Prerequisite fighter levels?


Pathfinder First Edition General Discussion


Why is it that so many feats now say they require lvls in fighter? Am I reading this wrong? Reference weapon specialization for example.

Was this aimed to make fighters more powerful by allowing only them to take certain feats?


Weapon Specialization has said that since the invention of feats. As for the rest, yes, I believe you're correct, it's something a special "class ability" for fighters to have access to a few feats that (almost) nobody else can get.


while i totally feel that those feats are great for the fighter and that there should be more of them i think there are two feats that bother me as fighter only, Disruptive and Spell-breaker should be open to everyone who wants to specialize in fighting spell casters or even give a higher minimum level for non fighters.

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

Count me in the camp of 'make it a dern class feature if you're going to require fighter levels'. The only things that should be used for feat prerequisites are BAB, skill ranks, and caster level. Thus, characters cannot get a feat before the point you think it is appropriate, and they don't have to plan out their character in advance when they want a certain feat, and they don't get screwed when they decide they want a feat but need three other feats to get the one they want.


I'm in the opposite boat, I would love to see more fighter only feats that would allow them to do something special in combat that no one else can, and would like to see more standard action feats for fighters with status effects like daze, stun, etc. I really think those sorts of things would make more people play 1-20 fighter.


it make no sense that they create feats only fighters can qualify for and then make rogue talents a class feature

surely feats only a rogue can qualify for is exactly the same thing

or fighter talents ?

same diff no ?

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

We've been down that road before. 'Feats are the fighter class features' they say.


TriOmegaZero wrote:
We've been down that road before. 'Feats are the fighter class features' they say.

...*blink*....


If we are comparing how fighters work to other classes... I enjoyed ToB:Bo9S Warblade setup more than fighter of 3.5 or PF, but *shrug*. I am still not against making combat oriented feats that only a pure combat specialist can take. That doesn't mean I want fighters to be even more feat dependent, I just like the thought of the fighter doing some nifty moves/maneuvers that others cannot. The problem is that the vast majority of feats are built from as much nifty material as a wooden block, and that isn't likely to change when every other class gets their own nifty class abilities, thereby making powerful feats "overpowered".

Silver Crusade

TriOmegaZero wrote:
Count me in the camp of 'make it a dern class feature if you're going to require fighter levels'. The only things that should be used for feat prerequisites are BAB, skill ranks, and caster level. Thus, characters cannot get a feat before the point you think it is appropriate, and they don't have to plan out their character in advance when they want a certain feat, and they don't get screwed when they decide they want a feat but need three other feats to get the one they want.

I think the fighter level requirements are there to keep every fighter from getting free weapon focus/specialization. With the sheer number of options a fighter has, they may not want to spend that feat on the extra damage and instead get a combat manuever or defensive feats. They also may not want to focus on a single weapon, so spend their feat elsewhere.

As for only requiring BAB, skill ranks or caster levels for feat, I stongly disagree. You should spend some time planning out a character. I can't see any reason why an 11th level fighter with a 10 Dex who's always wielded a two-handed weapon should be able to pick up Greater Two-Weapon Fighting for two additional off-hand attacks or why a wizard should be able to pick up Heavy Armor Proficiency without taking anything else. However, I do think there should be feats that allow a character to use one stat in place of another for feat prerequisites. (Say, something that may allow a fighter to use Wis instead of Int to qualify for Combat Expertise.)

Just my thoughts on the matter.


mrofmist wrote:

Why is it that so many feats now say they require lvls in fighter? Am I reading this wrong? Reference weapon specialization for example.

Was this aimed to make fighters more powerful by allowing only them to take certain feats?

Fighter level = you are exceptionally trained this much to do X.

So makes sense because only a fighter THAT MUCH TRAINED can use the weapon that way, or ignore that damage reduction and stuff.

And, as stated, since feats are the main thing fighter have, and since are designed to be a very customizable class, in this way you have a thing exclusive for the fighter, without force hit to take it.

IMO is an elegant solution. YMMV, of course.


It works this way just to give fighters something useful to get when spending the high ammount of feats they receive in 3rd Ed.
Yes, it could have been modified in Pathfinder but in that case I suspect that the rants about that modification would fill the boards.

Liberty's Edge

Phasics wrote:

it make no sense that they create feats only fighters can qualify for and then make rogue talents a class feature

surely feats only a rogue can qualify for is exactly the same thing

or fighter talents ?

same diff no ?

There is a difference, Feats have a bit more flexibility in that there is an opportunity cost attached (not using that feat for something else)

A player can also choose to take a class only feat later than the minimum level if they want, e.g. A Fighter could take Disruptive at level 7+ rather than the minimum 6th level (when it would have to be a fughter bonus feat).

