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James Jacobs wrote:
John Kretzer wrote:
James Jacobs wrote:
Azaelas Fayth wrote:
Do you mean the Races in Chapter 4?

Yes.

The gathlain, kasatha, trox, wyrwood, and wyvarans. They don't currently have homes on Golarion, but if and when we begin to expand into detailing other continents like southern Garund, Casmaron, Arcadia, Azlant, and Sarusan... my plan is to find homes for them. Not all on one continent either... they'll be spread out. OR... they'll end up races on other planets. Not sure yet.

Is there a reason why they must have homes in the game world? I mean they were just examples of the things you could do after all.

Now if you guys want to I am all for it...but if you force them in that could be poorly done.

Yes, there is a reason. Verisimilitude. World continuity. Logic. Personal preference.

Golarion is NOT a "everything is possible world." And the more you drill down into smaller and smaller parts of it, the more you build places that simply can't have everything. There's certainly yetis on Golarion, but there's certainly not any yetis in a random dungeon in the middle of Osirion, or even in Osirion itself. We define worlds and regions in that world as much as by what is NOT in there as by what is—if everything is in there... it's sloppy.

Furhter, bloating a single setting with too many races gets ridiculous. It's like putting a dozen tigers on an island that's only a thousand feet across... what are those tigers eating? Why are they even still alive?

Building dungeons, regions, and on up to entire campaigns requires logic in order to make things make sense, and part of that is not simply continuing to add entire societies to regions where, for the past five years of real world time and the past ten thousand years of in-game history time where those races aren't mentioned at all.

I think you misunderstood my question. I was not asking why not add them to the Inner Sea Region. I was asking why add them at all?

Personaly I agree with everything you say on this subject.


James Jacobs wrote:
We'll find homes for those five races eventually, but those homes won't be in the Inner Sea region or Tian Xia.

Why do I get the image of a box of really strange kittens and a sign:

Free 2 Gud Home.

Silver Crusade

1 person marked this as a favorite.
James Jacobs wrote:
Probably not. The bulk of the ancient pharaohs were themselves demigods (or at least thought they were), and many of them were associated with the now-lost gods of ancient Osirion, if they even felt the need to worship things rather than solely BE worshiped.

This has me imagining those pharaohs that were legitimate demigods having clerics and paladins of themselves serving in their court... :)


James,

The planar binding spell states

"You make a Charisma check opposed by the creature's Charisma check. The check is assigned a bonus of +0 to +6 based on the nature of the service and the reward."

But the ultimate magic book and the book of the damned vol 1 give you a list of specific rewards that grant a +2 bonus to the charisma check for each outsider;

Are those bonuses (+0-6 and the +2) cumulative? Or is the +2 listed on ultimate magic part of the potential +6 bonus mentioned in the spell text?
Or does the +2 bonus rule replace the bonus mentioned in the original spell?

Silver Crusade

Oh and did you ever get around to playing the Dragonborn expansion to Skyrim?


Posted in November 27, 2012.

James Jacobs wrote:
Keep in mind that blood money only really works if you cast a spell that has a casting time of 1 round or less, since the components created vanish after that time. So you can't combine this spell with raise dead or resurrection, both of which have a casting time of 1 minute. Nor can you do so with greater restoration, which has a casting time of 3 rounds.

Posted in December 16, 2012.

James Jacobs wrote:
When you cast blood money, you do so with a swift action. You create the needed components, and must then IMMEDIATELY (in the same round) cast the spell you want to use those components with. You don't need to finish casting the spell in the same round, though; once you start casting the spell, the components (and the prepared spell itself) are committed and used.

Er...which is it? Can you use blood money on spells with long casting times or can't you? If you can't then the spell doesn't strike me as being very good since most spells with costly components have long casting times.


Mr. James Jacobs,

So the Ancient gods of Osirion were the egyptian gods or Nyarlathotep and/or the outer gods?


Mikaze wrote:
James Jacobs wrote:
Probably not. The bulk of the ancient pharaohs were themselves demigods (or at least thought they were), and many of them were associated with the now-lost gods of ancient Osirion, if they even felt the need to worship things rather than solely BE worshiped.
This has me imagining those pharaohs that were legitimate demigods having clerics and paladins of themselves serving in their court... :)

Like Dark Sun Sorcerer Kings and their Templars.

