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Coridan wrote:
James have you gotten to the Ball with Empress Celine yet? And could we get a module/ap issue similar to that whole sequence?

Seconding this. The Ball is what prompted my previous question about Orlais. The whole thing was really fun. I'd love to see an adventure path issue with a similar theme!


1 person marked this as a favorite.

What's Pharasma definition of what consists "unnatural prolonging of life"? What's is acceptable medicine/treatment/therapy?

For example, how would she see Earth's modern medicine? It does allow humans to live far longer and better than we would if we lived "naturally".

Lantern Lodge RPG Superstar 2014 Top 4

Varisian Wanderer wrote:
Coridan wrote:
James have you gotten to the Ball with Empress Celine yet? And could we get a module/ap issue similar to that whole sequence?
Seconding this. The Ball is what prompted my previous question about Orlais. The whole thing was really fun. I'd love to see an adventure path issue with a similar theme!

I've heard on the boards there will be a masquerade ball the PCs attend in Hell's Rebels, 2015's Cheliax AP.

Shadow Lodge

What is Djavin Vhrest's alignment?

Grand Lodge

Hello James,

When a PC enters a room with a trapped chest against a wall 15 feet away, and says "I roll perception to look for traps in this room," would they notice that the chest is trapped if their perception check surpasses the DC of the trap?

Do they have to explicitly specify that they are searching the chest for traps, or would simply stating that they are looking over the room be enough?

Paizo Employee Creative Director

Guang wrote:

Hi James

2 questions from me today.

1. If a player is using Bastards of Golarion to build his PC, are the languages listed under the various half-elf and half-orc heritages meant to be added on as extra bonus languages, or replace the original bonus languages, or something else?

2. Been doing some digging through various paizo pathfinder material, and time after time a throwaway reference in one adventure or product will turn out not be a throwaway reference at all, pointing to a yet deeper layer of Golarion reality - it seems like everything is interconnected, tying into everything else. How do you all do it? Do you memorize everything, or have a massive spreadsheet of loose plot ends to be tied up, or what?

1) Those are merely common languages spoken by those heritages. Allowing a PC of that heritage to purchase those languages as bonus languages for high Intelligence is a good idea.

2) There's too much to memorize, but when someone puts in a "throwaway reference," often that is actually a hidden preview to something we've got planned for the future. At other times, it's just an adventure hook that we might come back to later. One of my world design philosophies is that each time I reveal a truth or secret about the setting, I try to introduce TWO new tidbits to build on. Sort of analogous to how a logger plants tree seeds to ensure that they'll have something to harvest in the future.

Paizo Employee Creative Director

Coridan wrote:
James have you gotten to the Ball with Empress Celine yet? And could we get a module/ap issue similar to that whole sequence?

I haven't. No spoilers, please.

Paizo Employee Creative Director

2 people marked this as a favorite.
Varisian Wanderer wrote:
Coridan wrote:
James have you gotten to the Ball with Empress Celine yet? And could we get a module/ap issue similar to that whole sequence?
Seconding this. The Ball is what prompted my previous question about Orlais. The whole thing was really fun. I'd love to see an adventure path issue with a similar theme!

We HAVE done social type adventures before. "The Sixfold Trial" had the PCs taking part in a play, for example.

And again, while I haven't yet done the ball mission yet (I'll be doing it some time this weekend, I suspect), through a bit of parallel design, I did put a masquerede ball type adventure on the schedule several months ago... the third adventure in the upcoming "Hell's Rebels" Adventure Path is called Dance of the Damnend after all. Rich Pett wrote it. As he did "The Sixfold Trial."

Paizo Employee Creative Director

1 person marked this as a favorite.
Lemmy wrote:

What's Pharasma definition of what consists "unnatural prolonging of life"? What's is acceptable medicine/treatment/therapy?

For example, how would she see Earth's modern medicine? It does allow humans to live far longer and better than we would if we lived "naturally".

Pharasma's definition of "Unnatural prolonging of life" is pretty much talking about anything that corrupts or twists the relationship between the soul and the River of Souls. For the most part this means undeath. There are some other examples that I'm not yet ready to reveal. But plain old medicine (magical or technological) isn't so much part of the equation.

