Galadan Teresthin |
That's one of the reasons I've been trying to save my last judgment. Not sure if I'll need it again. With no rest, it looks like I probably will.
Makes me wonder how this adventure plan is designed? Were we supposed to split up. I don't see how a divided party could have taken out the manticore, or this place either actually.
Thod |
Sorry - I had a late Wednesday post here - after a wipe in our PFS game - the very first total wipe locally here :( and then I only got the Golem after submission.
In regard to fatigue / new spells. I deliberately keep you a little bit on your toes - I'm not expecting too much problems with the next few encounters.
In regard to design and balance - Grine and Vorgstag are optional and the hardest of the four acts - and you made it more difficult by giving an ahead warning. The Golem Dog would be chained and muzzled during the day - but after the 'attack' he got unleashed for the day.
You will be able to regain spells over night - even if it won't qualify as 8 hours full sleep.
Galadan Teresthin |
I would recommend taking the undead to a hallowed site, or perhaps casting hallow on the zombies directly. Corpses on hallowed ground cannot be made undead.
Of course, that will cost 1,000 gp in supplies alone, not to mention the cost of having the spell cast.
Galadan Teresthin |
The other option is even more expensive, and not really rules-savvy. Trap the soul (arcane 9th level) might work.
However, the Sanctify Corpse spell might allow the Juju'd victims another chance to resist the effects that caused them to become undead in the first place. And that's a 1st level cleric/oracle spell that might be easily attained.
And another option might be Dispel Evil, which could potentially undo the effects of a Create Undead spell, one of the spells through which Juju Zombies are created.
Wren the FeatherMage |
Sorry, confused about what is happening/time of day/our status. Thod, can you confirm: We have gathered and returned with the evidence and loot from the Alchemists. We have turned in the evidence (though we still need to decide what to turn over and then what to make of it). And we have reported to Barrister Kaple?
We haven't had time to sell any of the loots, right? What time of day is it right now? Have we rested yet? Are we fatigued? Level 5?
Sorry, I've lost some of the story pacing.
Thod |
Yes - Aldous got it pretty much nailed.
This part of the adventure assumes 3 trial days with 3 different locations to gather evidence.
Before Day 1: gather information at Morast
Day 1: Trial Morast - present evidence
Gather information about Hergstag
Day 2: Trial Hergstag - present evidence
Gather information about Sancturay
Day 3: Trial Sanctuary
Anywhere inbetween:
Gather information at the Museum
Investigate Grine and Vorgstag
We are still Day 1. I'm not counting hours. You did a fantastic job in what you achieved at Grine and Vorgstag - but it came at the cost of a few hours lost - especially as you got some clues that Grine and Vorgstag might be involved at Sanctuary as well.
But so far it seems all information about Hergstag seems to be clear cut. Even if you manage to get The Beast discharged on two of the crimes - one is enough to still have him burn.
You should have had some 3-5 hours sleep coming back from Morast. You aren't wandering zombies right now - but you should feel the strain - so the fatigued condition from now on seems adequate.
So lets set the time as 15:30 afternoon. Hergstag is close enough to get there before nightfall - just. I allow you detours. I even allow a short visit with the Beast if you like. The alternative is to try to sleep and rest and get double duty done next day - with the issue that you have to present evidence in the favour of the Beast after the event.
Yes - I do place you into a hard choice - moving forward while only partly restored and not at full capacity - risking your own - or resting and risking The Beast.
Having said this - seems Aldous even has found spells that allow to mitigate this - even if it is just done for the spell casters to ensure they are fit.
Wren the FeatherMage |
Thanks for the update, Thod.
I'm still pondering Wren's response as she's so tired. I've already been giving her extreme fatigue (-2 to all checks and saves).
Of course, Wren's potential response is somewhat different than mine. Wren is Wren and I can't control her.
On one hand, she is deeply driven to aid and help her 'friend' Stitches.
On the other hand, she's nearly out of spells, hasn't slept in two days, and needs (via RAW) 8 hours of pure sleep to get any spells back. I find it funny that Wren may pass right through from lvl 3 to 5 without resting...never really stopping at lvl 4. ;)
I believe I will have her go along and just make use of her limited abilities and her new wand.
I ponder, but am waiting a bit for others to post/discuss in the IC thread.
Wren the FeatherMage |
Thanks for the update, Thod.
I'm still pondering Wren's response as she's so tired. I've already been giving her extreme fatigue (-2 to all checks and saves).
Of course, Wren's potential response is somewhat different than mine. Wren is Wren and I can't control her.
On one hand, she is deeply driven to aid and help her 'friend' Stitches.
On the other hand, she's nearly out of spells, hasn't slept in two days, and needs (via RAW) 8 hours of pure sleep to get any spells back. I find it funny that Wren may pass right through from lvl 3 to 5 without resting...never really stopping at lvl 4. ;)
I believe I will have her go along and just make use of her limited abilities and her new wand.