Also class only feats can be added in new books along with other feats rather than have to have a separate section offering more class abilities.

Basically feats are more flexible in terms of when you can take them and how many you can and want to take.


My group has an issue with the 'Fighter only' feats as well, but primarily the 'shield' oriented feats, as we could see a Paladin making use of them more than a Fighter would.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
northbrb wrote:
while i totally feel that those feats are great for the fighter and that there should be more of them i think there are two feats that bother me as fighter only, Disruptive and Spell-breaker should be open to everyone who wants to specialize in fighting spell casters or even give a higher minimum level for non fighters.

The fighter only feats are there specifically so that fighters have something that's "thier own", as part of the paradigm that while there are other full BAB classes, Fighters are the ones who master combat in it's purist forms to the extent that no other class dones.

Other classes who specialise in fighting spellcasters have other options, mage types have anti-magic, counterspell and dispel magic, Paladins have smite if the Wizard is evil, and just about any melee type can take the Step Up feat even if it's not a bonus feat for them.

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

We want fighters to have class features without calling them class features.

That's how I read that.


How many pages of "class features" are dedicated to Bards, Clerics, Druids, Wizards, Sorcerers, and Wizards? There are two whole chapters about them, not counting what is the classes chapter. I don't begrudge the Fighter having class feature spillover into a small section of another chapter. (note: one of the reasons 4e squished everything into class features, because people complained about this)

Besides having those "Fighter Only Feats" as feats also means that archetypes can snag them with very little space issue. See the Bard Arcane Duelist archetype in the APG. Also there are prestige classes like Eldritch Knight which stack fighter levels (even if the character doesn't have any). It is also far easier for a DM to apply rule 0 and allow someone to take a feat, then to modify a class to insert a new class ability.


This drove me nuts about the TOS Swashbuckler. The class has full BAB, Weapon Training as a class feature, but doesn't qualify in any way as having Fighter levels for the purpose of feat qualification? Really?

Sovereign Court

Making the current "fighter only" feats into fighter class abilities weakens the class. Bonus Combat feats are more flexible. Not every fighter wants Weapon Specialization at all, much less at 4th level. Others might want Weapon Specialization multiple times, perhaps as early as 4th, 5th and 6th level. Changing the base class would most likely make this impossible

(Plus, Fighters already get Weapon Training as a class feature.)

Grand Lodge

Twowlves wrote:
Making the current "fighter only" feats into fighter class abilities weakens the class.

I disagree. The barbarian and rogue were not weakened by giving them rage powers or talents. The fighter could have been enhanced by an application of the same concept. Call them "combat powers" or whatever. Take most/all of the fighter-only feats and add them to the list as well as additional powers that still give fighters plenty of customization. I think this would make the fighter feel more like a fully fleshed out class and not the generic, base-class it is now. Most players I have seen still use fighter as either a spring-board to the PrC they really want to play or dip a level or two to get extra feats. Don't get me wrong, fighter is much improved from v3.5, but could be even better. Unfortunately, I do not expect this will be a reality since it would cause a large amount of errata and re-writes. I'll stick to barbarian/ranger/paladin for my martial classes and rogue can use talents to dip as well.


Two "fixes" for this problem:
1) Replace the fighter bonus feats with a "fighter talent" class feature. Move the figher-only feats to fighter talents. Also make a combat feat a fighter talent that the fighter can take as often as he chooses. Because other classes like rangers can now select some of these feats, I consider this option non-optimal.

2) Remove fighter-level dependencies from feats, but give fighters a special advantage in selecting these feats. For example: "A fighter adds half his class level to his base attack bonus when qualifying for combat feats." Then make Weapon Specialization require a +6 BAB, Greater Weapon Focus require +12 BAB, and Greater Weapon Specialization require a +18 BAB. Then anyone can qualify but not as fast as the fighter, plus it's something else that's special about the fighter (he qualifies for lots of feats faster than anyone else).

I think option #2 might require some slight re-designs in places, but it would fit to the notion of all feat prerequisites being general while still allowing the fighter to be special.


If Paizo had written Pathfinder from scratch and developed a game that looks a lot like what Pathfinder is, there probably would not be fighter-only feats. Instead, there would be fighter talents. These would include the fighter only feats, and an option to take a combat feat. (Much like what AvalonXQ said in the first option.)

However, it was not written from scratch, but based on 3.5, which was in turn based on 3.0. When 3.0 was written, neither rogue talents nor rage powers existed. The concept of the fighter was "a guy who knows a lot about fighting". At that time, a reasonable way to make such a class was to give it a lot of combat-related feats. This decision was inherited by 3.5 and Pathfinder.

