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Very nice. So it wouldn't be inconsistent with the cosmology for an evil-aligned individual to *be* evil for the sake of their own, ah, "salvation"? Obviously not every demon has a good time, but I doubt mortals know that...
Some things are evil because they enjoy being evil, yes.
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Calliope785 |
On that note...are "good", "evil", "law", and "chaos" in-universe referred to as such? That is, when someone casts *detect alignment* on an chaotic evil warlord, can they (quite rightly) claim that he's chaotic evil, and condemn him as such (or "tainted" or what have you) and get him driven out of town?
For that matter, given the number of NPC leaders in Golarion of 6th level or higher (many of them!) and the political power real life religions have wielded WITHOUT the ability to perform on-demand feats of magic to their followers or being provably, irrefutably, and scientifically true, is an empirically determined arbiter of cosmic alignment a major factor in elections and politics? Is religion a bigger deal on Golarion than it would have been in medieval europe?
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On that note...are "good", "evil", "law", and "chaos" in-universe referred to as such? That is, when someone casts *detect alignment* on an chaotic evil warlord, can they (quite rightly) claim that he's chaotic evil, and condemn him as such (or "tainted" or what have you) and get him driven out of town?
For that matter, given the number of NPC leaders in Golarion of 6th level or higher (many of them!) and the political power real life religions have wielded WITHOUT the ability to perform on-demand feats of magic to their followers or being provably, irrefutably, and scientifically true, is an empirically determined arbiter of cosmic alignment a major factor in elections and politics? Is religion a bigger deal on Golarion than it would have been in medieval europe?
They are indeed referred to as such in-universe. It's always better for the rules to match the in-world stuff, so that we don't have to keep parallel lists of terms.
Religion on Golarion is a big deal, yes, but it's a big deal in the real world too. I'm not comfortable saying one is a bigger deal than the other.
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Of the four elements what are your favourite creatures (including things like genies)?
I'm pretty proud of the vault keepers and vault builders, I guess. Of the genies I like marids best. For the classics, I guess salamanders. That all said, elemental creatures haven't ever been high on my favorites list... they've always felt a tiny bit too "gimmicky" for me I suppose.
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How does Hao-Jin stack up to some of the powerful mages from Avistan/Garund, such as Tar Baphon, Jatembe, Geb, Nex, Sorshen, etc?
Pet Peeve: "Mage" isn't really a thing in Pathfinder. It's a holdeover from 2nd edition D&D that we specifically try not to associate with our world. The closest we get is the magus. The generic term I prefer to use instead is "spellcaster."
That said, Hao-Jin isn't nearly as powerful as Sorshen (a 27th level creature) or Tar-Baphon (a 26th level creature). I don't know that we've said in print what the others' levels are off the top of my head, or Hao-Jin for that matter.
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Sporkedup |
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Interesting. I never knew the term "mage" was so tied to AD&D! Personally I'm a huge fan of Pathfinder using its own terminology for as many things as possible.
If you could do away with one big holdover term from D&Ds of yesteryear (that you weren't able to talk folks out of with PF2 yet), what would it be?
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Interesting. I never knew the term "mage" was so tied to AD&D! Personally I'm a huge fan of Pathfinder using its own terminology for as many things as possible.
If you could do away with one big holdover term from D&Ds of yesteryear (that you weren't able to talk folks out of with PF2 yet), what would it be?
Alignment.
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Is it possible for outsiders to "fall" to law or chaos, like angels can fall to evil or demons can rise to good (or neutrality, in the case of Nocticula)? If so, are there examples of that/does it happen at roughly the same rate as fallen angels or risen demons?
Yes, it's possible. Can't think of examples at the moment though.
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Sporkedup wrote:Alignment.Interesting. I never knew the term "mage" was so tied to AD&D! Personally I'm a huge fan of Pathfinder using its own terminology for as many things as possible.
If you could do away with one big holdover term from D&Ds of yesteryear (that you weren't able to talk folks out of with PF2 yet), what would it be?
As in people would not be classified as good or evil anymore, or as in it would be called something else?
