Ninja AC


Ninja Discussion: Round 1


Really disappoints to see the Ninja is like a rogue, expected to wade around in light armor and later mithril breastplates. I'd like to see other way Ninjas might gain a bonus to AC, perhaps a trick that gives him a monk-like AC for those who picture ninjas not wearing any armor, much less big metal armor at later levels.


mmm i definitely agree with the insight bonus as opposed to medium armor, not that breastplate is the only choice for mediu.... never mind lol. But seriously ninjas should be wearing cloth armor or at best light leather, an insight or better class bonus to ac would be a nice offset to this.

Grand Lodge

I agree. Though I cannot see a ninja wearing anything heavier than light armor, ninja do wear armor. While I would not be against having it as a Ninja Trick, like Varthanna suggested, I do not feel that it is a necessary choice for a ninja. (Though anime and movies certainly do nothing to help my cause.) >.<


I to agree.

A wisdom Bonus to AC, like the monk would be more in line with cloth wearing ninja's that most people are us to TV.

(note = Not talking about the monks +AC they gain from level.... just +AC from the wisdom bonus).

Light armor can then be enchanted for the rest of the bonuses needed as they level up.


I can't remember from what game but they portrayed their ninjas as wearing cloth armor but chain armor underneath the many layers of cloth to muffle any jingle the chain might cause.

I like leather or chain the best. Scorpion is a ninja right? >.>


Yeah... I'm not seeing any reason why a ninja should be harder to hit than anyone else. Especially not this ninja.

Don't want to be hit? Do not be seen!


Abraham spalding wrote:

Yeah... I'm not seeing any reason why a ninja should be harder to hit than anyone else. Especially not this ninja.

Don't want to be hit? Do not be seen!

Oh wow Abraham swoops in and makes a thread ending point what a surprise! :) Yes not being seen is the ninja's version of not being hit I should have realized that lol. I want to see some sort of egg shell filled with crushed glass action, 1attack->2blind with egg->3hide from pissed off bad guys


Well I'm like that -- unnoticed and then wham!

Not really -- anyways I don't really see a reason for them to focus on defense. If the monk is the balanced "can't touch this" type I see the ninja as more of the "Holy smokes that guy is dead! Wait who did that?"

Sudden and complete offensive with no target left.

Now in pathfinder this won't work completely but with the vanish ability and several other such things it should be fairly easy to hit and vanish before they can strike back.


Abraham spalding wrote:

Well I'm like that -- unnoticed and then wham!

Not really -- anyways I don't really see a reason for them to focus on defense. If the monk is the balanced "can't touch this" type I see the ninja as more of the "Holy smokes that guy is dead! Wait who did that?"

Sudden and complete offensive with no target left.

Now in pathfinder this won't work completely but with the vanish ability and several other such things it should be fairly easy to hit and vanish before they can strike back.

Yeah agreed it will be a nice distinction between the monk and ninja


Yes I agree a ninja should have add there wis mod to ac and heck just take there armor prof. and give them the whole monk ac package. I have been wanting an option for many classes to drop there armor prof. to get a monk's ac bonuses(wis mod + level bonus) to "classes" like cleric, oracle, samurai, ninja, and an alternate fighter package(martial artist?).


Oliver McShade wrote:

I to agree.

A wisdom Bonus to AC, like the monk would be more in line with cloth wearing ninja's that most people are us to TV.

(note = Not talking about the monks +AC they gain from level.... just +AC from the wisdom bonus).

Light armor can then be enchanted for the rest of the bonuses needed as they level up.

Adding Wisdom bonus would be copying Complete Adventure Ninja, I think there should differences.


Starbuck_II wrote:
Oliver McShade wrote:

I to agree.

A wisdom Bonus to AC, like the monk would be more in line with cloth wearing ninja's that most people are us to TV.

(note = Not talking about the monks +AC they gain from level.... just +AC from the wisdom bonus).

Light armor can then be enchanted for the rest of the bonuses needed as they level up.

Adding Wisdom bonus would be copying Complete Adventure Ninja, I think there should differences.

Pretty Much.

One could think it this way: Monks seek for insight and inner peace, so their Ki is Wisdom based. Ninjas become ninjas for self-affirmation (revenge, affiliation to a clan..) so their Ki is different, Charisma based - which is quite cool, because make them slightly different from Monks like Sorcerers are from Wizards (roleplaying hook!).

Moreover, a mechanical reason: one could play the Ninja as a kung fu movie black dressed dude, and that's fine.

But one could play a Ninja as a almost always disguised spy and assassin, which you recognize as ninja when it's too late. In that case, have a class supporting the Charisma-Based skills is nice :)


I don't care if the ac bonus is wisdom or charisma, I just like to have the option for low armor/technology campains or cultures that have no armor but can still have a decent ac.


Ninjas should be the offensive side of the 2 classes, I see the monk as being a defensive person while the rogue should, as Abraham said, a person who kills a target before they have a chance to react.

If they want to not get hit, work those modifiers for ac. Get behind cover, use smoke for that miss chance, get some shadow clones in there.