If the concept of fighter only feats bothers you, think of them as mislabeled fighter talents because the designers at WotC couldn't figure out what Paizo was going to do ten years later. :-)


Good fixes for a problem that doesn't even exists, class features in the feats chapter, that's part of the game since 3rd Edition. That's a feature you may like or not, not a problem of the game mechanics.


Meta Combat Feats

Give them their own section like the Meta Magic Feats. You want the feats - take the class.

Sovereign Court

udalrich wrote:

If Paizo had written Pathfinder from scratch and developed a game that looks a lot like what Pathfinder is, there probably would not be fighter-only feats. Instead, there would be fighter talents. These would include the fighter only feats, and an option to take a combat feat. (Much like what AvalonXQ said in the first option.)

However, it was not written from scratch, but based on 3.5, which was in turn based on 3.0. When 3.0 was written, neither rogue talents nor rage powers existed. The concept of the fighter was "a guy who knows a lot about fighting". At that time, a reasonable way to make such a class was to give it a lot of combat-related feats. This decision was inherited by 3.5 and Pathfinder.

If the concept of fighter only feats bothers you, think of them as mislabeled fighter talents because the designers at WotC couldn't figure out what Paizo was going to do ten years later. :-)

Bingo. Well said, sir.

Liberty's Edge

Fighters aren't just generic feat monkeys- there are some things you have to be a good fighter to be good at, not merely a good warrior, or paladin, or whatever.

I'm glad to see more fighter specific feats.


Sure, you can say Fighter Only Feats are Fighter Class Features,
and thus it`s Holy Sacrilege that Paizo didn`t treat them like Rogue Talents or Barbarian Powers.

...The thing is though, that Fighter Only Feats are an OPTIONAL Class Feature. You don`t have to choose them, you can choose ANY Combat Feat with your Bonus Feats, and you can choose ANY Feat period (including the Fighter Only Feats) with your normal Feats. Keeping them classed as FEATS allows Fighter characters extreme flexibility, from taking all the Fighter Only Feats as soon as they are available (Bonus Feat or not) to taking none of them and choosing other Combat Feats that work better for them.

Rogue Talents and Barbarian Powers NOT being classed as Feats means it`s IMPOSSIBLE for a Rogue/Barbarian to take more than the 1/2 class levels that they currently receive them at, which is a huge factor is balancing power level as well as differentiating single class progression from multi-class combos who could otherwise just purchase such class features with their Feats.

I think it works out pretty fine... (though I agree certain Feats like Disruptive don`t need to be Fighter only)


I think Fighter Feats are just as reasonable as feats that require sneak attack (which only rogues get) or the old 3.5 feats that required Turn Undead class feature. The only difference is that fighters are so un-unique that they have to SAY "fighter level X" instead of just identifying a class feature requirement.


Thing is, alot of the new 'rage powers' or rogue talents are better than fighter-only feats.

Example- Come and Get Me and Reckless Abandon. Both far better than wpn spl.

I have no issue with fighter only feats but I'd like them to be in their own subsection, like metamagic feats are. They could also use a power up.

PHBII addressed this quite well:
Rolibar's Gambit
Melee Weapon Mastery
Slashing Flurry
Crushing Strike
The Combat Form Feats.

The more PF material that comes out the less 3.5 our group seems to use, our fighter's however are still using (and frankly for 'cool' reasons) 3.5 CW,PHB2 and TOB martial study feat.

DPR is not the issue- straight PF fighters do damage that is only eclipsed by a Paladin Smiting or a Cavalier Challenging. But Doing something cool with your standard action is better than saying I full attack every turn...

Paizo seems to have recognised the need for standard action 'special moves and has put in some but most are open to everybody.
I'd like to see some Fighter only feats that really rock special(the new archetypes sorta did this as class features)


Ardenup wrote:

Thing is, alot of the new 'rage powers' or rogue talents are better than fighter-only feats.

Example- Come and Get Me and Reckless Abandon. Both far better than wpn spl.

I have no issue with fighter only feats but I'd like them to be in their own subsection, like metamagic feats are. They could also use a power up.

PHBII addressed this quite well:
Rolibar's Gambit
Melee Weapon Mastery
Slashing Flurry
Crushing Strike
The Combat Form Feats.

The more PF material that comes out the less 3.5 our group seems to use, our fighter's however are still using (and frankly for 'cool' reasons) 3.5 CW,PHB2 and TOB martial study feat.

DPR is not the issue- straight PF fighters do damage that is only eclipsed by a Paladin Smiting or a Cavalier Challenging. But Doing something cool with your standard action is better than saying I full attack every turn...

Paizo seems to have recognised the need for standard action 'special moves and has put in some but most are open to everybody.
I'd like to see some Fighter only feats that really rock special(the new archetypes sorta did this as class features)

+1.

