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Hi James,

You missed my question regarding tower shields. It's possible you just went out of order but I'm bringing it up only because you've answered questions asked both before and after mine. I'll reiterate so you don't have to go back.

The Tower Shield Specialist archetype has a "Tower Shield Training" that, when using a tower shield, boosts armor training. An aspect of this is the following:

When equipped with a tower shield you increase the max dex bonus of your armor by the following:
Level 3: +2
Level 7: +3
Level 11: +4

There is no mention made of the max dex bonus of the tower shield (+3) being raised as well. This would mean imply that, unless you're wearing full plate, this effect would have no use when "boosted" by the tower shield.

The other possibility is that the sentence is incomplete. perhaps you increase the max dex bonus of your armor *and* tower shield? That's the answer I'm hoping for. If that isn't the case, what is the intention of a rule that invalidates itself?

Paizo Employee Creative Director

Ellal wrote:

Hi James,

You missed my question regarding tower shields. It's possible you just went out of order but I'm bringing it up only because you've answered questions asked both before and after mine. I'll reiterate so you don't have to go back.

The Tower Shield Specialist archetype has a "Tower Shield Training" that, when using a tower shield, boosts armor training. An aspect of this is the following:

When equipped with a tower shield you increase the max dex bonus of your armor by the following:
Level 3: +2
Level 7: +3
Level 11: +4

There is no mention made of the max dex bonus of the tower shield (+3) being raised as well. This would mean imply that, unless you're wearing full plate, this effect would have no use when "boosted" by the tower shield.

The other possibility is that the sentence is incomplete. perhaps you increase the max dex bonus of your armor *and* tower shield? That's the answer I'm hoping for. If that isn't the case, what is the intention of a rule that invalidates itself?

I did miss it... but it's a rules question that I'm not gonna answer anyway. Rules questions need to be asked in the proper rules forum so they can be tagged with the FAQ click and so the designers can thus notice them.

The one sure way to get a fast answer though is to ask your GM and go with his/her ruling, as always.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I feel frustrated with my life at the moment. I feel like I'm stuck in a rut that's draining the enjoyment of everything from me, leaving me only stress and exhaustion. And the things I used to do for fun just don't feel fun anymore, because I'm either too tired to do them or afraid to invest time in them because I have to be at work in x amount of hours. I feel so hollow and empty, but I feel like I can't talk about it because I'm already too lazy and entitled and alone. What's wrong with me? What should I do?


James,

Is there a reason that you know of, besides tradition, why Cone of Cold is two spell levels higher than Fireball and Lightning Bolt?

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
I feel frustrated with my life at the moment. I feel like I'm stuck in a rut that's draining the enjoyment of everything from me, leaving me only stress and exhaustion. And the things I used to do for fun just don't feel fun anymore, because I'm either too tired to do them or afraid to invest time in them because I have to be at work in x amount of hours. I feel so hollow and empty, but I feel like I can't talk about it because I'm already too lazy and entitled and alone. What's wrong with me? What should I do?

ooof... Sorry to hear that! :-(

I am not a therapist, but it sounds like you're suffering from depression. My suggestion would be to seek out a therapist to talk about things and see if indeed you're suffering from depression. Taking time off from work to unwind and spend time with friends/family might help if that's an option.

Paizo Employee Creative Director

The Golux wrote:

James,

Is there a reason that you know of, besides tradition, why Cone of Cold is two spell levels higher than Fireball and Lightning Bolt?

Two reasons come to mind.

1) By setting it at a higher level, it gets a higher damage cap.

2) It covers a LOT more area than a fireball or a lightning bolt. A fireball targets 44 squares. A lightning bolt targets only 24 squares. A cone of cold targets 96 squares.


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James Jacobs wrote:
The Golux wrote:

James,

Is there a reason that you know of, besides tradition, why Cone of Cold is two spell levels higher than Fireball and Lightning Bolt?

Two reasons come to mind.

1) By setting it at a higher level, it gets a higher damage cap.

2) It covers a LOT more area than a fireball or a lightning bolt. A fireball targets 44 squares. A lightning bolt targets only 24 squares. A cone of cold targets 96 squares.

