Shades of Grey - Life in the Underdark


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Actually, at least 4 people can attack them without climbing. Ovid and Corpus have missile attack options, and Santander and Malize have spells. I don't think that Vernal or Kevaras have missile weapons.

Now, I have to say I'm confused. L8 puts Ovid adjacent to the one in K7. J8 would but him in range of the two near Corpus, and L11 would put him on the two on Kevaras. I don't see how he's getting 4, where he is, with a close burst 1 attack. What am I missing?


Male Shadar-Kai Monk 2

I only made two attack rolls. The other two were damage rolls that I only rolled out of a sense of obligation. Also, I meant to go to L11, I don't know why I put something different.

Oh, and I forgot about the ranged basic attacks some of us have because they're dull. If half the party wasn't immobilized, I'd recommend that we all just run past them and search the wagons because it just isn't worth the effort killing them when we can just pass by them to reach the wagon.


Ovid dances between two of the spawn. One snaps at him in passing, missing, and then he cuts them both down.

OA: 1d20 + 5 ⇒ (2) + 5 = 7

Map

Malize: restrained (se)
Kevaras: restrained, ongoing 5 (save ends both)
Vernal
Cave Fisher Spawn(x2)
Cave Fisher Angler - on ledge 20' up. Has cover, grants CA.
Corpus: +1 reach until Vernal EOT.
Santander
Cave Fisher Spiker - on ledge 20' up, has cover, divinely challenged.
Ovid


Magic Missile vs nearest spawn. 7 damage.

"Forgot those! Get this wretched thing off me!"

Save vs restraint
1d20 ⇒ 10


Male Drow Ardent 2

Vernal has nothing resembling a ranged attack, although he can throw his magic knife and have it come back to him. What kind of check to pull Malize clear?

"Well if you will look appetising, sweeting, you have to expect the attention."


Male Drow Protecting Paladin 14 / Hospitaler

Takes 5 ongoing damage.

Kevaras draws his longsword and goes into Total Defence.

Attempt saving throw vs ongoing damage 1d20 ⇒ 5 (granted by Timely Respite).

He uses the prayer Virtue to spend a healing surge gaining 9 temporary hit points. Virtuous Recovery grants Resist/3 until start of next turn/round three.

Save vs immobilization 1d20 ⇒ 9
Save vs ongoing damage 1d20 ⇒ 7 KHAN!!! D:
__

AC 20; Fort 13 Ref 14 Will 15 (Total defence give +2 to all defences) Resist 3 until SONT

19/36 HP +9 temp HP:

12/12 surges for +9 hp
Lay on Hands 2 of 2
AP: 1


Male Drow Ardent 2

Vernal ambles towards the ledge and tries to swing himself up beside the angler.

1d20 ⇒ 17 - Athletics

He looks at the creature and kicks vaguely in its direction, before smiling beatifically at Kevaras relying on his charm to help the paladin shake off his wounds.

If he makes it onto the ledge, he's like to be at H6.
Can he make an attack, but use it to kick it off the ledge? If not, he'll just attack it anyway.
Demoralizing Strike used to kick it away, but if not and if it hits, Angler takes -2 to all defenses to end Vernal's next turn
1d20 + 11 ⇒ (12) + 11 = 23 - inc CA
1d6 + 7 ⇒ (4) + 7 = 11 - damage

Ardent surge for Kevaras.
He can use a surge plus 1d6 ⇒ 3


Malize drops a spawn, then pulls free from the webline with ease. Kevaras stays webbed up nicely.

Only need one save for both conditions.

Vernal swings onto the ledge and swings at the Angler, and cuts into the creature, and the angler swings it's attention to it's attacker.

No, you can't kick it from the ledge unless the attack allows movement, and then it would get a save.

The last of the Spawns races forward and bites at Corpus, while the Angler tries to snap it's pincers shut on Vernal.

Spawn Bite:1d20 + 5 ⇒ (4) + 5 = 9. Miss. Angler Pincers:1d20 + 8 ⇒ (20) + 8 = 28, Crit. Vernal takes 16.

The baby misses, but Momma cave fisher snaps it's pincers heavily around Vernal.

