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Demonskunk wrote:
James Jacobs wrote:
Demonskunk wrote:
Do you think the Gunslinger/Gun Rules are well written? they seem kind of underpowered and technically inaccurate to me :T

I have a gunslinger in my game, and she is ANYTHING but underpowered. She deals out over a hundred points of damage with ease, sometimes with a single critical hit.

As for "technically inaccurate," they are ABSOLUTELY technically inaccurate. The gunslinger and gun rules are NOT meant to portray an absolute and accurate version of real-world guns, any more than hit points are meant to portray an absolute and accurate version of physical damage.

Same goes for the rules on swimming, or swordfighting, or building armor, or anything else in the game. It's a simulation and a game, and we make choices as often for fun game play as we do for "realistic" reasons.

I have a gunslinger in my game and he's been the most useless member of the group - a 5th level character, 3 levels of gunslinger, one level of ranger and one level of Cavalier.

And I was more referring to the range increment of the modern guns - the revolver has the same range as a smoothbore flintlock pistol.

Wasn't that the topic where they started as level 1 commoners with nothing? As I recall, there was some concerns about low wealth for the level, which that plus unplanned multiclassing will make any class mediocre.

Shadow Lodge

James Jacobs wrote:
ulgulanoth wrote:
James Jacobs wrote:


Depends what you mean by "advanced." The most advanced magically is not the same as the most advanced culturally is not the same as the most advanced technologically is not the same as the most advanced in overall power and territory.

Then I shall expand the question to 3!

Which is the most magically advance race in the underdark?
Which is the most technologically advance race in the underdark?
Which is the most culturaly advance race in the underdark?

Magical: Vault Builders

Technology: Duergar

Culture: Drow

when you say drow are the most culturally advanced what metric are you using? Is it how complex their society is in comparison to the other denizens of the darklands or this in combination with other factors?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Justin Franklin wrote:
When will we see stats for the Mustache and Gall Bladder of Cosmo? I assume they are artifacts like the Eye and Hand of Vecna.

HAHAHAHAAH!

Cosmo's already lost the gall bladder, so until he shaves the stache, those rules are a no-go.

He shaved the stache.....


Will Ultimate Campaign provide rules/prices for purchasing buildings (such as inns, taverns, and smithies) in the "building/maintaining kingdoms" section, or is this section more concerned with running a kingdom (as per Kingmaker)?


Odraude wrote:
Demonskunk wrote:
James Jacobs wrote:
Demonskunk wrote:
Do you think the Gunslinger/Gun Rules are well written? they seem kind of underpowered and technically inaccurate to me :T

I have a gunslinger in my game, and she is ANYTHING but underpowered. She deals out over a hundred points of damage with ease, sometimes with a single critical hit.

As for "technically inaccurate," they are ABSOLUTELY technically inaccurate. The gunslinger and gun rules are NOT meant to portray an absolute and accurate version of real-world guns, any more than hit points are meant to portray an absolute and accurate version of physical damage.

Same goes for the rules on swimming, or swordfighting, or building armor, or anything else in the game. It's a simulation and a game, and we make choices as often for fun game play as we do for "realistic" reasons.

I have a gunslinger in my game and he's been the most useless member of the group - a 5th level character, 3 levels of gunslinger, one level of ranger and one level of Cavalier.

And I was more referring to the range increment of the modern guns - the revolver has the same range as a smoothbore flintlock pistol.

Wasn't that the topic where they started as level 1 commoners with nothing? As I recall, there was some concerns about low wealth for the level, which that plus unplanned multiclassing will make any class mediocre.

Yep, but I'm still attributing it to sort of awkward gun rules, and a class that doesn't really get anything spectacular anyway, especially if you're using modern firearms, since Alchemical cartridges can't be used with the revolver.


Pretty much every other single person in the thread that you have started has replied saying that Guns are if anything OVERpowered.

