New to the Game, Wanting to Play a Half-Orc Inquisitor


Advice


GM has given us 25 points to build with and we're starting at second level. Any suggestions on how to proceed with placing abilities, feats and such?


Note: He is going to be a follower of Pharasma. I'm planning on playing it largely as an undead hunter/specialist type.

Liberty's Edge

ChuckSC6568 wrote:
Note: He is going to be a follower of Pharasma. I'm planning on playing it largely as an undead hunter/specialist type.

Honestly for inquisitors what ever ability increases spells and if you are hunting undead str/ dex are important as well as con.

The Exchange

ChuckSC6568 wrote:
GM has given us 25 points to build with and we're starting at second level. Any suggestions on how to proceed with placing abilities, feats and such?

I played the same race/class for awhile.

I went ranged for my attacks, so I spent my feats on the usual ranged business, Rapid Fire, Point Blank, Precise shot, fairly standard. With high dex, wis for spells and so on. Decent Charisma is nice with half-orc to really pump Intimidate

If you go melee, you certainly want to go with a twohander, pick up Power Attack, Furious Focus, Weapon Focus. High Str and Con, go with heavier armors etc. The usual stuff.

The teamwork feats you get for free are all mainly melee focused; Precision Strike, Outflank.

For spells, Divine Favor, Magic Weapon are nice, and all I ever really cast at lower levels. Higher levels, my character was a spy, so I went with invisibility and see invis, knock and similar spy tools

I had 1 rank of every knowledge skill that provides info on monsters; Know; Dungeoneering, Nature, Religion, Arcana, Planes. Using the Wis bonus to identify enemies to then use Bane on. The nice things is, the Inquisitor is specialized in killing EVERYTHING, including undead.

You have a lot of versatility, so just decide on what kind of character you want to be and how you want to fight and focus on those early and let your spells & skills be your versatility.

Shadow Lodge

DanMonster wrote:


If you go melee, you certainly want to go with a twohander, pick up Power Attack, Furious Focus, Weapon Focus. High Str and Con, go with heavier armors etc. The usual stuff.

The teamwork feats you get for free are all mainly melee focused; Precision Strike, Outflank.

I see this occasionally, but do you think there's any benefit to a sword and board Inquisitor? I am thinking of doing one that can hurl his shield as needed but generally fights with a weapon and shield. Without Martial proficiency, the selection of 2H weapon is low unless you take a deity just for the favored weapon.

The Exchange

Sure, the benefit would be higher AC, lower damage. Which is not bad, just a different option.

If you go that way, there are ton of shield feats that are good/fun.

Maybe focus more on Str, Con, Dex than Int and Cha (I'd still have decent Wis for the spells)

You may want to get heavy armor training and max out the AC.

Really once you get up to Bane levels, with the spells going you will pump out a lot of damage still.

One thing to keep in mind, if you want to be able to cast spells with a shield on, it has to be a buckler or Light shield.

The good options are pretty endless with the class.

Also, Half-orc get Great Axe & Falchion prof for free, something to keep in mind.


John Bellando wrote:
DanMonster wrote:


If you go melee, you certainly want to go with a twohander, pick up Power Attack, Furious Focus, Weapon Focus. High Str and Con, go with heavier armors etc. The usual stuff.

The teamwork feats you get for free are all mainly melee focused; Precision Strike, Outflank.

I see this occasionally, but do you think there's any benefit to a sword and board Inquisitor? I am thinking of doing one that can hurl his shield as needed but generally fights with a weapon and shield. Without Martial proficiency, the selection of 2H weapon is low unless you take a deity just for the favored weapon.

Sword and board inquisitor works just fine. Take the simple 0 BAB feats like improved initiative or toughness, get power attack at 3, just take what you feel like from there. Inquis is not a feat-intensive class unless you want to use a bow or dual-wield, so as sword and board you have a lot of free slots for things like dodge, shield focus, missile shield, cleave, whatever.

With 25 points as a half-orc you could get

15(+2).13.14.10.16.10

4th up str, 8th up dex, 12th up str, 16th up str.

Gives you a +5 init at 1, and at 3, you have a +8. At 8, you have a +9. Add a dueling weapon (so, like 12th level) and you have a +13 initiative (or +15 or +16 with a belt of dex or/and headband of wis). Ridiculous.

Outflank is definitely murderous as you can use your criticals and your party member's criticals to fuel attacks of opportunity for yourself.

Magic vestment with a rod of extend metamagic lesser essentially sells your limited spell slots to give you wicked magic armor. At 9 you could turn normal armor and a shield into +3 armor and a +3 shield for 18 hours a day while other party members labor in +1 armor they found.

Pharasma looks cool. What domain do you think you'll be taking?


I am presently playing a 1/2 orc Inquisitor in my campaign. I focused on orcish double axe as my melee weapon. Its a free prof. I just took Two Weapon Fighting.

I am now 2nd level and I have been looking at those teamwork feats trying to decide which way to go with em. I think I got a plan... :)

At 3rd, I will take Lookout Teamwork Feat. Its awesome.. If I fail my surprise roll and my buddy makes it, I get a move action. If I make it, I get a move and standard action in the surprise round.

On the surprise round, I spend the standard action to change teamwork feat to Precise Strike then move into flanking position around the enemy..

2nd round, Hopefully, the rogue in the group has been able to get the flank side before he or I attack. My attack if it hits, does 1D8 + 3 ( orcish double axe + Strength mod), + 1D6 Precision damage. I have used a full attack option so my 2nd attack if it hits does 1D8 + 1 ( 1/2 Strength) + 1D6 Precision damage.

Once combat is over, I spend a standard action to gain lookout teamwork feat once again. I can change this a number of times as my wisdom bonus (4). So, I can do this for 2 separate combats.

Lookout > Precise > lookout > Precise > Lookout.....

sweet....

What I have been trying to figure out is how to change this ability from a standard action to a move/swift/immediate action... I don't recall any feats that do this.


I'd stat a Half Orc Inquisitor out as follows for a melee build.

Str: 18 Dex: 13 Con: 14 Int: 10 Wis: 14 Chr: 12

You don't need a high casting stat for an Inquisitor

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