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What do the gods in the Godclaw pantheon think of their portrayals in said pantheon? (EDIT: choosing this one specifically to ask about because of all the pantheons I've looked at, it feels like the one that skews most from the ideals of the individual gods.)
They don't really. Pantheons are inventions of the faithful, not of the deities.

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Hope ye are able to take break and not burn out. Burning out sucks hard. For whatever it is worth, your writing has been some of my favorite parts of Pathfinder even if I don't always agree on everything with you (such as preferred catfolk designs)
Do you have favorite spawn of Rovagug and if yes, which one?

Quark Blast |
Quark Blast wrote:Are there any horror elements in the Star Wars verse that you like? And if so, what are they?The idea of the Jedi being portrayed as the "good side" when they're all about blocking emotions is pretty horrific to me.
:D
What do you think of the opening for Dune 2021?
In particular the opening eight seconds or so?

Aenigma |

In First Edition, Disjunction spell disjoins all magical effects and magic within the radius of it. But in Second Edition, the spell is greatly weakened. Not only it lost the dispelling effect, but also affects only one magic item. Only one! Not sure why you made such a change. So I think making it more similar to the First Edition version (by giving it dispelling effect back, and allowing it to affect a 40-ft.-radius burst instead of one magic item) would be a good idea. What do you think? Do you think the current Disjunction spell is not powerful enough to be included in the 9th level spell list? Do you think my houserule is too unbalanced?

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What do you think of the opening for Dune 2021?
In particular the opening eight seconds or so?
I liked Dune 2021 a lot—one of my favorite movies of the year. No particular other things to say about the opening eight seconds though.

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In First Edition, Disjunction spell disjoins all magical effects and magic within the radius of it. But in Second Edition, the spell is greatly weakened. Not only it lost the dispelling effect, but also affects only one magic item. Only one! Not sure why you made such a change. So I think making it more similar to the First Edition version (by giving it dispelling effect back, and allowing it to affect a 40-ft.-radius burst instead of one magic item) would be a good idea. What do you think? Do you think the current Disjunction spell is not powerful enough to be included in the 9th level spell list? Do you think my houserule is too unbalanced?
Because its lame and not fun for anyone but an antagonistic GM to see a party's entire collection of magic items destroyed, or to render an epic fight's rewards of magic items to rubbish.
It was changed because the shift of "GM VS. PLAYER" is outdated and isn't a healthy part of gaming.
I think it's plenty powerful and still deserves to be a 9th level spell, and I think your houserule isn't fun because it punishes the players for the sin of getting powerful enough to be in reach of unfair mechanics that target the enjoyment of the games risk/reward cycle.

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Have you ever run or played at an 'unfun' table that made you consider quitting gaming? ie, either toxic players or GM
I absolutely have played at unfun tables like that. None of them have made me quit gaming yet, although a few of them have made me quit campaigns, both ones I was a player in and one I was a GM in charge of, and one of them has made me lose interest in an entire RPG ever—Shadowrun.
On a brighter note, thank you for staying with this thread. An Imposter wouldn't do that, in my limited opinion.:>
Thank you!

thewastedwalrus |

Have you heard of Cultist Simulator or perhaps more interestingly, The Lady Afterwards?
I've really enjoyed the setting and occult themes of the game, and I'm curious to see how it translates to a ttrpg.

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Have you heard of Cultist Simulator or perhaps more interestingly, The Lady Afterwards?
I've really enjoyed the setting and occult themes of the game, and I'm curious to see how it translates to a ttrpg.
I've heard of it but haven't played it or watched any gameplay.

Mimski |

I would like to jump in here saying that I have enjoyed your writing a lot in these recent years, and I think it is very good. A small anecdote relating to that: One of my players, who was previously in an Iron Gods campaign and now plays Malevolence, very early on in Malevolence picked up on overarching themes in very specific ways. A similar thing happened in Iron Gods, which I know you outlined and not wrote all of it personally, but I think it speaks of the strength and quality of your writing. Things are very thematic and coherent.
And my question is, what is something you are looking forward too, in particular? It might be a game or a movie coming out next year, or something entirely else, like maybe making a favourite dish soon?

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I would like to jump in here saying that I have enjoyed your writing a lot in these recent years, and I think it is very good. A small anecdote relating to that: One of my players, who was previously in an Iron Gods campaign and now plays Malevolence, very early on in Malevolence picked up on overarching themes in very specific ways. A similar thing happened in Iron Gods, which I know you outlined and not wrote all of it personally, but I think it speaks of the strength and quality of your writing. Things are very thematic and coherent.
And my question is, what is something you are looking forward too, in particular? It might be a game or a movie coming out next year, or something entirely else, like maybe making a favourite dish soon?
There's absolutely some 100% intentional links between some of the Iron Gods stuff and Malevolence... fun that folks are picking up on those links!
Here's the top five things off the top of my head that I'm looking forward to in the future:
1: The end of the covid pandemic
2: Guillermo del Toro's Netflix show
3: Elden Ring
4: The next time I get to eat a slice of pumpkin pie
5: Finally going camping again for the first time in decades
There's some other things I'm looking forward to seeing happen but I'm not comfortable sharing them here, of course, but the five above should be pretty non-triggering things.

james014Aura |

james014Aura wrote:What do the gods in the Godclaw pantheon think of their portrayals in said pantheon? (EDIT: choosing this one specifically to ask about because of all the pantheons I've looked at, it feels like the one that skews most from the ideals of the individual gods.)They don't really. Pantheons are inventions of the faithful, not of the deities.
Then how do the faithful get spells from pantheons? They have Edicts, Anathema, Domains, and Cleric Spells, after all.