Paizo Employee Creative Director

Rysky wrote:

You wouldn't happen to know the inspirations and major concept for the creation of the Aboleth would you? All I've been able to find out on them is that they were made by David Cook.

*Crosses Fingers* Don't fail me now oh benevolent demon and aberrations expert

As far as I know, they were invented for "Dwellers in the Forbidden City," one of the earlier adventures for AD&D. I'm not sure what the inspiration for them was, but I'd be SHOCKED if Lovecraft, Howard, and/or Smith had nothing to do with inspiring them.

Paizo Employee Creative Director

John Kretzer wrote:

I think you misunderstood my question. I was not asking why not add them to the Inner Sea Region. I was asking why add them at all?

Personaly I agree with everything you say on this subject.

Because supporting our rulebook line is a good thing for the overall brand.

Paizo Employee Creative Director

1 person marked this as a favorite.
Mikaze wrote:
James Jacobs wrote:
Probably not. The bulk of the ancient pharaohs were themselves demigods (or at least thought they were), and many of them were associated with the now-lost gods of ancient Osirion, if they even felt the need to worship things rather than solely BE worshiped.
This has me imagining those pharaohs that were legitimate demigods having clerics and paladins of themselves serving in their court... :)

I'd been assuming many or most or all of those old pharaohs were indeed capable of granting spells and were probably mythic, but that may not be the case. We've not yet decided.

Paizo Employee Creative Director

1 person marked this as a favorite.
Ral' Yareth wrote:

James,

The planar binding spell states

"You make a Charisma check opposed by the creature's Charisma check. The check is assigned a bonus of +0 to +6 based on the nature of the service and the reward."

But the ultimate magic book and the book of the damned vol 1 give you a list of specific rewards that grant a +2 bonus to the charisma check for each outsider;

Are those bonuses (+0-6 and the +2) cumulative? Or is the +2 listed on ultimate magic part of the potential +6 bonus mentioned in the spell text?
Or does the +2 bonus rule replace the bonus mentioned in the original spell?

They are cumulative. If you offer those extra rewards, you get an extra bonus.

Paizo Employee Creative Director

1 person marked this as a favorite.
Rysky wrote:
Oh and did you ever get around to playing the Dragonborn expansion to Skyrim?

I did. Just finished playing it last weekend, in fact. It was INCREDIBLE. An A+ expansion, and one of the best I've ever seen for any game. The thing that made me the most delighted with it, perhaps, was the fact that they made the new area feel like a cross between Morrowind and Skyrim, down to using music from Morrowind. Very classy and very well done.

Paizo Employee Creative Director

3 people marked this as a favorite.
Meredith Nerissa wrote:

Posted in November 27, 2012.

James Jacobs wrote:
Keep in mind that blood money only really works if you cast a spell that has a casting time of 1 round or less, since the components created vanish after that time. So you can't combine this spell with raise dead or resurrection, both of which have a casting time of 1 minute. Nor can you do so with greater restoration, which has a casting time of 3 rounds.

Posted in December 16, 2012.

James Jacobs wrote:
When you cast blood money, you do so with a swift action. You create the needed components, and must then IMMEDIATELY (in the same round) cast the spell you want to use those components with. You don't need to finish casting the spell in the same round, though; once you start casting the spell, the components (and the prepared spell itself) are committed and used.
Er...which is it? Can you use blood money on spells with long casting times or can't you? If you can't then the spell doesn't strike me as being very good since most spells with costly components have long casting times.

It's the first one.

But if you use the second one, that's fine too.

Despite my error on that second post, as long as you stay consistent in how you run the spell in your game... THAT'S the right way to do it.

Paizo Employee Creative Director

1 person marked this as a favorite.
The NPC wrote:

Mr. James Jacobs,

So the Ancient gods of Osirion were the egyptian gods or Nyarlathotep and/or the outer gods?

In my game I'm running in the office, it's both. The ancient gods of Osirion incorporated many (but not all) of the Egyptian deities, Nyarlathotep, and several Golarion deities.

Whether or not that translates from my two Osirion-based games into Golarion canon depends on other factors.