1 only covers one level in my mind, Intensified Spell is a +1 metamagic that brings Fireball and Lightning Bolt to the same dice cap as Cone of Cold. 2 though... that makes a surprising amount of sense to cover the other level; I hadn't thought about it that way since lines and cones-of-half-the-length-of-the-line are used interchangeably for dragon breath weapons and I think a feat and/or magic item that affect the shape of channeling.


James Jacobs wrote:
Ed Reppert wrote:

1. I have this thing in my head about divine spells: that they are in essence prayers to one's deity, or rather, answers to those prayers. I'm sure that's not canon, because it causes a dilemma: you can have a "non-deity-based philosophy or faith". Or you can, I suppose, pray to an empyreal lord or other… demigod? Godling? But how do you pray to a philosophy? How does it hear your prayers?

I guess what I'm asking is, if you're a divine spellcaster who does not get your spells from a deity or other sentient, how does it work?

2. Spells have levels. They show, I think, the power of the spell. But some spells have different levels for different casters. How does that work? What's the rationale behind it?

3. Where does arcane power come from?

1) Divine spells are manifestations of your faith in your belief, not direct gifts from a deity. Arcane spells are manifestations of your intellect, and psychic spells are manifestations of your inborn magical ability. Those two aren't gifts from things other than you, and thus divine spells aren't either. It's your faith that allows you to manifest the effects from the world's magic.

2) Some spellcasters are better at doing effects than others, and thus get the ability to cast the spells at an earlier level. Alternately, some spellcasters might learn the spell at a lower level, but have to wait until a much higher character level to gain that skill; that's a case of the magic coming easier to that class but the class not being all that great at using magic compared to a full spellcaster.

3) Magic. Same place divine and psychic magic comes from. The latent magical energies that suffuse much of the world.

1)I thought you said clerics and the warpriest get there spells from there deity?


Are deities made out of Magic?

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
Ed Reppert wrote:

1. I have this thing in my head about divine spells: that they are in essence prayers to one's deity, or rather, answers to those prayers. I'm sure that's not canon, because it causes a dilemma: you can have a "non-deity-based philosophy or faith". Or you can, I suppose, pray to an empyreal lord or other… demigod? Godling? But how do you pray to a philosophy? How does it hear your prayers?

I guess what I'm asking is, if you're a divine spellcaster who does not get your spells from a deity or other sentient, how does it work?

2. Spells have levels. They show, I think, the power of the spell. But some spells have different levels for different casters. How does that work? What's the rationale behind it?

3. Where does arcane power come from?

1) Divine spells are manifestations of your faith in your belief, not direct gifts from a deity. Arcane spells are manifestations of your intellect, and psychic spells are manifestations of your inborn magical ability. Those two aren't gifts from things other than you, and thus divine spells aren't either. It's your faith that allows you to manifest the effects from the world's magic.

2) Some spellcasters are better at doing effects than others, and thus get the ability to cast the spells at an earlier level. Alternately, some spellcasters might learn the spell at a lower level, but have to wait until a much higher character level to gain that skill; that's a case of the magic coming easier to that class but the class not being all that great at using magic compared to a full spellcaster.

3) Magic. Same place divine and psychic magic comes from. The latent magical energies that suffuse much of the world.

1)I thought you said clerics and the warpriest get there spells from there deity?

Clerics and warpriests get their class abilities from their deity... but that's synonymous with saying their faith. If you're a cleric of warpriest, you worship a deity—that's part of what defines you as that class, that you worship a deity, not a philosophy or ideal. So, in the case of a cleric or warpriest, saying "you get your spells from your faith" or "you get your spells from your deity" doesn't matter. They mean the same thing.

Paizo Employee Creative Director

xavier c wrote:
Are deities made out of Magic?

No


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James Jacobs wrote:

...... And I've long wanted to do a megadungeon of Hollow Mountain. That would be FAR MORE detailed than Emerald Spire.

I think a megadungeon would make a great place to focus an entire AP.

