
Aldous Preklikin |

I'm enjoying the heck out of it even if poor poor Wren is so misunderstood.
Oh, I don't think she is misunderstood; the trick is getting people to realise what Wren's 'frame of reference' is ;-)
I am sure that she is a lovely person at heart...

Aldous Preklikin |

Wren is happy to go anywhere, she is still happily chittering away with Andrea, who, for some reason, stands her company. The big topic of the one-sided discussion is Mr. Hastur and his hatred of rats. Also, how best not to piss him off.
I Laughed Out Loud when I read that ;-) Well done! :-)
Seriously though, Aldous does not think Wren has a malicious bone in her body; he is just convinced that she is utterly clueless as to how the world works, and why people react to her the way they do.
If anything, he sees her as someone that needs to be carefully guided (or, more probably, steered) in the right direction, before she gets really hurt...

Vanulf Wulfson |

Thank you all for a wonderful game but I'm afraid I'm going to have to drop out. I'm afraid I can't keep up with the posting rate of the game so far (this thread will probably set some kind of record to reach 1,000 posts). Every time I log in there are at least 7-8 posts and any action that comes up has generally been resolved by the time I post.
Case in point this last encounter with Wren. By the time I had composed my post three people had posted and reached a solution, making my post moot.
Don't get me wrong, I enjoy the back and forth between the characters, it's just that my time is limited and I can't take 20 minutes to compose a post just to have to delete it as soon as it's posted.
Enjoy the game and I will be lurking from time to time.
Thanks again,
V

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Thank you all for a wonderful game but I'm afraid I'm going to have to drop out. I'm afraid I can't keep up with the posting rate of the game so far (this thread will probably set some kind of record to reach 1,000 posts). Every time I log in there are at least 7-8 posts and any action that comes up has generally been resolved by the time I post.
Case in point this last encounter with Wren. By the time I had composed my post three people had posted and reached a solution, making my post moot.
Don't get me wrong, I enjoy the back and forth between the characters, it's just that my time is limited and I can't take 20 minutes to compose a post just to have to delete it as soon as it's posted.
Enjoy the game and I will be lurking from time to time.
Thanks again,
V
Sadness. I've been enjoying the game and the pace. It's funny though how things can seem so different based on perspective.
I've been kind of squeezing in stuff when I know that Thod is on and the routine we've been hitting. In my time zone (PST/San Francisco/Los Angeles/Paizo), it feels like this:
3pm to 11pm: Thod sleep, Wren roleplays with Andrea/Kevin/Aldous/Galadan
11pmish: Thod's morning posts: he catches up and flurry of activity
11pm to Midnight: Try to get last posts in with Thod before I fall asleep
8amish: Read the night's posts (usually 7 to 10 of them), try to get caught up
9am to 3pm: Enjoy the Thod time and try to set up as much as I can before Thod sleeps again
I suspect Aldous is west of me (Hawaii/Japan/Australia-ish) and Kevin is east of me (Tombstone & Johnny Dangerously movie refs suggest American) so we're pretty close on timing.
I wouldn't leave just yet, Cassandra. Maybe just schedule time differently?
-Pain

Galadan Teresthin |

I have to say, I know the feeling.
I came home from work to find 60-something (or was it more) posts waiting for me, so I sat down to plow through it. There would have been plenty of times my character would have said something or done something during that time, but I just shrugged it off. (It seems my rolls in this game or something terrible so far, so I was kind of resolved to not being effective anyway.)
Just keep swimming... lol.
However, we did have to do this in another pbp game where we had to force ourselves to slow down so we could get everyone's actions in. It helps if you ooc "waiting for such-and-such" so we know who still has yet to respond to the current situation.
It doesn't matter much to me, but it might make others enjoy the game bette if we did that here. :P

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I have to say, I know the feeling.
I came home from work to find 60-something (or was it more) posts waiting for me, so I sat down to plow through it. There would have been plenty of times my character would have said something or done something during that time, but I just shrugged it off. (It seems my rolls in this game or something terrible so far, so I was kind of resolved to not being effective anyway.)
Just keep swimming... lol.
However, we did have to do this in another pbp game where we had to force ourselves to slow down so we could get everyone's actions in. It helps if you ooc "waiting for such-and-such" so we know who still has yet to respond to the current situation.
It doesn't matter much to me, but it might make others enjoy the game bette if we did that here. :P
What Galadan said.
I'm open to working things out.
Let's hear what others have to say.
-Pain

Aldous Preklikin |

I am happy with the existing pacing.
However, I dare say once we move from exploration to 'big' combats, posting will slow down a little (since we kind of need to wait for everyone to take their turn in initiative before moving on to the next round), in any case...
Having said that, there is nothing wrong with long streams of (non-combat-related) banter, either :-)

