Deep 6 FaWtL


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I never did get to cast Flesh to Stone on the BBEG again, but I did turn one of his henchmen (aboleth with 15? wizard levels) into a statue to take home and put in the front yard.

It's a celebration, of course I'm nekkid.


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Göbekli Tepe: The Dawn of Civilization


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Vidmaster7 wrote:
Woran wrote:
Vidmaster7 wrote:
Woran wrote:
Vidmaster7 wrote:
Woran wrote:
I have experience with self publishing.

I may have to put some more work on it. I have a person who can do some illustrations what I really need is a editor but I figure I can teach myself to do it maybe.

Yeah I might have to give it another go.

While I am absolutely no editor and have no artistic talent unless you want paint stick figures, I can help you with the rest :)
Are you pretty familiar with the formatting software? Getting it into book shape?

I've done editing for this, which mostly consisted of layout/formatting/sourcing art.

Altough it would probably be an exelent motivation to really dive into afinity publisher.

I cant do editing in the sense of making sure your grammar is correct.

Your making me feel motivated to work on it too. I think I'll see what I can do in the next few weeks and I'll message you.

Vid, I can help with grammar and be another set of eyes.


Vanykrye wrote:
Vidmaster7 wrote:
Woran wrote:
Vidmaster7 wrote:
Woran wrote:
Vidmaster7 wrote:
Woran wrote:
I have experience with self publishing.

I may have to put some more work on it. I have a person who can do some illustrations what I really need is a editor but I figure I can teach myself to do it maybe.

Yeah I might have to give it another go.

While I am absolutely no editor and have no artistic talent unless you want paint stick figures, I can help you with the rest :)
Are you pretty familiar with the formatting software? Getting it into book shape?

I've done editing for this, which mostly consisted of layout/formatting/sourcing art.

Altough it would probably be an exelent motivation to really dive into afinity publisher.

I cant do editing in the sense of making sure your grammar is correct.

Your making me feel motivated to work on it too. I think I'll see what I can do in the next few weeks and I'll message you.
Vid, I can help with grammar and be another set of eyes.

Thanks. I think what I will have to do is give you two The google docs link and let ya'll look over what I have and give suggestions etc. I think it has a option to allow people to edit it then it lets me go through and approve the edits etc. I will look into it tonight!


Well, that was quick...

I have installed Dark Souls III... And promptly uninstalled it after fighting the first boss a few times. Nope. No point in bothering with that game.

I played Dark Souls II a bit long ago and it felt that the introduction was better designed, at least it didn't try to convince me to quit from the very start.


Trying Just Cause 3 now.

Ok, not exactly NOW-now, because it is a massive 60 GB install...


Drejk wrote:

Well, that was quick...

I have installed Dark Souls III... And promptly uninstalled it after fighting the first boss a few times. Nope. No point in bothering with that game.

I played Dark Souls II a bit long ago and it felt that the introduction was better designed, at least it didn't try to convince me to quit from the very start.

The fact that for some reson the camera work was making me feeling incoming nausea wasn't really helping.


WE GOT AN ORTHOS!


Drejk wrote:

Trying Just Cause 3 now.

Ok, not exactly NOW-now, because it is a massive 60 GB install...

Ok, trying now-now.


Ok, the game seems to be a quite silly shooter. The game starts with surfing on the back of the plane with a rocket launcher so you can take down the enemy anti-aircraft guns.


I have seem to get stuck on a cut scene, though.

Scarab Sages

Vidmaster7 wrote:
Woran wrote:
Vidmaster7 wrote:
Woran wrote:
Vidmaster7 wrote:
Woran wrote:
I have experience with self publishing.

I may have to put some more work on it. I have a person who can do some illustrations what I really need is a editor but I figure I can teach myself to do it maybe.

Yeah I might have to give it another go.

While I am absolutely no editor and have no artistic talent unless you want paint stick figures, I can help you with the rest :)
Are you pretty familiar with the formatting software? Getting it into book shape?

I've done editing for this, which mostly consisted of layout/formatting/sourcing art.

