Color Spray - it only affects low level creatures, but when it does, it's an area save or die effect.
Error you are stuck in 2E when it had a HD limit.In 3.5 and Pathfinder, Color Spray afects all creatures of any level. It has more profound effects on weaker HD though.
Technically true, but the effect it has on higher HD creatures is pretty negligible. Still, it's nice that it scales at all, unlike - say - Sleep.
Quote:Weaker in Pathfinder as it no longer denies dex except as AoO.
Grease is probably the most versatile first level spell. It creates an area between the team and the monsters where anyone who enters has to save or fall down, stopping chargers and giving team's archers a few rounds of free shots. It can also help with escaping grapples and act as a magical disarm, depending on what you need.
Also true, but still pretty effective as area denial effect.
Quote:Web is 3.5 grease on steroids.
Web is Grease on steroids, with higher save DC and a much more debilitating status. Everything that gets caught in it is a free target for all the team's fighters. In certain environments, it can even stop flying creatures.
Even better then ;)
Quote:Yah, they added a save in Pathfinder.
Glitterdust cancels invisibility and inflicts blindness - both are area effects. Blinded enemies have a hard time doing anything against the team, and the ability to effectively dispel invisibility is a godsend at such low levels. The only downside is, the blindness effect allows a save each round.
Still a good spell in my book. It just means it'll wear off... eventually... on some enemies... instead of "not until long after all enemies are dead".
Quote:Just cast Flaming Sphere (2nd level spell). Best note, the spell doesn't deactivate the flaming sphere only non-magical fire sources are turned off.
Pyrotechnics also blinds enemies, but with only one saving throw - the downside is, there has to be a source of fire nearby. Or, if you don't wish to blind enemies, you can instead create a cloud of smoke that obscures all vision and inficts a -4 penalty to Strength and Dexterity....
And since Flaming Sphere happens to be a pretty cool spell in itself, it makes for a really nice combo.