Shield spell and other deflection ac works against guns?


Gunslinger Discussion: Round 2


We were fighting a Rakshasta last night, he cast shield, does that work against guns? (It's works against magic missile it should work against guns) what about other deflection mods like rings of protection?

Senior Designer

Pendagast wrote:
We were fighting a Rakshasta last night, he cast shield, does that work against guns? (It's works against magic missile it should work against guns) what about other deflection mods like rings of protection?

Touch AC includes deflection bonuses. It doesn't include armor bonus, shield bonus, or natural armor bonus.


Stephen Radney-MacFarland wrote:
Pendagast wrote:
We were fighting a Rakshasta last night, he cast shield, does that work against guns? (It's works against magic missile it should work against guns) what about other deflection mods like rings of protection?
Touch AC includes deflection bonuses. It doesn't include armor bonus, shield bonus, or natural armor bonus.

Ok good, so then shield and rings of protection work.

Sweet then that Rakshasta was hard for him to hit!

It chewed up the witch, killed her animal companion, took the dwarf rage prophet out of the fight before it even started with a suggestion and brought the magus down to 20 hit points.

that was a tough battle, If it's a giant spider, a hulking serpent folk or a enoromous two headed snake, the gun slinger drops it fast, but between -4 for two weapon fighting, -4 for shooting into melee, and that high touch AC, yep... he was a hard target!


Pendagast wrote:
Stephen Radney-MacFarland wrote:
Pendagast wrote:
We were fighting a Rakshasta last night, he cast shield, does that work against guns? (It's works against magic missile it should work against guns) what about other deflection mods like rings of protection?
Touch AC includes deflection bonuses. It doesn't include armor bonus, shield bonus, or natural armor bonus.

Ok good, so then shield and rings of protection work.

Sweet then that Rakshasta was hard for him to hit!

It chewed up the witch, killed her animal companion, took the dwarf rage prophet out of the fight before it even started with a suggestion and brought the magus down to 20 hit points.

that was a tough battle, If it's a giant spider, a hulking serpent folk or a enoromous two headed snake, the gun slinger drops it fast, but between -4 for two weapon fighting, -4 for shooting into melee, and that high touch AC, yep... he was a hard target!

The shield spell grants a shield bonus to AC, not deflection. So guns and other touch attacks will ignore it. The shield spell does work against incorporeal touch attack since it's a force effect, but not regular touch attacks unfortunately. Rings of protection and Shield of faith will work since they both grant a deflection bonus to AC.

Dark Archive

shield DOESNT add to touch ac. its a shield bonus, not deflection. thats why it stacks with deflection bonuses.

yes shield blocks magic missile. bullets are not magic missles.


well it should, since it's a force effect, and neither physical nor natural armor.

Dark Archive

Pendagast wrote:
well it should, since it's a force effect, and neither physical nor natural armor.

No argument about that.

I think force effects should still apply. But RAW they don't :(


Just needs to be added into the final document in ultimate combat, right?
just like magic missiles is a special case, so should bullets be. Just make a note under guns somewhere that shield applies vs, guns in UC and it's all good.

Silver Crusade

Pendagast wrote:

Just needs to be added into the final document in ultimate combat, right?

just like magic missiles is a special case, so should bullets be. Just make a note under guns somewhere that shield applies vs, guns in UC and it's all good.

Guns aren't force effects by raw. And a good magician isn't one in the touch AC range of a gunslinger...


Yep 1st level wizard has so much up his sleeve to avoid that first level gunslinger, what? run as fast as he can and cry like a girl?
casting shield on the fighter and using him for cover should work.

seriously how is shield of faith and shield the spell really different in this particular case?


Pendagast wrote:

Yep 1st level wizard has so much up his sleeve to avoid that first level gunslinger, what? run as fast as he can and cry like a girl?

casting shield on the fighter and using him for cover should work.

seriously how is shield of faith and shield the spell really different in this particular case?

He still has spells to help. Sleep for example.

Sovereign Court

Pendagast wrote:


seriously how is shield of faith and shield the spell really different in this particular case?

One magically has the potential to protect the user from bullets by deflecting them.

One gets ploughed through by the bullet, which treats it as butter...


Mage Armor and Shield spell = While they are a force effect ( there for ghost can not pass throw them), are still considered normal armor.

Magic Touch Attacks still ignore these spells
Gun Touch Attacks still ignore these spells

Anything that ignore Armor, Shields, or Natural Armor = Would ignore these spells.

The same is true of magic items, based off these spells.

.......................

Some picky DM, would say that Bracer of Armor, Mage Armor, Shield, and Ring of Shield would all count as wearing armor, and therefore a monk would lose his AC bonus while wearing them.

.......................

Just because something is magical, does not mean, it provides you with any more protect that a non-magical item would.


Trying to find realism or logic in D&D/PF Armor Class rules can only give you a headache.


amorangias wrote:
Trying to find realism or logic in D&D/PF Armor Class rules can only give you a headache.

I know and yet people keep trying to do it, they also do it with hp.


Pendagast wrote:

Yep 1st level wizard has so much up his sleeve to avoid that first level gunslinger, what? run as fast as he can and cry like a girl?

casting shield on the fighter and using him for cover should work.

seriously how is shield of faith and shield the spell really different in this particular case?

