>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

35,001 to 35,050 of 83,732 << first < prev | 696 | 697 | 698 | 699 | 700 | 701 | 702 | 703 | 704 | 705 | 706 | next > last >>
Paizo Employee Creative Director

Midnight_Angel wrote:

Hello James,

One question regarding Demons Revisited.

A summoned Succubus's profane gift ends when the summoning spell times out.
Question is, what else happens?
Does the stat bonus just disappear?
Or does ending the bonus in such a way carry the same effect as it would if the Succubus withdrew it; i.e, does the Cha drain take place?

When you summmon a succubus and order her to give you a profane gift, the effect lasts as long as the summon effect lasts. When it's done, the bonuses granted vanish. Since the Charisma drain must be activated by the succubus, losing a profane gift in this manner does NOT trigger Charisma drain. Of course... if you don't have total control over your succubus, she might just remove the effect and do Charisma drain to you out of spite anyway in the instant before the summon effect ends, since it's a free action...

Paizo Employee Creative Director

3 people marked this as a favorite.
Archpaladin Zousha wrote:
In your mind, is it possible for some catfolk to have manes or stripes like big cats? Or are the cats they're related to strictly house cats?

We've done a pretty poor job, I think, presenting a single look for catfolk. My preferred look is the one in Bestiary 3, with them being very lithe and limber, with big ears and almost but not quite human faces.

The role of the "lion headed human" or the like is not one catfolk should fill. That's better served by various werewolves or perhaps skinwalkers.

Paizo Employee Creative Director

Voltron64 wrote:
What do you think of this character concept, a squire/wizard's apprentice for Grand Prince Stavian III?

I think Grand Prince Stavian III is kind of a jerk and a punk, so a squire or apprentice to him would be someone my characters would regard with suspicion and unfriendliness.


I was wondering do you have any favorite japanese tabletop rpgs that you play like tokyo nova etc?


James Jacobs wrote:
Voltron64 wrote:
What do you think of this character concept, a squire/wizard's apprentice for Grand Prince Stavian III?
I think Grand Prince Stavian III is kind of a jerk and a punk, so a squire or apprentice to him would be someone my characters would regard with suspicion and unfriendliness.

Not sympathy? Considering he has to be the squire or apprentice to a jerk.

Contributor

James Jacobs wrote:
Coridan wrote:
Would you like one of the ten ACG iconics to be an Arcadian? Hiw about Catfolk or other noncore race!

Nope.

Advanced Class Guide, like ALL of our rulebooks, is world-neutral. It's absolutely NOT the right place to start building stuff about Arcadia. Furthermore, the races are iconic characters, and that means that their races need to be iconic races... which pretty much means they're all going to be core races. No catfolk, in other words.

Well technically the kitsune are a core race. Just not in the Core Rulebook. ;-)

*is still crossing fingers for more kitsune artwork*

Anyway, would you happen to know off the top of your head about how many encounters a Mythic party can handle before they run dry? I remember there was an old number somewhere (I can't for the life of me remember where I got this value) that said that an Average encounter (APL +0) should expend 20-25% of a non-mythic party's resources. Does that number change for Mythic?

Also, do you think there's any truth to the observations that Mythic combats seem to boil down to massive Damage per Round races?

Optional Pleading for a Kitsune Iconic:
C'mon, James, think of how awesome things would be if you succumb to my taint-filled words! There could be a TENGU iconic! Imagine the wonderfulness of a tengu hunter or shaman or slayer! IN PRINT. PAINTED BY WAYNE RENYOLDS. Wayne does some of the best anthropomorphic animal characters I've ever seen. Ever.

Just so we're clear, though, I'd totally settle for just ONE random piece of kitsune art in a new product somewhere. And my offer to hold a performance combat with Mikaze still stands if it'll make an iconic kitsune happen. ;-)

Please don't eat me, oh scaled one. D:


Ral' Yareth wrote:
I am about to start playing skulls and shackles in my real-life group, and I was considering an emberkin aasimar dawnflower dervish as a character.

In your real-life group? Are you implying that you have an in-game game?

That after your PC survived Reign of Winter he got together with Valaros and the gang to play Second Darkness? I think my brain is melting out of my ears.

Contributor

James Jacobs wrote:
The role of the "lion headed human" or the like is not one catfolk should fill. That's better served by various werewolves or perhaps skinwalkers.

I disagree with your opinion. (Even if your opinion has more weight than mine! ;-P) All three of those races serve 100% different purposes in a GM's arsenal, even if you ignore the fact that most players aren't going to allow a player to be a natural werewolf.

Being a catfolk is a psychology and a culture. Catfolk aren't different from elves or humans or any other race in that regard. The catfolk wake up, go about their catfolk busiess, make catfolk art, high-five other catfolk, maybe lap up milk from a bowl or whatever weird things PCs envision catfolk doing. The point being that life as a catfolk, while different from that of a human, is natural nevertheless.