Andrea Greenholt |

I also struggle to keep up sometimes..I'm working nights at the moment so my sleep pattern means I'm missing a lot of interaction.(I'm in the UK like Thod)Next week I'll be posting in UK mornings and Evenings with work in between
Cassandra leaving means that I have to step into the breach as the Parties primary healer and that is going to be a major problem(mainly due to the limitations of the Healing Hex and my low spell allowance).This AP pretty much demands that you have someone capable of channelling..which means that Andrea may have to give up witching and turn to being a cleric or life oracle..which she simply isn't built for.
So it looks like I'm going to need a happy stick pretty quickly and get working on producing Potions as well.
May I also suggest that we confine our initial exploration to the above ground areas of the prison.I know that feels like the 15 minute adventuring day but this is only a recce after all

Aldous Preklikin |

*shrugs*
It might be difficult without Cassandra, but think of it as an additional challenge, like playing 'without kid gloves' :-)
It will mean that we will have to invest in 'party' wands of CLW as early as we can, though (which I am fine with)...

Wren the FeatherMage |

*shrugs*
It might be difficult without Cassandra, but think of it as an additional challenge, like playing 'without kid gloves' :-)
It will mean that we will have to invest in 'party' wands of CLW as early as we can, though (which I am fine with)...
I, too, worry less about 'balance' and am happy to play with whatever characters people bring to the table.
I believe we could even buy a happy stick today if we really needed it.
I hold out hopes, however, that Cassandra will reconsider and Thod will chirp in when he awakes.

Aldous Preklikin |

In response to Andrea - There are two levels of the prison at ground level or above, so I dare say that there will be plenty of territory to explore, without venturing 'below'...

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Thank you all for a wonderful game but I'm afraid I'm going to have to drop out. I'm afraid I can't keep up with the posting rate of the game so far (this thread will probably set some kind of record to reach 1,000 posts). Every time I log in there are at least 7-8 posts and any action that comes up has generally been resolved by the time I post.
Case in point this last encounter with Wren. By the time I had composed my post three people had posted and reached a solution, making my post moot.
Don't get me wrong, I enjoy the back and forth between the characters, it's just that my time is limited and I can't take 20 minutes to compose a post just to have to delete it as soon as it's posted.
Enjoy the game and I will be lurking from time to time.
Thanks again,
V
Varnulf
Seems I'm the last to notice this post. Sorry. Seems I'm too focussed on the game thread. Thanks to Painlord to finally pointing me to this thread.
I'm sorry for you to leave. I did notice that you posted less and indeed got slightly shocked when I did a post/day analysis and we came out fourth. I tried once or twice to slow down because of that and feeling we might be going too fast.
But I admit - I failed miserably. Every time I saw some posts from the players I got sucked back in and answered and the thread got longer. In the start i was afraid of Kevin as well - but lately he posts a lot. I tried to breach the topic once or twice but didn't wanted to single you out.
I probably should ask for e-mails next time to be able to check issues like this 1:1.
There is sometimes a difficult balance to get right. Some rooms are just empty / not much around - can be done by a single character. So far I therefore don't wait for the last but most often for 2/3 people to have acted. Maybe I should have waited longer.
2everyone else - please contact me with issues. Please let me know. This is the worst of all that I only notice a few days later after being told. And yes - I wondered just earlier when did Cassandra post.
My only defense - I seem now hooked to the game.
Thod

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Thod...things are a little less hectic, and our computer issues should be done and over. Would Nym be welcome back?
Hi Nym
Am I really this blind. The two most important issues here asked in a week and I plough trough with the game - oblivious ...
I only parked your character. So yes.
2Cassandra: should we manage to go more slowly at some stage or start part 2 and work out a way to do it more slowly - you are not gone for ever.
Could you work on a post that parks you in Ravengro. I did this for Nym and can do it for Cassandra but would prefer if it is done IC by the player.
2all - if something important comes up here give me a hint. I was lurking this thread for a while but stopped looking. Seems I stopped at the worst time.
Thod

Wren the FeatherMage |

Sorry for not pointing this out earlier. I am sometimes unsure about things but should focus more on over communication, rather than wondering.
I don't blame you Thod, at all. I believe that with any group of individuals and personalities that there will be a significant adjustment and growth period as we get to know each other. (sort of like how our characters are getting to know each other!)
I've had a lot of fun, roleplaying too...it's been good. Part of what makes it so good, Thod, is the passion and detail that you bring to your posts. And the often quick responses...it's fun feedback. That said, I'm still happy to adjust for others or keep the same pace.
We learn as we go...both in this game and in life.
I hope Cassandra comes back and we work together better.