No question, just a statement. I love this idea. The Ap is the mega-dungeon. Wonderful. I hope you get the chance to do it and I get the chance to buy it. :-)


How does Pharasma see other gods/goddesses of death? e.g.: If she visits another world where another god rules death.


James Jacobs wrote:
xavier c wrote:
Are deities made out of Magic?
No

Then what are they made out of?

Paizo Employee Creative Director

Lemmy wrote:
How does Pharasma see other gods/goddesses of death? e.g.: If she visits another world where another god rules death.

As minions or servants or, in cases like Zyphus, competitors or usurpers.

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
xavier c wrote:
Are deities made out of Magic?
No
Then what are they made out of?

God stuff.

AKA: Not something us mortals could comprehend, and not something the game needs to nail down since we don't present rules for deities.

AKA: They can be made out of whatever they (and the GM) want them to be made out of.


Can a half-elf and a half-orc have a child together?


James Jacobs wrote:
Lemmy wrote:
How does Pharasma see other gods/goddesses of death? e.g.: If she visits another world where another god rules death.
As minions or servants or, in cases like Zyphus, competitors or usurpers.

Are you saying that there are true deities that are the servants/minions of other true deities?

Like Shelyn being the servant of Sarenrae or something.

Paizo Employee Creative Director

RumpinRufus wrote:
Can a half-elf and a half-orc have a child together?

I suppose. The result would be either a half-elf or a half-orc though. Not something new.

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
Lemmy wrote:
How does Pharasma see other gods/goddesses of death? e.g.: If she visits another world where another god rules death.
As minions or servants or, in cases like Zyphus, competitors or usurpers.

Are you saying that there are true deities that are the servants/minions of other true deities?

Like Shelyn being the servant of Sarenrae or something.

No. I'm saying that Pharasma is the most powerful of the deities and that means that other deities are not as powerful and she knows it.


Why do trumpet archons(or the art of trumpet archons) dress so revealing?


James Jacobs wrote:
RumpinRufus wrote:
Can a half-elf and a half-orc have a child together?
I suppose. The result would be either a half-elf or a half-orc though. Not something new.

Is it also possible for an elf and an orc to conceive a child?


I noticed you replied very quickly to an FAQ about orcs and morality etc, which was great. I suppose my question is, why do some FAQs on this board get solved swiftly (like the one I just mentioned) and without confusion, but some are issue left murky for a loooong time.

For example, we're still a bit lost on the "Does DD continue bloodrager bloodline powers like it does with sorcerer" issue, even though the ACG has been out for a while now. (I'm not asking you to answer that here, I'm just putting it up as an example)

From what I've read of your posts, flavor is your bag more than crunch, but I figured being intimate with the goings-on at the home base, you might know the answer to why there's a such a variation in response time. The orc morality post I mentioned that you responded to had 4 FAQ requests when last I checked, while the Bloodrager/DD one, for example, has had around 50. It seems...inconsistent.


Ok, in the recent strip of Rich Burlew's hilarious and epic comic series, "The Order of the Stick", an Evil character was the subject of a Protection from Evil spell. It manifested as an incredibly painful magical effect. Since the spell description does not state what would happen if the spell was cast on an Evil subject. Would the effect be similar to what happened in the OotS strip?


1)Are there any civilized Lizardfolk?

2)How would a Chaotic good babau demon behave?


I noticed via a cursory thread-search (dude, this is WAAAY TL; DR to go through it all at this point) that there's no half-dwarves.

Why not? Not mechanical, but, in-world, why?

With half-elves, half-orcs, aasimars, tieflings, oreads, sylphs, undines, dhampirs, sulis, changelings, fetchlings, and ifrits ALL being descended from humans that banged outside of their species-type (not to mention the myriad of sorcerer and bloodrager bloodlines that result from watered down interbreeding), why is a half-dwarf so hard to believe?

Are we to believe humans, in all their diverse sexual conquests have never done the horizontal mambo with their shorter, broader compatriots? HA!

Or is it that, against all logic, humans are more compatible genetically with, for example, an ambulatory corpse than they are a creature that looks almost just like them but happens to be shorter and more dense? Is that why Dhampir but no Half Dwarf?