When you're a lycanthrope, you have a completely different mindset. You don't usually have a unified cultural identity. Most characters that like being a lycanthrope think of themselves as, "I am a *special* human/elf/halfling/rune giant/whatever." If they don't like being a lycanthrope, they probably think, "I am a *cursed* tengu/samsaran/dwarf/gnome/whatever," instead. There is no racial identify or experience for the lycanthrope, and that is what makes playing a catfolk a completely different experience from playing a lycanthrope.

I'm not omniscient, so feel free to correct me if I'm wrong, but the vibe I got from Blood of the Moon's description was that the Skinwalkers walk the line with Half-Orc and Half-Elf in that they're probably not very much appreciated by human society and are a fringe of society race. Its the major reason I don't like calling the Half-Orc and Half-Elf "races," they don't really have a cultural identify aside from the ones imposed upon them by other cultures. Again, I could be wrong, but that experience is also completely different from the catfolk and the werewolf.

Finally, even if they look similar, there's certainly room for more than one type of "cat person." After all, elves look similar to humans when you get down to it. Its simply human bias combined with the 'uncanny valley' that makes us fixate on the small differences between elves and humans. I'm sure that a catfolk would have as much difficulty telling an elf and a human apart (or a halfling and a gnome) as a human would have trying to figure out the difference between a werewolf and an adlet (see Bestiary 3).

I hope I'm not coming across as antagonistic, just offering another point of view on the topic.


James Jacobs wrote:
Voltron64 wrote:
What do you think of this character concept, a squire/wizard's apprentice for Grand Prince Stavian III?
I think Grand Prince Stavian III is kind of a jerk and a punk, so a squire or apprentice to him would be someone my characters would regard with suspicion and unfriendliness.

my characters would regard him with pity, as in "man, you had to work for that jerk!"


James Jacobs wrote:
Archpaladin Zousha wrote:
In your mind, is it possible for some catfolk to have manes or stripes like big cats? Or are the cats they're related to strictly house cats?

We've done a pretty poor job, I think, presenting a single look for catfolk. My preferred look is the one in Bestiary 3, with them being very lithe and limber, with big ears and almost but not quite human faces.

The role of the "lion headed human" or the like is not one catfolk should fill. That's better served by various werewolves or perhaps skinwalkers.

my daughter prefers the Bestiary 3 Catfolk as well, as do i, the ARG was kind of a miss there, which happens from time to time:)


Kajehase wrote:
James Jacobs wrote:
Voltron64 wrote:
What do you think of this character concept, a squire/wizard's apprentice for Grand Prince Stavian III?
I think Grand Prince Stavian III is kind of a jerk and a punk, so a squire or apprentice to him would be someone my characters would regard with suspicion and unfriendliness.
Not sympathy? Considering he has to be the squire or apprentice to a jerk.

That and the Grand Prince is CR 9, so it's not like Stavian is a complete wuss.

Plus, I meant a squire who's also doubling as a apprentice, James?

Liberty's Edge

James Jacobs wrote:
Coridan wrote:
Would you like one of the ten ACG iconics to be an Arcadian? Hiw about Catfolk or other noncore race!

Nope.

Advanced Class Guide, like ALL of our rulebooks, is world-neutral. It's absolutely NOT the right place to start building stuff about Arcadia. Furthermore, the races are iconic characters, and that means that their races need to be iconic races... which pretty much means they're all going to be core races. No catfolk, in other words.

Would making one an Arcadian human be any different than making Seelah black? Of all the ethnicities to be ignored in modern fantasy Native Americans get overlooked far more than any others save perhaps polynesians.


Some more Mythic-related questions, if you can answer, these ones about the "Beyond Morality" ability. It removes alignment from the individual. Detect alignment spells don't work on them, spells that do more damage to an alignment don't work (they're treated as the most favourable alignment for the current effect), they can take levels in any class and ignore alignment restrictions, and so on. Their actions are what defines them, it seems, yet they don't actually have an alignment from doing them (e.g. they could murder as many puppies as they wanted, but they still wouldn't trigger as evil).

1) Within Golarion, how would this work when linked to something like a demigod who grants spells? Clerics must be within one step of their god, but what happens when the demigod handing out the spells doesn't have an alignment? Could any cleric from LG all the way to CE gain spells, in theory?

2) How would somebody with this ability treat spells like Atonement, which allow conversion to the caster's alignment? The caster, in this case, has no alignment. Can they then, in theory, offer to redeem an evil person or corrupt a good one with the spell as they choose?

3) How do you envision the perspective of a character like this? Still "moral" in the sense that they retain the outlook that they had before they had no alignment, or would it be a fundamental shift?

4) While it may be going into more detail than you're comfortable with, are there any Mythic individuals in Golarion that you would ascribe an ability like this to?