Anyway, on an unrelated note

What were the monsters from Wake of the Watcher that were statted up under a limited use license?

Scarab Sages

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James,

What are the chances of one day seeing a Gargantuan Neothelid miniature as the special one available along with a PF Battles case purchase?

Dark Archive

I know armor, shields, and weapons don't resize for a new user, but what about wondrous items? Rings?

Dark Archive

Returning to ID's for more questions: Does an intellect devourer retain use of its own feats while in a host body? Does an ID use its mental scores in a host body, or those of the host body?

Edit: ID spellcasters, do they retain there spellcasting ability in a host body?

Paizo Employee Creative Director

Mark Hoover wrote:
If a blight druid took the time and energy to awaken an ooze, can it have class levels?

Yes...

...but since it has no hands and can't manipulate things and can't speak since it has no mouth, there's not a lot of class levels that'd really work well for it. Fighter and barbarian and rogue... that's about it.

Paizo Employee Creative Director

doc the grey wrote:
when you say drow are the most culturally advanced what metric are you using? Is it how complex their society is in comparison to the other denizens of the darklands or this in combination with other factors?

I mean they have the largest nation in the Darklands, the most vibrant and alive art and culture scene, and so on. Their culture is more advanced than other Darklands cultures simply because they're currently the most numerous combined with the fact that, despite them being evil, they DO enjoy a lot of art and entertainment... even if it's all filtered through a very despicable and vile lens of evil.

Paizo Employee Creative Director

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Detect Magic wrote:
Will Ultimate Campaign provide rules/prices for purchasing buildings (such as inns, taverns, and smithies) in the "building/maintaining kingdoms" section, or is this section more concerned with running a kingdom (as per Kingmaker)?

Both.

There's rules for how to buy buildings as the ruler of a kingdom, or how to build/buy buildings as a single character. They're slightly different, since a ruler of a nation has a lot more resources to pull from, but both options are covered in extensive detail.

Paizo Employee Creative Director

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Demonskunk wrote:
Yep, but I'm still attributing it to sort of awkward gun rules, and a class that doesn't really get anything spectacular anyway, especially if you're using modern firearms, since Alchemical cartridges can't be used with the revolver.

If you're using modern firearms, you need new classes. The gunslinger isn't intended to be a modern or futuristic class; it's meant to be a class used in a fantasy setting where guns are either rare or not ubiquitous. At the very least, you should build archetypes for gunslingers if you are running a game in a modern or futuristic setting.

In any event, unless there are actually more questions about guns and gunslingers... might be time to take the topic into its own thread.

Paizo Employee Creative Director

MMCJawa wrote:
What were the monsters from Wake of the Watcher that were statted up under a limited use license?

That info's in the legal text on page 2: Dark Young of Shub-Niggurath, Dimensional Shambler, and Gnoph-Keh.

The other Lovecraftian monsters in that volume were either made up entirely by us, or they are from Lovecraft's writing, which is in the public domain.

The Dark Young is in fact something that Chaosium made up for their game, based on a creature that appears in Robert Block's "Notebook Found in a Deserted House." In that story, though, the monster is implied to be a shoggoth... although if you go with the Dark Young, the story reads just as well as one that has Dark Young AND shoggoths in it, which is actually my preference. In any event, we got permission from Chaosium to do the Dark Young for Pathfinder, but they didn't want it being open content.

The Dimensional Shambler and the Gnoph-Keh are both from Lovecraft's ghost-writing days—particularly, from a story called "The Horror in the Museum." I'm pretty sure that this story is in the public domain as well... but the monsters themselves were very much invented by Chaosium based on relatively small descriptions in the stories.

Paizo Employee Creative Director

Aberzombie wrote:

James,

What are the chances of one day seeing a Gargantuan Neothelid miniature as the special one available along with a PF Battles case purchase?

Very very very very slim.

