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Paizo Employee Creative Director

Shogal wrote:

Can a single Cackle maintain different kinds of hexes at the same time? or the same hex affecting more than one creature?

Good question for the rules forum. I'd only let a cackle maintain one hex at a time, but would reserve the option to change my mind once I saw that playing out in game play.

Paizo Employee Creative Director

kevin_video wrote:

Hey James, got a question regarding the black blade magus.

"Languages and Skills: A black blade starts with Common as a language."
"Telepathy (Su): While a magus is wielding or carrying his black blade, he can communicate telepathically with the blade in a language that the magus and the black blade share."
What happens when a black blade and the magus don't share languages, or at least don't both have Common as a base language? It's rare, but there are races that don't get Common as a standard known language. Does the black blade just happen to know a different language instead?

Don't do it because that's a goofy character build. If you don't share a language, you can't communicate. At all. Personally, I'd let the black blade speak the magus's "native language" in my games, but that will normally not be a problem since all base races speak Common. This is a good example of a rule that's frustrating since it makes an assumption that the character using the rule is a core PC class, and is one of hundreds of reasons why I'm not a fan of allowing unusual races as PC options. Still... it's lame that you as the GM have to tinker with the rules if, for example, you want to build a monster magus who doesn't speak Common. In that case, as the GM, you should ABSOLUTELY let the black blade just speak the magus's native language.

Paizo Employee Creative Director

Alexander Augunas wrote:
James Jacobs wrote:
AlgaeNymph wrote:
Do you think the wizard class needs an "unchained" version? If so, what would the changes be? (I'm not asking for a detailed writeup, just a general summary.) If you're not the person to ask, who would be?
I don't think so.
Are there any classes left that you feel could use a good, old-fashioned unchaining?

Nope.

Paizo Employee Creative Director

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Bullo Dagmawi wrote:

I have an odd question here.

If you were using the downtime rules and someone wanted to make some of their structures (perhaps many of them) underground, how would you handle that for price and time?

I am asking for some guidance/inspiration because it seems more to be a GM adjudicating decision rather than straight rules.

Thoughts?

Thanks in advance.

Try double charging and go from there.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What's the big differences between drakes and wyverns?

Paizo Employee Creative Director

IDTheftVictim wrote:

1. Who is your favorite Occult Iconic?

2. Who is your favorite Evil Iconic?
3. Favorite bit of art in a Paizo product? Outside of one?
4. Is the Antipaladin pictured in the Advanced Players Guide still nameless? And if so why?

1) The psychic.

2) The magus.

3) Paizo: Cover to Pathfinder #100. Outside of Paizo: So many choices; dunno. Probably the sketch of Merisiel that Eva did for me, or maybe something from Escher or Clive Barker or the poster to "The Thing" or so many choices... dunno.

4) He's nameless because he's not an iconic.

Paizo Employee Creative Director

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Luthorne wrote:

1) If you could transform to and from the form of a single humanoid creature within one size category of your own - sex, race, and general appearance up to you so long as it fits within the norms of that race, though you still can't choose to be identical to an existing individual - what form would you choose? Elf? Female version of yourself? Giant? Merfolk? Mostly otherwise works as Change Shape.

2) The same question as above, but a single monstrous humanoid creature within on size category of your own...what would you pick?

3) And the same question as above, but a single animal within one size category of your own...what would you pick?

4) And finally, if you had the opportunity to pick one of the above three shapes as being one you could freely transform to and from, but only one, which one would you pick?

1) Female elf.

2) Doppelganger. HA.

3) Deinonychus... or some sort of flying bird like an eagle if I could get in on the size restriction.

4) Doppelganger, of course, since that opens up EVERY other category!

Paizo Employee Creative Director

TheAlicornSage wrote:

Are there assistance dogs in Golarion, like for blind people?

Playing a pfs scenario where we get into an opera, well I got my guard dog in by claiming it was an assistance dog.

There would be, and they wouldn't be limited to just dogs, and there's plenty of venues in Golarion that wouldn't care and you'd still need to make a Diplomacy check or something in order to get your assistance pet in with you.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
What's the big differences between drakes and wyverns?

Drakes are a huge family of related creatures that have breath weapons.

Wyverns are just wyverns, pretty much, and don't have a breath weapon but do have a poison sting.

It's all right there in the rules pretty much.