Altough it would probably be an exelent motivation to really dive into afinity publisher.

I cant do editing in the sense of making sure your grammar is correct.

Your making me feel motivated to work on it too. I think I'll see what I can do in the next few weeks and I'll message you.

Awesome!


7 people marked this as a favorite.

I always felt like Dark Souls games were elitist. Not for elitists, but like they themselves were elitist; like they had their own snarky holier than thou personality.

"Explanations? Pssh. Those are for losers. Tutorial? Get lost, newb. Backstory? You need to play for hours and earn that, you Philistine. Go play Skyrim, you mainstream conformist."

Like someone turned the Goth kids from South Park into a video game.


1 person marked this as a favorite.

Why is it so hard, Steam?

If you label a player as "multiplayer co-op", I expect to be able to, y'know, play multiplayer.

For the second time this year, we've bought a game that's been recommended to us as a "great multiplayer game", only to find out that it supports... TWO players.

While I realize that "multiplayer" includes the possibility of supporting only two, you'd think that a company like Steam would understand that there's a HUGE difference between expectations for a two-player game and a "multiplayer" game.

Ah, well, game uninstalled, refund requested.


Now, I'm heavily, incredibly biased...BUT

Dark Souls is just a return to form for video games. It's about screwing around with your controller to see what things do. To be able to look at something across the map and think "Can I go there? Can I hit that with an arrow from here?" And the answer is yes.

Backstory though? I dunno, even as a Dark Souls veteran whose watched hours of lore videos. There are interesting self contained mini-stories within the game, but the main plot? I kinda blacked out after the titular end game boss, the pinnacle of the story and the culmination of it's 3 game saga is fighting an old man wearing assless chaps at the end of the world so you can get a thingy to give to a snake girl so she can make a really nice painting.

Drejk wrote:
Drejk wrote:

Well, that was quick...

I have installed Dark Souls III... And promptly uninstalled it after fighting the first boss a few times. Nope. No point in bothering with that game.

I played Dark Souls II a bit long ago and it felt that the introduction was better designed, at least it didn't try to convince me to quit from the very start.

The fact that for some reson the camera work was making me feeling incoming nausea wasn't really helping.

If you ever want to take another crack at it, there are some firebombs in the previous area that make his second phase a lot easier. Fighting him locked on can be more of a curse than a blessing if it's the camera stuff.

Dark Archive

Freehold DM wrote:
WE GOT AN ORTHOS!

HUZZAH!! What can I do?


2 people marked this as a favorite.
The Vagrant Erudite wrote:

I always felt like Dark Souls games were elitist. Not for elitists, but like they themselves were elitist; like they had their own snarky holier than thou personality.

"Explanations? Pssh. Those are for losers. Tutorial? Get lost, newb. Backstory? You need to play for hours and earn that, you Philistine. Go play Skyrim, you mainstream conformist."

Like someone turned the Goth kids from South Park into a video game.

While not necessarily made for elitists, I definitely got the vibe from a LOT of DS fans that the games sort of made elitists. Certainly not out of all of their players, but enough to be irritating.

It's no coincidence that the "git gud" mentality got so much more prolific after the DS games became popular.


Dark what now?


captain yesterday wrote:
Dark what now?

I don't know. It's probably a Discord thing.


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Orthos, Post-Singularity wrote:
Freehold DM wrote:
WE GOT AN ORTHOS!
HUZZAH!! What can I do?

Big and lumbering, you are the opposite of Scint in every way. While Scint has her FLYING SCINT ATTAAAAAAAAAAAAAAAAAACK and is great at scouting and backstabbing, you kinda just show up and smash things with your oversized fists until they stop moving.


3 people marked this as a favorite.
Orthos wrote:
The Vagrant Erudite wrote:

I always felt like Dark Souls games were elitist. Not for elitists, but like they themselves were elitist; like they had their own snarky holier than thou personality.

"Explanations? Pssh. Those are for losers. Tutorial? Get lost, newb. Backstory? You need to play for hours and earn that, you Philistine. Go play Skyrim, you mainstream conformist."