We don't do many Gargantuan minis, and when we do, we tend to skew toward things that are more likely to show up in a game. So far, that's meant dragons and giants. Neothelids are COOL, and I would LOVE to have one as a mini... but they're not all that often encountered in adventures.

Paizo Employee Creative Director

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Justin Sluder wrote:
I know armor, shields, and weapons don't resize for a new user, but what about wondrous items? Rings?

That's up to the GM. But I say yes.

Paizo Employee Creative Director

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Justin Sluder wrote:

Returning to ID's for more questions: Does an intellect devourer retain use of its own feats while in a host body? Does an ID use its mental scores in a host body, or those of the host body?

Edit: ID spellcasters, do they retain there spellcasting ability in a host body?

The intellect devourer uses the host's feats and the host's mental scores while in a host body.

If an intellect devourer has levels in a spellcasting class, it can cast those spells while in the host body. In fact, since they can't speak aloud, being in a host body is the ONLY way an intellect devourer can cast spells (barring the use of metamagic).


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Pathfinder Rulebook Subscriber
James Jacobs wrote:
Mark Hoover wrote:
If a blight druid took the time and energy to awaken an ooze, can it have class levels?

Yes...

...but since it has no hands and can't manipulate things and can't speak since it has no mouth, there's not a lot of class levels that'd really work well for it. Fighter and barbarian and rogue... that's about it.

YES! Ooze Monk! Give it Feral Combat Training! Beware the Flurry of Acidic Noodley Appendages!!!


James Jacobs wrote:
Mark Hoover wrote:
If a blight druid took the time and energy to awaken an ooze, can it have class levels?

Yes...

...but since it has no hands and can't manipulate things and can't speak since it has no mouth, there's not a lot of class levels that'd really work well for it. Fighter and barbarian and rogue... that's about it.

Wait, how does one awaken an ooze?


James Jacobs, does scatter weapon area increase with the size of the weapon, and if so, by how much?


Hi James,

Age of Worms spoilers:
- My players are at the end of Into the Wormcrawl Fissure (Age of Worms), and will fight Dragotha next Saturday. In preparing for that, I would like to know if Dragotha can rebuild his phylactery (the PCs destroyed it at the end of Kings of the Rift). If the answer is yes, how much time do you think it should take?

Also I want to thank you for creating the wormdrake. Two weekends ago I ran the fight against it and it was awesome! It gated two balors and summoned two frost worms. All the PCs died at some point during the battle (an were later revived using miracles and such), and even the druid's animal companion got turned into a favored spawn of Kyuss due to the wormdrake's wormbreath... only the solar ranger left the battle relatively unscathed

- That battle left me with another question... Can a balor kill a solar using his vorpal weapons, or does the solar's regeneration overcome the effect?

- The druid in this campaign is quite fond of using Shapechange to transform into a dragon. Do you think it is appropriate to allow the bite and tail slap natural attacks granted by the Form of the Dragon spells to get 1-1/2 Strength modifier to damage?

Thanks!

Paizo Employee Creative Director

The NPC wrote:
James Jacobs wrote:
Mark Hoover wrote:
If a blight druid took the time and energy to awaken an ooze, can it have class levels?

Yes...

...but since it has no hands and can't manipulate things and can't speak since it has no mouth, there's not a lot of class levels that'd really work well for it. Fighter and barbarian and rogue... that's about it.

Wait, how does one awaken an ooze?

An excellent question indeed.

At this point, one can do so via house rules.

Paizo Employee Creative Director

Troodos wrote:
James Jacobs, does scatter weapon area increase with the size of the weapon, and if so, by how much?

It probably should, but it does not.

Paizo Employee Creative Director

Sc8rpi8n_mjd wrote:

Hi James,

** spoiler omitted **

- The druid in this campaign is quite fond of using Shapechange to transform into a dragon. Do you think it is appropriate to allow the bite and tail slap natural attacks granted by the Form of the Dragon spells to get 1-1/2 Strength modifier to damage?

Thanks!

