>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

50,701 to 50,750 of 78,953 << first < prev | 1010 | 1011 | 1012 | 1013 | 1014 | 1015 | 1016 | 1017 | 1018 | 1019 | 1020 | next > last >>
Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What color IS the dragon god Apsu exactly? He's not platinum to avoid stepping on TWORPG's toes, right?

In your opinion as a GM, should a Sacred Fist warpriest be able to benefit from a monk's robe as if they were a monk? The wording is vague and the rules questions forum can't seem to come to a consensus.


1) Exactly how would a non-Drow nation that is a theocracy of Nocticula behave and feel to live in?

2) A nation whose primary gods are Pharasma, Desna, Nocticula, Abraxas, and Gorum. Both demon lords are worshipped openly. Exactly what kind of society would come out of that religious interplay?

3) Golarion Fey are stated to not have souls. Does this mean that.daemons cannot feed on them? Do they have a particular view on the Fey?

Paizo Employee Creative Director

Archpaladin Zousha wrote:

What color IS the dragon god Apsu exactly? He's not platinum to avoid stepping on TWORPG's toes, right?

In your opinion as a GM, should a Sacred Fist warpriest be able to benefit from a monk's robe as if they were a monk? The wording is vague and the rules questions forum can't seem to come to a consensus.

There's a picture of Apsu on page 245 of the Inner Sea World Guide. He's green and yellow.

I wouldn't let a warpriest benefit from a monk's robe as a monk, because the character is NOT a monk. He's a warpriest and should benefit from the robe as any other non-monk class.

That said, I would have no problems at all introducing a variant of the monk's robe called a warpriest's robe into the game. That type of thing is a great way a GM can customize an adventure for their players and come out looking awesome!

Paizo Employee Creative Director

KaiserBruno wrote:

1) Exactly how would a non-Drow nation that is a theocracy of Nocticula behave and feel to live in?

2) A nation whose primary gods are Pharasma, Desna, Nocticula, Abraxas, and Gorum. Both demon lords are worshipped openly. Exactly what kind of society would come out of that religious interplay?

3) Golarion Fey are stated to not have souls. Does this mean that.daemons cannot feed on them? Do they have a particular view on the Fey?

1) Part 4 of Wrath of the Righteous has a whole adventure and article about Nocticula's realm. Her capital city is an excellent example of how a nation devoted toward her religion would behave; just replace all the demons in her city with mortal cultists and your'e good to go. Nidal is another good starting point—replace Zon-Kuthon with Nocticula, replace the pain elements of the nation with lust, and make the nation more emotional and prone to acting on impulses and you're on your way.

2) One that's got civil war going on all the time. AKA a nation in turmoil where the religions of Desna and those of Nocticula and Abraxas would be at constant war. Gorum's faith would work to keep that war going forever, which means they'd probably side with Desna in order to make sure that the war is dragged out by making the two sides more evenly matched. Pharasma's faith would watch from the sidelines. It wouldn't be a happy place to live.

3) That's kind of an error that crept into print when the author didn't realize that not having a soul (like an outsider) carries with it specific game rules (like not being able to be raised from the dead), and since fey do not have those traits in the rules, they HAVE to have souls. So... fey DO have souls, but they do different things than most other mortal souls upon death (they tend to go to the First World and not into the outer planes). Daemons can still feed on them, but don't have as many opportunities since these souls generally don't go places the daemons have easy access to.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is Desna a super ultra mega powerful Alien Butterfly?

also whats your favorite food on thanksgiving:-)

Happy thanksgiving!

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

What kind of a circumstance bonus would you grant to stealth or sleight of hand skill checks for a distraction? I don't see any rules about either distractions you create, such as from an accomplice, or from events going on, like the target is watching a performer nearby, etc.

Paizo Employee Creative Director

captain yesterday wrote:

Is Desna a super ultra mega powerful Alien Butterfly?

also whats your favorite food on thanksgiving:-)

Happy thanksgiving!

No... She's super powerful, yes, but her butterfly persona, like her elf persona, are relatively recent affectations.

Pumpkin pie!