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James Jacobs wrote:As in people would not be classified as good or evil anymore, or as in it would be called something else?Sporkedup wrote:Alignment.Interesting. I never knew the term "mage" was so tied to AD&D! Personally I'm a huge fan of Pathfinder using its own terminology for as many things as possible.
If you could do away with one big holdover term from D&Ds of yesteryear (that you weren't able to talk folks out of with PF2 yet), what would it be?
Dunno. Just kind of worn out from all the internet arguments about alignment.
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Since I know you wrote the Dragon Magazine Demonomicon article on Graz'zt, who in the PF Abyss (or other evil planes) would you say is most similar to him? I'm curious because I haven't seen any really obvious analogues.
Probably Socothbenoth, if it's limited to just demon lords, but maybe Asmodeus or Dispater if not.
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Have you ever had a large fluffy cat insists on sitting in front of your monitor and purring loudly, because she doesn't like that you were out yesterday?
...I can't imagine why that question came to mind...get down, again, Underfoot...
I haven't, but I can understand the situation where that might take place.
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Belltrap |
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You've spoken before about parallel development occurring with RPG Superstar, where certain members of the community were very good at picking up on the foreshadowing for future Paizo projects, and sometimes their offerings ended up closely resembling planned story beats in adventure paths or modules that were still in the works at Paizo at the time the submissions were, uh, submitted.
Are you concerned that the same may happen with Pathfinder Infinite and Starfinder Infinite?
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You've spoken before about parallel development occurring with RPG Superstar, where certain members of the community were very good at picking up on the foreshadowing for future Paizo projects, and sometimes their offerings ended up closely resembling planned story beats in adventure paths or modules that were still in the works at Paizo at the time the submissions were, uh, submitted.
Are you concerned that the same may happen with Pathfinder Infinite and Starfinder Infinite?
I suspect it will happen, but I'm not concerned about it because we're not the publishers of those products and they're not canonical for the setting. If someone ends up creating an Infinite product that matches something we've got in the works and beats us to press, no big deal. Customers win because they get multiple choices as to what version of that story they want, but we don't have to scrap work on a project or completely revise and rewrite it simply because we made a very public promise to publish something that we didn't really have full control over.
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Are there are any contributions to the setting that have come from RPG Superstar that you particularly like?
I'm fond of monkey goblins, myself. (Which *I think* came from RPG Superstar...)
My favorite results are when we find great new freelancers and new employees from the results of it.
As with all of our published content, though, I avoid calling out favorites because I don't feel comfortable with that, in that by saying something is my favorite, I'm implying that everything else is not. If I weren't an employee I'd feel better about it, but still ... picking favorites when I know the creators personally from anything weirds me out.
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james014Aura |
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So, given Ragathiel's heritage... a hypothetical descendant of his, if they were to have sorcery (assuming 1e's Crossblooded Sorc, or 2e's crossblooded evolution):
Aasimar (Assuming 1e's subraces: Peri, Angelblooded, or default/mixed), Tiefling (also assuming 1e's subraces: Devilblooded or default/mixed), or Ifrit (would any 1e subrace apply there?), and what sorcerous bloodline(s) would said descendant have?
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So, given Ragathiel's heritage... a hypothetical descendant of his, if they were to have sorcery (assuming 1e's Crossblooded Sorc, or 2e's crossblooded evolution):
Aasimar (Assuming 1e's subraces: Peri, Angelblooded, or default/mixed), Tiefling (also assuming 1e's subraces: Devilblooded or default/mixed), or Ifrit (would any 1e subrace apply there?), and what sorcerous bloodline(s) would said descendant have?
Whatever the player wants. Sorcerer bloodlines can come from your ancestry, or from being afflicted by a magical source, or from being attacked by a supernatural creature, etc. All the things that generate comic book superheroes can be used to justify a sorcerer's bloodline.
If you want to lean in to "my ancestor was Ragathiel" though, I'd suggest to you if you were my player to go with the celestial bloodline.
