Who wants to do some PVP pbp?


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Dark Archive

As I am playing in a Handful of Pbp games here, I'd like to give something back to the community.

I am thinking of Running a regulated PVP style Arena. Takeing points from PFS, to make sure Characters are Legal, and on the Same playing field (gear and stat wise).

If you are Intrested, Post here with your concept.
I will randomly select Gladitors Via Rolls.
Fights will start on Monday, and go as long as they need to.
I will Create another Thread Just for our Finished Gladitors, so I can keep track of them.

Combat will be Highly Technical, strictly by the rules.

Creation rules.

Players Start at lvl 1, Max HP every lvl.

All Core/APG classes, Architypes. All Core rules Races, Any PRC (if you get that high) that is PFS legal. Magus Playtest is also Fine.

No Item Creation Feats, Wizards get a School Focus 1st lvl instead(just like PFS). Any Feat/spell that is PFS accepted is Fine.

25 point Buy, only 1 score below 10, and nothing below an 8.

Starting Gold Is 500gp

No Traits.

Short Background on your training, What area of Golarion your fighter is from, a Short description, and Quote is all that is needed Fluffy Wise.

For every three Wins, you earn a LVL. Every win gets you a 500g reward, plus any gear the Fallen warrior had. This gear can be kept, or sold at half listed price.

Please put your conecpts here/ Stated'd Fighters here, I will review and allow you to post in the Finished area.
Everyone will be accepted.
Just remember, Fights will be Randomly chosen, so it may be a while till you fight.
You cannot fight more that one battle in a row.

Any questions Post here.


What about cohorts/companions? Are they allowed?

Do you come to every fight with 100% of your abilities/spells/ammo/potions/etc?

Are you doing the actions based on tactics we pre-write, or are you basically DM'ing a fight between two players each time?

Dark Archive

Eben TheQuiet wrote:

What about cohorts/companions? Are they allowed?

Do you come to every fight with 100% of your abilities/spells/ammo/potions/etc?

Are you doing the actions based on tactics we pre-write, or are you basically DM'ing a fight between two players each time?

Leadership is not allowed, But Class Features, IE druid, Summoner, Wizard (sorc kinda), ranger, Cavailer Companions are fine.

you start Fresh each fight, with 100% HP, any Consumibles you used the fight before need to be re-bought. No pre-write tactics, I'll Dm Each Fight.


What about spells? Does a spell-caster have access to all spells every fight?

Dark Archive

Yes, Think of it as you Fight a battle, and if you live, you have a week or so off to rest, and regain your spells.


Where will the fighting be taking place? square boxes with a sand floor? or will there be different types of terrains or whatnot?

Sorry to be such a question-asker, but all this is important when deciding upon what to possibly submit!

Dark Archive

Prob Random Arena's, Some will be American- Gladatior style, some will be outside, underground, etc.


ya know once ya get past the lower levels your encouraging caster to blow everything in one fight. Those classes normlay have limits as they can't just haul everything at once. In this type of game they both can and in fact are encouraged to do so.

Just a thought you may want to place some kind of limits. At the very lest a "allowed spell list" for area battles. Or maybe caster on caster duels or mixed caster/non caster pairs.


Yah. i had the same reservation, to be honest. I'm always interested in these things, bu once you get past a few levels, i dont' see how non-spellcasters can keep up.


Non-casters can keep up just fine, IME, up to about 18-19th level. Somehow I think that' not such a bad streak. I'm in.


Yap, same! I will just for fun create basic monk. Now we have perfect opportunity to see, how well a monk will actually do in this kind of fight


Normally I am not one of these "Wizard rules all" guys as well they never know just what they are getting into and what spells are best for that day.

However an area event take that away. They know just what they are facing, and how many and just what spells to take for the most part. They are not encouraged to save spells to hold back, they can go full bore every event.

I agree a monk is a great mage killer, but without some restrictions casters have been given the upper hand from the word go save at very low levels.