Map

Round 3:
Corpus:
Santander
Cave Fisher Spiker - on ledge 20' up, has cover, divinely challenged.
Ovid
Malize:
Kevaras: restrained, ongoing 5 (save ends both)
Vernal
Cave Fisher Spawn
Cave Fisher Angler - on ledge 20' up. Has cover, grants CA, -2 all defenses until Vernal EOT.


Male Revenant (Drow) Tempest Fighter

Corpus uses duel strike, with the battle axe he attacks the fisher spawn and with his off hand throws his hand axe at the cave fisher munching on Kevaras.

main hand attack vs ac, 1d20 + 8 ⇒ (20) + 8 = 28, damage = 1d10 + 7 ⇒ (2) + 7 = 9
off hand attack vs ac, 1d20 + 8 ⇒ (7) + 8 = 15, damage = 1d8 + 5 ⇒ (1) + 5 = 6

If it matters crit damage on the fisher spawn = 1d6 + 17 ⇒ (6) + 17 = 23


Male Drow Ardent 2

Vernal looks significantly less benign with a cave angler clamped around his waist and as blood drips from his torso, his mental powers ignite to light up his foe.

"A present for you, sweeting. And Santander too, if he likes."

Ardent Outrage
Encounter Psionic
No Action Close burst 5
Trigger: You are bloodied by an attack
Target: Each enemy in burst
Effect: Each target grants combat advantage until the start of your next turn.

Most unfortunately that only hits the cave angler.


Corpus cuts down the last spawn, but his thrown axe careens off the rocks of the ledge.

Corpus may still take his move action.

Map

Round 3:
Santander
Cave Fisher Spiker - on ledge 20' up, has cover, divinely challenged.
Ovid
Malize:
Kevaras: restrained, ongoing 5 (save ends both)
Vernal
Cave Fisher Angler - on ledge 20' up. Has cover, grants CA, -2 all defenses until Vernal EOT.
Corpus


Male Drow Protecting Paladin 14 / Hospitaler

Thanks for the heal Vernal.

Despite being immobilized, Kevaras waves in appreciation.

Amelia wrote:
Only need one save for both conditions.

OK. And I forgot to tell you that the divine challenge on CFS has ended because Kevaras was unable to attack it that turn.

___

AC 20; Fort 13 Ref 14 Will 15 (Total defence gives +2 to all defences) Resist 3 until SONT

31/36 HP +9 temp HP:

10/12 surges for +9 hp
Lay on Hands 2 of 2
AP: 1


Santander sends fire at the angler as he tries to help Vernal.

Arcing Fire vs the Angler. 1d20 + 6 ⇒ (19) + 6 = 25. Hit. Damage 1d8 + 8 ⇒ (8) + 8 = 16

The creature screams and is clearly on it's last legs.

The Spiker tries to bring more webbing up from it's belly.

Filament Wrap recharge: 1d6 ⇒ 6

It manages to do so and webbing is launched at Corpus.

Filament Wrap vs Reflex. 1d20 + 8 ⇒ (13) + 8 = 21

Much like Kevaras, Corpus is trapped in webbing.

No damage, but restrained and continuing 5 (save ends both)

Map

Round 3:
Ovid:
Malize:
Kevaras: restrained, ongoing 5 (save ends both)
Vernal
Cave Fisher Angler - on ledge 20' up. Has cover, grants CA, -2 all defenses until Vernal EOT, bloodied.
Corpus: restrained, ongoing 5 (save ends both)
Santander
Cave Fisher Spiker - on ledge 20' up, has cover.


Male Shadar-Kai Monk 2

Ovid leaps from cavern wall to the side of the ledge and back again, attempting to reach the ledge.

Hopefully wall jumping counts as an Acrobatics stunt and not a plain Athletics check. If this parkour/wire-fu thing I'm attempting is Athletics, just subtract 7 from the roll. Acrobatics to move to K13: 1d20 + 13 ⇒ (17) + 13 = 30


Ovid gets to the top of the ledge in a rather flashy way.

