Nephilim

Van, Just Van.'s page

53 posts. Alias of Ender_rpm.


About Van, Just Van.

Van, Ftr 1 (Archer Archetype)
Dwarf, 20ft movement, Darkvision: 60 feet. Fav class: Fighter +1 HP

Attributes:
Base Racial Points Final
STR 10 5 14
DEX 10 13 17
CON 10 +2 5 16
INT 10 10
WIS 10 +2 2 14
CHA 10 -2 0 8

Feats:
1. Imp Init
Fb. Point Blank Shot

HP: 10+3+1=14
AC: 10+3+5+1=19
Saves:
F: 2+3=5 R:0+3=3 W:0+2=2 Special: +2 vs poisons, spells, and spell like abilities
Init: =+7

Skills:
Swim: 1+3+2=6
Perception: 1+2=3

Gear:
Composite Long bow (+2 Str Bonus) =300 GP
Arrows (40) = 2 gp
Battle Axe = 10 GP
Spiked Gauntlet = 5 gp
Scale Mail =150GP
Buckler = 15 gp
= 482 GP Spent

Attacks:
Bow: +1BAB +3 Dex= +4, 1d8+2 Damage (+1 attack and damage if closer than 30’)
Axe: +1 BAB +2 STR= +3, 1d8+3 Damage (2 handed)
Spiked Guantlet: +1BAB +2 STR= +3, 1d4+2 damage, piercing.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Languages: Common and Dwarven.