Paizo Employee Creative Director

equinoxmaster wrote:
What is Djavin Vhrest's alignment?

Currently unrevealed. AKA: We haven't decided yet.

Paizo Employee Creative Director

3 people marked this as a favorite.
Viarmo wrote:

Hello James,

When a PC enters a room with a trapped chest against a wall 15 feet away, and says "I roll perception to look for traps in this room," would they notice that the chest is trapped if their perception check surpasses the DC of the trap?

Do they have to explicitly specify that they are searching the chest for traps, or would simply stating that they are looking over the room be enough?

Yes. That's the whole point of Perception, and the whole point of having distance penalties to the check.

Some GMs might specifically require the player to narrow down exactly what they're using their Perception on, but in my opinion and experience that just fosters a level of micro-management that slows play to a crawl. If you teach the players that the only way they have a chance to spot a trap is to make a specific Perception check against every single feature in every single room, that's no fun at all.

If a player says "I look for traps in the room" it's ALWAYS best to just let them roll the check, adjust the result for distance (–1 per 10 feet), and let that stand.


Hi James!

Have you read Revival by Stephen King yet? If so, what did you think? Some cool references....

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Who'd win in a fight, Sera from Dragon Age Inquisition or your very own Merisiel? :P


James Jacobs wrote:
xavier c wrote:
If a Lawful neutral worshiper of Iomedae dies and goes to Heaven. Will they look like the Petitioners of Heaven or will they look like the Petitioners of Axis.

Depends on how devout that worshiper was. The more devout the worshiper was, the more likely she will be to change to lawful good on becoming a petitioner and become one of the elect of Heaven.

If the soul was more lawful neutral, chances are good that soul will end up becoming one of the remade of Axis and won't go to Iomedae's realm at all.

Put another way, pretty much ALL souls who go on to Iomedae's realm in heaven become lawful good petitioners.

1)Does Iomedae have another planar realm on axis?

2)Does Iomedae have another planar realm on Nirvana?


1)you know how Abadar has many Archons that part of his outsiders servants or how Calistria has many(or most) of her outsiders servants being Azatas. or Shelyn having a lot of Azatas. Do other gods have a lot of there outsiders servants being a different Alignment then them? is this common?

2)Does Erastil being animal like have a lot of Agathion servants?

Paizo Employee Creative Director

1 person marked this as a favorite.
MeanDM wrote:

Hi James!

Have you read Revival by Stephen King yet? If so, what did you think? Some cool references....

I have indeed read it. I think it's his best book in recent memory. VERY cool, with an ending that sill gives me chills.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Who'd win in a fight, Sera from Dragon Age Inquisition or your very own Merisiel? :P

They wouldn't fight at all.

They'd team up and share roof cookies!

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
xavier c wrote:
If a Lawful neutral worshiper of Iomedae dies and goes to Heaven. Will they look like the Petitioners of Heaven or will they look like the Petitioners of Axis.

Depends on how devout that worshiper was. The more devout the worshiper was, the more likely she will be to change to lawful good on becoming a petitioner and become one of the elect of Heaven.

If the soul was more lawful neutral, chances are good that soul will end up becoming one of the remade of Axis and won't go to Iomedae's realm at all.

Put another way, pretty much ALL souls who go on to Iomedae's realm in heaven become lawful good petitioners.

1)Does Iomedae have another planar realm on axis?

2)Does Iomedae have another planar realm on Nirvana?

1) Not that I'm aware of.

2) Not that I'm aware of.

Paizo Employee Creative Director

xavier c wrote:

1)you know how Abadar has many Archons that part of his outsiders servants or how Calistria has many(or most) of her outsiders servants being Azatas. or Shelyn having a lot of Azatas. Do other gods have a lot of there outsiders servants being a different Alignment then them? is this common?

2)Does Erastil being animal like have a lot of Agathion servants?

1) It happens, but it's not common.

2) No. He has a lot of celestial and half-celestial animals in his realm, but is primarially served by archons.