Like someone turned the Goth kids from South Park into a video game.

While not necessarily made for elitists, I definitely got the vibe from a LOT of DS fans that the games sort of made elitists. Certainly not out of all of their players, but enough to be irritating.

It's no coincidence that the "git gud" mentality got so much more prolific after the DS games became popular.

Very well said.

If not for the H, parodies, and the handful of friends who enjoy the game, I would not give the it another look. It attracts a+*+#~#s like shit attracts flies, and I do not say that lightly.


gran rey de los mono wrote:
captain yesterday wrote:
Dark what now?
I don't know. It's probably a Discord thing.

Diswhat?


captain yesterday wrote:
gran rey de los mono wrote:
captain yesterday wrote:
Dark what now?
I don't know. It's probably a Discord thing.
Diswhat?

Exactly.


Freehold DM wrote:
Orthos, Post-Singularity wrote:
Freehold DM wrote:
WE GOT AN ORTHOS!
HUZZAH!! What can I do?
Big and lumbering, you are the opposite of Scint in every way. While Scint has her FLYING SCINT ATTAAAAAAAAAAAAAAAAAACK and is great at scouting and backstabbing, you kinda just show up and smash things with your oversized fists until they stop moving.

I'm good with this.


NobodysHome wrote:

Why is it so hard, Steam?

If you label a player as "multiplayer co-op", I expect to be able to, y'know, play multiplayer.

For the second time this year, we've bought a game that's been recommended to us as a "great multiplayer game", only to find out that it supports... TWO players.

While I realize that "multiplayer" includes the possibility of supporting only two, you'd think that a company like Steam would understand that there's a HUGE difference between expectations for a two-player game and a "multiplayer" game.

Ah, well, game uninstalled, refund requested.

One, two, many...

What game was that?


Scavion wrote:
Dark Souls is just a return to form for video games. It's about screwing around with your controller to see what things do. To be able to look at something across the map and think "Can I go there? Can I hit that with an arrow from here?" And the answer is yes.

That was what I liked in Gothic 1 and 2 (and I should go back to Gothic 3 probably). I am too old and too lazy to struggle with the Dark Souls combat, though. Learning how to fight? Fine. Learning how to fight by fighting the boss dozens of time EACH FRIGGING TIME having to make a run from the campfire to him? Meh. I would probably give it a more try if the respawn was just outside of the boss area.

On the side note, Just Cause 3 which I just started playing seems to be a very open world sandbox game where you run around exploding things and freeing township after townaship from enemy control... And I am already feeling hints of boredom after five hours. Explosions and slingshoting with a mad grapple hook are quite fun and all, but I don't think it will be enough to sustain my interest for a long time.

Quote:
If you ever want to take another crack at it, there are some firebombs in the previous area that make his second phase a lot easier. Fighting him locked on can be more of a curse than a blessing if it's the camera stuff.

Second phase? Great joke! (in the sense that I would have to live long enough, with his double sweeping attacks that were with range too great to roll away/aside from.

I found them, and used them in the first phase.


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Huh.

Snow is falling.


Drejk wrote:

Huh.

Snow is falling.

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


If anyone would like to give Darksiders 3 a try and form their own opinion, I have a spare key for Steam. Because Humble Bundle Choice.

I also have a key for Crying Suns, which I already bought a week before it was put as a Humble's choice :/


I don't have the temperament for dark souls. I had to quit Cup head. It's still technically downloaded so I could potentially finish it one day but I don't see it.


The little bit that I've seen of Dark Souls make me not want to play it.


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gran rey de los mono wrote:
The little bit that I've seen of Dark Souls make me not want to play it.

Yeah definitely not interested in rolling around a whole bunch to cheap shot my way into victory.


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Vidmaster7 wrote:
gran rey de los mono wrote:
The little bit that I've seen of Dark Souls make me not want to play it.
Yeah definitely not interested in rolling around a whole bunch to cheap shot my way into victory.

Cheap victory? I got a story for that.