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James Jacobs wrote:Then how do the faithful get spells from pantheons? They have Edicts, Anathema, Domains, and Cleric Spells, after all.james014Aura wrote:What do the gods in the Godclaw pantheon think of their portrayals in said pantheon? (EDIT: choosing this one specifically to ask about because of all the pantheons I've looked at, it feels like the one that skews most from the ideals of the individual gods.)They don't really. Pantheons are inventions of the faithful, not of the deities.
If they're clerics, they still have to choose a deity and worship that deity. They have to follow the pantheon's edicts and anathemas but where they clash against the chosen deity, the chosen deity's takes precedence. Gods and Magic explains it more.

Aenigma |

Are runewells destroyed immediately after the runelord dies? I mean, after Karzoug and Alaznist were killed by adventurers, and after Xanderghul was killed by Alaznist, did the Eye of Avarice, the Eye of Fury, and the Eye of Arrogance cease to exist as well? Or are these runewells still usable and accessible by others? I ask this because I want to know whether a surviving apprentice of the dead runelord can inherit the runewell or not. Perhaps the apprentice has to create his own runewell?

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Are runewells destroyed immediately after the runelord dies? I mean, after Karzoug and Alaznist were killed by adventurers, and after Xanderghul was killed by Alaznist, did the Eye of Avarice, the Eye of Fury, and the Eye of Arrogance cease to exist as well? Or are these runewells still usable and accessible by others? I ask this because I want to know whether a surviving apprentice of the dead runelord can inherit the runewell or not. Perhaps the apprentice has to create his own runewell?
Every runewell is somewhat different, and each is a unique artifact. So far, we've statted up the Runewell of Greed in Return of the Runelords' hardcover edition, and the Runewell of Wrath in Rise of New Thassilon, each of which have their own (but quite similar) methods of destruction. It's logical to assume the other runewells met similar fates when their runelords were slain, but keep in mind not every runelord had a Runewell. Very few of them did, and each runelord would have had to make their own from scratch. Not all of the runelords were capable of this.

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What is your favorite part of the Holiday season?
Sitting around with family and sharing gifts and breakfast. Sucks that this'll be the second holiday season in a row where that won't be the case for me—Zoom meetings aren't the same. Not sure what (if anything) will replace that as my favorite part this year, although the fact that my parents finally have fast internet capable of doing video calls (they live in a remote part of California and only last summer finally got access to an internet service capable of providing that) will be an improvement over last year's "virtual family get-together was mostly wrestling with internet connections before the Zoom meeting limit timed out."

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What’s songs have you been listening to lately?
I generally don't have a habit of listening to music. In the car (when I'm driving long enough to warrant music, which isn't often these days) I generally throw my music collection into shuffle mode so what comes up is always different.
The last two bits of music I purchased were both soundtracks: Dune and Halloween Kills, both of which are my general go-tos lately since I haven't listened to them a lot.
I do sort of have a tradition of listening to "Seven and the Ragged Tiger" when I'm working on writing adventures, since that brings me back to the 80s and the sense of wonder I had when I first started writing adventures for D&D, so that has some pretty strong nostalgia power to it. I'm not writing much at all in the way of game material these days though so haven't done this lately.

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Rysky wrote:I have recently acquired a Netflix, are there any shows or movies you would recommend?Check out Bright. Could have been better but really shows the potential for a Modern Era LOTR adaptation and feels like watching D20/PFRPG Modern.
Please keep this to questions to me so I can keep the thread on track; thanks! :)

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For JJ, in Golarion where all can you find dinosaurs? Are they all over or just in certain Vaults and areas of the Mwangi?
There are areas where they're more common, such as Deep Tolguth or parts of the Mwangi, but they aren't limited to there.
They are for sure on Mediogalti, for example. Also Holomog, Droon, Valashmai, and Minata.

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We have visited the Eye of Avarice, the Eye of Jealousy, and the Eye of Fury. Will we ever have a chance to see the Eye of Arrogance and the Eye of Desire in an adventure path or a Lost Omens setting book? I really wish to know what's in there.
That's unlikely, and certainly not anytime soon in the next few years.