If you really want ac without wearing leather/chain. Then convince your gm to be less frugal about those bracers of armor. They shouldn't get AC off wisdom or charisma though.


I agree they shouldn't have Cha or Wis as permanent armour, however, mayhaps giving them a Ki power that grants them +4 dodge bonus for a round (like the monk one) would be good.


Kaiyanwang wrote:
Starbuck_II wrote:
Oliver McShade wrote:

I to agree.

A wisdom Bonus to AC, like the monk would be more in line with cloth wearing ninja's that most people are us to TV.

(note = Not talking about the monks +AC they gain from level.... just +AC from the wisdom bonus).

Light armor can then be enchanted for the rest of the bonuses needed as they level up.

Adding Wisdom bonus would be copying Complete Adventure Ninja, I think there should differences.

Pretty Much.

One could think it this way: Monks seek for insight and inner peace, so their Ki is Wisdom based. Ninjas become ninjas for self-affirmation (revenge, affiliation to a clan..) so their Ki is different, Charisma based - which is quite cool, because make them slightly different from Monks like Sorcerers are from Wizards (roleplaying hook!).

Moreover, a mechanical reason: one could play the Ninja as a kung fu movie black dressed dude, and that's fine.

But one could play a Ninja as a almost always disguised spy and assassin, which you recognize as ninja when it's too late. In that case, have a class supporting the Charisma-Based skills is nice :)

A clarification about my post: I was trying to justify Charisma as a Ninja stat. In my opinion, Ninja should not have an additional stat to AC in addition of all the stuff it gets.


Instead of an AC bonus, why not give ninjas a distraction ability, that grants a concealment bonus even in plain sight? 10% at level 1, up to 50% at level 19, then have the cap make it 60% for all attacks, even attacks that can't miss.


Xaaon of Korvosa wrote:
Instead of an AC bonus, why not give ninjas a distraction ability, that grants a concealment bonus even in plain sight? 10% at level 1, up to 50% at level 19, then have the cap make it 60% for all attacks, even attacks that can't miss.

That would be pretty cool. Like a move or swift action?


Xaaon of Korvosa wrote:
Instead of an AC bonus, why not give ninjas a distraction ability, that grants a concealment bonus even in plain sight? 10% at level 1, up to 50% at level 19, then have the cap make it 60% for all attacks, even attacks that can't miss.

I like this. Would this be always on while having a certain amount of Ki or use activated?


Starbuck_II wrote:
Xaaon of Korvosa wrote:
Instead of an AC bonus, why not give ninjas a distraction ability, that grants a concealment bonus even in plain sight? 10% at level 1, up to 50% at level 19, then have the cap make it 60% for all attacks, even attacks that can't miss.
I like this. Would this be always on while having a certain amount of Ki or use activated?

I vote ninja trick, ki activated ability, your ninja level in rounds per use.


AC is drastically overrated.

Ninjas have mirror image. Boom, they are now better defended then rogues are


I know, this might be a dumb idea.

But why not tie Ki for ninja to CON.

At least it would be something different. Also i tired of hearing Charisma, charisma, charisma.


Oliver McShade wrote:

I know, this might be a dumb idea.

But why not tie Ki for ninja to CON.

At least it would be something different. Also i tired of hearing Charisma, charisma, charisma.

I agree with this, there are enough charisma based classes, there just trying to shove it down our throats now.

And I also agree with a concealment ability for the ninja, dont give him armor proficiency or a bonus to ac, just scale concealment bonus as they level


Shadow_of_death wrote:
Oliver McShade wrote:

I know, this might be a dumb idea.

But why not tie Ki for ninja to CON.

At least it would be something different. Also i tired of hearing Charisma, charisma, charisma.

I agree with this, there are enough charisma based classes, there just trying to shove it down our throats now.

And I also agree with a concealment ability for the ninja, dont give him armor proficiency or a bonus to ac, just scale concealment bonus as they level

i agree and it would give the ninjas a less rogue look and more there own way and CHA is for the Fey lol


my group is about to start a new AP and i am playing a Ninja and shes not going to have armor also at later levels a ninja doesn't need anything but a wand of blur or displacement :D


i was jsut thinking about it and u could give them a 10 % miss chance at level one and +5% ever other lvl making it a max of 60 at lvl 19 not as a ki skill as a class feature maybe called Unpredictable(Ex) like this Unpredictable(Ex): movements of a ninja can't be predicted granting a 10% miss chance +10% for ever two levels to a max of 60% at level 19

Grand Lodge

Oliver McShade wrote:

I know, this might be a dumb idea.

But why not tie Ki for ninja to CON.

At least it would be something different. Also i tired of hearing Charisma, charisma, charisma.

Also seeing Ninja Sorcerers coming out the woodwork... Ninja get 8 skill points a level and so they dont need Intelligence above 10 really... which balances against the sorcerers crappy 2 points... and the Ki driver, choking bomb modifer - hell, even their death attack mod, all rolls off the Sorcerers prime stat.


something like this Unpredictable(Ex): movements of a ninja can't be predicted granting a 10% miss chance +10% for ever two levels to a max of 60% at level 19 (this ability is retroactive)

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