James Jacobs wrote:
Rennaivx wrote:
How do cults of empyreal lords tend to proselytize/evangelize? I know they aren't terribly prolific in most cases, but I'm pondering a warpriest of Ragathiel and was wondering how she'd be most likely to have stumbled into the faith without being raised in it. I know Magnimar is one of the bigger clumps of mystery cult activity, and she'll be passing through there. But would she be most likely to come across a pamphlet, a street preacher, gossip in a tavern, a bard's stories...?
It'd vary wildly; there are dozens of them, after all, and they're not all the same. The one constant would be that they'd do so without being evil about it. Ragathiel's faith, being a more military type of deity, probably gathers new people by showing their prowess and goodness on the battlefield or in times of war.

How does Arshea's faith proselytize. Please answer with as much detail as possible!

This raises another question: why isn't Arshea's faith more popular? Given what it offers, you'd think it'd be in demand more.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
What's the big differences between drakes and wyverns?

Drakes are a huge family of related creatures that have breath weapons.

Wyverns are just wyverns, pretty much, and don't have a breath weapon but do have a poison sting.

It's all right there in the rules pretty much.

Now I'm imagining insecure wyverns in trilbys whining online about how they can't get dates because girls only wanna date drakes and won't give dragons without breath weapons a chance! XD

When a spellcaster uses the giant shape spells, does the giant they turn into resemble them physically or does their giant appearance appear completely different (since the spell's basically a giant-flavored variant of beast shape spells, and you obviously couldn't turn into a bear or a kangaroo that resembles your appearance!)?


For the LENS OF THE DARK TAPESTRY item, why does it specify that placing a creature in space deals cold damage?
Space is not in and of itself, cold. It's actually an excellent insulator- you can observe this in every day life when you use a thermos to store liquid and retain it's temperature. Thus a warm body in space is more in danger of overheating (assuming they're not suffocating) than freezing.

While it could be said things are different in this setting, I still want to know if it deals cold damage because someone thought space was cold- or because there's an additional magical effect that causes it.


James Jacobs wrote:


Nualia is inspired by my frustrations at how a male-dominated society has a double standard at how they treat their daughters versus their sons, and how men don't understand women. Had Nualia's adoptive father been less of a failure at being a father, Sandpoint would not have suffered nearly so much.

This made me react - I assumed that Golarion wasn't sexist the way our real world is, and has been. The reason behind my assumption is that I've seen you at Paizo present genders in the same roles in your products - and often in RL traditionally very masculine vocations, such as soldiers, ship captains, officers, etc. I understand Paizo's reasoning behind this (and applaud it personally) and I think it mirrors Steven Erikson's approach in his fantastic novels; to just do it without any fuss ("One of the first things we realized in creating the Malazan world the way we did, was that we would not sign-post these fundamental shifts away from the real world. After all, no-one in that world thinks about it either way. It’s not a point of debate, period." Quote from here.)

My players have reacted (positively, I should add) to what they've seen as gender equality while playing in Golarion and have asked me about it, and I made up (on the spot) that since there's no difference in physical attributes (i.e. Strength) between men and women in Golarion (as opposed to our world where women have 50-60% of men's strength), there's never been any possibility for any gender to specifically dominate the other, and hence there's no tradition of chauvinism. So while there's plenty of oppression in Golarion, it's not gender specific. Was I wrong?


Do you ever GM pbp games? If so, where can I apply to join in?

Do you like players who see beyond the mechanics and can really take advantage of in game things, not mechanically, but situationally, such as using silent image to gain total cover or to terrorize a bunch of commoners?

The big question, I want to make an arcanist/monk. The concept needs these two in equal measure, not separate. But since I can only take one at a time, which should I start with? How can I really represent the other while still waiting on second level?

Liberty's Edge

James, was Druma part of the Chelish ou Taldan empires? I found very little info on that country's history...
Also, do you think that one day every nation in the inner sea will have it's own book?


James, personally, when you calculate Masterwork or Mithral animal barding's price, do you multiply the cost before adding the Masterwork or Mithral adjustment?

For example, a "mithral chain shirt" equivalent for a wolf; would you do (100+1000)x2=2200 or (100x2)+1000=1200?