Thanks! You too!

Paizo Employee Creative Director

JoelF847 wrote:
What kind of a circumstance bonus would you grant to stealth or sleight of hand skill checks for a distraction? I don't see any rules about either distractions you create, such as from an accomplice, or from events going on, like the target is watching a performer nearby, etc.

+2

That seems to me to fall under the aegis of "Aid Another." That, and a +2 bonus is pretty much the standard "Here's a bonus for helping."


Where do mites come from, and why aren't fey outsiders?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

neato!
she's my favorite deity:-)
also if I ever make it to Paizocon or even just Seattle i'm making pies! :-)
For the whole office if need be:)

Paizo Employee Creative Director

Mark Hoover wrote:
Where do mites come from, and why aren't fey outsiders?

Mites come from other mites who get pregnant. They were ORIGINALLY gremlins, but they've stayed on the Material Plane for so long that they've degenerated away from being gremlins and have become mites. They're mostly a material plane thing, not a First World thing.

Fey aren't outsiders because they're fey. And because the outsider category of monster is already QUITE big enough.

There ARE outsiders who are native to the First World, I suspect, although not many. The nature of the First World is really unusual in the grand scheme of things, and that unusualness factors into the fact that fey aren't outsiders.

Similarly, there are a lot of undead on the First World's opposite, the Plane of Shadow. In a lot of ways, you can look at fey and undead as two sides of the same coin, with all the Material Plane native creatures being the INSIDE of that same coin.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

So I have been perusing my new PDF copy of Demons Revisited and the entry for Vamollaroth, The Rancorous Wrath, seemed really interested. Obviously being a Gargantuan Hezrou (instead of Large) requires some rebuilding. Other than just the ability adjustments for going from Large to Huge and Huge to Gargantuan and the adding 7HD, what other additions would you add to pump him up further? I did give him the new stench feats from DR. Does a 16CR sound about right?

Paizo Employee Creative Director

j b 200 wrote:
So I have been perusing my new PDF copy of Demons Revisited and the entry for Vamollaroth, The Rancorous Wrath, seemed really interested. Obviously being a Gargantuan Hezrou (instead of Large) requires some rebuilding. Other than just the ability adjustments for going from Large to Huge and Huge to Gargantuan and the adding 7HD, what other additions would you add to pump him up further? I did give him the new stench feats from DR. Does a 16CR sound about right?

That's all he should have; ability score adjustments for size changing, added HD, and all the new skill ranks and feats that those additional HD grant. I wouldn't pump him up further. Once his stats are built, I'd compare his numbers to those listed on table 1–1 in the Bestiary's 1st appendix and put him where it seems most appropriate.

I just plugged the numbers into Hero Lab and it looks like CR 17 or 18 is kind of your target. His armor class is going to be super low, so he should be wearing some armor.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

What are relations like between Magnimar and Riddleport? Adversarial, strained, friendly as long as they both stay out of each other's business?

Liberty's Edge

How does one go about starting a thread? Or is it a post? On the messageboards.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

1) What race and non-cleric classes first come to mind for a follower of each of the evil main 20 deities? That is, Asmodeus, Lamashtu, Norgorber, Rovagug, Urgathoa, and Zon-Kuthon? NPC classes and monsters are both fine if you think they're more appropriate.

2) Since you've made it fairly clear you're generally more fond of chaotic entities, be they deities, monsters, or characters, are there any lawful deities you like, be they from Golarion or a different setting altogether?

3) Do you like turkey, or do you have other preferences for the main dish on Thanksgiving?


If one is searching on Golarions for evil-tolerant hirelings with very particular skillsets, is there some good place to start for this? Is that a service the Aspis Consortium might market?


James Jacobs wrote:
Mark Hoover wrote:
Where do mites come from, and why aren't fey outsiders?

Mites come from other mites who get pregnant. They were ORIGINALLY gremlins, but they've stayed on the Material Plane for so long that they've degenerated away from being gremlins and have become mites. They're mostly a material plane thing, not a First World thing.

Fey aren't outsiders because they're fey. And because the outsider category of monster is already QUITE big enough.