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james014Aura |
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james014Aura wrote:So, given Ragathiel's heritage... a hypothetical descendant of his, if they were to have sorcery (assuming 1e's Crossblooded Sorc, or 2e's crossblooded evolution):
Aasimar (Assuming 1e's subraces: Peri, Angelblooded, or default/mixed), Tiefling (also assuming 1e's subraces: Devilblooded or default/mixed), or Ifrit (would any 1e subrace apply there?), and what sorcerous bloodline(s) would said descendant have?Whatever the player wants. Sorcerer bloodlines can come from your ancestry, or from being afflicted by a magical source, or from being attacked by a supernatural creature, etc. All the things that generate comic book superheroes can be used to justify a sorcerer's bloodline.
If you want to lean in to "my ancestor was Ragathiel" though, I'd suggest to you if you were my player to go with the celestial bloodline.
And given the unique heritage, which ancestry/race would be most thematic? Asking because it feels like his Empyreal status is acquired rather than a normal inherited trait. (And because if my group gets the time for more campaigns, I'm looking into leaning into exploring Ragathiel.)
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James Jacobs wrote:And given the unique heritage, which ancestry/race would be most thematic? Asking because it feels like his Empyreal status is acquired rather than a normal inherited trait. (And because if my group gets the time for more campaigns, I'm looking into leaning into exploring Ragathiel.)james014Aura wrote:So, given Ragathiel's heritage... a hypothetical descendant of his, if they were to have sorcery (assuming 1e's Crossblooded Sorc, or 2e's crossblooded evolution):
Aasimar (Assuming 1e's subraces: Peri, Angelblooded, or default/mixed), Tiefling (also assuming 1e's subraces: Devilblooded or default/mixed), or Ifrit (would any 1e subrace apply there?), and what sorcerous bloodline(s) would said descendant have?Whatever the player wants. Sorcerer bloodlines can come from your ancestry, or from being afflicted by a magical source, or from being attacked by a supernatural creature, etc. All the things that generate comic book superheroes can be used to justify a sorcerer's bloodline.
If you want to lean in to "my ancestor was Ragathiel" though, I'd suggest to you if you were my player to go with the celestial bloodline.
Aasimar. Since Ragathiel is neither a fiend nor a fire elemental.
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CULTxicycalm |
I'd say that a sailing ship trip from Sandpoint to Absalom with no dangers and good weather and minimal short stops along the way would take 3 and a half months.
But in Ruins of Azlant the ship from Andoran to Azlant is said to have taken six weeks to get there... Something doesn't add up.
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James Jacobs wrote:I'd say that a sailing ship trip from Sandpoint to Absalom with no dangers and good weather and minimal short stops along the way would take 3 and a half months.But in Ruins of Azlant the ship from Andoran to Azlant is said to have taken six weeks to get there... Something doesn't add up.
I didn't develop that Adventure Path or write any of it so I don't know how those travel times were calculated. Also, not a question. Please keep posts here to questions for me.
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Interesting Character |
The term "roleplaying" has been expanded quite a lot and now includes a lot of things that wouldn't fit a literal definition of the term.
So, what would you call it if trying to rather specifically reference acting 100% according to character as a real live person and not at all a character in a game nor story, to experience what the character experiences and make choices as the character thinking only of the character's knowledge and experience in a real world "combat-as-war" not as sport kind of play, no consideration of what makes a good story nor of the limitations of it being a game?
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Asha'Val |
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Hey Mr. Jacobs.
I love to homebrew settings/scenarios, and I recall that a massive portion of Pathfinder is clearly your homebrew setting aside from the minutia like specific AP details and such. What I'm curious about is how much time you spend actually playing in this setting you have created?
I've heard it's best not to make your hobby into your job, or you'll never stop working. Do you play other systems to take a break from being constantly immersed in Pathfinder/Starfinder, or relish in it? Do you avoid tabletops in general to avoid burnout?
If you do still play Pathfinder, are you a forever GM as the creative director of the setting or do others GM for you from time to time?
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The term "roleplaying" has been expanded quite a lot and now includes a lot of things that wouldn't fit a literal definition of the term.
So, what would you call it if trying to rather specifically reference acting 100% according to character as a real live person and not at all a character in a game nor story, to experience what the character experiences and make choices as the character thinking only of the character's knowledge and experience in a real world "combat-as-war" not as sport kind of play, no consideration of what makes a good story nor of the limitations of it being a game?