Map

Round 3:
Malize:
Kevaras: restrained, ongoing 5 (save ends both)
Vernal
Cave Fisher Angler - on ledge 20' up. Has cover, grants CA, -2 all defenses until Vernal EOT, bloodied.
Corpus: restrained, ongoing 5 (save ends both)
Santander
Cave Fisher Spiker - on ledge 20' up, has cover.
Ovid


Male Drow Ardent 2

Vernal waves a languid hand in greeting as Ovid leaps elegantly onto the other shelf. His own ascent was much less graceful.


Female Drow Wizard

Magic Missile vs CFA. 7 damage.

Malize sneers and fires more magical missiles at the Cave Fisher.


The magical darts slam into the Angler and it falls.

Map

Round 3:
Kevaras: restrained, ongoing 5 (save ends both)
Vernal
Cave Fisher Angler - on ledge 20' up. Has cover, grants CA, -2 all defenses until Vernal EOT, bloodied.
Corpus: restrained, ongoing 5 (save ends both)
Santander
Cave Fisher Spiker - on ledge 20' up, has cover.
Ovid
Malize


Male Drow Protecting Paladin 14 / Hospitaler

Takes ongoing 5 damage
Second wind bonus and Resist 2 expire (–EDIT– Changed Resist 3 to Resist 2 as it's Wis mod not ½CL + Wis mod)

Calling on the power of the Raven Queen, Kevaras uses Divine Mettle to try and break free of the webs.

Save against both conditions 1d20 + 4 ⇒ (19) + 4 = 23

He moves to (J,10) and launches Darkfire at the Cave Fisher Spiker.
If 1d20 + 9 ⇒ (6) + 9 = 15 hits its Reflex then all attacks against it have combat advantage, and it cannot benefit from invisibility or concealment. (EONT/end round 4)
___

AC 20; Fort 13 Ref 14 Will 15

31/36 HP +6 temp HP:

10/12 surges for +9 hp
Lay on Hands 2 of 2
AP: 1


Kevaras breaks free of the webbing, but his darkfire merely hits rocks and not the cave fisher.

Map

Round 3:
Vernal
Corpus: restrained, ongoing 5 (save ends both)
Santander
Cave Fisher Spiker - on ledge 20' up, has cover.
Ovid
Malize
Kevaras


Male Drow Ardent 2

Vernal tries to highlight the cave fisher's weaknesses and makes an attempt at getting down from the shelf.

Darkfire (Ref) (1d20+9=16)
If that hits, the cave fisher grants CA and cannot benefit from invisibility or concealment to end Vernal's next turn.

Athletics (1d20=16)

"Mop this thing up someone. I'm using muscles I didn't know I had and I really don't want to."

If the Athletics check gets him safely down, he'll move to H8 so he can catch everyone in his mantle.


Vernal lights up the last of the cave fishers and then slides down the small ledge to the tunnel floor.

Map

Round 4:
Corpus: restrained, ongoing 5 (save ends both)
Santander
Cave Fisher Spiker - on ledge 20' up, has cover, grants CA.
Ovid
Malize
Kevaras
Vernal: Bloodied


Male Revenant (Drow) Tempest Fighter

Athletics check vs. Fortitude to break free = 1d20 + 9 ⇒ (18) + 9 = 27


It's a save, not any sort of check.


Male Hobgoblin Cosmic Sorcerer 2

Arcing Fire, 1d20+6=18 vs CFS Reflex, 1d8+8=11 fire damage.


Flames arc onto the ledge and the creature screams in pain as it's body starts to burn. It then bites at Ovid, since he is right in front of it.

Recharge: Filament Wrap: 1d6 ⇒ 3. Fail. Attack vs Ovid with Pincers. 1d20 + 8 ⇒ (17) + 8 = 25. Hit. Damage:1d10 + 3 ⇒ (1) + 3 = 4

The creatures pincers tear into Ovid even as the flames dance over it's shell.

Map

Round 4:
Ovid
Malize
Kevaras
Vernal: Bloodied
Corpus:
Santander:
Cave Fisher Spiker - on ledge 20' up, has cover, grants CA.


Male Shadar-Kai Monk 2

Ovid stabs fiercely at the fisher, sending it tumbling to the ground.