There ARE outsiders who are native to the First World, I suspect, although not many. The nature of the First World is really unusual in the grand scheme of things, and that unusualness factors into the fact that fey aren't outsiders.

Similarly, there are a lot of undead on the First World's opposite, the Plane of Shadow. In a lot of ways, you can look at fey and undead as two sides of the same coin, with all the Material Plane native creatures being the INSIDE of that same coin.

Mind... blown. Thanks and have a great holiday!


One other one about fey and I promise I'll stop bothering you for a while Mr Jacobs. Are there any Golarion superstitions rivaling our own in regards to dealing with faeries? Like if you walk through the woods turn your coat inside out or the fey will get you, that kind of thing? Can you tell I'm running a fey game and I'm trying to amp up the weirdness?

Paizo Employee Creative Director

1 person marked this as a favorite.
Joana wrote:
What are relations like between Magnimar and Riddleport? Adversarial, strained, friendly as long as they both stay out of each other's business?

They're strained, but relatively friendly. There's conflicts now and then, but overall, Magnimar and Riddleport have a friendlier relationship than Magnimar does with Korvosa. For the most part, Magnimar and Riddleport stay out of each other's hair, but now and then pirates from Riddleport do meddle with Magnimarian trade, and conflicts flare up now and then as a result.

Paizo Employee Creative Director

Draklor Ribiera wrote:
How does one go about starting a thread? Or is it a post? On the messageboards.

Up near the top of a forum page there's a link to "Add New Thread." Just click that and you're off to the races!

Paizo Employee Creative Director

Luthorne wrote:

1) What race and non-cleric classes first come to mind for a follower of each of the evil main 20 deities? That is, Asmodeus, Lamashtu, Norgorber, Rovagug, Urgathoa, and Zon-Kuthon? NPC classes and monsters are both fine if you think they're more appropriate.

2) Since you've made it fairly clear you're generally more fond of chaotic entities, be they deities, monsters, or characters, are there any lawful deities you like, be they from Golarion or a different setting altogether?

3) Do you like turkey, or do you have other preferences for the main dish on Thanksgiving?

1) The first ones that come to mind would be:

Asmodeus: Human inquisitor
Lamashtu: Tiefling witch
Norgorber: Human rogue
Rovagug: Orc barbarian
Urgathoa: Human vampire necromancer
Zon-Kuthon: Human monk

2) My favorite Greyhawk deity is Wee Jas; she's probably my favorite lawful ANYTHING from any version of the game. I'm also quite fond of bronze dragons—they're my favorite dragons actually.

3) Turkey is delicious.

Paizo Employee Creative Director

Mark Hoover wrote:
One other one about fey and I promise I'll stop bothering you for a while Mr Jacobs. Are there any Golarion superstitions rivaling our own in regards to dealing with faeries? Like if you walk through the woods turn your coat inside out or the fey will get you, that kind of thing? Can you tell I'm running a fey game and I'm trying to amp up the weirdness?

Yes; there's lots of superstitions. In fact, mining real-world superstitions is the BEST way to get more superstitions like this. Fey are VERY MUCH based on real world mythology and legends, so gathering stories and superstitions and the like from real-world folklore is the absolute best place to go for inspiration.

Paizo Employee Creative Director

Analysis wrote:
If one is searching on Golarions for evil-tolerant hirelings with very particular skillsets, is there some good place to start for this? Is that a service the Aspis Consortium might market?

Any settlement, pretty much, will have some evil-tolerant folks looking for work.


Pathfinder Roleplaying Game Superscriber

Doing anything special for Thanksgiving?


Did mites have a specific gremlin progenitor species, or did they come from a mix of gremlin types? If they came from a specific type of gremlin do the proto-mites still exist? Are they an already statted gremlin or something for the future? Would other gremlins produce different types of monstrous humanoids from overexposure to the material plane?