5) And lastly, on the Divine Source power and granting spells, it specifically talks about granting spells from domains. What about granting spells in general, like the rest of the cleric list? It doesn't seem possible for a mythic character to do that, so does it require full godhood?


Alleran wrote:
1) Within Golarion, how would this work when linked to something like a demigod who grants spells? Clerics must be within one step of their god, but what happens when the demigod handing out the spells doesn't have an alignment? Could any cleric from LG all the way to CE gain spells, in theory?

For that matter, what domains would they grant? No alignment ones, just pick from thematically appropriate ones, like neutral gods do?

Paizo Employee Creative Director

Neko Witch wrote:
I was wondering do you have any favorite japanese tabletop rpgs that you play like tokyo nova etc?

Nope; haven't really checked out any Japanese tabletop RPGs at all, in fact.

Paizo Employee Creative Director

Alexander Augunas wrote:


Anyway, would you happen to know off the top of your head about how many encounters a Mythic party can handle before they run dry? I remember there was an old number somewhere (I can't for the life of me remember where I got this value) that said that an Average encounter (APL +0) should expend 20-25% of a non-mythic party's resources. Does that number change for Mythic?

Also, do you think there's any truth to the observations that Mythic combats seem to boil down to massive Damage per Round races?

It depends on how many of those encounters are Mythic or above APL. And I don't think mythic combats HAVE to be damage races. They can be depending on your style of gaming, but that goes for the core game as well.

Paizo Employee Creative Director

Voltron64 wrote:
Kajehase wrote:
James Jacobs wrote:
Voltron64 wrote:
What do you think of this character concept, a squire/wizard's apprentice for Grand Prince Stavian III?
I think Grand Prince Stavian III is kind of a jerk and a punk, so a squire or apprentice to him would be someone my characters would regard with suspicion and unfriendliness.
Not sympathy? Considering he has to be the squire or apprentice to a jerk.

That and the Grand Prince is CR 9, so it's not like Stavian is a complete wuss.

Plus, I meant a squire who's also doubling as a apprentice, James?

I'm not sure that'd make much of a difference.

Paizo Employee Creative Director

Coridan wrote:
James Jacobs wrote:
Coridan wrote:
Would you like one of the ten ACG iconics to be an Arcadian? Hiw about Catfolk or other noncore race!

Nope.

Advanced Class Guide, like ALL of our rulebooks, is world-neutral. It's absolutely NOT the right place to start building stuff about Arcadia. Furthermore, the races are iconic characters, and that means that their races need to be iconic races... which pretty much means they're all going to be core races. No catfolk, in other words.

Would making one an Arcadian human be any different than making Seelah black? Of all the ethnicities to be ignored in modern fantasy Native Americans get overlooked far more than any others save perhaps polynesians.

We don't know what sorts of races and ethnicities are for sure represented in Arcadia, for one thing.

For another, now is not the time to start delving into Arcadia. Someday perhaps. When the time is right.

I get it that you want more info on Arcadia. Were not ready to talk about it yet. Have patience.

Paizo Employee Creative Director

Alleran wrote:

Some more Mythic-related questions, if you can answer, these ones about the "Beyond Morality" ability. It removes alignment from the individual. Detect alignment spells don't work on them, spells that do more damage to an alignment don't work (they're treated as the most favourable alignment for the current effect), they can take levels in any class and ignore alignment restrictions, and so on. Their actions are what defines them, it seems, yet they don't actually have an alignment from doing them (e.g. they could murder as many puppies as they wanted, but they still wouldn't trigger as evil).

1) Within Golarion, how would this work when linked to something like a demigod who grants spells? Clerics must be within one step of their god, but what happens when the demigod handing out the spells doesn't have an alignment? Could any cleric from LG all the way to CE gain spells, in theory?

2) How would somebody with this ability treat spells like Atonement, which allow conversion to the caster's alignment? The caster, in this case, has no alignment. Can they then, in theory, offer to redeem an evil person or corrupt a good one with the spell as they choose?

3) How do you envision the perspective of a character like this? Still "moral" in the sense that they retain the outlook that they had before they had no alignment, or would it be a fundamental shift?

4) While it may be going into more detail than you're comfortable with, are there any Mythic individuals in Golarion that you would ascribe an ability like this to?

5) And lastly, on the Divine Source power and granting spells, it specifically talks about granting spells from domains. What about granting spells in general, like the rest of the cleric list? It doesn't seem possible for a mythic character to do that, so does it require full godhood?

Ugh... I actually really do not like the Beyond Morality ability. At all. I think it's bad for the game, and undermines the alignment system, which I value. To me, that ability is like one that says "You no longer have hit dice" or "You no longer have a Reflex save." It's kinda nonsensical. It raises FAR too many questions, as you're showing. As a result, I ask you to redirect questions about Beyond Morality to the rules forums for an FAQ.