16+ level fighters looks at him, points at spells like "maze" and says

"welcome in my world"


MaxBarton wrote:
Pendagast wrote:

Yep 1st level wizard has so much up his sleeve to avoid that first level gunslinger, what? run as fast as he can and cry like a girl?

casting shield on the fighter and using him for cover should work.

seriously how is shield of faith and shield the spell really different in this particular case?

He still has spells to help. Sleep for example.

Also color spray, obscuring mist, and grease. Of the 2nd level spells, protection from arrows, fog cloud, glitter dust, hideous laughter, web, shatter, and invisibility come to mine.


Oliver McShade wrote:


Just because something is magical, does not mean, it provides you with any more protect that a non-magical item would.

This -- in a lot of ways relying on simple force for protection isn't the best bet since force (in reality) can be negated.

Bracers of Armor and Mage Armor however both specifically only give a bonus -- not actual armor.

A ring of force shield does cause a monk problems since it specifically states it works like using a heavy shield.

The shield spell wouldn't since you aren't using a shield -- one made of force is simply imposing itself between you and attacks.


Abraham spalding wrote:
Oliver McShade wrote:


Just because something is magical, does not mean, it provides you with any more protect that a non-magical item would.

This -- in a lot of ways relying on simple force for protection isn't the best bet since force (in reality) can be negated.

Bracers of Armor and Mage Armor however both specifically only give a bonus -- not actual armor.

A ring of force shield does cause a monk problems since it specifically states it works like using a heavy shield.

The shield spell wouldn't since you aren't using a shield -- one made of force is simply imposing itself between you and attacks.

I think i read somewhere, protection from arrows will also prevent bullets from hitting you?

Silver Crusade

Quote:
Also color spray, obscuring mist, and grease.

Also Protection from /alignement, Break, Reduce Person.

Quote:
The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons.

Guns are ranged weapons. So yes, it seems that Protection from arrows works against bullets by raw.


Pendagast wrote:
I think i read somewhere, protection from arrows will also prevent bullets from hitting you?

Meh it doesn't stop them from hitting you -- it gives you DR 10/magic versus all ranged weapons.

So it will prevent 10 points of damage from a non-magical gun shot.


Blackvial wrote:
I know and yet people keep trying to do it, they also do it with hp.

Hit Points are easy. They're a reservoir of magical life energy that is depleted by injury. They bolster and repair the flesh, quicken the mind, and stir the limbs-- and as creatures acquire XP, the body's natural capacity for this magical energy increases.

It explains everything. A longsword will kill a man, but not until his life force is depleted. You're perfectly healthy and uninjured at 1 hp and dying at -1-- but any hit point damage draws blood. (That's how poison and disease attacks get into your bloodstream.) It explains why a perfectly healthy 20th level Fighter with 10 hit points needs much more healing magic than a dying 1st level Fighter with -9. It explains why your ability scores increase when you level, even beyond the point of human limits. It explains why you can shrug off poison and disease and exertion that would kill a man, dodge lightning bolts and resist the most powerful enchantments.

Massive damage and Coup de Grace? That's just too much damage coming in too fast for your magical life energy to cope.


Viktyr Korimir wrote:

and as creatures acquire XP, the body's natural capacity for this magical energy increases.

Magical? If you enter an anti-magic field, you die?


I actually hope that ALL Shield Bonuses, magical or not, apply vs. the close-range Gunshots...
It just makes gamist sense because otherwise there isn`t much rationale for a `targetting Touch AC but not a Touch Attack (which is otherwise just obliquely defined as that which targets Touch AC)`. It has some realism, since spacing of armor, along with movement while penetrating that armor, would all contribute to a bullet being stopped or not doing damage.

Shields aren`t really all that awesome in the game as-is, so if they are uniquely useful vs. Gunslingers I`m all for it.

Silver Crusade

I would not be surprised if the UC came with new magical properties for armors and shields, something like "Enhanced : this property makes any armor or shield able to absorb ranged attacks. A shield or armor with this property adds his bonus to touch AC against firearms attacks. Against bolts and arrows, this property provides a +1 enhancement bonus. Cost : +2."

Sovereign Court

Touch AC is already in print via the Inner Sea World Guide... the only hope at this point is that it gets revised in an Errata or during the next printing. Sadly, however, I believe Paizo staff have confirmed that gun Touch AC is here to stay... :(

Sovereign Court

(basically, this is leading a lot of DMs to just wave their hands and say "no guns in my game" -- if the gun mechanics would work the same as a regular weapon, there would be less resistance from what I heard so far; sadly, I have come to a decision, last night, that I personally won't allow guns in my game either; to do so with Touch AC is going to lead to too many problems as part of my DM prep work - AC 8 iron golems anyone? - and I don't wanna deal with that; to do so without Touch AC may require too many fixes, and consensus from players, etc., and not all my players care about rules balance or have the patience for complicated rules).


Know what can take out a gunslinger? Someone who has high speed and the ability Step Up, with lower level guns a Gunslinger can't reload effectively if a person can keep up the pressure. Ambushes also work really well, as do other gunslingers. An archer still out ranges the gunslinger. Teleporting demons that have sneak attack and a high sneak can also tear him to pieces. Not everything has to be answered with an Iron Golem.

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