Once upon a time, when my brother and I were sharing an apartment in Florida, he bought a copy of an Armored Core game for the PS2. I believe it was Armored Core 2, but could have been a different one. Anyways, one day I was playing and wasn't doing so well. I needed a place to hide and regroup, so I used my jump jets to fly to the top of the tallest building near me. I then stood near the back edge of the building to make it very difficult for the enemy to shoot me. As I stood there thinking, I watched on the mini-map as the enemy zoomed around to try and shoot me from behind. In doing so, he went out of bounds and was disqualified. Out of curiosity, I reloaded the level and immediately went back to that spot. Within a few seconds, the AI had run out of bounds and gotten DQ'd again. I did this for every fight, and it always worked. Sometimes it took a little longer than others, but without fail, the AI would run out of bounds and I would win by DQ.


Drejk wrote:


Second phase? Great joke! (in the sense that I would have to live long enough, with his double sweeping attacks that were with range too great to roll away/aside from.

Spoilering since sometimes I give advice when it isn't desired.

Tips for Dark Souls 3 in case anyone is interested:

1. If the attack isn't the creature's full body like a weapon swing, you want to roll INTO instead of away or to the side. Rolling has a small window of invulnerability at the startup. How much weight you have equipped affects the distance but not the invulnerability.

2. Two-handing your weapon can speed up tough portions and makes you more likely to stagger enemies. Don't swing until your stamina runs out or you won't be able to dodge for a second.

3. Shields are OP.

4. Magic(Except Pyromancy!) sucks at the start

-For the Tutorial Boss in particular, you can bait his jumping attack by staying pretty far away from him in both phases. It's vulnerable for a decent amount of time afterward. His second phase takes a bajillion damage from Fire Bombs so saving those for that part is great.


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I lost my Dark Souls III save, and I can't muster the strength to finish getting the last two achievements I happened to miss. I have fully cleared Dark Souls and Dark Souls II a while back. Thankfully the "git gud" stuff was just a joke when me and my friends played the Souls games, and I just ignored the actual elitists usually.

Scarab Sages

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Never played Dark Souls. But those 'git gud' and mean it people can go sit in a tree.


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Woran wrote:
Never played Dark Souls. But those 'git gud' and mean it people can go sit in a tree.

I don't think I'm going out on a limb to say those types have a stick up their bum.


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First step of christmas candy making started. Walnuts ground and floating in bourbon


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Step 2 drink remaining bourbon.


Scavion wrote:
Drejk wrote:


Second phase? Great joke! (in the sense that I would have to live long enough, with his double sweeping attacks that were with range too great to roll away/aside from.

Spoilering since sometimes I give advice when it isn't desired.

** spoiler omitted **

Is there a way of replenishing those firebombs after you already used them? They didn't seem to reset themselves after inevitable death and revival like flask.


1 person marked this as a favorite.
Drejk wrote:
NobodysHome wrote:

Why is it so hard, Steam?

If you label a player as "multiplayer co-op", I expect to be able to, y'know, play multiplayer.

For the second time this year, we've bought a game that's been recommended to us as a "great multiplayer game", only to find out that it supports... TWO players.

While I realize that "multiplayer" includes the possibility of supporting only two, you'd think that a company like Steam would understand that there's a HUGE difference between expectations for a two-player game and a "multiplayer" game.

Ah, well, game uninstalled, refund requested.

One, two, many...

What game was that?

It first happened to us on Devil May Cry VI (or whatever) where it claimed to be co-op and then you have ONE player able to "visit" during boss fights. Not exactly multiplayer, in my book.

This was Wasteland 3, and at least it supports TWO-player, but no more. Shiro puts it well: Steam has a two-player tag. Steam has a multiplayer tag that shows THREE heads. If your game doesn't support at least three players, you should be using the two-player tag and NOT the multiplayer tag.


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And as for the "git gud" crowd and so forth, I'll never forget my kids' first experience with such things.

We were at Fry's and the cover of Demigod really attracted them. I strongly recommended against buying it until we could research it, but the kids did so anyway.

Inside the box the paper basically said, "Instructions and tutorials are for losers. If you can't figure this game out on your own, then it's not for you."