Dark Archive

James Jacobs wrote:

In my game I'm running in the office, it's both. The ancient gods of Osirion incorporated many (but not all) of the Egyptian deities, Nyarlathotep, and several Golarion deities.

Whether or not that translates from my two Osirion-based games into Golarion canon depends on other factors.

Are Apep, Wadjet and Khepri (from the Osirion Companion) among the dieties you are using, or were they created for the Companion by its authors?

Silver Crusade

James Jacobs wrote:
Mikaze wrote:
James Jacobs wrote:
Probably not. The bulk of the ancient pharaohs were themselves demigods (or at least thought they were), and many of them were associated with the now-lost gods of ancient Osirion, if they even felt the need to worship things rather than solely BE worshiped.
This has me imagining those pharaohs that were legitimate demigods having clerics and paladins of themselves serving in their court... :)
I'd been assuming many or most or all of those old pharaohs were indeed capable of granting spells and were probably mythic, but that may not be the case. We've not yet decided.

You have no idea how giddy I am over the prospects raised here. :D

Silver Crusade

James Jacobs wrote:
Rysky wrote:
Oh and did you ever get around to playing the Dragonborn expansion to Skyrim?
I did. Just finished playing it last weekend, in fact. It was INCREDIBLE. An A+ expansion, and one of the best I've ever seen for any game. The thing that made me the most delighted with it, perhaps, was the fact that they made the new area feel like a cross between Morrowind and Skyrim, down to using music from Morrowind. Very classy and very well done.

Yes! I loved Morriwind and I especially loved Bloodmoon so playing through Dragonborn turned on the nostalgia filter for me :3

My favorite part of it though I would have to say hands down would be Apocrypha, what did you think of the Daedric realm ?

Silver Crusade

James Jacobs wrote:
Rysky wrote:

You wouldn't happen to know the inspirations and major concept for the creation of the Aboleth would you? All I've been able to find out on them is that they were made by David Cook.

*Crosses Fingers* Don't fail me now oh benevolent demon and aberrations expert

As far as I know, they were invented for "Dwellers in the Forbidden City," one of the earlier adventures for AD&D. I'm not sure what the inspiration for them was, but I'd be SHOCKED if Lovecraft, Howard, and/or Smith had nothing to do with inspiring them.

Drat, oh well. Aboleths are one of my favorite creatures, due mainly to their mystery and uniqueness and completely alien nature. While they do feel heavily Mythos inspired I can't call to mind anything close to them specifically, aside from them being aquatic with aquatic traits :3


Are the benefits from the Fast Learner feat (Advanced Race Guide under humans) intended to be retroactive? Skill ranks for intelligence increases are retroactive, as are hit points from Toughness. I've also heard developers strongly hint that pretty much everything in Pathfinder is meant to be retroactive (so that two similar characters stay relatively balanced against each other no matter when they took certain feats and abilities).

However, this feat doesn't seem to read that way.


James,

In a hypothetical worst-case scenario where:

A) Karzoug was freed at the end of Rise of the Runelords and began reclaiming Shalast and carving out a new kingdom out of Varisia

B) Tar-Baphon was reborn at the end of Carrion Crown

How do you feel the two would interact? I personally see them as being antagonistic towards one another, but I'm curious given your knowledge/understanding about the pair how their interactions would be.

For purposes of this question, Karzoug had been freed for two years before Tar-Baphon became resurgent.

Paizo Employee Creative Director

Set wrote:
James Jacobs wrote:

In my game I'm running in the office, it's both. The ancient gods of Osirion incorporated many (but not all) of the Egyptian deities, Nyarlathotep, and several Golarion deities.

Whether or not that translates from my two Osirion-based games into Golarion canon depends on other factors.

Are Apep, Wadjet and Khepri (from the Osirion Companion) among the dieties you are using, or were they created for the Companion by its authors?

Those are from Egyptian mythology, but there's a LOT of deities in that mythology. For one of my two concurrent Osirion campaings, I'm running the group through Gary Gygax's "Necropolis" and it's whatever Egyptian deities that show up during the course of that adventure that get featured in that game. No organized written-down list of what ones do and don't exist in Osirion's history yet exists, though.

