Cool Builds and Crazy Combos


Advice


My friend made a Goblin Cavalier with a giant spider mount and I thought it was pretty cool and should share it with the boards. And it got me to think what are some other Cool character Builds. So share you neato builds here.

don't care about RAW or Character effectiveness, just was it cool and was it fun to play

Sczarni

3.5, but still fun

Goblin Druid with alternate class abilities of Monk AC & speed, Ranger favored enemy, & no wildshape.

Rode a super-wolf, eventually took Beastmaster 1, and hit things with a Guided Sizing club, called the "Wis-Pickle"

Funniest part: he was party healer, item crafter, & nominal party leader.

Fun, crazy, powerful, and unique; he made it through an upgunned Runelords with only 1 death.


I just rolled a halfling cavalier who rides a lion. My other idea was a half orc cavalier who would have a rhino for a mount. Both are very funny to me.

Dark Archive

In my current campaign (PAthfinder with a little bit of Necromancer games feel) I have a player running a Goblin Paladin of "Muir" (a Necromancer Games god) who is playing the whole aspect about goblins portrayed in Runelords and classic monsters revisited of goblins hating dogs and horses and fearful of writing and loving fire and all that good stuff.

The problem is that I had another player playing a Dwarven Druid who at first level started with 2 pet dogs. And her plans have been from the start of wildshaping into dogs wit the ability.

It's fun and amusing.

Liberty's Edge

My brother and I once played twin Kobold Princes from a plane where the kobolds had taken over. I was a sorcerer, and he a warlock. We spoke with big booming Russian accents about how we were such badasses. We even convinced a town's worth of children that they were more powerful than their parents because they were smaller. For the life of me, I can't remember what we came up with, but it was flawless.

We also had a wagon that we carted around that we just tossed our money into and labelled "Miscellaneous Trap Supplies." Any time we needed to build a trap, the GP cost would come out of our "stock."

Also, this was the game where the infamous "Pants of Holding" got their start, a staple in every game I've run thereafter.

Liberty's Edge

I have a Psion I've been wanting to run for a while now. He's a Thrallherd, who's trying to start his own religion, and thinks that his followers are there because of their belief in his preachings. Also, he wears a choker that's cursed with the Nonremoval and Delusion, so it can only be removed with a Wish, and it makes him believe that all his Psichic powers come from the item.

Oh, and the choker is intelligent, kinda devious, and whispers commands to him telepathically so he'll intermittently grab his necklace and whisper loudly "Are you sure that's such a good idea?"

I can't wait til I can play him :)

EDIT: By the by, anyone have any information on pricing cursed items? I know it's kinda strange, but they've always interested me :)


Back in 2e days we played a campaign that was a little light on player so I played two pc, One was a big dumb and wise ogre and one was a small smart but unwise fremling (can't remember how to spell it, small winged and ugly) from 2e savage species book. Named the Ogre Gwar he was a fighter and the Fremling was named Xar.

Gwar was not smart but really wise and constantly put out fires the Fremling started. Lot of fun back in the the day, I should re roll them.


Fremlins are a friendly, mostly harmless subspecies of gremlins featured in the Dungeons and Dragons 2nd Edition supplement, The Complete Book of Humanoids. Like other gremlins within the game, they are small, winged goblinoids, only growing to about a foot in height. However, fremlins tend to be plump and slate colored. They have large, pointed ears, bat-like wings that give them the power of flight, and an innate immunity to non-magical weapons. Fremlins shun clothing and ornamentation and refuse to use weapons.

Wikipedia thank you.


I had a Blue (psionic goblin subrace) Psion named Grakkle. I repeatedly one-shot killed minotaurs by using death urge to make them smack themselves in the face with their own axes. Also solo-killed a young adult black dragon using terrain and the larval flayers power.

Grakkle insisted that he be treated with respect by everyone he met, although he wasn't the egotist that lots of goblins seem to be. He did have a penchant for blowing his money on fancy silk clothes in shades of blue and purple. Such a fantastic little guy to play...

Sovereign Court

A friend of mine played a fire mephling cleric who worshipped a goddess of chaos and fire (can't remember who) whom the party had to force clothing on because he refused to wear anything that wasn't fireproof. That character used to carry almost nothing but incendiary high explosives. Over his characters career he managed to blow up:

An entire fleet of ships - Planted bombs on a ship that was full of explosives and all ships were close enough together so one blew up another which in turn blew up another.

A dungeon floor - Caught in a wardrobe that shook him about setting the timers for all of his explosives. He offered the chaos and destruction up to his god. DM told him to pick two numbers on a D20 and if he rolled either the god accepted his offer and would save him. He managed to pick it so the party of adventurers watched a dungeon explode and then saw the cleric stroll out the front entrance whistling.