James Jacobs wrote:
xavier c wrote:

1)you know how Abadar has many Archons that part of his outsiders servants or how Calistria has many(or most) of her outsiders servants being Azatas. or Shelyn having a lot of Azatas. Do other gods have a lot of there outsiders servants being a different Alignment then them? is this common?

2)Does Erastil being animal like have a lot of Agathion servants?

1) It happens, but it's not common.

2) No. He has a lot of celestial and half-celestial animals in his realm, but is primarially served by archons.

1)Does Erastil have any Agathion servants?

2)Are the animals in Erastil's realm intelligent?

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
xavier c wrote:

1)you know how Abadar has many Archons that part of his outsiders servants or how Calistria has many(or most) of her outsiders servants being Azatas. or Shelyn having a lot of Azatas. Do other gods have a lot of there outsiders servants being a different Alignment then them? is this common?

2)Does Erastil being animal like have a lot of Agathion servants?

1) It happens, but it's not common.

2) No. He has a lot of celestial and half-celestial animals in his realm, but is primarially served by archons.

1)Does Erastil have any Agathion servants?

2)Are the animals in Erastil's realm intelligent?

1) Not enough to count as a statistical significance.

2) A few are, but most aren't. The animals in his realm are mostly there to be hunted, not talked to.


Are the animal Petitioners on Nirvana intelligent animals? can they talk and stuff.


James Jacobs wrote:
Archpaladin Zousha wrote:
Who'd win in a fight, Sera from Dragon Age Inquisition or your very own Merisiel? :P

They wouldn't fight at all.

They'd team up and share roof cookies!

Is that similar to zombie apocolypse rooftop pudding?

(Walking Dead reference)

Paizo Employee Creative Director

xavier c wrote:
Are the animal Petitioners on Nirvana intelligent animals? can they talk and stuff.

As detailed on pages 208 to 209 of Bestiary 2, petitioners have an intelligence of 10 and can speak Common. This includes the petitioners of Nirvana.

Paizo Employee Creative Director

MeanDM wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Who'd win in a fight, Sera from Dragon Age Inquisition or your very own Merisiel? :P

They wouldn't fight at all.

They'd team up and share roof cookies!

Is that similar to zombie apocolypse rooftop pudding?

(Walking Dead reference)

A little bit, yeah.


Hey James,

I dunno if this falls under your purview or not, but what exactly is the Sky Key? That is to say, what has been revealed about it so far? I haven't played a lot of Pathfinder Society and I've only just started hearing about it in "The Technic Siege".

Paizo Employee Creative Director

Neongelion wrote:

Hey James,

I dunno if this falls under your purview or not, but what exactly is the Sky Key? That is to say, what has been revealed about it so far? I haven't played a lot of Pathfinder Society and I've only just started hearing about it in "The Technic Siege".

The Sky Key is something the PFS guys came up with; it's pretty much only something that plays a role in that campaign, and doesn't really have a role in the world beyond that—it has no role in Iron Gods at all. As for what it is... I'm not sure the PFS adventures have revealed that yet.

Since it's essentially a PFS plot device, it's not something we'll be doing much with outside of that campaign at all. If you don't play a lot of Pathfinder Society, in other words, there's not much else to say about it.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
Who'd win in a fight, Sera from Dragon Age Inquisition or your very own Merisiel? :P

They wouldn't fight at all.

They'd team up and share roof cookies!

D'awwwww! :D

How much does it take for a tabletop experience to truly scare you?


Quote:
Amazing Initiative {Ex): At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can't be used to cast a spell. You can't gain an extra action in this way more than once per round.

The amazing initiative ability from mythic adventures says that you can't use the extra standard action from that ability to cast spells. Does this include Spell-Like Abilities because they're "very much like spells."

Contributor

James Jacobs wrote:
Varisian Wanderer wrote:
Coridan wrote:
James have you gotten to the Ball with Empress Celine yet? And could we get a module/ap issue similar to that whole sequence?
Seconding this. The Ball is what prompted my previous question about Orlais. The whole thing was really fun. I'd love to see an adventure path issue with a similar theme!

We HAVE done social type adventures before. "The Sixfold Trial" had the PCs taking part in a play, for example.