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Oh and did you ever get around to playing the Dragonborn expansion to Skyrim?
I did. Just finished playing it last weekend, in fact. It was INCREDIBLE. An A+ expansion, and one of the best I've ever seen for any game. The thing that made me the most delighted with it, perhaps, was the fact that they made the new area feel like a cross between Morrowind and Skyrim, down to using music from Morrowind. Very classy and very well done.

Yes! I loved Morriwind and I especially loved Bloodmoon so playing through Dragonborn turned on the nostalgia filter for me :3

My favorite part of it though I would have to say hands down would be Apocrypha, what did you think of the Daedric realm ?

Apocrypha was super awesome. It appealed to me, for obvious (Lovecraftian) reasons.

Paizo Employee Creative Director

1 person marked this as a favorite.
Masked Participant wrote:

Are the benefits from the Fast Learner feat (Advanced Race Guide under humans) intended to be retroactive? Skill ranks for intelligence increases are retroactive, as are hit points from Toughness. I've also heard developers strongly hint that pretty much everything in Pathfinder is meant to be retroactive (so that two similar characters stay relatively balanced against each other no matter when they took certain feats and abilities).

However, this feat doesn't seem to read that way.

Yes. It should absolutely be retroactive.

Paizo Employee Creative Director

3 people marked this as a favorite.
Lucent wrote:

James,

In a hypothetical worst-case scenario where:

A) Karzoug was freed at the end of Rise of the Runelords and began reclaiming Shalast and carving out a new kingdom out of Varisia

B) Tar-Baphon was reborn at the end of Carrion Crown

How do you feel the two would interact? I personally see them as being antagonistic towards one another, but I'm curious given your knowledge/understanding about the pair how their interactions would be.

For purposes of this question, Karzoug had been freed for two years before Tar-Baphon became resurgent.

That would result in a war, I suspect. Tar-Baphon is more powerful than Karzoug, but Karzoug (assuming he wins Rise of the Runelords) has an entire army of giants and mosnters and wizards and the like at his service immediately whereas Tar-Baphon does not.

The Hold of Belkzen would become a no-man's land.

ALL ASSUMING that they even noticed each other at all... there's a lot of space between them, and it could well be that they're each content for the immediate or not-so-imediate future to rebuild their respective empires in Varisia and Ustalav.

Dark Archive

James, what did you thought of the latest wayfinder?


James Jacobs wrote:
Lucent wrote:

James,

In a hypothetical worst-case scenario where:

A) Karzoug was freed at the end of Rise of the Runelords and began reclaiming Shalast and carving out a new kingdom out of Varisia

B) Tar-Baphon was reborn at the end of Carrion Crown

How do you feel the two would interact? I personally see them as being antagonistic towards one another, but I'm curious given your knowledge/understanding about the pair how their interactions would be.

For purposes of this question, Karzoug had been freed for two years before Tar-Baphon became resurgent.

That would result in a war, I suspect. Tar-Baphon is more powerful than Karzoug, but Karzoug (assuming he wins Rise of the Runelords) has an entire army of giants and mosnters and wizards and the like at his service immediately whereas Tar-Baphon does not.

The Hold of Belkzen would become a no-man's land.

ALL ASSUMING that they even noticed each other at all... there's a lot of space between them, and it could well be that they're each content for the immediate or not-so-imediate future to rebuild their respective empires in Varisia and Ustalav.

Awesome, we were on largely the same train of thought on that. I'm much more confident that the concept I've come up with is more sound with the interpretations of both Karzoug and Tar-Baphon.

Thanks for the answer!

Silver Crusade

James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Oh and did you ever get around to playing the Dragonborn expansion to Skyrim?
I did. Just finished playing it last weekend, in fact. It was INCREDIBLE. An A+ expansion, and one of the best I've ever seen for any game. The thing that made me the most delighted with it, perhaps, was the fact that they made the new area feel like a cross between Morrowind and Skyrim, down to using music from Morrowind. Very classy and very well done.

Yes! I loved Morriwind and I especially loved Bloodmoon so playing through Dragonborn turned on the nostalgia filter for me :3

My favorite part of it though I would have to say hands down would be Apocrypha, what did you think of the Daedric realm ?