Paizo Employee Creative Director

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AlgaeNymph wrote:
James Jacobs wrote:
Rennaivx wrote:
How do cults of empyreal lords tend to proselytize/evangelize? I know they aren't terribly prolific in most cases, but I'm pondering a warpriest of Ragathiel and was wondering how she'd be most likely to have stumbled into the faith without being raised in it. I know Magnimar is one of the bigger clumps of mystery cult activity, and she'll be passing through there. But would she be most likely to come across a pamphlet, a street preacher, gossip in a tavern, a bard's stories...?
It'd vary wildly; there are dozens of them, after all, and they're not all the same. The one constant would be that they'd do so without being evil about it. Ragathiel's faith, being a more military type of deity, probably gathers new people by showing their prowess and goodness on the battlefield or in times of war.

How does Arshea's faith proselytize. Please answer with as much detail as possible!

This raises another question: why isn't Arshea's faith more popular? Given what it offers, you'd think it'd be in demand more.

Alas, Arshea's faith proselytizes in ways that would get censored on these boards. Use your imagination! :-P

And it's not more popular for lots of reasons, but one that stands out is that sex scares lots of people. Another is that a lot of other people are frightened by equality. And another is that the faith might just not be all that into being popular. They have other things on their mind.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

When a spellcaster uses the giant shape spells, does the giant they turn into resemble them physically or does their giant appearance appear completely different (since the spell's basically a giant-flavored variant of beast shape spells, and you obviously couldn't turn into a bear or a kangaroo that resembles your appearance!)?

Up to the GM, but I'd say no... the giant shape gained looks like a typical giant of that race. The spell you're looking for, the "Giant version of me!" is enlarge person.

Paizo Employee Creative Director

Sanareth wrote:

For the LENS OF THE DARK TAPESTRY item, why does it specify that placing a creature in space deals cold damage?

Space is not in and of itself, cold. It's actually an excellent insulator- you can observe this in every day life when you use a thermos to store liquid and retain it's temperature. Thus a warm body in space is more in danger of overheating (assuming they're not suffocating) than freezing.

While it could be said things are different in this setting, I still want to know if it deals cold damage because someone thought space was cold- or because there's an additional magical effect that causes it.

It deals cold damage because that's the most flavorfully close option.

Also, please take the discussion of it elsewhere and don't clutter this thread with non-questions.

Paizo Employee Creative Director

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Razcar wrote:
James Jacobs wrote:


Nualia is inspired by my frustrations at how a male-dominated society has a double standard at how they treat their daughters versus their sons, and how men don't understand women. Had Nualia's adoptive father been less of a failure at being a father, Sandpoint would not have suffered nearly so much.

This made me react - I assumed that Golarion wasn't sexist the way our real world is, and has been. The reason behind my assumption is that I've seen you at Paizo present genders in the same roles in your products - and often in RL traditionally very masculine vocations, such as soldiers, ship captains, officers, etc. I understand Paizo's reasoning behind this (and applaud it personally) and I think it mirrors Steven Erikson's approach in his fantastic novels; to just do it without any fuss ("One of the first things we realized in creating the Malazan world the way we did, was that we would not sign-post these fundamental shifts away from the real world. After all, no-one in that world thinks about it either way. It’s not a point of debate, period." Quote from here.)

My players have reacted (positively, I should add) to what they've seen as gender equality while playing in Golarion and have asked me about it, and I made up (on the spot) that since there's no difference in physical attributes (i.e. Strength) between men and women in Golarion (as opposed to our world where women have 50-60% of men's strength), there's never been any possibility for any gender to specifically dominate the other, and hence there's no tradition of chauvinism. So while there's plenty of oppression in Golarion, it's not gender specific. Was I wrong?

Golarion encompasses all the range of possibility we want it to encompass in order for us to tell the stories we want to tell. We at Paizo are VERY open to diversity and want the game to be something that anyone can enjoy, regardless of who they are. But at the same time, elements like sexism and racisim and such are excellent topics to explore in stories, including games, since they help us grapple with complex topics and hopefully learn something about humanity in the process.

There are regions in Golarion where there are people who are close-minded or narrow-sighted and are sexist or racist or whatever, as needed for the story. With "Burnt Offerings" I wanted to tell a story about how a mostly nice town of good people can still get it wrong and cause trouble, in small part due to the town's misconceptions, but in most part due to a single person's character flaws. Father Tobyn is meant to be a DEEPLY flawed character; a bad father and priest who not only ruined his daughter's life but brought down a world of hurt on his town. The PCs can uncover some or most of this info if they look closely, and I would certainly hope that they'd learn from the mistakes and help Sandpoint grow from it.