In any event, this is one element of our rulebook I'd rather not officially include in Golarion.

Paizo Employee Creative Director

The Golux wrote:
Alleran wrote:
1) Within Golarion, how would this work when linked to something like a demigod who grants spells? Clerics must be within one step of their god, but what happens when the demigod handing out the spells doesn't have an alignment? Could any cleric from LG all the way to CE gain spells, in theory?
For that matter, what domains would they grant? No alignment ones, just pick from thematically appropriate ones, like neutral gods do?

Also a good question. But for the FAQ. My advice: don't use the ability in your game.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:

There's a LOT of hobbies that succubi enjoy... 99% of them sexual in nature. Demons Revisited does go into more detail there, but yeah... they enjoy building harems or legions of slaves or worshipers or cults or guilds that they manipulate from behind the scenes. Trickery and con artistry are popular diversions. Ruining reputations is a big hobby. And of course, getting mortals to submit to self-destructive lusts so that when they die, their souls go to the Abyss and become larvae.

For information on daemons, you can ask either me or Wes. One of us should be able to answer.

Hmmm...interesting. I was wondering recently about the natures of "fallen angels" like the Whore Queens and their erinyes, as well as the possiblity of "risen demons/devils" similar to the peri. What, in your mind, would it take for an evil outsider to reject their nature and change into something different? What kind of treatment or events would cause them to shift their attitude to a more benevolent mode before actively seeking to do good. It sounds like fodder for a fantastic campaign idea. I'm reminded of the old 3.5 days when Eludecia the Succubus Paladin won the Monster vs. Monster competition on WotC's website. :)

Quote:
2) Yes. There'll be a Brigh article in Iron Gods. What role her religion plays in the AP is unrevealed at this time.

Well, man now I'm gonna HAVE to get Iron Gods! Brigh's one of the goddesses I wanna know about more! She seems like the best go-to deity for adventurers who want to improve and advance SCIENCE!

Quote:

We've done a pretty poor job, I think, presenting a single look for catfolk. My preferred look is the one in Bestiary 3, with them being very lithe and limber, with big ears and almost but not quite human faces.

The role of the "lion headed human" or the like is not one catfolk should fill. That's better served by various werewolves or perhaps skinwalkers.

Darn, no lion-headed paladins for me, then. :P

Paizo Employee Creative Director

1 person marked this as a favorite.
Archpaladin Zousha wrote:
James Jacobs wrote:

There's a LOT of hobbies that succubi enjoy... 99% of them sexual in nature. Demons Revisited does go into more detail there, but yeah... they enjoy building harems or legions of slaves or worshipers or cults or guilds that they manipulate from behind the scenes. Trickery and con artistry are popular diversions. Ruining reputations is a big hobby. And of course, getting mortals to submit to self-destructive lusts so that when they die, their souls go to the Abyss and become larvae.

For information on daemons, you can ask either me or Wes. One of us should be able to answer.

Hmmm...interesting. I was wondering recently about the natures of "fallen angels" like the Whore Queens and their erinyes, as well as the possiblity of "risen demons/devils" similar to the peri. What, in your mind, would it take for an evil outsider to reject their nature and change into something different? What kind of treatment or events would cause them to shift their attitude to a more benevolent mode before actively seeking to do good. It sounds like fodder for a fantastic campaign idea. I'm reminded of the old 3.5 days when Eludecia the Succubus Paladin won the Monster vs. Monster competition on WotC's website. :)

Quote:
2) Yes. There'll be a Brigh article in Iron Gods. What role her religion plays in the AP is unrevealed at this time.

Well, man now I'm gonna HAVE to get Iron Gods! Brigh's one of the goddesses I wanna know about more! She seems like the best go-to deity for adventurers who want to improve and advance SCIENCE!

Quote:

We've done a pretty poor job, I think, presenting a single look for catfolk. My preferred look is the one in Bestiary 3, with them being very lithe and limber, with big ears and almost but not quite human faces.

The role of the "lion headed human" or the like is not one catfolk should fill. That's better served by various werewolves or perhaps skinwalkers.

Darn, no lion-headed paladins for me, then. :P

Wes is the one to talk to about fallen angels. And there's a lot about how a demon can rise and become redeemed in Wrath of the Righteous, particularly part 3.


a few questions

1.) Is there plan to be more drawbacks in more player companions and other books in the future? I like them, and as I use savage worlds over pathfinder it is super easy to tranfer them into hindernces.

2.) do any of the deities allow saints in their churches? I think i recalled the people of Geb revering Arazni as a saint. could the churches do that with say empyreal lords?

3.) do you have any examples of prayers for the major gods, or to use a specific one Sarenrae? not spells or anything. but things you might say at church or when a good event happens. Perhaps this could be added to the hard-back book of the gods?