Apocrypha was super awesome. It appealed to me, for obvious (Lovecraftian) reasons.

Ha! Called it :3 That place is what Pagemaster would have been like if they had used bad acid instead of the good stuff :3

Liberty's Edge

James Jacobs wrote:
Lucent wrote:

James,

In a hypothetical worst-case scenario where:

A) Karzoug was freed at the end of Rise of the Runelords and began reclaiming Shalast and carving out a new kingdom out of Varisia

B) Tar-Baphon was reborn at the end of Carrion Crown

How do you feel the two would interact? I personally see them as being antagonistic towards one another, but I'm curious given your knowledge/understanding about the pair how their interactions would be.

For purposes of this question, Karzoug had been freed for two years before Tar-Baphon became resurgent.

That would result in a war, I suspect. Tar-Baphon is more powerful than Karzoug, but Karzoug (assuming he wins Rise of the Runelords) has an entire army of giants and mosnters and wizards and the like at his service immediately whereas Tar-Baphon does not.

The Hold of Belkzen would become a no-man's land.

ALL ASSUMING that they even noticed each other at all... there's a lot of space between them, and it could well be that they're each content for the immediate or not-so-imediate future to rebuild their respective empires in Varisia and Ustalav.

It seem to me that a resurgence of Tar-Baphon would see some immediate reaction from several nations while the reaction to Karzoug return would be way more belated. Probably he would be thought as some modern spellcaster claiming to be the ancient Runelord as a show of fake power by those few that know what a Runelord is. Tar-Baphon would worry even the Belkzen orcish tribes.

Who and what nations do you think will react to Tar-Baphon return?
The cult of Iomeade seem a fair bet.
Same thing for Ustalav, obviously.
Taldor don't seem to have the strength or will.
Andor and Cheliax? other nations or churches?

Who will react to Karzoug return beside the Varisian city states?
At least until he become a know menace and problem?


1. Is there a convenient table or something either in the core rulebooks or online that deals with how appropriate different weapons are at different levels?

I am planning on running Feast of Ravenmoor for three of the four party members in between chapters 1 and 2 of RoTRL. I am reworking the beginning to tie into the AP more by having the boss of one of the player characters ask them to retrieve a magic sword that was stolen from her and taken to Ravenmoor (which will be a Sword of Sin). as a reward I wanted to give the player a magical scimitar, but I am not sure how powerful to make it. This character would receive the sword when he reaches level 5. I am mostly concerned with suddenly making the character far too powerful and outshining everyone else.

2. On magical weapons, are there still plans on including rules for weapons that "level up" with players in Mythic Adventures? I would like to incorporate those rules with the above scimitar, but wanted to check that they were still coming out in that hardcover.


Diego Rossi wrote:
James Jacobs wrote:
Lucent wrote:

James,

In a hypothetical worst-case scenario where:

A) Karzoug was freed at the end of Rise of the Runelords and began reclaiming Shalast and carving out a new kingdom out of Varisia

B) Tar-Baphon was reborn at the end of Carrion Crown

How do you feel the two would interact? I personally see them as being antagonistic towards one another, but I'm curious given your knowledge/understanding about the pair how their interactions would be.

For purposes of this question, Karzoug had been freed for two years before Tar-Baphon became resurgent.

That would result in a war, I suspect. Tar-Baphon is more powerful than Karzoug, but Karzoug (assuming he wins Rise of the Runelords) has an entire army of giants and mosnters and wizards and the like at his service immediately whereas Tar-Baphon does not.

The Hold of Belkzen would become a no-man's land.

ALL ASSUMING that they even noticed each other at all... there's a lot of space between them, and it could well be that they're each content for the immediate or not-so-imediate future to rebuild their respective empires in Varisia and Ustalav.

It seem to me that a resurgence of Tar-Baphon would see some immediate reaction from several nations while the reaction to Karzoug return would be way more belated. Probably he would be thought as some modern spellcaster claiming to be the ancient Runelord as a show of fake power by those few that know what a Runelord is. Tar-Baphon would worry even the Belkzen orcish tribes.

