Evil Lincoln |
Is there a map in any of the books that are out. I understand the map might change when the new book comes out, but not having a map is annoying at best.
new book= new campaign world book. IIRC the inner sea
For Kingmaker, I believe the campaign region is in the upper right corner of this map.
Other than that there's the Kingmaker map folio.
Rathendar |
Is there a map in any of the books that are out. I understand the map might change when the new book comes out, but not having a map is annoying at best.
new book= new campaign world book. IIRC the inner sea
the old campaign guide had one, didn't it?
edit: whoops, just saw this was re:kingmaker.
i think the Guide to the river kingdoms had one, and the free players guide i 'think' did as well?
wraithstrike |
wraithstrike wrote:Is there a map in any of the books that are out. I understand the map might change when the new book comes out, but not having a map is annoying at best.
new book= new campaign world book. IIRC the inner sea
For Kingmaker, I believe the campaign region is in the upper right corner of this map.
Other than that there's the Kingmaker map folio.
thanks
Jason Kossowan |
There is a map of Brevoy in the Player's Guide but little really takes place there.
For map markings and more details, you'll need to take a look at the area maps contained inside the APs that are located in that region.
Kingmaker 1 - North Greenbelt
Kingmaker 2 - South Greenbelt
Kingmaker 3 - Nomen Heights
Kingmaker 4 - Hooktongue Slough
Kingmaker 5 - Glenebon Uplands (speculation)
Kingmaker 6 - Forest of Thousand Voices (speculation)
Note that there may have been a conscious effort to keep geography sketchy since the entire goal of the party is to explore an unknown land! Sketchy information I find keeps a certain air of mystery and frontiersmanship to the AP. :) The maps in the APs themselves are plenty to keep the players on the right track.
Ambrus |
And be aware to tilt the map by 60° counterclockwise to match it to the hex grid. :D
Actually, if you're to rotate the campaign hex maps according to the compass rose in each so that north is up, you'd only have to rotate them 30º clockwise.
But, having carefully overlayed the hex map atop the map of Brevoy in the player's guide, as well as the map in Guide to the River Kingdoms, so that Restov and Pitax line up properly it seems to me that 30º is too much. A gentler rotation to approximately 15º clockwise seems to be sufficient to properly reorient the hex max.
What can I say; I like precision in my cartography. ;)
Herremann the Wise |
Hargor wrote:And be aware to tilt the map by 60° counterclockwise to match it to the hex grid. :DActually, if you're to rotate the campaign hex maps according to the compass rose in each so that north is up, you'd only have to rotate them 30º clockwise.
But, having carefully overlayed the hex map atop the map of Brevoy in the player's guide, as well as the map in Guide to the River Kingdoms, so that Restov and Pitax line up properly it seems to me that 30º is too much. A gentler rotation to approximately 15º clockwise seems to be sufficient to properly reorient the hex max.
What can I say; I like precision in my cartography. ;)
I did some scans myself and combined with the Kingmaker maps popped it all in Illustrator as well. I'm still waiting on the maps from modules 5&6, but when I'm finished, I think I'll do my own hex grid over the top of all of it because I'm finding that the hexes presented thus far do not tightly match up. I'm looking at involving Brevoy and Mivon a little more in my campaign too which is why I've extended things to cover those too.
And yes, my rotation of the maps is at -16.5º for those who worry about such things (nice to see there's a few of us out there).
Best Regards
Herremann the Wise
Ambrus |
I think I'll do my own hex grid over the top of all of it because I'm finding that the hexes presented thus far do not tightly match up. I'm looking at involving Brevoy and Mivon a little more in my campaign too which is why I've extended things to cover those too.
Quite right; the various hex maps don't line up properly, so I used the blank double page map included in Stolen Lands, spliced them together, reoriented them (to 15.4º clockwise) and have overlayed a new hex grid overtop of it. I'd be curious to see how are two maps compare. ;)
Kyle Schmaing |
Hey all- I just recieved my Kingmaker map folio and I am trying to reconcile the small maps-the big maps- and the river kingdoms map to have an accurate and properlly rotated map- I am having some troubles however and was wondering if anyone has done this yet and could give me either some pointers or maybe even have a picture. I am not quite sure how the final "hexed" map would/is supposed to look.
Bad Visualizer is me :-)
Ambrus |
I am having some troubles however and was wondering if anyone has done this yet and could give me either some pointers or maybe even have a picture.