Limiting what spells are allowed and no casting until your in the area helps. Taking away mind control spells also helps. An area is suppose to be interesting to watch and if ya dont put some limits on your casters its not all that interesting watching a wizard just mind control the other guy, fight over.

I ran one of these once so just trying to give the GM a heads up is all.


I'm definitely in. I was just curious about what to expect.

I"ll do some stewin' on a gladiator and give you a heads up when he's done.


Oen more question. if you lose, are dead (as in - permanently out)? or just lose your gear?

Dark Archive

seekerofshadowlight wrote:

Normally I am not one of these "Wizard rules all" guys as well they never know just what they are getting into and what spells are best for that day.

However an area event take that away. They know just what they are facing, and how many and just what spells to take for the most part. They are not encouraged to save spells to hold back, they can go full bore every event.

I agree a monk is a great mage killer, but without some restrictions casters have been given the upper hand from the word go save at very low levels.

Limiting what spells are allowed and no casting until your in the area helps. Taking away mind control spells also helps. An area is suppose to be interesting to watch and if ya dont put some limits on your casters its not all that interesting watching a wizard just mind control the other guy, fight over.

I ran one of these once so just trying to give the GM a heads up is all.

Makes Sense, I wouild say no pre-casting allowed, no "charm Spells" (charm person, dominate person etc"

We can adjust as you go. If defeated, you are dead, but you are always welcome to create a new charater.


I was directed here by wraith from the Fighter vs. Eidolon thread, to participate through this thread in fighting it out. Sound like a good idea?

Edit: Looks like we're doing this elsewhere, sorry to jump out the pool after I dove in.


Get rid of "max HP per level". It will only favor spellcasters, and will make PvP far less interesting. Spellcasters are sub-optimal at dealing damage. It's one of the few things they absolutely suck at. With very specific exceptions (like maximized disintegrate perhaps), casting damaging spells is generally a waste of spell slots.

By giving everyone Max Hp, you're just diminishing the value of Hp damage, since you're adding around 60 HP to a 20th level wizard for free. Sure, the barbarian has a crapload more, but it doesn't mean diddly except against another warrior.

You're just adding more rounds that a warrior has to whack his enemies until they are dead. The game wasn't intended this way. That's why we have "average hit points".

Shadow Lodge

Ooh... gladiators...

Grand Lodge

I would have interest and am not thinking I would roll up a mage but have to make this argument... Do we limit melee by saying "No two handed weapons" because they can be devastating? Basically, it seems as proposed, that this would be a melee slugfest with the occasional sorc/blasty type thrown in... that's fine if that's what you're going for but it's not all classes (with every class feature they can bring to bear) pitted against each other as initially posted.

Beyond that, consider the summoner. If no precasting is available, it will take him a minute to produce an eidolon that is an integral class feature which means dead summoner as he tries to pop the eidolon. Summoners then turn into "Summon Monster" spammers and other classes can do that and attack with impunity (I am looking at you sorcerer in particular).

I get where the pitfalls are. The answer seems much simpler than restricting classes... force the action. There are a variety of ways to do this but the easiest is to stipulate the following:

1. It's a fight to the death. Simply charming/dominating somebody does not end the match.
2. Characters must act to harm their opponent within 1d4 rounds (because the crowd gets bored) or archers that ring the arena will open fire (A series of boos from the crowd before the firing commences lets players know when their time is about up).

That way, a wizard could mind control something but they have to do something with it (i.e. Charm Fighter... "Hey friend, that's a fantastic axe... can I borrow it for a moment? I'll give it riiight back." [runs off] or "Hey friend, let me cast a few spells in preparation for blindsiding you in a few rounds... thanks."). Not to mention, that charms are an inherently nerfed selection anyhow because you are casting them on a person you are engaged in combat with (presuming you start with "Fight" and an initiative roll to instigate combat, the target of the charm nets a fat +5 to the will save to resist as you know your opponent is trying to kill you from the word “Fight.”). This also makes it easier on you because you don't have to police a character... it's anything goes.