James Jacobs wrote:
KaiserBruno wrote:
A nation whose primary gods are Pharasma, Desna, Nocticula, Abraxas, and Gorum. Both demon lords are worshipped openly. Exactly what kind of society would come out of that religious interplay?
One that's got civil war going on all the time. AKA a nation in turmoil where the religions of Desna and those of Nocticula and Abraxas would be at constant war. Gorum's faith would work to keep that war going forever, which means they'd probably side with Desna in order to make sure that the war is dragged out by making the two sides more evenly matched. Pharasma's faith would watch from the sidelines. It wouldn't be a happy place to live.

Quoted because it inspired the following question:

What would a nation with Arshea as the patron deity be like? :3


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Similarly, there are a lot of undead on the First World's opposite, the Plane of Shadow. In a lot of ways, you can look at fey and undead as two sides of the same coin, with all the Material Plane native creatures being the INSIDE of that same coin.

Hm. I thought the opposite of the Plane of Shadow is the Prime Material Plane. Is the First World part of the Prime Material Plane?

I can get my head around four dimensions (General Relativity). I can't quite get my head around 11 dimensions (string theory). The number of dimensions required to fit in all the planes and their various pieces and counterparts is well, beyond mind-boggling and into mind-destroying. :-)

Paizo Employee Creative Director

Haladir wrote:
Doing anything special for Thanksgiving?

Yup! Hanging out with a few friends and eating food and playing games!

Paizo Employee Creative Director

Alex Smith 908 wrote:
Did mites have a specific gremlin progenitor species, or did they come from a mix of gremlin types? If they came from a specific type of gremlin do the proto-mites still exist? Are they an already statted gremlin or something for the future? Would other gremlins produce different types of monstrous humanoids from overexposure to the material plane?

That's unrevealed at this point, and unlikely ever to be revealed... but if I had to, then I'd say they desceded from a large tribe of jinkin, since jinkin are the "baseline" gremlin, the most common, and the closest in appearance to a mite (minus a few pounds of flab and wart).

I'm not interested in extending out the category for other gremlins, honestly.

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
KaiserBruno wrote:
A nation whose primary gods are Pharasma, Desna, Nocticula, Abraxas, and Gorum. Both demon lords are worshipped openly. Exactly what kind of society would come out of that religious interplay?
One that's got civil war going on all the time. AKA a nation in turmoil where the religions of Desna and those of Nocticula and Abraxas would be at constant war. Gorum's faith would work to keep that war going forever, which means they'd probably side with Desna in order to make sure that the war is dragged out by making the two sides more evenly matched. Pharasma's faith would watch from the sidelines. It wouldn't be a happy place to live.

Quoted because it inspired the following question:

What would a nation with Arshea as the patron deity be like? :3

For all questions about "What would a nation with one patron deity be like," the answer is to read the information about that deity and their church and followers and then just add a big population.

So, for Arshea, it would be a neutral good nation where personal freedom is the number one thing of importance. Beauty would be important as well, with a possible unfortunate side effect of having ugly people be second-class citizens, depending on how kindly the nation was or wasn't feeling. Gender roles wouldn't exist, and there'd be no real taboos about sex or sexuality. I imagine it would be a VERY nice place to live. Unless you were ugly, in which case it'd be lonely and depressing.

Paizo Employee Creative Director

Ed Reppert wrote:
James Jacobs wrote:
Similarly, there are a lot of undead on the First World's opposite, the Plane of Shadow. In a lot of ways, you can look at fey and undead as two sides of the same coin, with all the Material Plane native creatures being the INSIDE of that same coin.

Hm. I thought the opposite of the Plane of Shadow is the Prime Material Plane. Is the First World part of the Prime Material Plane?

I can get my head around four dimensions (General Relativity). I can't quite get my head around 11 dimensions (string theory). The number of dimensions required to fit in all the planes and their various pieces and counterparts is well, beyond mind-boggling and into mind-destroying. :-)

First off... there's no "Prime" in the situation. It's just "Material Plane."

The plane of shadow and the first world are both "reflections" of the Material Plane. They bookend it. And those three planes are themselves bookended by the positive and negative energy planes.

It's best not to use the word dimension and plane as synonyms. They're not.


You once said Torag is unfriendly to Arshea. Why?