And again, while I haven't yet done the ball mission yet (I'll be doing it some time this weekend, I suspect), through a bit of parallel design, I did put a masquerede ball type adventure on the schedule several months ago... the third adventure in the upcoming "Hell's Rebels" Adventure Path is called Dance of the Damnend after all. Rich Pett wrote it. As he did "The Sixfold Trial."

Heh heh, and it's nasty...


Hi James!!!
I have a doubt.
If i use greater dispel magic for "area dispel" against a group of opponents, can i use the feat Destructive Dispel to make all them stunned?

Silver Crusade

Pathfinder Adventure Path Subscriber

Will you be taking any design ideas from Dragon Age: Inquisition in the execution of Hell's Rebels?


So...
1- What would Pharasma think of a mortal who obtained immortality without resorting to undeath?
2- What if instead of immortality, the mortal somehow "only" became able to live for a few milenia?
3- Are her priests held to a higher standard? e.g.: Would they lose their powers due to achieving said longevity, even if a non-worshipper wouldn't bother Pharasma at all?

I'm thinking of creating an Inquisitor of Pharasma for my next game, but due to the nature of the campaign, I might have to deal with people achiveing unusually longives and maybe immortality.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
How much does it take for a tabletop experience to truly scare you?

In game? A great GM.

Out of game? Immature violent players.

Paizo Employee Creative Director

Roshan wrote:
Quote:
Amazing Initiative {Ex): At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can't be used to cast a spell. You can't gain an extra action in this way more than once per round.
The amazing initiative ability from mythic adventures says that you can't use the extra standard action from that ability to cast spells. Does this include Spell-Like Abilities because they're "very much like spells."

That's a rules question; it needs to be asked on the rules forum for an FAQ hit and so the designers can notice.

Paizo Employee Creative Director

TheJoker15 wrote:

Hi James!!!

I have a doubt.
If i use greater dispel magic for "area dispel" against a group of opponents, can i use the feat Destructive Dispel to make all them stunned?

Rules question; should go to the rules boards for a FAQ.

Paizo Employee Creative Director

2 people marked this as a favorite.
DM_aka_Dudemeister wrote:
Will you be taking any design ideas from Dragon Age: Inquisition in the execution of Hell's Rebels?

Probably... in the same way that I take lots of design ideas from lots of games into my head. Bioware's games have influenced my adventure writing for years though.

Paizo Employee Creative Director

1 person marked this as a favorite.
Lemmy wrote:

So...

1- What would Pharasma think of a mortal who obtained immortality without resorting to undeath?
2- What if instead of immortality, the mortal somehow "only" became able to live for a few milenia?
3- Are her priests held to a higher standard? e.g.: Would they lose their powers due to achieving said longevity, even if a non-worshipper wouldn't bother Pharasma at all?

I'm thinking of creating an Inquisitor of Pharasma for my next game, but due to the nature of the campaign, I might have to deal with people achiveing unusually longives and maybe immortality.

1) She's fine with that because she knows that kind of immortality is just a delaying tactic and will eventually end anyway.

2) Same thing to her, since no mortal has yet to live long enough to make her worry. Remember, she can see ahead in time as well, and knows those "immortal" mortals are just deluding themseles.

3) Nope. If one of her priests lives a long time, it's because she wanted it to happen.

Silver Crusade

James Jacobs wrote:
Lemmy wrote:

So...

1- What would Pharasma think of a mortal who obtained immortality without resorting to undeath?
2- What if instead of immortality, the mortal somehow "only" became able to live for a few milenia?
3- Are her priests held to a higher standard? e.g.: Would they lose their powers due to achieving said longevity, even if a non-worshipper wouldn't bother Pharasma at all?

I'm thinking of creating an Inquisitor of Pharasma for my next game, but due to the nature of the campaign, I might have to deal with people achiveing unusually longives and maybe immortality.

1) She's fine with that because she knows that kind of immortality is just a delaying tactic and will eventually end anyway.

2) Same thing to her, since no mortal has yet to live long enough to make her worry. Remember, she can see ahead in time as well, and knows those "immortal" mortals are just deluding themseles.

3) Nope. If one of her priests lives a long time, it's because she wanted it to happen.