I ponder, but am waiting a bit for others to post/discuss in the IC thread.
Hmm...this post was done on Sunday, but not showing up. Reposting.
Is anyone else out there? I'd like to keep playing this.
-Wren
Nym Vallidorn |
I'm still here, just got a little busy. Going to try and reread through to get an idea on what all evidence we found, just hard to find the time to go through it all at the moment. Still very much interested in continuing.
Thod |
Didn't show up that someone posted and I got already concerned. Someone take the lead to move on please. I have the feeling everyone is waiting.
Options (that I suggest - don't feel you have no own choice):
a) Quick visit with Stiches
b) Visit the witnesses on the way to Hergstag
c) Straight to Hergstag
No worry if there are a few days with less posts. I think we play long enough for this campaign to survive.
Thod |
Has anyone got a full list off the items we have aqquired so far in this AP..I'm a little lost on that front
Check out Aldous Treasure List
I'm not taking any credit for this - just point where it is. You also find the link in Aldous profile.
Thod |
Just an ahead warning. I will be helping a friend, fellow player and colleague later this week. I will be off home Thrusday afternoon to Saturday evening.
Friday to Saturday lunchtime I will be in he Netherlands. I will try to keep posting as much as possible but will do so from my phone while on the UK and likely not at all while abroad. You pay a lot of roaming charges - unless I find a free WiFi that is unlikely.
Oh - and I'm enjoying myself a lot at the moment with Galadan's actions :)
Galadan Teresthin |
And that, is how you roleplay a confused person. I am convinced, that condition is one of the worse in the game, and it did break one of the other campaigns an alt of mine was in. One of those confusion spells. I think about half the party made the saving throw. The other two hacked each other to pieces. Well, if you play it right, it can be a fun way to die.
Galadan Teresthin |
Megalomaniac. :) Yeah.... maybe the spell was insanity. Not sure now. But yeah. Call of Cthulhu games are cool also, because of the psychology rules. I love just about anything that has to do with the pseudonatural / mysterious / ghosts or demons or other things that shouldn't exist which do... hahaHA.
Well, ahem... on with the show...
Just a point of clarification, since I was rereading the player's guide. I guess we're not using Harrow Points in this game? =)
Thod |
Here are the stats for the bronze:
Will DC11 for a bronze planchette, can be DC13 if you are in a haunted environment
Fail - 1 round confusion
60% chance of a true answer
Where you currently travel it will be DC13 most of the times - unless you take an item with spirit to a save place.
It isn't that bad overall. But you had your share of bad dice and I just love Kevin's reactions. Galadan is right to use it - it is a small calculated risk. Kevin off course is right as well as it proofs again and again to be unreliable.
Thod |
A big thank you Painlord - I feel honoured that you thought of me.
I tried to get you some beer on my name at PaizoCon US - but despite hearing yo got lots of free beer I'm not sure one arrived in my name.
I had a quick chat with Mike Brock earlier. I'm now tired after a long day - just need to ensure I have everything ready for tomorrow. We start with Cyphermage Dilemma - at leaks that one I know in and out right now.
Let me know a direction you want to go frm th church - just use north, west, eat, south - and I will resolve it on Monday.
Wren the FeatherMage |
You rock, Thod.
Have a great Grand Convocation. I hope it was as good for you as it was for me. I hope you'll take time to report on the events.
Glad Andrew was able to deliver the gift. And I had several free beers that I will attribute to you.
* * *
Aldous Preklikin |
Level 5:
+1 level of Summoner
+6 hp
Feat: Weapon Focus (Claw)
+1 rank in Diplomacy, Knowledge(Arcana), Knowledge(History), Perception, Spellcraft
'Summon Monster III' (Sp)
+1 1st level spell slot, +1 2nd level spell slot
+1 2nd level spell known (Lesser Restore Eidolon)
Suit:
+7 hp, +1 BAB, +2 NA, +2 Str, +1 Dex, +1 Evolution Point
Dropped Evolutions: Ability Increase (Strength)
Gained Evolutions: Improved Natural Armor (+2 NA), Energy Attacks (Fire)
Galadan Teresthin |
Yeppers, level 5 :)
Inquisitor level 4
+1 BAB
+1 Fort
+1 Will
Judgment 2/day
Second level spells per day: 1 +1 for high Wisdom.
2 Second level spells known: Acute Senses, Enthrall
Feat: Judgment Surge
Hitpoints: 1d8 - 1 + 1 ⇒ (5) - 1 + 1 = 5
Skillpoints: 7
+1 Perception
+1 Knowledge (Religion)
+1 Knowledge (Local)
+1 Knowledge (Nature)
+1 Sense Motive
+2 Handle Animal