Who and what nations do you think will react to Tar-Baphon return?
The cult of Iomeade seem a fair bet.
Same thing for Ustalav, obviously.
Taldor don't seem to have the strength or will.
Andor and Cheliax? other nations or churches?

Who will react to Karzoug return beside the Varisian city states?
At least until he become a know menace and problem?

According to the appendix information of Rise of the Runelords, Karzoug becomes a threat immediately upon being freed, since he has his army simply waiting for him. Armies of giants and other creatures march out from Xin-Shalast to begin reclaiming the borders of Shalast almost immediately. I imagine Varisia's neighbords become the first responders. That being the Lands of the Linnorm Kings, Nidal, and the Hold of Belzken.

In a hypothetical Tar-Baphon/Karzoug slugfest, I see the orcs of Belzken actually putting aside their problems with Lastwall and in an enemy-of-my-enemy sort of sense, cooperating with Lastwall to stage a counter-offensive.

Curious to see James' thoughts on that entire line of thinking, though.

The inspiration for this is that I am running a Reign of Winter PbP under the assumption that Rise of the Runelords, Legacy of Fire, Second Darkness, Council of Thieves, Serpent's Skull, Skull & Shackles & Carrion Crown all had the worst endings possible where the villains won.

Now three years have gone by with Elvanna on the throne of Irrisen past her time and the PCs job becomes that much harder in a nigh post-apocalyptic style setting.

Paizo Employee Creative Director

ulgulanoth wrote:
James, what did you thought of the latest wayfinder?

I haven't had a chance to sit down long with it yet other than to flip through it, but it looks absolutely awesome!

Paizo Employee Creative Director

Diego Rossi wrote:

It seem to me that a resurgence of Tar-Baphon would see some immediate reaction from several nations while the reaction to Karzoug return would be way more belated. Probably he would be thought as some modern spellcaster claiming to be the ancient Runelord as a show of fake power by those few that know what a Runelord is. Tar-Baphon would worry even the Belkzen orcish tribes.

Who and what nations do you think will react to Tar-Baphon return?
The cult of Iomeade seem a fair bet.
Same thing for Ustalav, obviously.
Taldor don't seem to have the strength or will.
Andor and Cheliax? other nations or churches?

Who will react to Karzoug return beside the Varisian city states?
At least until he become a know menace and problem?

All excellent questions. But not ones I'm ready to answer or discuss. Yet.

Paizo Employee Creative Director

MMCJawa wrote:

1. Is there a convenient table or something either in the core rulebooks or online that deals with how appropriate different weapons are at different levels?

I am planning on running Feast of Ravenmoor for three of the four party members in between chapters 1 and 2 of RoTRL. I am reworking the beginning to tie into the AP more by having the boss of one of the player characters ask them to retrieve a magic sword that was stolen from her and taken to Ravenmoor (which will be a Sword of Sin). as a reward I wanted to give the player a magical scimitar, but I am not sure how powerful to make it. This character would receive the sword when he reaches level 5. I am mostly concerned with suddenly making the character far too powerful and outshining everyone else.

2. On magical weapons, are there still plans on including rules for weapons that "level up" with players in Mythic Adventures? I would like to incorporate those rules with the above scimitar, but wanted to check that they were still coming out in that hardcover.

1) Chapter 12 talks about this to a certain extent, and table 14–9 breaks down one way to split up gear for NPCs (although I tend to not follow that table at all when designing NPCs at all). Do what feels right for your game, is my advice in the end. At 3rd level, a +1 weapon is about right, power wise. But giving a player a much more powerful sword at that level opens up some really interesting story options and adventure construction possibilities—I wouldn't recommend trying that out unless you're a really experienced GM and have a group of players who are mature enough to handle something like that.

2) I believe so, although I've not yet had a chance to read the Mythic Rules.

Silver Crusade

James, if you were to recommend an "Appendix N" for Rise of the Runelords, what books would be at the top of the list?


Hi James,

I have a question:

- Does a sunbeam/sunburst destroy a nightshade if it fails the Reflex saving throw? I don't know if you can classify nightshades as "undead creatures specifically harmed by bright light".

Thanks!


Hi james was wondering
1. what novel or non-fiction your currently reading
2. what game material are you currently reading


A Thread you might like.