Look up thread, another cartographer and I have already done similar efforts and we both concluded that the Stolen Lands maps have to be rotated approximately 16º clockwise to have north be straight up. I have a picture of the campaign map with additional details added in top and bottom to flesh out some of southern Brevoy and northern Mivon, though I'm not certain whether posting it here is kosher or not due to copyright concerns.
Erik Freund RPG Superstar 2011 Top 16 |
Kyle Schmaing wrote:I am having some troubles however and was wondering if anyone has done this yet and could give me either some pointers or maybe even have a picture.Look up thread, another cartographer and I have already done similar efforts and we both concluded that the Stolen Lands maps have to be rotated approximately 16º clockwise to have north be straight up. I have a picture of the campaign map with additional details added in top and bottom to flesh out some of southern Brevoy and northern Mivon, though I'm not certain whether posting it here is kosher or not due to copyright concerns.
Can you talk a little bit about how you fit Mivon into the picture? I'm beginning to work on my own Mivon arc, and if I'm curious to see what others have done.
As far as copyright goes, they seem to be cool with anything you drew yourself that doesn't involve a copy/paste operation.Ambrus |
Can you talk a little bit about how you fit Mivon into the picture? I'm beginning to work on my own Mivon arc, and if I'm curious to see what others have done.
I merely extended the campaign map southwards to show Mivon's location based on the map from Guide to the River Kingdoms.
As far as copyright goes, they seem to be cool with anything you drew yourself that doesn't involve a copy/paste operation.
My map is merely the campaign map extracted from the Kingmaker's Player Guide, rotated with the missing details added in to extend it north up to Lake Reykal and south to Mivon. So yeah, posting it might be a faux pas.
Erik Freund RPG Superstar 2011 Top 16 |
Greycloak of Bowness |
Further to the Eastern edge of the map thread, I added the Restov and Iobaria maps to my comparison collage.
See here.
I'll gladly pull these maps down if any Paizo folk ask me to but I kept the resolutions low and the colours false and just have them together for community comparison.
Mary Yamato |
Last night we finally tried to put the Stolen Lands map-strip in context, and chaos ensued. We'd been dead wrong about which way to Restov, and which way the Shrike flows. Some questions emerged from this:
(1) _Stolen Lands_ says the Little Sellen runs into the East Sellen, but it doesn't, does it? It runs into the Shrike.
(2) A significant hunk of the Stolen Lands are technically in Brevoy, yes? Both ends of the South Rostland Road are in Brevoy, and I rather think all of it is, which means Oleg's is too.
(3) Mivon seems really close to the south edge of the Greenbelt, to the point where diplomatic issues are likely--is that right?
(4) Can Oleg really get word to Restov and back in a week? This looks impossible, though I am not quite sure where Restov is relative to the Lands map.
For future projects of this type, a map with more context around the edges would be very, very helpful.
Geistlinger |
(4) Can Oleg really get word to Restov and back in a week? This looks impossible, though I am not quite sure where Restov is relative to the Lands map.
Restov is approximately 100 miles away from Oleg's on the South Rostland Road. (Just slightly over 8 hexes) You can see its location in the Third book of the AP.
Joules |
This thread got me curious so I made a context map putting the greenbelt map approximately on my campaign map. The rotation I used was 15 degrees.
See Image here.
It isn't perfect but it's in the ballpark.
Thank you! I guess I see better in pictures, so this is exactly what I needed.
cmarmor |
Further to the Eastern edge of the map thread, I added the Restov and Iobaria maps to my comparison collage.
See here.
I'll gladly pull these maps down if any Paizo folk ask me to but I kept the resolutions low and the colours false and just have them together for community comparison.
Greycloak, could you email me a hi res copy of your map? I'd like to use it as the base in creating my own campaign map of the area with Campaign Cartographer ( or perhaps photoshop). My email is cmarmor@yahoo
Greycloak of Bowness |
Greycloak, could you email me a hi res copy of your map? I'd like to use it as the base in creating my own campaign map of the area with Campaign Cartographer ( or perhaps photoshop). My email is cmarmor@yahoo
I cobbled these maps together with low res screen grabs from my pdf files plus a high high res scan of my Golarion Map so any increased resolution would probably be false.
If I were loading this into CC (which I am not), I would go back to the originals, scan them at an appropriate scale and redo the collage in Photoshop (I used Corel Draw), perhaps using my low-res ones as a guide for what kind of goes where.