You're not wrong though. There is gender oppression on Golarion, in all ways possible, but it's not the same everywhere, and it's not gender specific. Nothing in the rules is gender oppressive, and the fact that the NPCs in game DO sometimes gender oppress therefore is wrong and based on flawed theories.

In other words, there's no advantage or disadvantage, game-rules wise, to being male or female, and when in-world NPCs act like there is, they're ignorant and wrong. But that ignorance gives us tension and conflict to tell stories.

Paizo Employee Creative Director

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TheAlicornSage wrote:


Do you ever GM pbp games? If so, where can I apply to join in?

Do you like players who see beyond the mechanics and can really take advantage of in game things, not mechanically, but situationally, such as using silent image to gain total cover or to terrorize a bunch of commoners?

The big question, I want to make an arcanist/monk. The concept needs these two in equal measure, not separate. But since I can only take one at a time, which should I start with? How can I really represent the other while still waiting on second level?

I do not do pbp games, but if I did, I'd run them strictly for friends. Gaming, for me, is the most fun when you do it with friends, and even moreso, as someone who's day job it is to create game stuff, it's very important to me to keep that in mind and to make sure that when I do play games, I do so with friends. If I play with customers or fans, that's pretty much impossible for me to be myself, since I also have to represent Paizo, and that means I'm "on the clock and working" and not relaxing and that blurs the line for me between work and play and takes the joy out of gaming by tiny bits.

I much prefer players who are great roleplayers. Whether or not they're number-crunchers or casual is kind of irrelevant to me, unless their behavior is making the game less fun for others at the table.

I don't generally give out character build advice since it opens up a rabbit hole. I just don't have the time to offer that advice to everyone. My preference in building characters is to come up with a personality first and then pick the class that fits that personality; picking a class or class combo first and going from there is kind of alien to how I build PCs. My suggestion would be to seek build advice on the advice forums here on the boards.

That said, I'd probably take an arcanist level first with Improved Unarmed Strike or Dodge or Fleet or some monk-like feat to help be all adroit and agile in combat.

Paizo Employee Creative Director

Paladinosaur wrote:

James, was Druma part of the Chelish ou Taldan empires? I found very little info on that country's history...

Also, do you think that one day every nation in the inner sea will have it's own book?

It was part of Taldor way back, I believe, but never part of Cheliax. Some day, we'll probably have books for all the regions but I don't really see Druma happening all that soon. Who knows, though... if lots and lots of folks start asking for a Druma book maybe...

Paizo Employee Creative Director

thegreenteagamer wrote:

James, personally, when you calculate Masterwork or Mithral animal barding's price, do you multiply the cost before adding the Masterwork or Mithral adjustment?

For example, a "mithral chain shirt" equivalent for a wolf; would you do (100+1000)x2=2200 or (100x2)+1000=1200?

Masterwork is a flat cost that's added on. Mithral goes off the weight of the item, or in the case of armor (like barding) the category of armor.

Grand Lodge

1. I am planning an ally of convenience for a future session, a male Drow who hopes to achieve becoming a Matron (we'll assume the term covers both genders). What would be a fitting Demonic Patron for such a character? If it helps I have currently built him as an Arcane Archer, with earlier levels in Fighter and Bard.

2. A continuation on the Antipaladin question I suppose but how does Paizo determine rather a character is Iconic? Most of the Iconics have full backstories but I remember two or three Prestige class people with names from the NPC Codex, are they Iconics? Apologies if I focus to much on this I just love the Iconic backgrounds and want to read more.


"If I play with customers or fans, that's pretty much impossible for me to be myself, since I also have to represent Paizo, and that means I'm "on the clock and working" and not relaxing and that blurs the line for me between work and play and takes the joy out of gaming by tiny bits."

Better off then as I don't think I'd want a GM to be trying to represent a company or otherwise trying to act other than their normal self. Kinda defeats the point. I figure you are probably a fun GM when free to run as you will.

Unfortunately, I don't have friends to play with, only those on the net.