Paizo Employee Creative Director

xavier c wrote:
You once said Torag is unfriendly to Arshea. Why?

I'm not sure where I said that. I've got plenty of ideas WHY I might of said that, but without knowing the context of why I said that before, I've no idea if my reasons today are or would be the same as they might have been back in the day.

Personally, I like the idea of good deities having disagreements. It makes them feel more real and interesting if they don't always get along, and it sets up some intriguing and interesting and fun sorts of conflicts that help to bring variation to the same old "good vs. evil" tropes that are so common.

These conflicts don't have to be ones that resolve violently, of course, and for the most part, conflicts between two good deities likely wouldn't result in violence.

Arshea strikes me as being a deity that's very open-minded and willing to accept anyone and whose ideals of beauty do not really match up with the dwarven ideals of beauty. Arshea seems very open sexually, and that's not a trait I classically associate with dwarves (and thus with Torag). Arshea also doesn't feel particularly tied to tradition, whereas Torag is all about it. And from a physical appearance perspective, they're about as opposite as you can get.

SO... there's a lot the two can disagree on, and not a lot they can see eye-to-eye on.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:


First off... there's no "Prime" in the situation. It's just "Material Plane."

The plane of shadow and the first world are both "reflections" of the Material Plane. They bookend it. And those three planes are themselves bookended by the positive and negative energy planes.

It's best not to use the word dimension and plane as synonyms. They're not.

"no prime": okay.

"bookended": that's not the impression I got from The Great Beyond, particularly the diagram on the inside front cover.

"synonyms": I didn't use it that way, though I can see why you thought so. Let me see if I can explain it with an example from fiction:

In The Number of the Beast, Robert Heinlein, through his character Jake Burroughs, postulated that the multiverse contains a very large number of universes, that universes exist because somebody thought of them, and that the characteristics (laws of physics, for example) of each of those universes are in fact the way the thinker thought they would be. So "Pellucidar" exists, and in fact the entire universe is "inside out" from our point of view. It is surrounded by rock. There's nothing beyond the rock (that was Jake's, or rather Heinlein's description). In Oz, magic works - and in fact can be made to persist outside the universe of Oz. Glinda the Good put a very large bathroom - a "pocket dimension" if you will - inside Zeb's car, aka Gay Deceiver. The atmosphere on Mars is breathable, and the British Empire has a foothold there (this is a steampunk version of the planet). There are other examples. Jake's "Continuum Twister" works on the assumption that there are (6^6)^6 power - [u]that[/u] is the number of the beast. Three space dimensions and 3 "timelike" dimensions. Each individual universe is a four dimensional subset of this six dimensional continuum.

I was trying to extrapolate from that theory as a way to explain or understand "The Great Beyond". Maybe that's a bad place to start. IAC, I do not and did not view the planes as "dimensions" in the X,Y,Z,T sense, but as "sub-universes" in the multiverse.


James Jacobs wrote:
So, for [a nation based around] Arshea, it would be a neutral good nation where personal freedom is the number one thing of importance. Beauty would be important as well, with a possible unfortunate side effect of having ugly people be second-class citizens, depending on how kindly the nation was or wasn't feeling. Gender roles wouldn't exist, and there'd be no real taboos about sex or sexuality. I imagine it would be a VERY nice place to live. Unless you were ugly, in which case it'd be lonely and depressing.

1. Which gets me thinking, how would an Arshean nation establish itself in the Stolen Lands region? The area strikes me as...backwoodsy.

2. Also, how would I incorporate Arshea into the story of the region organically, without that tacked-on "foreign adventurers bring it from elsewhere" feel?

Liberty's Edge

James Jacobs wrote:
Draklor Ribiera wrote:
How does one go about starting a thread? Or is it a post? On the messageboards.
Up near the top of a forum page there's a link to "Add New Thread." Just click that and you're off to the races!

Oh, this is awkward. I don't even know where a forum page is.


How was your Thanksgiving?


1) Which fiend type is the easiest to turn to the side of good?

2) Which fiend type is the hardest to turn to the side of good?