Another consideration is to blind draw opponents within their CR (say, 1 level difference max so you can have those underdog matches, etc.)... a caster that focuses strictly on enchantments while neglecting other areas could draw another high will save caster or a monk for that matter who can more easily resist charm type spells. Then what's the enchantment monkey going to do then? Sure, a fighter that dumps his will save may be screwed if he draws the dominate bot but my counter to that is to make that fighter knowing that you could draw a dominate mage (maybe that fighter would be less inclined to take power attack right away and take iron will instead). This way, players are forced to consider their selections carefully... what attributes they take (do I sacrifice points I could put in WIS to get that 20 STR?), what weapons they select (do I go bow or do I get that two handed weapon?), what feats are selected (power attack vs. iron will), etc.

Now I already hear the argument that wizards are particularly "save or die" at higher levels (as are clerics for that matter) but, honestly, is a fighter less deadly with his nearly academic base attack bonus at those same levels? This is especially pronounced if the caster who is the target of the fighter's ire is unbuffed. How easy would it be for a melee to hold an action with a bow in hand to pepper the unbuffed caster with arrows(damage and potential loss of action to boot)? The caster could go first and "unleash the beast" in hopes that they can take the other guy out... but what if it fails? Would they have been better served by casting mirror image instead?

I whole heartedly agree with the no precasting of spells... well, maybe having precast spells be "equipment" that can be purchased (Spell Level X Caster Level X 100 GP perhaps).

Thoughts I hope you'll consider as I like the intent of this PbP.

Grand Lodge

Ashiel wrote:

Get rid of "max HP per level". It will only favor spellcasters, and will make PvP far less interesting. Spellcasters are sub-optimal at dealing damage. It's one of the few things they absolutely suck at. With very specific exceptions (like maximized disintegrate perhaps), casting damaging spells is generally a waste of spell slots.

By giving everyone Max Hp, you're just diminishing the value of Hp damage, since you're adding around 60 HP to a 20th level wizard for free. Sure, the barbarian has a crapload more, but it doesn't mean diddly except against another warrior.

You're just adding more rounds that a warrior has to whack his enemies until they are dead. The game wasn't intended this way. That's why we have "average hit points".

Ehh... max at every level extends the combat and makes one shot kills less likely (maybe on a lucky crit). I think that a series of combats that have a chance to go past the first round would be a good thing.

Also, even at 20th level, a wizard's HP will last about as long as you can say "Charging, Greater Vital Strike" or "Full Attack" if the fighter has means of countering things like invisibility, displacement, and the other standard defensive spells (and I don't include AC buffs in this category because you WILL get hit even as a 20th level caster if you solely rely on AC for defense)...

Keep in mind that the barbarian's "crapload more HP" comes into play with things like "Power Word Kill" for example. Also spellcasters are definately not sub optimal at dealing damage. You could...

...get peppered to death by auto hitting magic missiles from a flying, Greater Invisibility using wizard.

...get touch attack scorching ray'd to death by a displaced, mirror imaged wizard.

... and so on.

Granted, those wizards have to use precious rounds to get to that point and, in those same rounds, a melee could turn said wizard into a pincushion but that't the point... checks and balances.


*thump, thump, thump*

"Is this thing on?"

is this thing still happening?

Dark Archive

yea, We'll give it a Shot.

Sof for we have:

Eben TheQuiet
Ender_rpm
Aventi D´Gaudon
Eric the Wicked DM

Waiting on 1st Draft Characters, Once i get the First. Ok'd CHaracter, I'll Create a Thread to Post it, and another Thread for the Fights.

If we get an Un-even # of Characters, I'll make a NPC

::Edit:: also, no alignment restrections, So Anti- Paladin is avab for play, if anyone's been itching to give one a Try.

I like the no pre-cast rule, As for Summoners, I'd Say to call your eid. It works like a Summon monster, Full round Cast, rather than 1 min.