(My guess...they're so similar that a dwarf and a human just have either a dwarf or a human baby, kinda like the half-elf or half-orc with human conundrum. Moderate cop-out IMO, but still, it would be nice to know if there's another reason.)

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
I feel frustrated with my life at the moment. I feel like I'm stuck in a rut that's draining the enjoyment of everything from me, leaving me only stress and exhaustion. And the things I used to do for fun just don't feel fun anymore, because I'm either too tired to do them or afraid to invest time in them because I have to be at work in x amount of hours. I feel so hollow and empty, but I feel like I can't talk about it because I'm already too lazy and entitled and alone. What's wrong with me? What should I do?

ooof... Sorry to hear that! :-(

I am not a therapist, but it sounds like you're suffering from depression. My suggestion would be to seek out a therapist to talk about things and see if indeed you're suffering from depression. Taking time off from work to unwind and spend time with friends/family might help if that's an option.

That's the thing. I've spoken to my therapist and he's not sure it's clinical depression, just me being exhausted from how much work I've been doing. And taking time off from work wouldn't help because family's part of the problem. If I take time off from work, my mother would just fill that time with house cleaning stuff. She's one of those "I'm NOT going to just let you sit around the house! I already work my ass off to provide you free room and board and drive you to your jobs! Show some gratitude, lazybones!" kinds of people.

How do you reason with someone like that?!


Hi James,

What do you think about the spell sage archetype, theme and mechanics? How might other gods see them accessing cleric spells and resurrecting folks and casting miracles? Would Nethys be particularly pleased?

Gracias!


James Jacobs wrote:
RumpinRufus wrote:
Can a half-elf and a half-orc have a child together?
I suppose. The result would be either a half-elf or a half-orc though. Not something new.

Could it also be a slightly wierd looking human?


Could an Orc's racial temper issues diminish with age?

I had a cool idea for an Old Orc Druid who has calmed down, if only a bit.

He's still pretty much a jerk like most Orcs, but he knows his time is coming soon.


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How have I been here for months and not read this thread? Funny stuff.


James Jacobs wrote:
RumpinRufus wrote:
Can a half-elf and a half-orc have a child together?
I suppose. The result would be either a half-elf or a half-orc though. Not something new.

I would have guessed human with a high infant mortality rate.

How do you handle conception checks, pregnancy, giving birth, babies, etc, at your home game?

Contributor

Barathos wrote:
James Jacobs wrote:
RumpinRufus wrote:
Can a half-elf and a half-orc have a child together?
I suppose. The result would be either a half-elf or a half-orc though. Not something new.

I would have guessed human with a high infant mortality rate.

How do you handle conception checks, pregnancy, giving birth, babies, etc, at your home game?

Well, if you plug the two races into a Punnett square, then statistically the crossing should product a purebred human 25% of the time, an elf/human hybrid 25% of the time, an orc/human hybrid 25% of the time, and an orc/elf hybrid 25% of the time. Since elves and orcs are incompatible, however, the orc/elf cross would likely result in a still birth.


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Alexander Augunas wrote:


Since elves and orcs are incompatible, however, the orc/elf cross would likely result in a still birth.

Or a Plot Device® :-D

Paizo Employee Creative Director

xavier c wrote:
Why do trumpet archons(or the art of trumpet archons) dress so revealing?

Because that's how the artist chose to illustrate them, and a creature's initial illustration tends to inform and affect and drive subsequent ones unless we take moves to change it.

And because they don't need armor.

And because it's nice to have not ever scantilly clad outsider be evil.

There's no intrinsic reason that one in the Bestiary is dressed the way she is, other than that is how the artist chose to depict her.

Have we illustrated them more than once?

Paizo Employee Creative Director

RumpinRufus wrote:
James Jacobs wrote:
RumpinRufus wrote:
Can a half-elf and a half-orc have a child together?
I suppose. The result would be either a half-elf or a half-orc though. Not something new.
Is it also possible for an elf and an orc to conceive a child?

No. They're incompatible, biologically speaking.

Paizo Employee Creative Director

thegreenteagamer wrote:

I noticed you replied very quickly to an FAQ about orcs and morality etc, which was great. I suppose my question is, why do some FAQs on this board get solved swiftly (like the one I just mentioned) and without confusion, but some are issue left murky for a loooong time.