I have gnome cavalier which I like a lot. He can keep up in the dungeon on his war dog and not lose his mounted combat abilities because the mount is size M. This made the class fun and playable while not slowing down the rest of the group. Plus, it fits the bizarre nature of the PF gnome. I am thinking about rebuilding him as a sort of steampunk/civil war cavalry men riding a clockwork ostrich or something. Got caught in a time/dimensional rift and ended up with the only such items in the world, but is now devoted to saving all gnomes from the bleaching through reverse engineering his gear. Hell,the APG has a bayonet in it for a reason might as well find a use for it. End up with a kind of Ash from Army of Darkness gnome, lol.


Had a character in the 'Secrets of Xen'drik' or whatever it was called Living Eberron game. Human druid riding around on a giant praying mantis (named 'Kermit'). I went with that nice PrC from Complete Adventurer called 'Wild Plains Stalker' for the extra riding abilities...and then I got knocked out of the sky by an equal-level druid on a dire bat with flame strike.

D'oh!

Shadow Lodge

ohako wrote:

...and then I got knocked out of the sky by an equal-level druid on a dire bat with flame strike.

D'oh!

This reminds me of my halfling druid that rode around on a dire bat...

He also wildshaped into a bat and flew into battle wielding a flame blade. That's right people, that harmless little bat is flying toward you with a three-foot long blade of magical fire and swinging it at your face!


not entirely optimal but i have several characters in the works for insanity
Whip wielding Arcane Duelist
Fighter with spring attack and 5-10 instances of Fleet
Kobold Dragon Disciple who can tank like nobodies business and refuses to speak common.

Currently playing a Witch specializing in curses. GM refuses to let the character die even though she hates what he can do. She doesn't want me to play any of the above

Mostly my characters aren't headaches for how they are built, but how they are played.

Had a character, kept a doll with him who he thought was his friend cursed and spoke with him. That character had a low wis score and hated mages.

In one battle our team caught some assassins sneaking into a home. Whole party decides to sneak after them. My character was far too loud and large to do so. So he decides to kick in the front door, rolled high enough to rip the door from the hinges and crash into the baddy on the other side. Then later with one baddie left, the baddie phases through the wall with hostage. Rest of party dives through windows and such to give chase. my turn comes up:
DM:"What are you going to do?"
Me: "Go through that door"
DM: "There is no door there"
Me: "I'm going through that door"
DM: "Fine roll"
Me: *rolls*
DM: *facepalms* "You went through the door..."

Liberty's Edge

It definitely seems that some level of madness makes a character really memorable.

One of my all time favorite characters was a gnome illusionist in a 2nd edition game. He firmly believed that he was the god of fear reborn as he wielded a scythe(poorly) and rode upon a cow he had dyed black, which pulled a cart full of barrels of rotting produce, fish and butter. All of which he claimed were offerings given to him by his followers.

The rest of the group quickly decided that he had something of a little-man complex and just really wanted to be liked(liked, worshiped, whatever). They very quickly took on a mindset of letting him think he was frightening while at the same time minimizing any same-team collateral damage he could cause, doing things like tying him up when they camped(he gave one of them a nightmare once and another time woke the party up with illusory sounds of an ambush and that was enough of that) or would make him get in a backpack before they talked to important NPCs(No more 'invoking' demons in front of the Mayor).

Everyone really got kick out of the quirkiness of it and would set up RP scenes to play off of him, either letting him go wild or giving him a hard time. I had been gaming for some years before that and always enjoyed it, but that character really cemented what the game could be for me.

Liberty's Edge

It seems a touch of madness is required to be an interesting character.

My favorite was a halfling rogue who thought (with good reason) that he was a Fighter/Paladin/Bard/Rogue/Cleric. Every time he tried to do something he'd either succeed miraculously, or fail so hard he wouldn't see the results and would (arrogantly) assume success. He "learned" he was a cleric when he tried to turn some mummies, tripped and fell into a coffin. By the time he got out a wizard had nuked them to ashes, which this character assumed happened because of him.

He even wrote a journal called the "Book of Great Deeds" about all his wonderful conquests. Most of these were false, though they all had at least some element of truth. At least one of them was completely true (dumb luck wins the day).

He was so amazingly arrogant, and yet always seemed to succeed when it was required. This despite utilizing pub darts as his primary weapon (dude liked playing darts).

He finally died the day he learned first-hand that Asmodeus doesn't like getting flipped off by halflings who refuse to do his bidding. During this event he had succeeded in impressing one of the demon's right-hand men who decided that the Book of Great Deeds should be preserved in hell's library. It was later "liberated" from that location by an Archmage who had met him in life and made magical. It still floats around that campaign setting making people's lives... interesting.


Pathfinder Rulebook Subscriber

3.5, admittedly-- Eberron, to be specific.

T'aash the Mongoose, a half-orc paladin/rogue/master inquisitive that wore mithril chainmail beneath a heavy leather coat, and a broad-brimmed hat. When he wasn't fighting the forces of actual evil, he was roaming the undercity of Sharn helping the poor when someone victimized them.

That's right, he was a D&D private detective.

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