4.) aside from paracountess, baronett and her majesty, what ranks of nobility are there in cheiax?


Something I've been wondering about recently, after a WotR game came up on Myth Weavers; is a promiscuous paladin plausible?

Sorry for the alliteration, but it was the easiest way to phrase it. Basically; as long as the paladin takes precautions against pregnancy, disease, etc. and doesn't lead their partner on or let them think the arrangement is more than it really is, would it be possible? Basically a genuinely honest and respectful womaniser.

I think I started wondering about it when I thought of how to make them a bit different to your (relatively) normal tiefling paladin.


Archpaladin Zousha wrote:
In your mind, is it possible for some catfolk to have manes or stripes like big cats? Or are the cats they're related to strictly house cats?

If you need a lion-like humanoid and your GM is lenient about homebrewed material, I came up with "greater catfolk" race stats inspired by Mystara's rakastas you might be able to use.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Wes is the one to talk to about fallen angels. And there's a lot about how a demon can rise and become redeemed in Wrath of the Righteous, particularly part 3.

The more you talk about Wrath of the Righteous, the more it feels like you guys wrote this AP specifically for me! XD

I can't wait until my pre-orders arrive.


James Jacobs wrote:
Ugh... I actually really do not like the Beyond Morality ability. At all. I think it's bad for the game, and undermines the alignment system, which I value. To me, that ability is like one that says "You no longer have hit dice" or "You no longer have a Reflex save." It's kinda nonsensical. It raises FAR too many questions, as you're showing. As a result, I ask you to redirect questions about Beyond Morality to the rules forums for an FAQ.

Noted, and I've just now done so - hopefully I can get some answers on it there. I do find the ability's concept intriguing (it certainly "breaks the game" as Mythic is intended to allow), but right now the way that it does break the game is raising a lot of questions for me that I'm not sure on answers for, particularly given the number of spells that interact with alignment in various ways.

Silver Crusade

3 people marked this as a favorite.
James Jacobs wrote:
Wes is the one to talk to about fallen angels. And there's a lot about how a demon can rise and become redeemed in Wrath of the Righteous, particularly part 3.

aaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


1 person marked this as a favorite.
Mikaze wrote:
James Jacobs wrote:
Wes is the one to talk to about fallen angels. And there's a lot about how a demon can rise and become redeemed in Wrath of the Righteous, particularly part 3.
aaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

HEY MIKAZE!!!!

:
SPOILER!


James Jacobs wrote:
Kyras Ausks wrote:

Ok so I had this idea to help keep my players head in the game and want to know what you thought.

As a DM I would not roll a single D20 for monsters (attacks, skills, abilities, initiative, or CMB,) for anything that a monster or NPC would roll for I would make it a static DC by adding 10. My players however would no longer have any static DCs (AC, DC, CMD, or spell resistance) all the +10 bonuses would be gone and they will have to roll a D20.

So it would look like this
Bob shoots his crossbow at the skeleton, gets 22 and hits, bob rolls damage.
The skeleton attacks with its broken scimitar +0 to hit, but he charged so we add a+2 making a DC of 12 to dodge.
Bob rolls a 3 on the die he adds a +7for his AC bonus which is still less the 12 so the skeleton deals damage

I really think this could keep the players in the game speed it up on my part won’t have to take as many notes.

I've seen variants to the game like that before. I believe that's how things go in Monte's Numenera—if I heard right, the GM never rolls dice in that game. It certainly keeps the players of the game involved, but I'd worry that it makes the job of GM a little dull. Rolling dice is fun!

right but the way that action economy works i (as the DM) end up with really long turns and i am willing to forgo my rolling for more story telling. i just want to make sure i was not going to unbalanced anything


Why is the rum gone?


James Jacobs wrote:
Coridan wrote:
James Jacobs wrote:
Coridan wrote:
Would you like one of the ten ACG iconics to be an Arcadian? Hiw about Catfolk or other noncore race!

Nope.

Advanced Class Guide, like ALL of our rulebooks, is world-neutral. It's absolutely NOT the right place to start building stuff about Arcadia. Furthermore, the races are iconic characters, and that means that their races need to be iconic races... which pretty much means they're all going to be core races. No catfolk, in other words.

Would making one an Arcadian human be any different than making Seelah black? Of all the ethnicities to be ignored in modern fantasy Native Americans get overlooked far more than any others save perhaps polynesians.

We don't know what sorts of races and ethnicities are for sure represented in Arcadia, for one thing.

For another, now is not the time to start delving into Arcadia. Someday perhaps. When the time is right.

I get it that you want more info on Arcadia. Were not ready to talk about it yet. Have patience.

I actually think an (implied) Arcadian iconic would be perfectly plausible, I mean Sajan's from Vudra and we still don't have stats for his nation. ;)

Paizo Employee Creative Director

1 person marked this as a favorite.
vyshan wrote:

a few questions

1.) Is there plan to be more drawbacks in more player companions and other books in the future? I like them, and as I use savage worlds over pathfinder it is super easy to tranfer them into hindernces.