"building characters is to come up with a personality first and then pick the class"

I agree, but I tend to make concepts that don't fit well into classes. In this case, she sees a mastery of magic as equally important to self perfection as mastery of the body, as magic is really using knowledge, therefore having knowledge yet ignoring magic is like knowing you have an arm but refusing to use it. In her opinion. She hopes to perfect herself and start an order of magic monks. (maybe she will inspire a hybrid class for the next class book if I'm lucky)

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What's the most popular deity among Molthuni enlisted men/women? Info about Molthune says that Abadar, Erastil and Iomedae are the most popular faiths there, but the war they're fighting doesn't seem particularly just, and Abadarans prefer peace, which better facilitates trade...

Paizo Employee Creative Director

IDTheftVictim wrote:

1. I am planning an ally of convenience for a future session, a male Drow who hopes to achieve becoming a Matron (we'll assume the term covers both genders). What would be a fitting Demonic Patron for such a character? If it helps I have currently built him as an Arcane Archer, with earlier levels in Fighter and Bard.

2. A continuation on the Antipaladin question I suppose but how does Paizo determine rather a character is Iconic? Most of the Iconics have full backstories but I remember two or three Prestige class people with names from the NPC Codex, are they Iconics? Apologies if I focus to much on this I just love the Iconic backgrounds and want to read more.

1) Socothbenoth. (Character class is kind of irrelevant to a certain extent in my opinion for questions like this.)

2) What determines if a character is an iconic is if it's a base class AND if Wayne Reynolds illustrates it. ONLY base classes have iconics. The antipaladin sort of muddies the waters since it's as much an archetype as a base class, similar to the samurai and ninja, but since the antipaladin came out first and since we presented that archetype differently (had we intended it to be a full-on base class like the samurai or ninja from the start we would have made the class more robust and individualistic from the paladin OR we would have been more obvious about it being an archetype) and since it doesn't have any Wayne Reynolds art.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
What's the most popular deity among Molthuni enlisted men/women? Info about Molthune says that Abadar, Erastil and Iomedae are the most popular faiths there, but the war they're fighting doesn't seem particularly just, and Abadarans prefer peace, which better facilitates trade...

Abadar is the most popular among enlisted folks, and is in fact the most widespread religion in the region. Erastil is popular among rural folks who aren't so involved with the war, or are actual citizens of Molthune who have Nirmithas leanings. Iomedae worshipers are the least populous of the three, and are mostly lone groups working for a peaceful solution to the war. Overall though, Molthune isn't a particularly religious nation, and the bulk of its enlisted men and women don't really worship much or are pantheistic or agnostic or the like.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

That...makes a whole lot of sense, thank you! Of COURSE a nation whose hat seems to be "Manifest Destiny" is going to strongly lean towards the god of civilization, believing the war is a way of "taming the wilderness!"

Jade Regent and Reign of Winter SPOILERS!:
What sounds like a more interesting PC? An exiled Winter Witch apprentice finding herself drawn back into Irrisen and finding redemption and in the process becoming more powerful than she imagined she'd ever be, or one of the last of the Frozen Shadow ninjas desperately looking for a purpose in life after Ameiko and her friends inadvertently wiped them out in self-defense finding his ninja skills useful in stopping the evil Winter Witches and finding redemption?


James Jacobs wrote:

Alas, Arshea's faith proselytizes in ways that would get censored on these boards. Use your imagination! :-P

And it's not more popular for lots of reasons, but one that stands out is that sex scares lots of people. Another is that a lot of other people are frightened by equality. And another is that the faith might just not be all that into being popular. They have other things on their mind.

If sex scares a lot of people, than why is Calistria more popular? Al the clerics I've seen tend to be vindictive dominatrices likely to sell my personal information. And yet the pretty, gender-bending angel worshipers who want to make love to people are the scary ones?

Grand Lodge

What are the hardest moral dilemmas you've faced in:
1. A tabletop gaming session.
2. A video game.
What did you choose? How did you finally come to that decision? How have these decisions affected your worldview?


What is your advice when a player feels that they are fighting the gm to involve roleplaying?

I currently am in a pfs pbp game, but it seems like the gm is treating anything outside the explicit encounter as less even than a backdrop, so when I ask about the npcs fighting off zombies, or my character takes action based on those npcs, such as trying to aid or involve them, I keep getting stonewalled, like the gm expects me to ignore their presence completely as far as actual actions and decision making goes.

