Where Can I Find Rules For A Maul?!


Pathfinder First Edition General Discussion


I need rules for a maul but idk where to find it. help anyone?


In the Complete Warrior for 3.5 there was a maul as an exotic weapon. In the Player's Guide to Rise of the Runelords there is a weapon called the earthbreaker, I think, which was essentially a maul (looked more like a two handed meat tenderizer) as a martial weapon. If I recall correctly it did 2D6 bludgeoning damage and criticaled for x3, while weighing a wonderful 14 lbs.


Ringtail wrote:
In the Complete Warrior for 3.5 there was a maul as an exotic weapon. In the Player's Guide to Rise of the Runelords there is a weapon called the earthbreaker, I think, which was essentially a maul (looked more like a two handed meat tenderizer) as a martial weapon. If I recall correctly it did 2D6 bludgeoning damage and criticaled for x3, while weighing a wonderful 14 lbs.

if my maul wasnt already called Bear Raper, i would so name it Meat Tenderizer. That or Drain Bramage!

Shadow Lodge

In Pathfinder the Maul is known as the "Earthbreaker" which has stats in a multitude of places. The Adventurer's Armory is one of them, but you can also find the stats on the D20 PFSRD Webpage


The maul also exists in the 3.0 Forgotten Realms Campaign Setting.


This recently came up for me, as well. I simply took the stats for a greatclub and doubled the price. Two handed warhammer, essentially.


The Gnomes of Glorian book introduced a Piston Maul that is operated by a Thunderstone. Stats are on the same site MisterSlanky mentioned.


What about this Maul?

Spoiler:
Sorry, but someone had to do it ;)

Dark Archive

A maul is to the warhammer what a greataxe is to the battleaxe, so I'd say:

1d12 x3 Bludgeon (roughly same price and weight as greataxe)

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Don't baste your barbecue,
Maul It. MAUL IT!


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MisterSlanky wrote:
In Pathfinder the Maul is known as the "Earthbreaker" which has stats in a multitude of places. The Adventurer's Armory is one of them, but you can also find the stats on the D20 PFSRD Webpage

Both the Rise of the Runelords and Curse of the Crimson Throne player's guides have the Earth Breaker in them... FREE downloads here at Paizo.


Maul is essentially a generic term for any hammer larger than a sledgehammer.

So yes, the Earth Breaker is a maul, and the rules for it work better than the other suggestion I've found, which is to use the Greatclub as a basis.

Liberty's Edge

The original version was just called a portable ram.
:-D


Technically it could be a large sized warhammer.

-2 atk for being wrong size for the character

2d6/X3 Bludgeoning damage, 10 lb, two-handed


Zmar wrote:

Technically it could be a large sized warhammer.

-2 atk for being wrong size for the character

2d6/X3 Bludgeoning damage, 10 lb, two-handed

The earthbreaker has the same stats without the minus to attack.


Gritnarr Halldorr wrote:
Zmar wrote:

Technically it could be a large sized warhammer.

-2 atk for being wrong size for the character

2d6/X3 Bludgeoning damage, 10 lb, two-handed

The earthbreaker has the same stats without the minus to attack.

Which begs the question, if a Greatsword is 2d6 19-10 x2 and an Earthshaker is 2d6 x3, why would you ever use a great axe?


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Gritnarr Halldorr wrote:
Which begs the question, if a Greatsword is 2d6 19-10 x2 and an Earthshaker is 2d6 x3, why would you ever use a great axe?

Looks. Not everyone cares about average damage. It looks bad-axe!


GM Goblin King wrote:
Gritnarr Halldorr wrote:
Which begs the question, if a Greatsword is 2d6 19-10 x2 and an Earthshaker is 2d6 x3, why would you ever use a great axe?
Looks. Not everyone cares about average damage. It looks bad-axe!

Nothing personal, but we have to hurt you now.


its sad when you see a thread that catches your eye and then you see that your the one that created it and didnt remember.


Chris Kenney wrote:
Nothing personal, but we have to hurt you now.

Go ahead and try! I gots my bad axe! :P

atk: 1d20 + 18 ⇒ (18) + 18 = 36 dmg: 1d12 + 28 ⇒ (5) + 28 = 33

Liberty's Edge

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The reason to get a great-axe:
You lose 0.5 average damage (drops from 7 to 6.5). Irrelevant in the long-run.
You gain the ability to add keen. Saves a feat.


The main thing that's missing about a Great Maul is how the weapon actually worked, which is true for most weapons when they're converted to RPGs (so no biggee)

Basically, the reason to not use a Great Maul is it's slooooooowwww. Axes are hard to ready after you swing with them, swords less so. But swinging, essentially, a sledgehammer, is not quick. It leaves you off balance and open to attack.

However, even worse than a cutting implement like a sword, greatsword, what have you, even when you hit armor or a shield, you seriously dent/bash/injure/knock the hell over that which is behind the armor or shield. The sheer weight of a maul head *moves* that which it hits. A well placed maul shot to the legs is going to crush said legs no matter what kind of plate armor is covering them. A well placed maul shot to a shield is going to end up practically knocking someone over and denting the shield if not outright bending it in half, with a good chance of shattering someone's forearm.

Just think about sledgehammers, now, and how and why they are used instead of long blades.


construction?


my favorite write up for a maul is a little obscure. It's from the D20 Iron kingdoms info. I throws 3d4 instead of 2d6 or 1d12 and was only a x2 crit leaving both great sword and greataxe thier proper places of usefullness. In that setting bludgeoning damage would have been enough to be very useful, but the higher minimum damage was a nice touch too.

Asta
PSY


Keep in mind, after the advanced race guide there are now "Dwarven Long Hammers" and "Dwarven Long Axes" added to the mix, same as their namesakes, but now with reach!


There's a 3rd Party maul on D20PFSRD.com that might work.

Maul
Dread Maul


Fnipernackle wrote:
I need rules for a maul but idk where to find it. help anyone?

Do like everyone did in 3.0. Take a warhammer, increase by one size category, now you have a maul.

1 handed: 1d8/x3 bludgeoning -> 2 handed: 2d6/x3 bludgeoning.


For something a little more Exotic and Smashy, I always liked the 3.5 edition Greathammer (a.k.a. the Goliath Greathammer).

1d12 x4 and +2 bonus to Sunder attempts
(Exotic weapon of course)

As was already mentioned many many times... no need to do a conversion for a typical Martial Maul... that's what the Earthbreaker is.
2d6 x3

I'm still a bit ticked off that they made the Tetsubo an EXOTIC weapon though, as it's stats don't come close to justifying it.
1d10 x4

In my experience, the 3.5 Greathammer was more than balanced as an exotic weapon.

Then again, I also hate how they consider the Greatclub a Martial weapon in Pathfinder... it definitely has Simple-level stats and it makes no sense that you need special martial training to swing a baseball bat.
*shrug*
Whoever designed the Tetsubo probably based it off of the Greatclub being a Martial weapon, which is already kind of silly and doesn't work.

I REALLY hope they fix these inconsistencies in the upcoming Ultimate Equipment Guide

Dark Archive

I like that the 3.5 maul can be used like a bastard sword or dwarf war ax. That is that it can be used as a martial weapon with two hands or with the right training, exotic weapon proficiency, it can be used as a one handed weapon. Really nice for a magus or duskblade that wants a hand free for spell casting. or anyone that wants a little more damage with a one handed weapon.

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