2.) do any of the deities allow saints in their churches? I think i recalled the people of Geb revering Arazni as a saint. could the churches do that with say empyreal lords?

3.) do you have any examples of prayers for the major gods, or to use a specific one Sarenrae? not spells or anything. but things you might say at church or when a good event happens. Perhaps this could be added to the hard-back book of the gods?

4.) aside from paracountess, baronett and her majesty, what ranks of nobility are there in cheiax?

1) Not really. Drawbacks aren't really something that works all that well in Pathfinder in my opinion. They're too easy to abuse.

2) Yes. All of them do.

3) We've done stuff like this for all of the deities who've had articles in the various Pathfinders. That info is being compiled in Inner Sea Gods, due out early next year.

4) We haven't officially nailed all of them down in print.

Paizo Employee Creative Director

1 person marked this as a favorite.
ShadowFighter88 wrote:

Something I've been wondering about recently, after a WotR game came up on Myth Weavers; is a promiscuous paladin plausible?

Sorry for the alliteration, but it was the easiest way to phrase it. Basically; as long as the paladin takes precautions against pregnancy, disease, etc. and doesn't lead their partner on or let them think the arrangement is more than it really is, would it be possible? Basically a genuinely honest and respectful womaniser.

I think I started wondering about it when I thought of how to make them a bit different to your (relatively) normal tiefling paladin.

A promiscuous paladin is ABSOLUTELY plausible, especially if they're a worshiper of Shelyn. Doesn't have to be a guy going after women. Could be a woman going after men. Or a woman going after women. Or a man going after men. Or whatever works. As long as they're not jerks about it is all, which means it can be a narrow line to walk.

Paizo Employee Creative Director

2 people marked this as a favorite.
Kelsey MacAilbert wrote:
Why is the rum gone?

I drank it all in an attempt to block out "Beyond Morality" questions.

Paizo Employee Creative Director

Voltron64 wrote:
I actually think an (implied) Arcadian iconic would be perfectly plausible, I mean Sajan's from Vudra and we still don't have stats for his nation. ;)

But we DO have a Vudran colony in the Inner Sea region. We don't have that for Arcadia.

That said... we'll see how things work out, I guess! AKA: I'm not completely against it, but since Jason already ordered the art... and since I'm pretty sure Arcadia wasn't on his mind at the time... we'll see.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
ShadowFighter88 wrote:

Something I've been wondering about recently, after a WotR game came up on Myth Weavers; is a promiscuous paladin plausible?

Sorry for the alliteration, but it was the easiest way to phrase it. Basically; as long as the paladin takes precautions against pregnancy, disease, etc. and doesn't lead their partner on or let them think the arrangement is more than it really is, would it be possible? Basically a genuinely honest and respectful womaniser.

I think I started wondering about it when I thought of how to make them a bit different to your (relatively) normal tiefling paladin.

A promiscuous paladin is ABSOLUTELY plausible, especially if they're a worshiper of Shelyn. Doesn't have to be a guy going after women. Could be a woman going after men. Or a woman going after women. Or a man going after men. Or whatever works. As long as they're not jerks about it is all, which means it can be a narrow line to walk.

Even better if they decided to venerate the Empyreal Lord, Lymneris. He's LG, and the patron of prostitutes who practice their trade by choice. As well as virgins and rites of passage. To perform his daily obedience, you must achieve an orgasm THROUGH SHEER FORCE OF WILL (meaning without touching yourself). Yeah, he's one of the Empyreal Lords that looked kinda weird to me too.


James Jacobs wrote:
Voltron64 wrote:
I actually think an (implied) Arcadian iconic would be perfectly plausible, I mean Sajan's from Vudra and we still don't have stats for his nation. ;)

But we DO have a Vudran colony in the Inner Sea region. We don't have that for Arcadia.

That said... we'll see how things work out, I guess! AKA: I'm not completely against it, but since Jason already ordered the art... and since I'm pretty sure Arcadia wasn't on his mind at the time... we'll see.

Speaking of Vudra, I have a few questions about it for you.

1. Though the history of Vudra is likely exaggerated, is it plausible that it was likely a contemporary of Azlant?

2. Do the Padishah Empire and Vudra have a rich inter-connected history with each other?

3. In Golarion and similar fantasy worlds, would you consider tall tales and other such exaggerations to be just only slightly so? Basically, If Jesus, then Aliens?

RPG Superstar 2013 Top 32

1 person marked this as a favorite.
Archpaladin Zousha wrote:
Even better if they decided to venerate the Empyreal Lord, Lymneris. He's LG, and the patron of prostitutes who practice their trade by choice. As well as virgins and rites of passage. To perform his daily obedience, you must achieve an orgasm THROUGH SHEER FORCE OF WILL (meaning without touching yourself). Yeah, he's one of the Empyreal Lords that looked kinda weird to me too.