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Wren
Thanks for the feedback. I think without passion that this AP wouldn't be the same. But as you say - we learn as we go.
Cassandra, Nym - might be good if you both could drop me a line via e-mail. It would help to me to best park Cassandra and to get Nym back if he isn't scared away by us now.
Thod

Wren the FeatherMage |

BTW, I hope no one is offended if I say how humorous it is to compare Aldous and Wren to Panchito Pistoles and Jose' Carioca.
No, no offense. I had to look up who they were. Now I need to figure out which one is Wren and which one is Mr. Aldous. ;)

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How are we doing hitpoints for leveling?
As in the Guide for PFS.
(Table 4–1) Hit Points per Level
Class Hit Dice Hit Points Hit Points at 1st Level* Gained per Level*
Barbarian d12 12 7
Bard d8 8 5
Cleric d8 8 5
Druid d8 8 5
Fighter d10 10 6
Monk d8 8 5
Paladin d10 10 6
Ranger d10 10 6
Rogue d8 8 5
Sorcerer d6 6 4
Wizard d6 6 4 * Add this number to your Constitution bonus and to any applicable feats, such as Toughness, and any applicable favored class bonuses
APG classes just take one of the above classes with the same dice.
Thod

Galadan Teresthin |

That kind of sucks, about the standard hitpoints per level, I mean. Rolling new hitpoints is part of the excitement of leveling. :P
As far as the Spirt Planchette is concerned, though, I think someone with high Charisma and Wisdom should use it (at least average), although I am interested in knowing what questions people want to ask it. I myself would want to ask why the spirits have become so active recently, and if agents of the Whispering Way are involved with the hauntings and strange events occuring in Ravengro.

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That kind of sucks, about the standard hitpoints per level, I mean. Rolling new hitpoints is part of the excitement of leveling. :P
As far as the Spirt Planchette is concerned, though, I think someone with high Charisma and Wisdom should use it (at least average), although I am interested in knowing what questions people want to ask it. I myself would want to ask why the spirits have become so active recently, and if agents of the Whispering Way are involved with the hauntings and strange events occuring in Ravengro.
I mainly use PFS rules as I'm familiar with them and it means I don't need to work out anything special.
If people prefer to roll HP, then let me know. The issue is - I cringe the moment the first of you rolls a 1.
I probably should look into the Spirit Planchette in regard to Charisma/Wisdom. So far Wren was the driving person to use it. You might be right she isn't the best suited.
I'm just looking up the rules. seems Charisma doesn't matter much. Will save is useful but the main danger is being confused if you fail the save. Some might argue that you hardly would see a difference in Wrens behaviour.
More importantly - I just checked and realised you only have a single question per day with a brass planchette. This seems the real issue.
Thod

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As far as the Spirt Planchette is concerned, though, I think someone with high Charisma and Wisdom should use it (at least average), although I am interested in knowing what questions people want to ask it.
I don't believe in metagaming in that way. Wren is a curious old bird and has little concept of "charisma" and thinks everybody just love her so she's happy to try.
If you want to do it, please do, but do so because your character would.
-Pain

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I probably should look into the Spirit Planchette in regard to Charisma/Wisdom. So far Wren was the driving person to use it. You might be right she isn't the best suited.
I'm just looking up the rules. seems Charisma doesn't matter much. Will save is useful but the main danger is being confused if you fail the save. Some might argue that you hardly would see a difference in Wrens behaviour.
More importantly - I just checked and realised you only have a single question per day with a brass planchette. This seems the real issue.
Thod
Lols. :)
Yeah...I re-read the description as well and this might make the Planchette really hard to use the way Wren had intended (and the way Wren seems to talk and think) to find out what the Haunt was doing and how to put them to rest.
That said, Thod, I think the question, in character, that Wren would be most likely to ask would be the one with Mr. Aldous in it. ;)
I don't know haunts that well, but I thought I heard that they can sometimes communicate in other ways as well.
-Pain

Nym Vallidorn |

K, all leveled up.
Personally I prefer a static bonus for hitpoints (seems the Society method is the same as how I do it when I run games) though it's definitely not a strong preference.

Wren the FeatherMage |

As a PFSer to the core, I also prefer the static bumps.
I will have a new Wren Herolab file for you after we finish our day's work in character. There will be several character decisions that will be in response to how we finish up our work at the prison and our actions back in town.

Fraust |

Rather than posting on the in character board in the middle of combat, if it's alright, Nym would like to do some shopping here while he's in town.
Specifically looking for a sword cane, or someone capable of crafting one...as well as an adventurers sash (I think is what it's called) from Seekers of Secrets.
Also, he's going to ask the priest if he would be willing to take a look at the wayfinder and the ionstone...as well as asking about Pathfinders in general. This would definitely be an organization Nym would be interested in joining, so he's going to start looking into them now.
diplomacy 1d20 + 3 ⇒ (6) + 3 = 9 if it matters.

Wren the FeatherMage |

A little bit slow right now - but we have been extremely frenetic before.
Sheesh. A bit slower than usual.
Wren looks around for everyone.
Been almost 24 hours and only Thod and Wren have posted. Are we waiting for someone's turn?