And I like Eric's thoughts:

Quote:

1. It's a fight to the death. Simply charming/dominating somebody does not end the match.

2. Characters must act to harm their opponent within 1d4 rounds (because the crowd gets bored) or archers that ring the arena will open fire

Also thinking about adding traps after X rounds, If people are Taking their Time, and Not Fighting with in reason.


Although I suspect that mages will win in the end, I am going to go with a more traditional gladiator type character just for the fun of it.

See my profile for my character.


Varos, the fervor killer of Zon-Kuthon is here. Stats can be found in profile.

@Xythian: borrowed your way of putting profile up :) Hopefully you don´t mind, but it was really clear and easy to read through


Hey, here's my gladiator avatar. Since I don't think this guy will last long, I just did a generic avatar,and I'll do a character-specific image to go with it.


I think any mage who can survive into mid levels should have a strong chance of a winning career... these low levels are gonna be brutal on them, though.


N/M, just re-read my competition, will go with an archer :)


ooooh.. i see hwo it's gonna be. Catering your creation to stomp face! Why I oughtta. *Shakes fist*

:)


Sent by his legatus, the Great Lekku, this one has not yet earned a name. Should he survive, perhaps he will be given one. He has no past, and no future. He lives only to further the glory of his master in the arena.


Solarious wrote:

As I am playing in a Handful of Pbp games here, I'd like to give something back to the community.

I am thinking of Running a regulated PVP style Arena. Takeing points from PFS, to make sure Characters are Legal, and on the Same playing field (gear and stat wise).

If you are Intrested, Post here with your concept.
I will randomly select Gladitors Via Rolls.
Fights will start on Monday, and go as long as they need to.
I will Create another Thread Just for our Finished Gladitors, so I can keep track of them.

Combat will be Highly Technical, strictly by the rules.

Creation rules.

Players Start at lvl 1, Max HP every lvl.

All Core/APG classes, Architypes. All Core rules Races, Any PRC (if you get that high) that is PFS legal. Magus Playtest is also Fine.

No Item Creation Feats, Wizards get a School Focus 1st lvl instead(just like PFS). Any Feat/spell that is PFS accepted is Fine.

25 point Buy, only 1 score below 10, and nothing below an 8.

Starting Gold Is 500gp

No Traits.

Short Background on your training, What area of Golarion your fighter is from, a Short description, and Quote is all that is needed Fluffy Wise.

For every three Wins, you earn a LVL. Every win gets you a 500g reward, plus any gear the Fallen warrior had. This gear can be kept, or sold at half listed price.

Please put your conecpts here/ Stated'd Fighters here, I will review and allow you to post in the Finished area.
Everyone will be accepted.
Just remember, Fights will be Randomly chosen, so it may be a while till you fight.
You cannot fight more that one battle in a row.

Any questions Post here.

What are the guidelines for fighting outside? In other words what is the starting distance the competitors are apart?


I'm hoping it's a random distance so it will sometimes benefit melee whilst other times benefitting ranged fighters.

Otherwise, it's one-sided.

Also, is it bad-form to read over your opponent's character sheet? I would think so, but i'm not the DM.


Eben TheQuiet wrote:

I'm hoping it's a random distance so it will sometimes benefit melee whilst other times benefitting ranged fighters.

Otherwise, it's one-sided.

Also, is it bad-form to read over your opponent's character sheet? I would think so, but i'm not the DM.

Publicly posted info is public? :)

DM should probably stat out a grid, then use random rolls to determine starting locations. Would also love to see some terrain (Boulders, trees, thickets, etc.) to keep it interesting.

Dark Archive

Starting will be Random, no one will start close enough to to reach each other in 1 round.

I'd say in character wise, you know the person's Fluff, and what class they are, how many Win's they have. but not details like saves, hp, atk bonuses etc.


Ender_rpm wrote:
Eben TheQuiet wrote:

I'm hoping it's a random distance so it will sometimes benefit melee whilst other times benefitting ranged fighters.