It's been years since I've had my head in Age of Worms, but I'd say that once a phylactery is destroyed, it will indeed take a long time to rebuild it—in fact, destroying a phylactery first and then going after the lich last is a pretty good lich hunting tactic.

As for solars; they'd still die once they were beheaded, but unless their regeneration gets turned off, they'd recover from the death. I suppose that being beheaded would instantly drop you down to –CON hit points, so it wouldn't take long for someone who gets beheaded to regenerate back to life... which seems fast to me. I'd probably drop the solar down to –CON and then drop that total further by the result of a critical hit from the weapon, just to model the fact that having your head lopped off is bad, even if you can regenerate.

As for form of the dragon's tail and bite attacks... I'd say no. Normal STR bonuses for the shapechanged wizard.


James Jacobs wrote:
Demonskunk wrote:
Yep, but I'm still attributing it to sort of awkward gun rules, and a class that doesn't really get anything spectacular anyway, especially if you're using modern firearms, since Alchemical cartridges can't be used with the revolver.

If you're using modern firearms, you need new classes. The gunslinger isn't intended to be a modern or futuristic class; it's meant to be a class used in a fantasy setting where guns are either rare or not ubiquitous. At the very least, you should build archetypes for gunslingers if you are running a game in a modern or futuristic setting.

In any event, unless there are actually more questions about guns and gunslingers... might be time to take the topic into its own thread.

Just to clarify, I'm talking about the Revolver and the Shotgun, not, like, modern day guns.

Grand Lodge

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Does the Kasatha(from the ARG) have the ability to attack with a weapon in each hand, as full round action?

Is he limited by the number of attacks outlined in two-weapon fighting, even though he is multi-armed, and qualifies for the Multiweapon Fighting feat?

Does he have a number of attacks, like the Marilith, equal to the number of weapons wielded?


I came here just to ask that blackbloodtroll!

@Demonskunk I saw your original thread and the fact that your gunslinger had no gold, no time to craft, didn't get a gun or a gunsmithing kit till a few levels in, didn't take deadly aim and multiclassed to be a lvl3 gunslinger/lvl1 ranger/lvl1 cavalier is going to be a bad gunslinger. You can blame the rules all you want, it's not the rules' fault. The fact is that your Gunslinger took a level dip into cavalier only for a mount, wasted a feat on a teamwork feat to make use of tactician, and is now upset that he is not a good damage dealer. It would be like if I made a wizard and put a 12 into intelligence and then was upset because I didn't get enough spells, the logic just does not flow.


Are there any monsters based on creatures from Discworld?

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I have a friend I'm working to get into the game. We played through the beginner box adventure and I left the Hero's Handbook with her (unfortunately I live 400 miles away from her and was just visiting for the weekend) and she really enjoyed the Choose Your Own Adventure style game at the beginning of the book. Are there any others like that I can find anywhere to tide her over til I get our online Carrion Crown game off the ground? (PS she already bought People of the North just to flesh out her Kellid barbarian for that game :D)

Paizo Employee Creative Director

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blackbloodtroll wrote:

Does the Kasatha(from the ARG) have the ability to attack with a weapon in each hand, as full round action?

Is he limited by the number of attacks outlined in two-weapon fighting, even though he is multi-armed, and qualifies for the Multiweapon Fighting feat?

Does he have a number of attacks, like the Marilith, equal to the number of weapons wielded?

He, like all multi-armed creatures, needs to get Multiweapon Fighting if he wants to maximize that. He would gain his full attacks with one weapon and one attack with all the rest.

The marilith has special rules that let her wield weapons and not take penalties. The kasatha does not get to do that.

Paizo Employee Creative Director

Troodos wrote:
Are there any monsters based on creatures from Discworld?

Not that I know of.