I found Lymneris one of the most evocative Empyreal Lords, his obedience immediately makes me think of a man or woman who has transcended any requirement for sexual gratification: they perform their daily ritual to keep their mind clear that they may protect those for whom sex is is important, either those for whom it is a rite of passage (virgins), or for those whom it is a lifestyle (prostitutes). Like eunuchs in a harem, but without the creepy mutilation. Lymneris, and a number of the other Lords are a fantastic embodiment of Good, but in an eye-opening way that's not typical most US/European/Western morality systems.

Anyways, to tie this into a question. JJ, how much input (if any), did you have into Chronicles of the Righteous? Was it all Amber's until the developers got their hands on it, or were either you or Wes involved too?

You've mentioned up-thread how the PFS should've-been-removed-from-canon-metal boon snuck its way through. I'm curious: how much oversight do you have as Creative Director? Obviously it'd be fairly time-consuming to tick off every single word in every single product, but as the man whose job it is to make sure Golarion is, well, Golarion, how involved do you get in the various books coming out?

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Archpaladin Zousha wrote:
James Jacobs wrote:
ShadowFighter88 wrote:

Something I've been wondering about recently, after a WotR game came up on Myth Weavers; is a promiscuous paladin plausible?

Sorry for the alliteration, but it was the easiest way to phrase it. Basically; as long as the paladin takes precautions against pregnancy, disease, etc. and doesn't lead their partner on or let them think the arrangement is more than it really is, would it be possible? Basically a genuinely honest and respectful womaniser.

I think I started wondering about it when I thought of how to make them a bit different to your (relatively) normal tiefling paladin.

A promiscuous paladin is ABSOLUTELY plausible, especially if they're a worshiper of Shelyn. Doesn't have to be a guy going after women. Could be a woman going after men. Or a woman going after women. Or a man going after men. Or whatever works. As long as they're not jerks about it is all, which means it can be a narrow line to walk.
Even better if they decided to venerate the Empyreal Lord, Lymneris. He's LG, and the patron of prostitutes who practice their trade by choice. As well as virgins and rites of passage. To perform his daily obedience, you must achieve an orgasm THROUGH SHEER FORCE OF WILL (meaning without touching yourself). Yeah, he's one of the Empyreal Lords that looked kinda weird to me too.

Not necessarily through per force of will... his obedience says you can't touch YOURSELF. Says nothing about OTHERS not touching you...


James Jacobs wrote:


1) Not really. Drawbacks aren't really something that works all that well in Pathfinder in my opinion. They're too easy to abuse.

Why do you say that they are too easy to abuse? I find them useful but perhaps tis just me.

James Jacobs wrote:


3) We've done stuff like this for all of the deities who've had articles in the various Pathfinders. That info is being compiled in Inner Sea Gods, due out early next year.

oh? so you had a short prayer, not aphorisims but actual little prayers? if so that is awesome and makes me more excited for the product :)


Pathfinder Lost Omens, Rulebook Subscriber

Was Areelu Vorlesh Mythic before the events leading up to the beginning of the Wrath of the Righteous AP?

Grand Lodge

James Jacobs wrote:
ShadowFighter88 wrote:

Something I've been wondering about recently, after a WotR game came up on Myth Weavers; is a promiscuous paladin plausible?

Sorry for the alliteration, but it was the easiest way to phrase it. Basically; as long as the paladin takes precautions against pregnancy, disease, etc. and doesn't lead their partner on or let them think the arrangement is more than it really is, would it be possible? Basically a genuinely honest and respectful womaniser.

I think I started wondering about it when I thought of how to make them a bit different to your (relatively) normal tiefling paladin.

A promiscuous paladin is ABSOLUTELY plausible, especially if they're a worshiper of Shelyn. Doesn't have to be a guy going after women. Could be a woman going after men. Or a woman going after women. Or a man going after men. Or whatever works. As long as they're not jerks about it is all, which means it can be a narrow line to walk.

In the Something for Erotic Roleplay book, the guidelines for a lawful good person who sleeps around is that he or she is upfront about the relationship as to what they expect from it and the commitment (or lack of same) they are expecting or willing to give. There's an example given about a Paladin responding to a Bard's advances and proposing a one night stand.

Silver Crusade

James Jacobs wrote:
Alleran wrote:

Some more Mythic-related questions, if you can answer, these ones about the "Beyond Morality" ability. It removes alignment from the individual. Detect alignment spells don't work on them, spells that do more damage to an alignment don't work (they're treated as the most favourable alignment for the current effect), they can take levels in any class and ignore alignment restrictions, and so on. Their actions are what defines them, it seems, yet they don't actually have an alignment from doing them (e.g. they could murder as many puppies as they wanted, but they still wouldn't trigger as evil).