I figure pfs scenarios involve a little railroading, but I think it is a little ridiculous to make the backdrop elements the next best thing to non-interactive.

Scarab Sages

James Jacobs wrote:
I'm Hiding In Your Closet wrote:

Maybe this has been asked before, but:

How does one become "Creative Director" of something?

You can be promoted into it over time after you display you have the skills for the position. You can be hired in that role from day one. I took the former route.

How does one "display the skills" - more importantly, what's it take to get noticed? I'm worried about it being more of a politicized crapshoot than proper meritocracy (suppose, for example, you wind up trapped under the power of some middle-management sort who doesn't recognize your talent, or doesn't 'get' your vision, possibly because they themselves are hacks?) Also, how does one get the opportunity for your talent and skills to be noticed?

Further question: What pointers, if any, can you give about creating a vibrant and viable campaign setting?


Is there any connection between Elidir, the capital of Isger, and Eleder, the capital of Sargava? Eleder is said to have been named for the daughter of a colonist. Is Elidir also a woman's name, with a variant or archaic spelling, or does it have some other origin or meaning?


Do you prefer point buy or rolling (if so what method):

1. In games you're a player?

2. In games you're the GM?

Any reason why the preference?


Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
What's the big differences between drakes and wyverns?

Drakes are a huge family of related creatures that have breath weapons.

Wyverns are just wyverns, pretty much, and don't have a breath weapon but do have a poison sting.

It's all right there in the rules pretty much.

Now I'm imagining insecure wyverns in trilbys whining online about how they can't get dates because girls only wanna date drakes and won't give dragons without breath weapons a chance! XD

When a spellcaster uses the giant shape spells, does the giant they turn into resemble them physically or does their giant appearance appear completely different (since the spell's basically a giant-flavored variant of beast shape spells, and you obviously couldn't turn into a bear or a kangaroo that resembles your appearance!)?

Wyverns finish last, bro :)

James, how would you play kineticists? Do you save burn for big encounters, or use it in every encounter?

Community Manager

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Removed some posts. Please let James answer the questions in his thread—that's what it's for.


I've just been rereading the early APs - I'm about to run Rise of the Runelords (which for some reason we never got around to) and then likely Legacy of Fire after that. I was struck by two things - those early adventures were fantastic and you've managed to crank out over a hundred instalments every month for ten years without the line growing stale or formulaic. (I think the same is true of the modules, campaign setting and player companion lines - when they have veered towards samey you've taken prompt action to reboot them). I think that's a pretty remarkable achievement.

My question is how much concern over 'staleness or saminess' feeds into deciding which AP to do next. Do you often find yourselves ruling out something on the grounds that 'we've been there before'? Or do those sort of ideas get weeded out prior to the decision making time? Or is it not a concern at all - revisiting old themes is fine as long as it's a fresh approach?

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:

Alas, Arshea's faith proselytizes in ways that would get censored on these boards. Use your imagination! :-P

And it's not more popular for lots of reasons, but one that stands out is that sex scares lots of people. Another is that a lot of other people are frightened by equality. And another is that the faith might just not be all that into being popular. They have other things on their mind.

If sex scares a lot of people, than why is Calistria more popular? Al the clerics I've seen tend to be vindictive dominatrices likely to sell my personal information. And yet the pretty, gender-bending angel worshipers who want to make love to people are the scary ones?

Because Calistria has more going on, and appeals to a wider audience (trickery and revenge are pretty compelling too!), and her faith is just better at spreading the word.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

That...makes a whole lot of sense, thank you! Of COURSE a nation whose hat seems to be "Manifest Destiny" is going to strongly lean towards the god of civilization, believing the war is a way of "taming the wilderness!"

Spoiler:
What sounds like a more interesting PC? An exiled Winter Witch apprentice finding herself drawn back into Irrisen and finding redemption and in the process becoming more powerful than she imagined she'd ever be, or one of the last of the Frozen Shadow ninjas desperately looking for a purpose in life after Ameiko and her friends inadvertently wiped them out in self-defense finding his ninja skills useful in stopping the evil Winter Witches and finding redemption?

Frozen Shadow. Winter witch characters would be more interesting in another AP.