Paizo Employee Creative Director

Cori Marie wrote:
I have a friend I'm working to get into the game. We played through the beginner box adventure and I left the Hero's Handbook with her (unfortunately I live 400 miles away from her and was just visiting for the weekend) and she really enjoyed the Choose Your Own Adventure style game at the beginning of the book. Are there any others like that I can find anywhere to tide her over til I get our online Carrion Crown game off the ground? (PS she already bought People of the North just to flesh out her Kellid barbarian for that game :D)

Alas... we don't have any more choose your own adventure style offerings at this point. There MIGHT be some out there from 3rd Party Publishers, but I'm not sure.

Grand Lodge

James Jacobs wrote:
blackbloodtroll wrote:

Does the Kasatha(from the ARG) have the ability to attack with a weapon in each hand, as full round action?

Is he limited by the number of attacks outlined in two-weapon fighting, even though he is multi-armed, and qualifies for the Multiweapon Fighting feat?

Does he have a number of attacks, like the Marilith, equal to the number of weapons wielded?

He, like all multi-armed creatures, needs to get Multiweapon Fighting if he wants to maximize that. He would gain his full attacks with one weapon and one attack with all the rest.

The marilith has special rules that let her wield weapons and not take penalties. The kasatha does not get to do that.

So, while not able to avoid the penalties, like the Marilith, the Kasatha is still able to make an attack with each of the four weapons it wields, as a full-round action?


what's the underlying question, blackbloodtroll?

Grand Lodge

Cheapy wrote:
what's the underlying question, blackbloodtroll?

Kasatha, let's say BAB +1, full-attacks, multiweapon fighting(the act, not the feat) holding a weapon in each of it's four hands.

Is it four attacks, or two?

Silver Crusade

I trust this isn't to take any quotes over to the Rules Forum(and one thread in particular). We do want to keep Nice Things such as this thread and James has asked us to stop doing that sort of thing.

Sczarni

So the natural attacks that all creatures have that get substituted by the arms are unrelated?

All it takes is more than two limbs with a weapon to get more than two attacks out of two-weapon fighting?

-edit-Mikaze, this is all to get a "answer" to the raging debate found here Debate about multiple arms

Paizo Employee Developer

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No derailing! To the Rules Forum you* go! :)

*the topic, not any person in particular

Sczarni

But Daigle we want answers! starts to pout and cry

Paizo Employee Developer

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Edit: Spoiler-ed! Not my thread. I'm out! :)

Spoiler:
There, there.

The best answers are the ones you make up that everyone is happy about.

It's that easy.

Silver Crusade

Is Qadira is still characterized as a matriarchal society?

Just wondering after Seekers of Secrets and its Qadiran NPC on the run from an arranged marriage set up by her father. I know that book has been said to be off the mark in spots, and I was curious if that was one of them.

Liberty's Edge

Hello, I have a question about Thistletop from RotRL: Burnt Offerings:

Thistletop:
Regarding the Thistletop dungeon, the description states that the cultists that found the "island" carved out the 1st level and that they were continuing to carve deeper when they stumbled upon the lower level (and their ultimate demise from the Hellcat). The description states that the cultists stumbled onto the stone door that leads to the lower level. Where did this stone door originally lead to during Thassilonian times? As far as I can tell, if the cultists had never carved the stairs to find that door, opening that stone door would have only revealed a stone wall.

I hope my question is clear enough. I only ask because this is a question that I can see my group asking me.

Thanks for your time!


Need some advice here if you can.

First off, I am getting a rep as a killer GM due to this Skulls and Shackles game because three players are now on their third character in book 2. Thing is, it's not really my fault because they have been doing "stupid tactics." My players are used to another GM who always took it easy and followed the "Let the players win" idea, which I heavily disagree with. They should earn victory, not have it handed to them. As such, even three characters in, they have no self preservation instinct save for the other two players who are still on their first. What should I do to hammer it in that they need to think things out and be careful without getting the killer GM reputation? Or is this the "you can't fix stupid" situation?