For example, we're still a bit lost on the "Does DD continue bloodrager bloodline powers like it does with sorcerer" issue, even though the ACG has been out for a while now. (I'm not asking you to answer that here, I'm just putting it up as an example)

From what I've read of your posts, flavor is your bag more than crunch, but I figured being intimate with the goings-on at the home base, you might know the answer to why there's a such a variation in response time. The orc morality post I mentioned that you responded to had 4 FAQ requests when last I checked, while the Bloodrager/DD one, for example, has had around 50. It seems...inconsistent.

I've been asked by management and the design team to not answer or weigh in on rules questions, since that causes more problems than it solves, apparently, when folks freak out if I have a different ruling than the design team would have ruled.

I answered that orcs and morality thread because it's a world question, not a rules question, and therefore I am the one to address that question.

I'm just more vocal and spend more time on the boards answering questions than the rules team, I guess. Might just be because I don't have as much of a social/family life as everyone on the design team.

Whether or not that's good or bad about me answering lots and fast when the design team does not... that's a question for Paizo's management to decide upon. I probably DO spend too much time on these boards, and the design team probably DOESN'T spend enough time on them... it's something we're constantly trying to adjust and fix. I can only directly address my own situation though, so I can't really say for sure why the rules FAQ system is so slow. Although sheer volume of questions factors in, as likely does a difference in personality in the type of people who tend to ask rules questions as opposed to world questions.

Paizo Employee Creative Director

The Beardinator wrote:
Ok, in the recent strip of Rich Burlew's hilarious and epic comic series, "The Order of the Stick", an Evil character was the subject of a Protection from Evil spell. It manifested as an incredibly painful magical effect. Since the spell description does not state what would happen if the spell was cast on an Evil subject. Would the effect be similar to what happened in the OotS strip?

No.

Paizo Employee Creative Director

xavier c wrote:

1)Are there any civilized Lizardfolk?

2)How would a Chaotic good babau demon behave?

1) Yes. In fact, there's an entire nation of them in Garund on the Horn of Droon.

2) In a chaotic good way. It'd be a very unique creature, and as such you can't categorize it into a "this is how it would behave." It would need to be hand-crafted by a kick-ass writer, and one of the things that makes a kick-ass writer kick ass is that she's very good at creativity and surprising you.

Paizo Employee Creative Director

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thegreenteagamer wrote:

I noticed via a cursory thread-search (dude, this is WAAAY TL; DR to go through it all at this point) that there's no half-dwarves.

Why not? Not mechanical, but, in-world, why?

With half-elves, half-orcs, aasimars, tieflings, oreads, sylphs, undines, dhampirs, sulis, changelings, fetchlings, and ifrits ALL being descended from humans that banged outside of their species-type (not to mention the myriad of sorcerer and bloodrager bloodlines that result from watered down interbreeding), why is a half-dwarf so hard to believe?

Are we to believe humans, in all their diverse sexual conquests have never done the horizontal mambo with their shorter, broader compatriots? HA!

Or is it that, against all logic, humans are more compatible genetically with, for example, an ambulatory corpse than they are a creature that looks almost just like them but happens to be shorter and more dense? Is that why Dhampir but no Half Dwarf?

(My guess...they're so similar that a dwarf and a human just have either a dwarf or a human baby, kinda like the half-elf or half-orc with human conundrum. Moderate cop-out IMO, but still, it would be nice to know if there's another reason.)

If you want an in game reason: Because dwarf DNA is not compatible by and large with anything but dwarves.

The out of game reason is that there are probably more than enough zero HD races in the game already, and when we DO create more, we prefer to create new ones rather than hybrid races.