Between the 4 of us we couldn't figure out what the heck we were supposed to be doing nor what the controls were. Aaaand it crashed every 5 minutes.

Horrible, horrible game. But excellent lesson for the kids.


What is git gud, besides an example of either a primitive language or canonized misspelling established by lazy kids or a~~&%*+s on the internet.


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captain yesterday wrote:
What is git gud, besides an example of either a primitive language or canonized misspelling established by lazy kids or a!#*@~+s on the internet.

A general attitude that if you can't pick up a game sight unseen and immediately master it then you're unworthy of playing said game.

So if you want tutorials or a gradual introduction to the controls it makes you a worthless person who doesn't deserve the joy of gaming. You have to be able to master everything on your own by mashing buttons while dying over and over again until you've figured everything out without once looking for a guide or even the key bindings to figure out what you can do.


NobodysHome wrote:

And as for the "git gud" crowd and so forth, I'll never forget my kids' first experience with such things.

We were at Fry's and the cover of Demigod really attracted them. I strongly recommended against buying it until we could research it, but the kids did so anyway.

Inside the box the paper basically said, "Instructions and tutorials are for losers. If you can't figure this game out on your own, then it's not for you."

Between the 4 of us we couldn't figure out what the heck we were supposed to be doing nor what the controls were. Aaaand it crashed every 5 minutes.

Horrible, horrible game. But excellent lesson for the kids.

Actually, that reminded me of an experience with one of my favorite video games of all time- Driver.

In Driver you could not progress until you passed the tutorial level, which was showing the guy who hires you for the first level that you knew what you were doing. It consisted of a piece of paper in the game and famous(within car driving/motor head circles) car tricks and stunts.

No explanation beyond the name.

It was FUN being in an underground garage pulling off 180s, 360s, burnouts, slalom, and so on with absolutely NO IDEA what any of those things were.

I also loved the cinematography mode.

You could quite literally make a movie of your escapades during the game, and it pushed the processing power of the ps1 TO ITS LIMITS. It blew my mind at the time. If I was younger when it game out I might have gone into cinematography as a profession. It truly blew my mind, and I made a few interesting movies.

If I had a time machine and a teleportation device I would TOTALLY show this game to Vany back in the day.


NobodysHome wrote:
captain yesterday wrote:
What is git gud, besides an example of either a primitive language or canonized misspelling established by lazy kids or a!#*@~+s on the internet.

A general attitude that if you can't pick up a game sight unseen and immediately master it then you're unworthy of playing said game.

So if you want tutorials or a gradual introduction to the controls it makes you a worthless person who doesn't deserve the joy of gaming. You have to be able to master everything on your own by mashing buttons while dying over and over again until you've figured everything out without once looking for a guide or even the key bindings to figure out what you can do.

Oh, that's when I put it on easy mode.


I also love the getaway 1 and 2, a similar learn-as-you-go game that is also very much a movie experience.


I loved Twisted Metal and Need For Speed.


*SIGH*

The Neverending Battle of Winter continues.

GothBard and I grew up in environmentally- and/or energy-conscious households. We've done our utmost to drill that consciousness into our kids. Impus Major is fantastic about his own room, making sure his lights, his computer, his electric blanket, and his electric heater are off every time he comes out. Impus Minor rarely turns on his lights or leaves his room anyway, so it's hardly a feat for him to keep the lights off in his room.

And yet in the core of the house it's always the same. Every light stays on all day if I don't come in and turn it off. Someone walks into the living room, says, "Brr, it's cold," and cranks up the fireplace to 70˚F or 75˚F, then leaves the room 5 minutes later and leaves the fireplace burning.

Every single day I have to make 5-6 circuits around the house turning stuff off. And every single day I get complaints of, "Hey, I was using that!"
(No, you weren't even in the house when I turned it off.)

It's an eternal aggravation: If you're in the habit of turning everything ON when you enter a room, why is it SO hard to get into the habit of turning it OFF when you leave?


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NobodysHome wrote:

*SIGH*

The Neverending Battle of Winter continues.

FOR WINTER! SNOW FOREVER!

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