What you describe still fits under the term roleplaying.
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Hey Mr. Jacobs.
I love to homebrew settings/scenarios, and I recall that a massive portion of Pathfinder is clearly your homebrew setting aside from the minutia like specific AP details and such. What I'm curious about is how much time you spend actually playing in this setting you have created?
I've heard it's best not to make your hobby into your job, or you'll never stop working. Do you play other systems to take a break from being constantly immersed in Pathfinder/Starfinder, or relish in it? Do you avoid tabletops in general to avoid burnout?
If you do still play Pathfinder, are you a forever GM as the creative director of the setting or do others GM for you from time to time?
Lately, not much at all. The pandemic derailed three campaigns (one of which I was running), and I've come to admit to myself that I'm not super comfortable playing on VTTs for a variety of reasons. I haven't run a game in my homebrew for many many years, since today I prefer using Golarion.
Currently, I'm playing in a 2nd edition Pathfinder game that plays most Saturdays for 4 hours, and a monthly 1st edition Pathifnder game that goes for about 8 hours a session.
Making your hobby your job can be very fulfilling because it's amazing to get paid to do what you love, but it's also important to have other hobbies as well (mine include video games, movies, and reading) because eventually the hobby and the job DO merge into one thing. That makes it more important to work to keep your love for the hobby and job, but it's hard to do when more and more of what you've worked on is no longer under your control or isn't even something you get to directly work on anymore.
It's also dangerously easy for people to take advantage of you and your passion for the work if you start a job you love, so keep that in mind.
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Interesting Character |
Interesting Character wrote:What you describe still fits under the term roleplaying.The term "roleplaying" has been expanded quite a lot and now includes a lot of things that wouldn't fit a literal definition of the term.
So, what would you call it if trying to rather specifically reference acting 100% according to character as a real live person and not at all a character in a game nor story, to experience what the character experiences and make choices as the character thinking only of the character's knowledge and experience in a real world "combat-as-war" not as sport kind of play, no consideration of what makes a good story nor of the limitations of it being a game?
I know it fits under that term, but so does a whole bunch of other stuff, and generally it is the other stuff people think of when you say roleplaying. So I'm just kinda wondering about being explicit about a very narrow selection of what might be considered roleplaying, not the other stuff, what terms would you use to describe it?
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I know it fits under that term, but so does a whole bunch of other stuff, and generally it is the other stuff people think of when you say roleplaying. So I'm just kinda wondering about being explicit about a very narrow selection of what might be considered roleplaying, not the other stuff, what terms would you use to describe it?
Still roleplaying. I'm not sure what you're trying to get me to say, honestly.
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Interesting Character |
I'm trying to discuss variations in roleplaying. To use a metaphor, the term "roleplaying" is broad like the term "tree." I want to discuss a specific kind of roleplaying, much like how one might discuss birch, oak, or pine as specific kinds of trees, but with roleplaying we don'y have good terms for specific kinds of roleplaying. So I'm hoping you've got some ideas for that.
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I'm trying to discuss variations in roleplaying. To use a metaphor, the term "roleplaying" is broad like the term "tree." I want to discuss a specific kind of roleplaying, much like how one might discuss birch, oak, or pine as specific kinds of trees, but with roleplaying we don'y have good terms for specific kinds of roleplaying. So I'm hoping you've got some ideas for that.
I guess check out the 1st edition Gamemastery Guide, which talks about different kinds of roleplayers. I've never really given it much thought, and unlike tree types, there's not a set standard of names invented yet, as far as I know, for types of roleplay. So in order to talk about it, I'd have to create them for context, so instead I'd suggest looking to the 1st edition Gamemastery Guide for a list of options.
This sort of list has been created by a LOT of different books and articles, so I guess pick one and go with it?
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1) Who created magus class for 1e?
2) I know that you dislike answering rules questions, but I am writing a bit of fan fiction so I'd like to get some things in order in my mind and I'd appreciate your input:
In your opinion, if the Bladebound Magus uses Teleport Blade (as standard action) in combat to summon the blade to his hand, does he provoke an attack of opportunity?