Trinia Sabor

Joules's page

Organized Play Member. 18 posts. No reviews. 1 list. No wishlists. 6 Organized Play characters.


RSS


11!


I need to cancel my three subscriptions (Pathfinder Roleplaying Game, Adventure Path, Tales Subscriber) for a while.

Thanks!


Quote:

PSHAW! PSHAW I SAW! 1/4 inch of snow in georgia and the whole STATE IS CRIPPLED!

:-)

Don't worry, it won't happen here again. After last year, Atlanta and GA spent $3.5 million on snow removal equipment. Thus guaranteeing that it will never snow in GA again.


Aaron aka Itchy wrote:
Joules wrote:
For someone new to the Pathfinder Tales, what would be your top three? And I know it's totally subjective, but are there any that are more or less appropriate for a young teen?

Joules, I have read all of the Tales so far and enjoyed all of them. Top 3, solely my opinion:

1: Plague of Shadows
2: Death's Heretic
3: Worldwound Gambit

...
Check out the Tales "rating" thread for a short debate (including my quick thoughts) on all the books through Master of Devils. I have not made the time to review Death's Heretic yet, though I need to.

...

Thank you, Aaron! I'm filling my cart now!


For someone new to the Pathfinder Tales, what would be your top three? And I know it's totally subjective, but are there any that are more or less appropriate for a young teen?


I've had my first look at the PDFs and it looks absolutely awesome. It's way more detail than I expected in the two guides. The format of the GM guide is very user friendly. The items are in neat little boxes that would be great to print on cardstock and hand to players, same with monsters. And you gotta love the goblins "demonstrating" all of the conditions for us :-) Not only does it have a simple first level adventure, it also has the locale and details to help a new GM create her own new adventure. I think it's a great balance between distilling the rules to make things simpler to find and still keeping the Pathfinder meat.

I'm excited about drawing some new people into Pathfinder and actually am finding stuff that I may use in games (though most is only up to level 5.)

Now I have to just wait for the actual box!

(This is nothing like the 3.5 BB with tiny B&W leaflets and it will seriously counter the "it's too complicated, I'll stick with 4e" argument around here.)


Excellent detail, I like the flavor. I'm getting some ideas to snag this for an interesting NPC. Particularly the Necrotic Channeler. Which patron would you (or did you) use for that?


Archmage_Atrus wrote:


Sending requires that you be familiar with the person you're sending messages to. So unless your PCs have been spending an inordinately long amount of time in Varnhold, it's incredibly unlikely that they'll be able to use sending to communicate with any of them, regardless of whether or not the spell would actually work.

Thanks, I was thinking it was possible in theory. The argument has been made that spending time going through possessions should make the caster familiar with them. Specifically reading through Pendrod's manuscript and notes and studying his possessions. It's creative...I'm mulling it over. Any thoughts?


Would a Sending Spell

Spoiler:
be able to reach the villagers in the soul jars? I know they can communicate telepathically with someone touching the jar, so would sending work? And, if so, does anyone have a good scenario of what these villagers might be able to tell the party casting such a spell?


If the October release date stays true, this will be awesome for Christmas presents.


I need to cancel my Adventure Path and Campaign Setting subscriptions. I'd like to keep the Pathfinder RPG subscription to get Ultimate Magic and Ultimate Combat (and whatever comes next!)

Thanks


As a not very experienced GM (who doesn't have a mind like a steel trap), sandbox is very challenging for me, but way more fun for my players. Murphy's Law (or is it some other law in gaming?) deems that the PCs will get on their horses and ride through 7 hexes just to get to one that is not prepared in my notes. You can plan for a guide. Or create challenges to corral them. For me, I've found that ending each session with the PCs around a campfire deciding what they will do the next day has helped my sanity. I can be better prepared and they still have the feeling of total freedom.


Greycloak of Bowness wrote:

This thread got me curious so I made a context map putting the greenbelt map approximately on my campaign map. The rotation I used was 15 degrees.

See Image here.

It isn't perfect but it's in the ballpark.

Thank you! I guess I see better in pictures, so this is exactly what I needed.


If you get some free time (what with all those deserted offices that need investigation)...I need to cancel my Companion and Chronicles/Campaign Setting subscriptions. As much as I'd like to keep them all, I can't quite swing it. I do want to continue my Adventure Path and RPG subscriptions. Echidna.


Vic Wertz wrote:
Joules wrote:

Is Kingmaker #6 ready to go out yet? I have my account set to ship with the AP subscription. Will that hold up my APG?

They'll both be shipping next week!

Thanks! I just got my "shipping soon" e-mail.


Vic Wertz wrote:
We're shipping subscription copies and preorders next week, which is also when subscribers will get the PDF. Non-subscribers will be able to purchase the PDF starting on August 5.

Is Kingmaker #6 ready to go out yet? I have my account set to ship with the AP subscription. Will that hold up my APG?


Player Safe Materials?

I have players who always want to know more and want more to read (and have more time than me and read faster than me!) To give them background, I was going to copy the Stolen Lands pages from the River Kingdoms guide and the Brevoy chapter from the AP. That wouldn't be giving them more information than they should have, would it?


James Jacobs wrote:


The whole point of Kingmaker is to NOT leave much barren for GM development, actually. There's certainly room for GM expansion, but we're trying VERY hard to give GMs everything they need to run a sandbox campaign in the Stolen Lands.

Thank You! As someone who keeps finding Real Life getting in the way of leisure, I appreciate it. (Of course, I'm sure I'll feel the need to add my own touch along the way.)

And I'm glad to see the reappearance of hexes. When I opened the AP, it was like a little trip down memory lane.