If we make half dwarves, why not half gnomes or elf/halflings or every other possible combination between the core races? The answer should be obvious: because that clutters the rules and clutters the niches of the races in the first place. Half elves and half orcs ALREADY kind of suffer for not really having a good in-game role to play; their roles are already dominated by elves or orcs (or humans). Every additional hybrid race makes the game a little more confused and murky.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

That's the thing. I've spoken to my therapist and he's not sure it's clinical depression, just me being exhausted from how much work I've been doing. And taking time off from work wouldn't help because family's part of the problem. If I take time off from work, my mother would just fill that time with house cleaning stuff. She's one of those "I'm NOT going to just let you sit around the house! I already work my ass off to provide you free room and board and drive you to your jobs! Show some gratitude, lazybones!" kinds of people.

How do you reason with someone like that?!

I don't know, honestly. If your therapist says it's exhaustion I would recommend taking time off from work AND family if possible. As in go on a vacation somewhere not at home.

But I'm likely one of the worst people at Paizo to ask for advice on that kind of thing, frankly.


Ever have an idea for a playable race or class that you scrapped then after some time passed wished that you included?

Paizo Employee Creative Director

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Uwotm8 wrote:

Hi James,

What do you think about the spell sage archetype, theme and mechanics? How might other gods see them accessing cleric spells and resurrecting folks and casting miracles? Would Nethys be particularly pleased?

Gracias!

I don't think about it at all, in that I don't know what a spell sage archetype is.

Archetypes are largely designed by the rules team or the Player Companion author/developer. They're primarily used by people making player characters. They actually don't show up often at all in adventure and world design, which is where I spend 95% of my time. So I've actually not thought much about the majority of the hundreds of archetypes we've published, with a few exceptions being the ones that I"ve used for my own PCs or for NPCs in adventures I've developed or written or in campaign setting books I've written or developed. Which is a small fraction of the total number of archetypes. And as it turns out, the spell sage isn't one of them.

Or if it was... I've forgotten all about it, which tells you what I think of it there and then! :-)

Personally... it sounds like an archetype I wouldn't like. It sounds like you'd be better off playing a cleric than trying to play a wizard that gets all the cleric toys. I am not a fan at all of archetypes giving away class features of other classes. That's kinda lame.

Paizo Employee Creative Director

Morain wrote:
James Jacobs wrote:
RumpinRufus wrote:
Can a half-elf and a half-orc have a child together?
I suppose. The result would be either a half-elf or a half-orc though. Not something new.
Could it also be a slightly wierd looking human?

If your GM is fine with it.

If I were your GM, there would be no such offspring; I'd say those two races (like elves and orcs) aren't genetically compatible. And then if fertility magic gets into play, anything's possible.

Paizo Employee Creative Director

Icyshadow wrote:

Could an Orc's racial temper issues diminish with age?

I had a cool idea for an Old Orc Druid who has calmed down, if only a bit.

He's still pretty much a jerk like most Orcs, but he knows his time is coming soon.

That happens in the real world with real people, so why not?

Paizo Employee Creative Director

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Barathos wrote:
How do you handle conception checks, pregnancy, giving birth, babies, etc, at your home game?

It almost never comes up, so when it DOES come up, I tend to use some sort of house rule for the time. Usually just a percentage chance for conception and then the rest tends to happen during down time.

I've only ever had one of my characters get pregnant once, and that got incorporated into the campaign in a pretty cool way; I ended up playing my character's daughter as a character in a "sequel" campaign set a few decades after the first one came to an end.

Paizo Employee Creative Director

Triphoppenskip wrote:
Ever have an idea for a playable race or class that you scrapped then after some time passed wished that you included?

Nope.

Silver Crusade

James Jacobs wrote:
Might just be because I don't have as much of a social/family life as everyone on the design team.

*hugs*


As a horror fan I love that you use modern horror movies/books for inspiration for some of the creature designs. It's been a while since I've given the bestiary a good looking through and off the top of my head I can't think of any creatures that match what I'm looking for. Is there a Freddy Kruger like creature that can invade dreams? Also is there something like Stephen King's It a creature that preys off a PC's fears?


James Jacobs wrote:
Personally... it sounds like an archetype I wouldn't like. It sounds like you'd be better off playing a cleric than trying to play a wizard that gets all the cleric toys. I am not a fan at all of archetypes giving away class features of other classes. That's kinda lame.

Does it matter if it's a limited use per day and expensive to do so when you do go to use it?

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