
NobodysHome |
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We're retail. Comes with the territory. How else are partiers supposed to get drunk? (well, that may be more my industry than your industry)
Now I want to start an entire thread on, "If Toys R Us sold booze, what kind would they sell? And what would the people who shopped for booze at Toys R Us be like?"

Rosita the Riveter |
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But probably Schnapps or wine if we did.
Mad Dog maybe.
Af FAWTLf purveyor pf alcoholic beveragef moft fine and of affordable quality, thif I do'ft declare and decree: one muft ne'er fup from the wine of the citruf fruit, nor of the wine that if "flavoured" of the grape, nor of the wine that if of both the grape and the citruf fruit, nor of the wine that if of the grapef that one might be inclined to confider proper foodftufff. Thif fayeth the efteemed Rofita thif fine day of July in the year of our foveirgn 20 and 16. May the Almighty Dinofaur ftrike uf down fhall we deviate from thif our juft and noble codex of law.

Pillbug Toenibbler |
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But probably Schnapps or wine if we did.
Mad Dog maybe.
Does your retailer sell Hi-C, Hawaiian Punch, or Capri Sun? Maybe you can make pruno from them?

lynora |
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I have a question:
What does FaWtL mean?
Thanks.
Forums Are Way Too Long. It was the title of the original thread started by someone complaining about well, the forums being too long. And being the perverse crowd that we are, we made it into the longest thread possible. Until it had to be moved to a new thread and so on. This is the sixth one.

Aranna |
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NewXToa wrote:Forums Are Way Too Long. It was the title of the original thread started by someone complaining about well, the forums being too long. And being the perverse crowd that we are, we made it into the longest thread possible. Until it had to be moved to a new thread and so on. This is the sixth one.I have a question:
What does FaWtL mean?
Thanks.
Hmmm... started by IssacX who only ever made 2 posts. The second one being the start post for FaWtL. I suspect the original crew frightened him away.

NobodysHome |
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lynora wrote:Hmmm... started by IssacX who only ever made 2 posts. The second one being the start post for FaWtL. I suspect the original crew frightened him away.NewXToa wrote:Forums Are Way Too Long. It was the title of the original thread started by someone complaining about well, the forums being too long. And being the perverse crowd that we are, we made it into the longest thread possible. Until it had to be moved to a new thread and so on. This is the sixth one.I have a question:
What does FaWtL mean?
Thanks.
Had I been here, I'm sure I could have helped.

Sharoth |
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lynora wrote:Hmmm... started by IssacX who only ever made 2 posts. The second one being the start post for FaWtL. I suspect the original crew frightened him away.NewXToa wrote:Forums Are Way Too Long. It was the title of the original thread started by someone complaining about well, the forums being too long. And being the perverse crowd that we are, we made it into the longest thread possible. Until it had to be moved to a new thread and so on. This is the sixth one.I have a question:
What does FaWtL mean?
Thanks.
~wicked, toothy smile~ We would NEVER do that!

NobodysHome |
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And now, for something completely the same:
Today marks the third day that Trion's Rift servers are up, down, crashing, flaky, or what-have-you, after they pushed out an unfortunately-unstable patch on Wednesday.
The fact that they pushed out a patch that caused their servers to go unstable and eventually crash is a sad indictment on the state of QA in the gaming industry (and really, the software industry in general) today: Good QA costs money, and consumers accept crashes and bugs with appalling aplomb, so why bother?
Pokemon Go is another graet example of modern (lack of) QA. On Impus Minor's iPod, it can't get a GPS signal, so he can't play. Googling it, he found that it's a "known bug" and you can exploit a second glitch in the game to work around it. NobodysWife is a bit luckier; she has an iPhone, and Pokemon Go lasts 3-4 minutes at a time before crashing on her. And she just shrugs, restarts the app, and figures they'll eventually patch it so it improves.
Now ponder this for a moment: If you downloaded a free text editor or word processor that took 30-40 seconds to start each time, and then crashed every 3-4 minutes, how long would it take before you deleted the app, never to have to deal with it again?
Somehow, the entire gaming industry gets a pass. Trion pushed out a patch that shut down a MMORPG with thousands of paying users for three days. I doubt they'll see even a trickle of repercussions; gamers are so accustomed to bad patches, buggy games, and the like, that they rant and fume for a few days, but once the game is up and running again the entire incident is forgiven and forgotten.
Why?
Why do we accept such horrifically bad code from gaming companies? Why are they allowed to ignore all coding best practices and still make billions?
As I've mentioned, I work for a major software company. Yes, we release buggy code, because just like everyone else we cut QA and believe in "deadlines over quality". But at least we have a one-button rollback: "Oh, you applied the patch and everything blew up? Here you go, hit 'roll back' and remove the patch." If we push out a patch that brings down servers, it costs us millions. The fact that Rift has been down for a couple of days and they haven't tried a rollback indicates to me that they didn't have a decent rollback strategy in their plan.
And yet in the end, it will cost them virtually nothing, because consumers accept crap.
And that saddens me.
EDIT: I admit, I'm a bit biased because I used to work for a real-time software company where every single line of code written for the OS was reviewed and approved by one woman. Our code was amazing. You could tell what had passed through her infinitely-able hands and what had slipped around her.
Then she had a heart attack, and our code went to s**t.
So I've seen what good code review and QA can do, and I haven't seen it again in 14 years. Bitter old man syndrome!
Tirade over. Back to your regularly-scheduled FaWtL non-incendiary fun!

Rawr! |
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And now, for something completely the same:
** spoiler omitted **...
Gamers have no power over the market, other than with their wallets. So, bugs will lose a few customers, but not enough to affect the bottom line.
When there's a mistake in our code that shuts a site down, some exec usually gets angry and yells at an exec at my company. When that happens, it rolls down to us, and it becomes an emergency, because our exec's bonus is reliant on keeping that customer.