Secondly, one of my players is a pathological liar and I do mean the player, not the character. I made a rule and made sure they were all aware of it where, when you make a character, you must present the character to me and cite where you got all the feats, traits, etc.. so I can look them up when I need to do so. This player claimed to have an alternate ability on his druid by saying it is a sky druid from the ARG for his sylph, yet he never told me it was a sky druid and just always said druid. After threatening to quit and throwing his sheet and clipboard down, I told him he can continue with this character but he can never have a redo or make any corrections to any actions he states and he grudgingly agreed. Was it an ok idea to make this deal with him or am I being too harsh?

I am a bit confused by the ninja class. By the class description, it pushes hard that these are contract killers just like the assassin prestige. By the description, there is no reason it should be alignment any. If anything, it should have to be any non-good. I mean, those class descriptions should have some impact on the class itself otherwise what is the point. So why can any alignment be this contract killer called the ninja since murder is never a good aligned action? For any argument that it is, I point to the agent in the movie Serenity and his speech near the end of the movie where he calls himself a monster.

Paizo Employee Creative Director

blackbloodtroll wrote:
James Jacobs wrote:
blackbloodtroll wrote:

Does the Kasatha(from the ARG) have the ability to attack with a weapon in each hand, as full round action?

Is he limited by the number of attacks outlined in two-weapon fighting, even though he is multi-armed, and qualifies for the Multiweapon Fighting feat?

Does he have a number of attacks, like the Marilith, equal to the number of weapons wielded?

He, like all multi-armed creatures, needs to get Multiweapon Fighting if he wants to maximize that. He would gain his full attacks with one weapon and one attack with all the rest.

The marilith has special rules that let her wield weapons and not take penalties. The kasatha does not get to do that.

So, while not able to avoid the penalties, like the Marilith, the Kasatha is still able to make an attack with each of the four weapons it wields, as a full-round action?

Yes, at significant penalties without Multiweapon Fighting or normal penalties with the feat.

Personally, I think that having four arms is too good for a PC race, but we included the creature in the book as an example of how robust the race creation rules can be.

Paizo Employee Creative Director

lantzkev wrote:

So the natural attacks that all creatures have that get substituted by the arms are unrelated?

All it takes is more than two limbs with a weapon to get more than two attacks out of two-weapon fighting?

-edit-Mikaze, this is all to get a "answer" to the raging debate found here Debate about multiple arms

Adam's right. This is developing into a question for the rules forums.

Paizo Employee Creative Director

Mikaze wrote:

Is Qadira is still characterized as a matriarchal society?

Just wondering after Seekers of Secrets and its Qadiran NPC on the run from an arranged marriage set up by her father. I know that book has been said to be off the mark in spots, and I was curious if that was one of them.

Yes, it is. Seekers of Secrets has a lot of flaws.

Paizo Employee Creative Director

HangarFlying wrote:

Hello, I have a question about Thistletop from RotRL: Burnt Offerings:

** spoiler omitted **

I hope my question is clear enough. I only ask because this is a question that I can see my group asking me.

Thanks for your time!

Originally, there were many more levels leading deeper down; the head was once attached to a body, and as you see in "Curse of the Lady's Light," the runelords were fond of putting dungeon levels in statues of themselves.

Since all that remains of the statue now is its head, the lower levels are gone; they were once accessed by other tunnels and stairs leading down from what is now the hermit crab's den.

Paizo Employee Creative Director

Jaçinto wrote:

Need some advice here if you can.

First off, I am getting a rep as a killer GM due to this Skulls and Shackles game because three players are now on their third character in book 2. Thing is, it's not really my fault because they have been doing "stupid tactics." My players are used to another GM who always took it easy and followed the "Let the players win" idea, which I heavily disagree with. They should earn victory, not have it handed to them. As such, even three characters in, they have no self preservation instinct save for the other two players who are still on their first. What should I do to hammer it in that they need to think things out and be careful without getting the killer GM reputation? Or is this the "you can't fix stupid" situation?

