Aaron aka Itchy wrote:
Thank you, Aaron! I'm filling my cart now!
I've had my first look at the PDFs and it looks absolutely awesome. It's way more detail than I expected in the two guides. The format of the GM guide is very user friendly. The items are in neat little boxes that would be great to print on cardstock and hand to players, same with monsters. And you gotta love the goblins "demonstrating" all of the conditions for us :-) Not only does it have a simple first level adventure, it also has the locale and details to help a new GM create her own new adventure. I think it's a great balance between distilling the rules to make things simpler to find and still keeping the Pathfinder meat. I'm excited about drawing some new people into Pathfinder and actually am finding stuff that I may use in games (though most is only up to level 5.) Now I have to just wait for the actual box! (This is nothing like the 3.5 BB with tiny B&W leaflets and it will seriously counter the "it's too complicated, I'll stick with 4e" argument around here.)
Archmage_Atrus wrote:
Thanks, I was thinking it was possible in theory. The argument has been made that spending time going through possessions should make the caster familiar with them. Specifically reading through Pendrod's manuscript and notes and studying his possessions. It's creative...I'm mulling it over. Any thoughts?
As a not very experienced GM (who doesn't have a mind like a steel trap), sandbox is very challenging for me, but way more fun for my players. Murphy's Law (or is it some other law in gaming?) deems that the PCs will get on their horses and ride through 7 hexes just to get to one that is not prepared in my notes. You can plan for a guide. Or create challenges to corral them. For me, I've found that ending each session with the PCs around a campfire deciding what they will do the next day has helped my sanity. I can be better prepared and they still have the feeling of total freedom.
Greycloak of Bowness wrote:
Thank you! I guess I see better in pictures, so this is exactly what I needed.
If you get some free time (what with all those deserted offices that need investigation)...I need to cancel my Companion and Chronicles/Campaign Setting subscriptions. As much as I'd like to keep them all, I can't quite swing it. I do want to continue my Adventure Path and RPG subscriptions. Echidna.
Vic Wertz wrote: We're shipping subscription copies and preorders next week, which is also when subscribers will get the PDF. Non-subscribers will be able to purchase the PDF starting on August 5. Is Kingmaker #6 ready to go out yet? I have my account set to ship with the AP subscription. Will that hold up my APG?
Player Safe Materials? I have players who always want to know more and want more to read (and have more time than me and read faster than me!) To give them background, I was going to copy the Stolen Lands pages from the River Kingdoms guide and the Brevoy chapter from the AP. That wouldn't be giving them more information than they should have, would it?
James Jacobs wrote:
Thank You! As someone who keeps finding Real Life getting in the way of leisure, I appreciate it. (Of course, I'm sure I'll feel the need to add my own touch along the way.) And I'm glad to see the reappearance of hexes. When I opened the AP, it was like a little trip down memory lane. |