3) Which celestial type is the easiest to turn to the side of evil?

4) Which celestial type is the hardest to turn to the side of evil?

By type I mean Agathion or Daemon and whatnot but you can give out specific outsiders as well.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Draklor Ribiera wrote:
Oh, this is awkward. I don't even know where a forum page is.

If you're reading this, you're looking at one. This forum is "Off-Topic Discussions". Click on that name at the top or bottom of this page, taking you to the list of messages in the forum. Top right of that page is the "add new thread" link.

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
So, for [a nation based around] Arshea, it would be a neutral good nation where personal freedom is the number one thing of importance. Beauty would be important as well, with a possible unfortunate side effect of having ugly people be second-class citizens, depending on how kindly the nation was or wasn't feeling. Gender roles wouldn't exist, and there'd be no real taboos about sex or sexuality. I imagine it would be a VERY nice place to live. Unless you were ugly, in which case it'd be lonely and depressing.

1. Which gets me thinking, how would an Arshean nation establish itself in the Stolen Lands region? The area strikes me as...backwoodsy.

2. Also, how would I incorporate Arshea into the story of the region organically, without that tacked-on "foreign adventurers bring it from elsewhere" feel?

1) Like any other nation. Start small, build from there. There's not really anything in Arshea's personality that pushes toward urban or rural, in my opinion.

2) That's the whole point of the story, frankly; "foreign adventurers bring civilization to the wilds." That IS organic to the story.

Paizo Employee Creative Director

John Kretzer wrote:
How was your Thanksgiving?

So far, mostly just played Dragon Age. Aren't starting the gluttony part for a few hours still.

Paizo Employee Creative Director

Icyshadow wrote:

1) Which fiend type is the easiest to turn to the side of good?

2) Which fiend type is the hardest to turn to the side of good?

3) Which celestial type is the easiest to turn to the side of evil?

4) Which celestial type is the hardest to turn to the side of evil?

By type I mean Agathion or Daemon and whatnot but you can give out specific outsiders as well.

1) None; all are equally difficult in this regard.

2) None; all are equally difficult in this regard.

3) None; all are equally difficult in this regard.

4) None; all are equally difficult in this regard.


Really? Kytons seem harder to "convert" than Asuras, just to name an example.

Paizo Employee Creative Director

Icyshadow wrote:
Really? Kytons seem harder to "convert" than Asuras, just to name an example.

Nope.

It would vary on an individual basis, but no one type of outsider is any more or any less difficult to "convert" than any other; that's one of the core underlying themes of the monster type, actually. That they're as a whole exemplars of their alignment. One that would not cleave so truly to the alignment wouldn't be an outsider. It'd be an extra-planer creature of another type.


are the xorn a lesser caste of the Vault Builders?


James Jacobs wrote:
AlgaeNymph wrote:
How would an Arshean nation establish itself in the Stolen Lands region? The area strikes me as...backwoodsy.
Like any other nation. Start small, build from there. There's not really anything in Arshea's personality that pushes toward urban or rural, in my opinion.

I meant "backwoodsy" the way Merisiel does when describing people. How would Arsheans establish themselves with the locals of the Stolen Lands region?


Was Paizo satisfied with how the Monster Codex turned out? Is it likely that we will see a Monster Codex 2 in the future?

Paizo Employee Creative Director

Numerian wrote:
are the xorn a lesser caste of the Vault Builders?

No.

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
How would an Arshean nation establish itself in the Stolen Lands region? The area strikes me as...backwoodsy.
Like any other nation. Start small, build from there. There's not really anything in Arshea's personality that pushes toward urban or rural, in my opinion.
I meant "backwoodsy" the way Merisiel does when describing people. How would Arsheans establish themselves with the locals of the Stolen Lands region?

By building a society with open sexuality, fluid gender roles, lots of freedom, and lots of emphasis on beauty.

50,701 to 50,750 of 78,953 << first < prev | 1010 | 1011 | 1012 | 1013 | 1014 | 1015 | 1016 | 1017 | 1018 | 1019 | 1020 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards

Want to post a reply? Sign in.