Really, I put these maps together in 20 minutes so the arrangement is meant to be representative and is not perfect by any means.
My goal was to satisfy my curiosity first and then to see if the scale was correct as I plan on extracting many of the kingdom-building elements from KM and inserting them into Varisia as my soon to begin (and slower paced) Rise of the Runelords campaign.
The scaling turns out to be pretty good with KM1-2 (and some of KM4) being around Fort Rannick, KM3 being centred around Ravenmoor, KM4 being further west and the role of Pitax being played by the Roderick's Cove folk. KM6 will happen after the end of the Runelords part of the story and will probably be a result of a scorched earth event where the main villain in Runelords destroys a seal that he built long ago to keep the first world at bay.
Greycloak of Bowness |
Hmm... GoB's links seem to be broken to me? Are they still working for others? I would also very much like a copy :)
My e-mail, if anyone would want to send i to me :) is as follows:
opusderwalt
at
hotmail
dot
com
Thank you!
The links are still working as far as I can tell. It might have been a (temporary) photobucket thing.
The direct links are:
Kyle Schmaing |
I am having trouble viewing the links. Each time I click on it I get a blank explorer window with a little box with a red X in it. :-(
Does anyone know if I need a specific program or anything? I would love to view these maps! :-)
If the instructions are long or if someone has a saved image my email is schmaing003@yahoo.com- please help a poor non-internet savvy rpger out.
Thank you all for the cool work you have put into these by the way!
Shieldknight |
Thank you; that helps a lot :)
On a side note: Has anyone made an untagged (but with hexes) map of the Stolen Lands area that the players could use?
Yeah, Paizo has, you can check it out. Kingmaker map folio
Are |
Yeah, Paizo has, you can check it out. Kingmaker map folio
Excellent. The Map Folio looks like exactly what I'm after :)
(your link goes to the Player's Guide, by the way)
Shieldknight |
Shieldknight wrote:
Yeah, Paizo has, you can check it out. Kingmaker map folioExcellent. The Map Folio looks like exactly what I'm after :)
(your link goes to the Player's Guide, by the way)
Woops, sorry about that.
Shieldknight |
Any chance that a sample PDF of the map folio could be made available just so people can see the detail of the maps, I only ask due the the fact that I Live in the UK and wish to buy Paizo items direct from Paizo but when you add postage it get's very expensive, which is why i am looking at PDF's
I have bought the Map folio, and (I don't have it with me right now, I'm at work) I believe that it is equivalent to the maps of the 4 sections (Greenbelt,Glenebon Uplands, Nomen Heights and The Slough) found in the Adventure Path only without the location placeholders. They show the forest, plains, mountains, rivers, etc. but don't show the markers/placeholders for the temple of eristal or any of the other locations. They are poster sized maps for each section.
Shieldknight |
I really want my players to map out the lands themselves. But I did purchase the folio and am unsure how else I will use it if I don't let them have it for mapping. The issue I see here is that if I make them map it all out by hand and then give them the folio map, they will probably be upset, and rightfully so, that I made them do all that work when I could have just handed them the map.
If you are going to laminate it, how are you planning on keeping it covered so that they players don't see the terrain?
PS-What's an OHP pen? That's not dry erase, nor is it a sharpie?
legallytired |
Laminate the map folio and hand it to your players with some fine-point sharpies. Permanent marker erases without effort if you use rubbing alcohol.
You'll get a lot more mileage from your map folio this way, imo.
My players write notes on the map about rumors/random encounters/quests and will eventually be able to draw roads, farmlands and more!
I think my players would rather spend more time deciding stuff and playing the game than drawing terrain. I think it gets annoying when you have hexes that are part-forest and part-plains or that contain a river.
Bjammin |
So I was looking at the maps from Rivers Run Red and Blood for Blood. And the grids don't match up!
Here's a detail from Rivers Run Red:
Here's a detail from Blood for Blood:
Notice the small finger of forest in both? Clearly this is the same area. But when you put them together, the grids don't match:
Can anyone tell me for sure if the Map Folio has a complete map of this area with grids but without any of the location markings? It would be really useful to have grids on a blank map for exploring with my party.
Thanks in advance!
Ross Byers RPG Superstar 2008 Top 32 |
I removed several links from this thread. Please see the Community Use Policy for exactly what materials can and cannot be distributed.