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Regarding Malevolence,
Openly acknowledging that it's a made-for-anywhere haunted house, easily used in any generic campaign setting for DMs who aren't playing in Cheliax per say,... How much extra text is there for the campaign setting, for those who are interested in more and more Cheliax?
I mean, does the town of Crooked Cove get merely the name drop in one sentence?
Or does it have a couple paragraphs of exposition?
Or does Crooked Cove actually get a three page write-up at the end of the adventure?
Does the haunted house History (or what-have-you) have just three or four paragraphs of Ravounel and Cheliax, to barely introduce the more 'generic' haunted house?
Or is the haunted house suffused with Cheliax and Ravounel easter eggs and timelines and several named NPCs, such that those who are hungry for Cheliax and Ravounel lore can get a good meal out of Malevolence?
As always, many, many thanks!

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Regarding Malevolence,
Openly acknowledging that it's a made-for-anywhere haunted house, easily used in any generic campaign setting for DMs who aren't playing in Cheliax per say,... How much extra text is there for the campaign setting, for those who are interested in more and more Cheliax?
I mean, does the town of Crooked Cove get merely the name drop in one sentence?
Or does it have a couple paragraphs of exposition?
Or does Crooked Cove actually get a three page write-up at the end of the adventure?Does the haunted house History (or what-have-you) have just three or four paragraphs of Ravounel and Cheliax, to barely introduce the more 'generic' haunted house?
Or is the haunted house suffused with Cheliax and Ravounel easter eggs and timelines and several named NPCs, such that those who are hungry for Cheliax and Ravounel lore can get a good meal out of Malevolence?As always, many, many thanks!
Crooked Cove has a stronger presence in the adventure's background, which is itself pretty wordy, but prety much all of the on-screen adventure takes place within the manor or the manor grounds or below it.
Crooked Cove/Crookcove does not get a gazetteer style writeup. I do have a SIGNIFICANT gazetteer of the town written up for the home campaign I ran there, from where Malevolence was spawned, and I could see potentailly releasing that as a "Here's how Crookcove would function if it weren't 100% abandoned" but it's a significant section. Dozens of pages. And not really an option to include in the scope of a standalone adventure that already exceeded its 64 page count...
The haunted house's history is absolutely a part of Cheliax's history, though, and there are also some tidbits about Thassilon there as well. While it's a self-contained haunted house that a GM could pick up and plop down mostly anywhere... for me it can only exist in Ravounel, given its history, and had I not set it in Ravounel, it would have had a VERY different history and thus, very different suite of encounters.
(I personally feel that "made for anywhere haunted house" is more of a marketing bullet point than anything close to an authorial goal.)
ADDITIONS: The first 6 pages of this adventure are a deep dive into the house's history and are very tied into Ravounel, Cheliax, and a little bit to Thassilon, so that's a LOT more than "a few paragraphs.
As for a full-on gazetteer of Crookcove (originally Crooked Cove)... that's on the list of potential projects I might tackle some day for Pathfinder Infinite. It's not likely to be something published actually by Paizo.

Calliope785 |
What's your favorite "made for Pathfinder" fiendish race? I know qlippoth (obyriths), demodands, demons, and devils are all somewhat in D&D (as fiends, that is, I know oni, kytons, and rakshasa exist but aren't really as expanded as in Pathfinder), but do you have a favorite out of the other fiends?

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What's your favorite "made for Pathfinder" fiendish race? I know qlippoth (obyriths), demodands, demons, and devils are all somewhat in D&D (as fiends, that is, I know oni, kytons, and rakshasa exist but aren't really as expanded as in Pathfinder), but do you have a favorite out of the other fiends?
While most of the fiends are based on D&D, both in looks and how they're organized, the story and flavor we've come up with for them are all made for Pathfinder. I like what we've done with demons the most, but that might be because I've always liked demons as villians and monsters for games I've run.

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If one of my players want to play an Ekujae PC, would it be safe to let them know what Dahak did in the aftermath of Earthfall, in case they want to play Age of Ashes in the future?
Up to you, and up to the current game, but my advice is to not hamper a story in a game today simply because you might play a different game tomorrow. Good players will be able to differentiate between player knowledge and character knowledge, in any event.

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Is there anywhere super good map of how crown of the world connects to avistan? The one in jade regent is making me confused of relative placement of rimethirst mountains to rest of the avistan ^^;
Not in print, no. And admittedly, the connection of the Crown of the World map from Jade Regent to the south is awkward... side effect, alas, of a schedule that sorta got rushed at that point I guess. If/when we do more about that we'll adjust and revise as needed. Which will be years, or maybe never, so in the meantime if I were you I'd just make adjustments as makes sense for the game I was running at that time.

UnorthodoxRedeemer |

If I may ask a lore question, what is the reason the daemons haven't yet made great foothold into Golarion yet? Devils have an entire nation as their pawns and demons had the Worldwound prior to its closure, but daemons currently seem content to be mostly summoned lackeys or individual antagonists (from what I've read at least). Is there an in-universe reasoning for this?