1) Within Golarion, how would this work when linked to something like a demigod who grants spells? Clerics must be within one step of their god, but what happens when the demigod handing out the spells doesn't have an alignment? Could any cleric from LG all the way to CE gain spells, in theory?

2) How would somebody with this ability treat spells like Atonement, which allow conversion to the caster's alignment? The caster, in this case, has no alignment. Can they then, in theory, offer to redeem an evil person or corrupt a good one with the spell as they choose?

3) How do you envision the perspective of a character like this? Still "moral" in the sense that they retain the outlook that they had before they had no alignment, or would it be a fundamental shift?

4) While it may be going into more detail than you're comfortable with, are there any Mythic individuals in Golarion that you would ascribe an ability like this to?

5) And lastly, on the Divine Source power and granting spells, it specifically talks about granting spells from domains. What about granting spells in general, like the rest of the cleric list? It doesn't seem possible for a mythic character to do that, so does it require full godhood?

Ugh... I actually really do not like the Beyond Morality ability. At all. I think it's bad for the game, and undermines the alignment system, which I value....

Yeah it is quite.....well confusion. How would you feel about a path ability (trickster most likely) that doesn't change your alignment, but protects you from the negative effects of alignment based spells and magic items (like an unholy weapon)?

Once could argue that mental tricks like that could work somehow (after all we already have a class that has other personalities and alignment when they use their mutagen).


And let's not forget Arshean paladins? (Just watch out for those ranks in Disguise?)

Anyways!

1) Can demigod-level entities potentially have a herald, or is that something reserved for full-fledged deities?

2) Would you say that knowing popular music and other forms of entertainment would fall under Knowledge (local)? Or is that the kind of thing that one can be presumed to know within reason?

3) In Golarion, are saints, by default, outsiders that serve or are otherwise associated with (say via similar goals/interests) a given deity in churches, or can powerful and/or dedicated and/or those who exemplify the ideals of a given deity and happen to be mortals also be referred to as saints (though most likely after they kick the bucket)?


does Osirion have river boats made out of reeds???? and what would it count as?? A keel boat??

and how does this do has a feat

comely:
prerequisite: charming trait
Cha minimum of 12

benefits: you are blessed and cursed with beautiful curves. you gain double charisma modifier to diplomacy checks to all those who are or maybe sexually attractive to you( and what ever that language thing was in the charming trait)

penalty: because you don't have any rough looks, nobody will ever take you seriously. You take double your cha modifier to all intimidation skills.....

( hehe you have a cha of 20 you'd get a +10 to diplomacy and a - 10 to intimidation)


Ben Affleck as Batman, any thoughts?

(I'm cautiously optimistic myself, although I'd been a lot happier if they'd given him the directing job instead of Zach Snyder.)


James Jacobs wrote:
ShadowFighter88 wrote:

Something I've been wondering about recently, after a WotR game came up on Myth Weavers; is a promiscuous paladin plausible?

Sorry for the alliteration, but it was the easiest way to phrase it. Basically; as long as the paladin takes precautions against pregnancy, disease, etc. and doesn't lead their partner on or let them think the arrangement is more than it really is, would it be possible? Basically a genuinely honest and respectful womaniser.

I think I started wondering about it when I thought of how to make them a bit different to your (relatively) normal tiefling paladin.

A promiscuous paladin is ABSOLUTELY plausible, especially if they're a worshiper of Shelyn. Doesn't have to be a guy going after women. Could be a woman going after men. Or a woman going after women. Or a man going after men. Or whatever works. As long as they're not jerks about it is all, which means it can be a narrow line to walk.

Yeah, I figured that'd be the case, was just curious about your opinion on it. Thanks for mentioning Lymneris, Zousha, I'll have to see if I can find info on him.

@LazarX: Yeah, I remembered that bit of the book as well, just wasn't sure if Golarion had a deity that'd fit.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Luthorne wrote:
And let's not forget Arshean paladins? (Just watch out for those ranks in Disguise?)

I don't know if Arshea would necessarily be appropriate for a paladin, even though he/she is NG. Paladins are defined by their adherence to a code and tradition, and Arshea is all about breaking out of codes and traditions to find your own identity. Honestly I'm surprised Arshea was Neutral Good at all. His/Her ethos seems much more CG with its emphasis on freedom.


i'm currently designing a halfling rogue(original, i know)and I am looking for information on Thamir Gixx, the halfling god of greed and opportunity.

i have Gods and Magic but it only has about a paragraph on him. Basically he has ties to Norgorber and most halflings dont like to talk to him.

any other sources you know of that i can get some more information on him?

35,001 to 35,050 of 83,732 << first < prev | 696 | 697 | 698 | 699 | 700 | 701 | 702 | 703 | 704 | 705 | 706 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards