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Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 19 Organized Play characters.


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"And there's every chance that a similar effect will happen in our own books. Although I suspect it'll be more likely to manifest in the form of new feats or alternate class options or the like rather than an increasingly cumbersome amount of unnecessary errata."

Except that doesn't pass the sniff test. It actually took more text to exclude wands, alchemical items, et. al. then it would have to just say "Anything you could normally draw as a standard action you can draw as a free action". No errata and less is more.

Cheers,
Tom


Ah. Excellent. Thanks. So, officially given the Phylactery of Positive Channeling.


So, what's the outcome on this? Is the 6d6 channeling amount accurate or not?

Cheers,
Tom


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I'll add every barbarian companions' friend: a Wayfinder with a clear ioun stone in it. Scared the evil baddie will dominate you and turn you on your friends? Not anymore. You'll need Seeker of Secrets, p. 52 to prove the additional effect when it's in the wayfinder.


Cool. I'm considering whether to hide rolls or not, so I appreciate the feedback.


So, obviously for skill checks where it is tremendously advantageous for players to see the result of a GM's roll, hidden rolls make sense. What about GMs who hide all their rolls in PFS play? Is that kosher. Just wondering...


The main thing that's missing about a Great Maul is how the weapon actually worked, which is true for most weapons when they're converted to RPGs (so no biggee)

Basically, the reason to not use a Great Maul is it's slooooooowwww. Axes are hard to ready after you swing with them, swords less so. But swinging, essentially, a sledgehammer, is not quick. It leaves you off balance and open to attack.

However, even worse than a cutting implement like a sword, greatsword, what have you, even when you hit armor or a shield, you seriously dent/bash/injure/knock the hell over that which is behind the armor or shield. The sheer weight of a maul head *moves* that which it hits. A well placed maul shot to the legs is going to crush said legs no matter what kind of plate armor is covering them. A well placed maul shot to a shield is going to end up practically knocking someone over and denting the shield if not outright bending it in half, with a good chance of shattering someone's forearm.

Just think about sledgehammers, now, and how and why they are used instead of long blades.


I thought it was overpowered for low levels. If you knock out Tiers 1-2, I think it's still tough, but manageable.