Galadan Teresthin |

I'm going to assume that Kevin's blow did the skull in. I'm not certain if we are staying to use the spirit planchette or not, but it might be a good idea. If we're heading back home to level, I'll go ahead and level my char with a level of urban ranger. :P (I think that fits pretty well with my character concept... A necromancer hunter who will eventually be able to hide in crowds.) Not to mention getting that much needed +2 vs a favored enemy. :P My days of missing will hopefully be in the past. :) A few ranks in disable device (not to mention perception), and we can come back and I'll try the safe... :P
HP: +6-1 = +5
BAB: +1
Saves: Fort +2, Ref +2
Gain: Favored Enemy (undead)
Gain: Track
Gain: Wild Empathy
Skill Ranks: 6+1 = 7
Disable Device 2
Perception 2
Knowledge (Local) 2
Knowledge (Religion) 1

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I think the spirit planchette should be used. The main issue is the one question / day. Maybe even just let Wren use it - and if her question turns out utter useless wrest it away from her and someone else uses it next time you visit Harrowstone.
So far all seems fine what I'm seeing here in regard to next level.
I'm a little bit concerned I haven't heard back from Aldous. He was one of the most heavy posters. I hope we see him back here any time.

Wren the FeatherMage |

I'm a little bit concerned I haven't heard back from Aldous. He was one of the most heavy posters. I hope we see him back here any time.
Me too. A bit worrisome. :(
He has posted with other accounts as recently as yesterday.

Wren the FeatherMage |

I was more worried by his outburst in which he effectively gave his character no option but to retire from the game..a summoner who will not summon loses all his rationale.
And I worry that it's my mis-typing his Eidolon's name. :(
Funny how all us could find reason for his disappearance when the likely issue is that he's just busy or something happened and he'll be back soon.
Occam's Razor and all that.
* * *
Weirdly enough, there is a player in my PFS playgroup who plays a Summoner who is too afraid to summon his Eidolon...he just relies on his spells and consumables and does the best he can.
To date, level 7 or so (?), he has yet to call his Eidolon and I don't have a problem playing at his table. He makes it work.
Roleplaying can create some strange characters, no doubt.

Wren the FeatherMage |

I think I *might* live the night. I hope the trouble with me cutting myself up has passed. :)
In a fit of optimism that I am correct and live the night, I have updated Wren to lvl 2.
Of note, I have added Religion to her skills, reflecting her study of the subject over the past week. Another point went into Linguistics so that she may read Thassilonian better.
In addition, he feels she has unlocked the powers of two more feathers: Magic Talons (Missle) and, well, Feather Fall. :)
Let me know if you have any questions.

Fraust |

Not sure if this topic is checked at all anymore, but if so I'm curious about something.
With Ultimate Magic out, would it be reasonable for me to add an archetype to Nym? If not, it's not a problem at all. If so, here is what I would like to do...
In the early 1900s a European martial art was invented for dignified gentleman types to use as self defense when accosted by roughians and what-not out on the street. As a first line of offense/defense it utilized a simple walking cane, held one handed (though there are techniques using heavier canes in two hands), used to strike and block, as well as hook (for those who had a curved handle) opponents. The fighting style is called Bartitsu.
It's been my intent from nearly the beginnings of the magus playtest to find a way to emulate Bartitsu with the class, and with the staff magus I believe I've come across it. It's still not perfect, though I believe this is as good as it's going to get...short of me finding a way to make it to Paizocon and convincing Jason to make a Bartitsuist archetype for Ultimate Combat...
Staff magus allows a character to fight with a staff one handed, and eventually use magic staves as potent melee weapons, as well as lets you take a pair of staff specific feats that allow the quarterstaff to trip opponents (first feat gives the staff the trip special quality, next feat allows you to make a trip attempt on everyone adjacent to you).
What I would like to do is use the staff magus archetype, reword Nym's heirloom weapon to quarter staff (representing a finely crafted "fighting cane") and call it good. This would eventually lead to Nym focusing on the trip combat maneuver.
I don't know if you have access to the book or not, and if you don't I'm more than happy to go into more detail on exactly what the mechanics are for the archetype as well as the feats Nym would eventually take.
Also, if you'd like a visual of the fighting style I can probably dig up some youtube videos of people either actually using Bartistsu, or fighting with jo staves/canes roughly the same way I picture Nym using his "quarter staff".
And again, I've no problem playing Nym the way he is now. Just saw an option to get him a little closer to how I envisioned the character when I wrote him up.

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I check here very occasionally. Actually I did so earlier today - but probably didn't for a week. So always best to drop me a line as well (as you did) and I will check.
I do have Ultimate Magic as PDF. My book is on it's way. Haven't read much of it yet. Just finished the fourth book of the Pathfinder Tales.
Thod