dragon template, zerzix. They only ever have 1d6 damage for a breath weapon. PF changed it so that it only scales with racial HD, not class HD. However, enough people screamed bloody murder at Paizo that they made a feat that got around that.

James Jacobs wrote:


"Correct; a half-dragon with no racial HD would have a breath weapon that deals 1d6 points of damage. Not an awful lot, but this was a purposeful design choice because the flavor of a humanoid half-dragon isn't one that we at Paizo particularly like, and it's one that a LOT of our customers have expressed exasperation with. Primarily because back in the 3.5 days, half-dragon was probably THE most overused template of them all. We (Paizo and our readers) mostly got sick of them, causing the half-dragon to go on the LIST for the last 50 or so print issues of Dungeon. That meant that if someone put a half-dragon into an adventure, they had to have a GREAT reason and GREAT background for that half-dragon.

Half-dragons in Pathfinder are intended to skew toward monsters. Things like the dracolisk would be a perfect example, but other creatures with racial HD work well, particularly animals, vermin, magical beasts, and aberrations.

Now... I do understand that dragonpeople are a popular choice for players as PC races. And even though a half-dragon PC or NPC would have a pretty weenie breath weapon, his ability score increases and defense alone should MORE than make up for that fact.

I could certainly see a feat like the following existing though:

Improved Breath Weapon
Your breath weapon gains power as you gain class levels.
Prerequisite: Half-dragon with 0 racial HD, Ability Focus (breath weapon)
Benefit: Your breath weapon now deals 1d6 points of damage per character level (Reflex half; DC 10 + 1/2 your character level + you Con modifier). You can use your breath weapon a number of times per day equal to your Constitution modifier (minimum of 1/day), but must wait 1d4 rounds between each use."


The other gem dragons would be nice too.

Grand Lodge

If anyone's interested, someone did a homebrew of variant 3.5 half-dragons that they could use and adapt to PF.

Contributor

Thanks kevin, was reading that, but since the 1/2 dragon template was CR3 I went ahead and broke it to 3 levels , so it is atleast 3d6 damage, lol then with the improved feat it can improve.

Here's to Toaster! For all your support.

Half Dragon by levels


Looks good, if strong for three class levels.


zerzix wrote:

Thanks kevin, was reading that, but since the 1/2 dragon template was CR3 I went ahead and broke it to 3 levels , so it is atleast 3d6 damage, lol then with the improved feat it can improve.

Here's to Toaster! For all your support.

Half Dragon by levels

thank you, both me and my buddy appreciate your excellent work.

Contributor

Azten wrote:
Looks good, if strong for three class levels.

Yeah, was thinking the same thing...might extend it to 4 levels, might not


Four sounds about right.

Have you done Half-Fiend/Celestial yet? I love the 'half' templates.


Admittedly templates are more fun since you can make interesting race combos. My personal favorite was always the half-illithid.

Grand Lodge

zerzix wrote:
Azten wrote:
Looks good, if strong for three class levels.
Yeah, was thinking the same thing...might extend it to 4 levels, might not

I'd leave it. It looks strong, but the 3.5 LA was only +3. Giving it more levels might be a bit much.


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Maps Subscriber

I like the class levels for monsters idea. It lets you play the monster and is still fair in comparison to those that want to be "normal" races.

Thanks for the write-ups. I am going to have to import the vampire as a class for Hero Lab; that is something that needs to be done for all of the races eventually.

Contributor

SeeleyOne wrote:

I like the class levels for monsters idea. It lets you play the monster and is still fair in comparison to those that want to be "normal" races.

Thanks for the write-ups. I am going to have to import the vampire as a class for Hero Lab; that is something that needs to be done for all of the races eventually.

HolY MOLY! That would be cool. I've always wanted them on Hero Lab, but don't know enough of Hero Labs coding to do it. If you ever need any help on grunt work let me know


kevin_video wrote:
zerzix wrote:
Azten wrote:
Looks good, if strong for three class levels.
Yeah, was thinking the same thing...might extend it to 4 levels, might not
I'd leave it. It looks strong, but the 3.5 LA was only +3. Giving it more levels might be a bit much.

agreed, a level adjustment by any other name...

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