Secondly, one of my players is a pathological liar and I do mean the player, not the character. I made a rule and made sure they were all aware of it where, when you make a character, you must present the character to me and cite where you got all the feats, traits, etc.. so I can look them up when I need to do so. This player claimed to have an alternate ability on his druid by saying it is a sky druid from the ARG for his sylph, yet he never told me it was a sky druid and just always said druid. After threatening to quit and throwing his sheet and clipboard down, I told him he can continue with this character but he can never have a redo or make any corrections to any actions he states and he grudgingly agreed. Was it an ok idea to make this deal with him or am I being too harsh?

I am a bit confused by the ninja class. By the class description, it pushes hard that these are contract killers just like the assassin prestige. By the description, there is no reason it should be alignment any. If anything, it should have to be any non-good. I mean, those class descriptions should have some impact on the class itself otherwise what is the point. So why can any alignment be this contract killer called the ninja since murder is never a good aligned action? For any argument that it is, I point to the agent in the movie Serenity and his speech near the end of the movie where he calls himself a monster.

1) Stupid tactics on the players' behalf isn't something you can really account for. It happens even in games where the players are played by professional game designers. I had a couple near TPKs myself due to sub-par tactics last month. Now, that said, if your players are used to another GM, and/or if they just aren't that experienced with the game, you DO want to let them ease in to your GMing style. Sounds like to me that you need to have a chat with the players about working together and using better tactics, and frankly, it might not be a bad idea to spend the next few sessions advising them on tactics and plans and the like. If you aren't comfortable doing this out of character, have a helpful NPC or spirit or intelligent magic item or the like join the party to provide a source for your words of advice. Or, just give them hero points so that when they get in over their heads they have a resource they can use to save themselves. OR... just soften the encounters. It takes players AND a GM to play the game, and while you can certainly expect and require the PCs to adjust their play style to yours, you need to do the same. Meet them halfway.

2) In cases where a player is cheating or lying or the like, talk to that player out of the game and alone—doing it with others around makes it feel too confrontational. Let the player know that his behavior is causing problems with your enjoyment of the game and with everyone else's enjoyment of the game. The players NEED to respect the GM, though, and if a GM says something and a player throws a temper tantrum, that's not good for the game. And if a player really can't enjoy the game while simultaneously giving the GM the respect he deserves... the best bet is to part ways with that player. Likewise, if you have a GM that's a problem, you should leave the game. I know it's tough when there's not a lot of other game groups to join... and as such it's always best to try to work things out by talking (after the game, not during) and trying to sort things out. But in the end... it's better to get rid of a disruptive player whose continued presence could well crash the game rather than to let him continue to poison the experience for everyone else.

3) I kind of agree; they should be non-good. The design team didn't think so, though... you'd have to ask them (particularly Jason) why they decided to not have an alignment restriction for the ninja.


James Jacobs wrote:
blackbloodtroll wrote:

Does the Kasatha(from the ARG) have the ability to attack with a weapon in each hand, as full round action?

Is he limited by the number of attacks outlined in two-weapon fighting, even though he is multi-armed, and qualifies for the Multiweapon Fighting feat?

Does he have a number of attacks, like the Marilith, equal to the number of weapons wielded?

He, like all multi-armed creatures, needs to get Multiweapon Fighting if he wants to maximize that. He would gain his full attacks with one weapon and one attack with all the rest.

Would Improved/Greater Multiweapon Fighting be too broken to ever exist?

Silver Crusade

James Jacobs wrote:
Mikaze wrote:

Is Qadira is still characterized as a matriarchal society?

Just wondering after Seekers of Secrets and its Qadiran NPC on the run from an arranged marriage set up by her father. I know that book has been said to be off the mark in spots, and I was curious if that was one of them.

Yes, it is. Seekers of Secrets has a lot of flaws.

Thanks! Shattered Star merchant-queen's husbands' war sideplot is go! :)

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