Otherwise, it's one-sided.

Also, is it bad-form to read over your opponent's character sheet? I would think so, but i'm not the DM.

Publicly posted info is public? :)

DM should probably stat out a grid, then use random rolls to determine starting locations. Would also love to see some terrain (Boulders, trees, thickets, etc.) to keep it interesting.

I agree and i don't. we're publicly posting on a forum where the premise is that we all have characters who have a different skill and knowledge set then their players.

your gladiator would know (from either looking at a potential opponent or watching them fight) only a certain amount of information.

The problem comes in when i look at it strictly as a numbers game and go in and look at my upcoming opponents numbers. "Well, i see that their AC is way too high for me to hit, but theyonly have a 1 in 20 chance of saving aginst X spell... so i'll just prep that spell 10 times that day."

Doesnt' seem within the spirit of the competition to me. It relies on the honor system, but I'm okay with that.


Eben TheQuiet wrote:


Doesnt' seem within the spirit of the competition to me. It relies on the honor system, but I'm okay with that.

I agree,I popped in to see classes, figured it was bad sport to memorize the stats. Van will be up momentarily.


Lol. Good deal. I'm not actually all that confident that Shaye will survive a fight or two, anyway, to be honest.

Should be fun, though.


Et Voila!!

yeah, this should be VERY interesting.


Working on a zen archer monk.

Dark Archive

Van, Just Van. wrote:

Et Voila!!

yeah, this should be VERY interesting.

\

Van, Did you pick Fighter as your Favored Class? IF so you are missing either a Favored class bonus, +1 hp, or +1 skill point, Or any of the other options in the APG.


Do you have room for the likes of me?


Now that we have some Gladiators Submited, I'll go through and Approve you. Once approved Post here:

Gladiator's hall

The Battles will be Chosen in this Thread, then Take Place here:

Gladiator's Arena

Please do not post in the hall if you are not approved, and do not post in the Arena if you are not fighting. Feel free to lurk in either thread. I'll select the First 2 Gladiator's Friday, and the will start Battle the First battle Monday.


Xythian

Varos

Gladiator_Eben,

Gladiator of Lekku

Elodan Threolith

Approved, Go post in the hall thread. :-)


Solarious wrote:
Van, Just Van. wrote:

Et Voila!!

yeah, this should be VERY interesting.

\

Van, Did you pick Fighter as your Favored Class? IF so you are missing either a Favored class bonus, +1 hp, or +1 skill point, Or any of the other options in the APG.

Sorry, had to bang it together @ work using only the PRD :) yes, fav class fighter, and I do want to review some of the APG stuff, can I repost/update in the AM?


Van, Just Van. wrote:
Sorry, had to bang it together @ work using only the PRD :) yes, fav class fighter, and I do want to review some of the APG stuff, can I repost/update in the AM?

Yea that's Fine I won't pick the first match till friday.


Eric the Wicked DM wrote:

1. It's a fight to the death. Simply charming/dominating somebody does not end the match.

2. Characters must act to harm their opponent within 1d4 rounds (because the crowd gets bored) or archers that ring the arena will open fire (A series of boos from the crowd before the firing commences lets players know when their time is about up).

Is there any thumbs up/down opportunity if you defeat your opponent (0 hp)? I think it would be cool for observers to chime in, especially if someone put up a really good fight, and they want to see them fight again.


I'd Say Yes, That could work. In that case, the Loser would retain their Gear, and the Winner would just receive the 500gp Prize


Gladiator of Lekku wrote:

Is there any thumbs up/down opportunity if you defeat your opponent (0 hp)? I think it would be cool for observers to chime in, especially if someone put up a really good fight, and they want to see them fight again.

Ha, love it!!!!


And it gives an incentive for having a gladiator who's more than a set of mechanics. Some actual roleplay or snarky comments or what-not.

Cool.


It sounds like it will be a killing...


wa wa waaaaaaaa

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