Paizo Employee Creative Director

uriel222 wrote:
James, if you were to recommend an "Appendix N" for Rise of the Runelords, what books would be at the top of the list?

Dunno, frankly. When I wrote the outline for Rise of the Runelords, though, I told Rich Pett that his adventure should evoke the classic British horrors of movies like the classic Hammer horror movies, and told Nick Logue that his adventure should evoke American backwoods horror like The Hills Have Eyes and Texas Chainsaw Massacre. For Wolfgang's adventure, I asked him to write an adventure that was like a "lost Against the Giants adventure." For Stephen Greer, I asked him to build a killer dungeon that had shades of the Tomb of Horrors to it. I don't believe I gave Greg any suggestions at all—he was already doing good taking inspiration from Lovecraft and Samuel Coleridge and Algernon Blackwood.

Paizo Employee Creative Director

Sc8rpi8n_mjd wrote:

Hi James,

I have a question:

- Does a sunbeam/sunburst destroy a nightshade if it fails the Reflex saving throw? I don't know if you can classify nightshades as "undead creatures specifically harmed by bright light".

Thanks!

All nightshades should take the maximum penalties, like vampires, from sunbeam and sunburst. They are absolutely undead creatures specifically harmed by bright light.

Paizo Employee Creative Director

watchmanx wrote:

Hi james was wondering

1. what novel or non-fiction your currently reading
2. what game material are you currently reading

1) Justin Cronin's "The Twelve."

2) Miskatonic River Press's "More Adventures in Arkham County."

Grand Lodge

Will we ever see a statted Akaname?

Silver Crusade

Been wondering, how exactly did the word "Paizo" come about? Any meaning to it? Was it a character's name? :3


Rysky wrote:
Been wondering, how exactly did the word "Paizo" come about? Any meaning to it? Was it a character's name? :3

I'll answer. It's Greek for "to play"

edit: hah, first google for "greek paizo" was a bible studies website, odd.


Hey James. Got another question: for the "Lore Warden" archetype for the fighter, I noticed how the 'combat expertise' bonus feat only replaces 'bravery 1'. Is this an error? Was the bonus feat suppose to replace the entire 'bravery' benefit (and not just bravery 1)?

Silver Crusade

Glutton wrote:
Rysky wrote:
Been wondering, how exactly did the word "Paizo" come about? Any meaning to it? Was it a character's name? :3

I'll answer. It's Greek for "to play"

edit: hah, first google for "greek paizo" was a bible studies website, odd.

No. No you won't. (I kid, I kid, thankies :3)

Then to alter my question was name "Paizo" picked because of its meaning or were there also other factors for choosing the name?


Hey James, I've always wondered, how do you guys present new ideas for your products?

Is it more a sort of meeting where you all go "People, we're low on centaur-related products, so we need IDEAS!" and you brainstorm for hours, or more in the line of "Guys, I had this great idea about dwarfs riding flying charriots pulled by pterodactyls" and then you add it to a pile of ideas to work on? Or maybe something different?


Rysky wrote:
Glutton wrote:
Rysky wrote:
Been wondering, how exactly did the word "Paizo" come about? Any meaning to it? Was it a character's name? :3

I'll answer. It's Greek for "to play"

edit: hah, first google for "greek paizo" was a bible studies website, odd.

No. No you won't. (I kid, I kid, thankies :3)

Then to alter my question was name "Paizo" picked because of its meaning or were there also other factors for choosing the name?

IANJJ, but it's in the FAQ, and the story has also been told in the blog.

Liberty's Edge

The rules about polymorph say:

PRD wrote:


When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form.

Bonuses are definite as:

PRD wrote:


Bonus: Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies.

So I assume that only things that respect the in game definition of bonus work.

Some people has countered that saying that that has strange consequences, like:

-A Belt that has you constantly under the effect of Bull's Strength, Cat's Grace, and Bear's Endurance. Works fine.
-A Ring that has you constantly under the effect of Resist Energy or Freedom of Movement. Doesn't work for some reason.
-A Ring that has you constantly under the effect of Shield of Faith. Now this one does work fine.
- Feather step slippers cease to function because they don't provide a bonus
- Boots of striding and springing do because they do give a bonus.

So what is the intention of the rule?

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