I'm actually starting to dislike the archetypes. I would have liked so see less archetypes and more feats.
Feats that gives fighter some sort of iterative attacks (mobil fighter)
Feats that gave the Bard alternative Bardic Performance
Etc.

Sovereign Court

Pathfinder Rulebook Subscriber
Quandary wrote:


Rogue Talents and Barbarian Powers NOT being classed as Feats means it`s IMPOSSIBLE for a Rogue/Barbarian to take more than the 1/2 class levels that they currently receive them at, which is a huge factor is balancing power level as well as differentiating single class progression from multi-class combos who could otherwise just purchase such class features with their Feats.

Not with the APG Extra Rogue Talent and Extra Barbarian Power feats.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Zark wrote:


I'm actually starting to dislike the archetypes. I would have liked so see less archetypes and more feats.
Feats that gives fighter some sort of iterative attacks (mobil fighter)
Feats that gave the Bard alternative Bardic Performance
Etc.

Feats are when you want to give the character options essentially without cost save a feat slot.

The Archetypes represent different roads taken during character development, roads that represent choices or circumstances that opened up options instead of others. Given that these options are considerably more significant than feats in many cases it's the appropriate road to go.

The original Players Handbook did this in a limited extent in presenting a "Thug", a leather wearing version of the Fightter.

Sovereign Court

TriOmegaZero wrote:

We want fighters to have class features without calling them class features.

That's how I read that.

So if we took all the fighter feats out of the feat section and added them to fighter class section then changed them to "fighter talents" and the extra feats fighters got became talent slots, all would be better?

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber
Cylerist wrote:
TriOmegaZero wrote:

We want fighters to have class features without calling them class features.

That's how I read that.

So if we took all the fighter feats out of the feat section and added them to fighter class section then changed them to "fighter talents" and the extra feats fighters got became talent slots, all would be better?

I would say no, but then, I think that feats should do more.

Quandary wrote:

Sure, you can say Fighter Only Feats are Fighter Class Features,

and thus it`s Holy Sacrilege that Paizo didn`t treat them like Rogue Talents or Barbarian Powers.

...The thing is though, that Fighter Only Feats are an OPTIONAL Class Feature. You don`t have to choose them, you can choose ANY Combat Feat with your Bonus Feats, and you can choose ANY Feat period (including the Fighter Only Feats) with your normal Feats. Keeping them classed as FEATS allows Fighter characters extreme flexibility, from taking all the Fighter Only Feats as soon as they are available (Bonus Feat or not) to taking none of them and choosing other Combat Feats that work better for them.

Rogue Talents and Barbarian Powers NOT being classed as Feats means it`s IMPOSSIBLE for a Rogue/Barbarian to take more than the 1/2 class levels that they currently receive them at, which is a huge factor is balancing power level as well as differentiating single class progression from multi-class combos who could otherwise just purchase such class features with their Feats.

I think it works out pretty fine... (though I agree certain Feats like Disruptive don`t need to be Fighter only)

I think that is a fair point about the freedom to build your fighter any way you choose. Of course, I prefer giving them feats AND talents for maximum flexibility. I suppose it is all a matter of preference.


Don't think of them as feats. Think of them as "Fighter Talents". Listing them as "Feats" in the book merely obviates the need for an extra mechanic and class feature and saves the rain forests. Go Green!

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

Depends on if you keep feats at 'cantrip power level' as they were planned to be. With Paizo putting out things like Spider/Cloud Step, it may work out for you.


Honestly, with Weapon Training and all the other class features that Paizo gave the fighter, there's a lot less weight to the "Feats are a fighter's class features" argument. They already get a bonus to damage rolls thanks to Weapon Training. Why are they the only ones who get to have it again with Weapon Specialization?

At the moment, I'm testing the idea that Weapon Specialization, et al, are available to everyone and really see if it comes across as unbalanced. Because a simple +2 damage really isn't that much to write home about at higher levels, and certain other classes struggle with damage anyway. I'll see if I change my mind as my Kingmaker game goes on, but I'm not really expecting it. Weapon Specialization was kind of a "meh" feat in 3.5 as was...


Cylerist wrote:
TriOmegaZero wrote:

We want fighters to have class features without calling them class features.

That's how I read that.

So if we took all the fighter feats out of the feat section and added them to fighter class section then changed them to "fighter talents" and the extra feats fighters got became talent slots, all would be better?

LOL. Well said!

Yes all would be better and fighter would not be able to pick any talents at level 1, 3, 5, etc. That would realy be great.
Even better why not create Archetypes tied to all feats.
The dodge Archetype, the combat expertise chain Archetype, etc.

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