Death's Heretic by James Sutter gives some answers to these questions as well if you're interested.


Rysky wrote:
James Jacobs wrote:
Lemmy wrote:

So...

1- What would Pharasma think of a mortal who obtained immortality without resorting to undeath?
2- What if instead of immortality, the mortal somehow "only" became able to live for a few milenia?
3- Are her priests held to a higher standard? e.g.: Would they lose their powers due to achieving said longevity, even if a non-worshipper wouldn't bother Pharasma at all?

I'm thinking of creating an Inquisitor of Pharasma for my next game, but due to the nature of the campaign, I might have to deal with people achiveing unusually longives and maybe immortality.

1) She's fine with that because she knows that kind of immortality is just a delaying tactic and will eventually end anyway.

2) Same thing to her, since no mortal has yet to live long enough to make her worry. Remember, she can see ahead in time as well, and knows those "immortal" mortals are just deluding themseles.

3) Nope. If one of her priests lives a long time, it's because she wanted it to happen.

Death's Heretic by James Sutter gives some answers to these questions as well if you're interested.

I've read that book... In fact there are only 2 Pathfinder Tales novels I haven't read already.

Death Herectic Spoiler - Don't read if you haven't read the book and intends to do so.:
Near the end, the angel that serves Pharasma implies that the villain would lose his clerical powers if he succeeded in acquiring and drinking the elixir.

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32

Forgive me my weird question: Considering that basilisks can consume the petrified remains of their victims, does basilisk dung resemble gravel? Or cement? Or something different?

Paizo Employee Creative Director

Serpent wrote:
Forgive me my weird question: Considering that basilisks can consume the petrified remains of their victims, does basilisk dung resemble gravel? Or cement? Or something different?

It resembles crumbly cement.


Hmm... So what about a basilisk that has a case of dysentery? That would make regular cement, right?

Or am I over-thinking this?


Hi james i was wondering what character class would make a good wandering judge that is both magical and connected to a deity in someway would a inquisitor fit this roll

Paizo Employee Creative Director

Quark Blast wrote:

Hmm... So what about a basilisk that has a case of dysentery? That would make regular cement, right?

Or am I over-thinking this?

You might be.

Paizo Employee Creative Director

watchmanx wrote:
Hi james i was wondering what character class would make a good wandering judge that is both magical and connected to a deity in someway would a inquisitor fit this roll

Yup!


Do you think Half-elves should have a longer lifespan in the core rules? Currently, the maximum possible age for a human is 110 year old (70+2d20), a half-elf is 185 (125+3d20) and an elf is 750 (350+4d%). It seems odd for a race that carries 'half' (depending on the generational gap), the blood of a race that lives for up to 3/4 of a millenium, only outlives it's other parent race by up 75 years at best.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Are dhampir capable of having children with humans? Would the Life-Dominant Soul feat (which allows a dhampir to be partially healed by positive energy rather than completely harmed by it) have any effect on a dhampir's potential to procreate? If they can have kids, would it be safe to assume the resulting child would be human with some dhampir-ish looks?


James Jacobs wrote:
TheJoker15 wrote:

Hi James!!!

I have a doubt.
If i use greater dispel magic for "area dispel" against a group of opponents, can i use the feat Destructive Dispel to make all them stunned?
Rules question; should go to the rules boards for a FAQ.

Please James, I need a reply.

http://paizo.com/threads/rzs2rqwa?Destructive-Dispel-for-area-dispel

Thank you very much, and i apologize for the OT.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Lemmy wrote:

What's Pharasma definition of what consists "unnatural prolonging of life"? What's is acceptable medicine/treatment/therapy?

For example, how would she see Earth's modern medicine? It does allow humans to live far longer and better than we would if we lived "naturally".

Pharasma's definition of "Unnatural prolonging of life" is pretty much talking about anything that corrupts or twists the relationship between the soul and the River of Souls. For the most part this means undeath. There are some other examples that I'm not yet ready to reveal. But plain old medicine (magical or technological) isn't so much part of the equation.

And is it fair assumption that Pharasma and the other core 20 don't pay attention to Earth anyway?

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