Paizo Employee Creative Director

1 person marked this as a favorite.
IDTheftVictim wrote:

What are the hardest moral dilemmas you've faced in:

1. A tabletop gaming session.
2. A video game.
What did you choose? How did you finally come to that decision? How have these decisions affected your worldview?

1) Whether or not to leave a party because I was a good character and the other PCs were at best neutral but more obviously evil, even though that meant retiring a character I liked. I did so, and built a replacement character who was a kill-crazy ranger who fit in quite well with the party... if scaring the other PCs was the goal (it was).

2) Not sure if it's the toughest one, but choosing a faction in Fallout IV was really tough, especially when I had to end up killing several were-once-allies NPCs.

Paizo Employee Creative Director

TheAlicornSage wrote:

What is your advice when a player feels that they are fighting the gm to involve roleplaying?

I currently am in a pfs pbp game, but it seems like the gm is treating anything outside the explicit encounter as less even than a backdrop, so when I ask about the npcs fighting off zombies, or my character takes action based on those npcs, such as trying to aid or involve them, I keep getting stonewalled, like the gm expects me to ignore their presence completely as far as actual actions and decision making goes.

I figure pfs scenarios involve a little railroading, but I think it is a little ridiculous to make the backdrop elements the next best thing to non-interactive.

Sounds like the GM isn't interested in running a game that expands beyond his vision or the limitations of the adventure. I would talk to the GM outside of the game to find out if this is the case, and if so, and if the GM isn't interested in adapting to encompass your playstyle in the game as well (or if in fact your play style is not appropriate for the group as a whole) it might be best to seek out another game or simply adjust your playstyle.

Personally, I think that PFS games make for a relatively pore RP experience since the mix of players can change so often between sessions. If you play PFS games with the same players every session that's not an issue, I guess... but full on RP type games generally work better when everyone, other players and GM alike, are into it.

Paizo Employee Creative Director

I'm Hiding In Your Closet wrote:
James Jacobs wrote:
I'm Hiding In Your Closet wrote:

Maybe this has been asked before, but:

How does one become "Creative Director" of something?

You can be promoted into it over time after you display you have the skills for the position. You can be hired in that role from day one. I took the former route.

How does one "display the skills" - more importantly, what's it take to get noticed? I'm worried about it being more of a politicized crapshoot than proper meritocracy (suppose, for example, you wind up trapped under the power of some middle-management sort who doesn't recognize your talent, or doesn't 'get' your vision, possibly because they themselves are hacks?) Also, how does one get the opportunity for your talent and skills to be noticed?

Further question: What pointers, if any, can you give about creating a vibrant and viable campaign setting?

What it takes to get noticed is to be exceptional, to work well with others, and to go above and beyond what is expected. And patience. I started working toward where I am today when I was about 14 years old, looking to get published in Dungeon Magazine. That was 30 years ago. So... a combination of luck, skill, patience, timing, and devotion.

As for the other question... read lots in the genre in which you want to build your setting. Primarily novels and game materials. Watch movies, play games. Soak it all in. Then start small, with a small town perhaps, and build outward. Don't try to build it all at once, and take it slowly and be patient and don't be afraid to tear down what doesn't work to try again.

Paizo Employee Creative Director

Joana wrote:
Is there any connection between Elidir, the capital of Isger, and Eleder, the capital of Sargava? Eleder is said to have been named for the daughter of a colonist. Is Elidir also a woman's name, with a variant or archaic spelling, or does it have some other origin or meaning?

No connection. It's a coincidence the two words are similar in spelling.

Paizo Employee Creative Director

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GM 1990 wrote:

Do you prefer point buy or rolling (if so what method):

1. In games you're a player?

2. In games you're the GM?

Any reason why the preference?

1) I prefer rolling. Makes more organic characters and is more exciting.

2) I prefer rolling, but usually go with point buy because that helps players not be jealous of each other.

Paizo Employee Creative Director

Kryzbyn wrote:
James, how would you play kineticists? Do you save burn for big encounters, or use it in every encounter?

I haven't even read the class, and actually don't even know how burn works yet. That said, I would look to characters from Stephen King's stories as inspiration for how to play them.

That said, my experience with 3rd edition psionics and how they kinda wreck the game-play experience with their ability to nova and use all their power in one encounter would make me not want to play a character who had similar capabilities, or to allow one in a game I'm running. I would have to consider a kinitecist very well.

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