Harmonious Discipline's temp HP is out, so +2 damage to my next attack. Open The Gates of Battle vs CFS(vs Reflex), 4 damage and slide it to I11 on a hit: 1d20 + 7 ⇒ (18) + 7 = 252d10 + 8 ⇒ (10, 9) + 8 = 27


Ovid's brutal attack finishes the last cave fisher.

Whatever living things were in the wagons are long dead, slain by the adult fishers and used as nests and food by the babies. However, the wagons were carrying supplies for the Gateway attack force. Not all of them are still good, but you are able to scrounge enough supplies to have three weeks of food now.

You're all RP free now, and will be fully healed, fully powered up before your next encounter.


Male Drow Ardent 2

Vernal slumps elegantly to the ground and closes his eyes.

"So exhausting ... "

He forces himself to smile upon his fellows.

Ardent Surge from end of encounter on Corpus.
Two more Ardent Surges during short rest for Malize and Ovid.
Don't think Santander was hit, and Kevaras should be OK, but tell me if not. He'll go on using Ardent Surges as long as necessary and then rest until he's restocked for the next encounter.
Anyone using Ardent Surge gets a surge plus the following:
1d6 ⇒ 6 - extra for Corpus
1d6 ⇒ 5 - extra for Malize
1d6 ⇒ 5 - extra for Ovid


Male Drow Protecting Paladin 14 / Hospitaler

One healing surge itself is enough to return me to full health, so have a short rest or two.


Male Shadar-Kai Monk 2

I only took 2 damage overall, so no real need to spend a surge.


Male Drow Ardent 2

Righty ho. Just Corpus and Malize and Vernal will heal himself (saving him a surge)

"And where too now? Shall we break the joyful news that House DeWynter has been serverely diminished by the attack on Gateway?[/ooc]


Male Revenant (Drow) Tempest Fighter

"If we leave now we could be back in time for cake."


Male Drow Protecting Paladin 14 / Hospitaler
Corpus DeWynter wrote:
"If we leave now we could be back in time for cake."

Spoiler:

Male Drow Ardent 2

"Whoever they are, I'm sure our darling will be a welcome addition to their ranks. For the rest of us, the prospect does not please quite so much."

Vernal spells out the realities of drow life.


The group travels on, and goes a dozen days without anything intersting happening. While there is plenty of food, scrounging is still done and quite a bit of fungi and small creatures are gathered.

Food count: 16 days.

As the group keeps moving, a brief glimpse of a reptilian creature ducking into a side passage is seen.

Stay on the road or check the side tunnel?


Male Revenant (Drow) Tempest Fighter

"Something is stalking us, we should punish it."


Corpus DeWynter wrote:
"Something is stalking us, we should punish it."

That's one vote for 'follow that reptilian.' First option with 3 votes takes it.


Male Drow Ardent 2

"You don't need a pet, Corpus, but if you say so."

Take a look.


Male Drow Protecting Paladin 14 / Hospitaler

"I suppose we have enough food for sightseeing."

I cast my vote for... Pat Buchanan!? I mean, follow that reptilian!


You don't catch sight of the reptilian creature, but you do follow the tunnel. It's windy, and twisty, and shows signs of recent travels. It finally widens into a broader tunnel that leads into a cave. The floor and walls of the tunnel are coated with a glowing fungi.

The fungi is harmless (unless eaten) and is often grown on purpose just to make light. Ahead of you you can see the cave mouth.

Map

No sigh of creatures, but you can tell (thanks to trampled fungi) that the cave is occupied. Colors:

Black: Walls
Green: Fungi hallway
Yellow: Stairs
Brown: Dirt, the rocks been removed down to dirt.
Red: Deeep sinkhole. Don't fall in!
Purple: Rough terrain.
You are all in the green area.

If you move into the cave, you'll need init rolls.


One other thing - you can hear the sounds of picks hitting stone coming from the cave.


Female Drow Wizard

"Ugh. One of you see what is occuring." Malize commands.


Male Drow Ardent 2

"It sounds terribly like someone working..." Vernal shudders slightly.


Female Drow Wizard

"I'm surprised you recognise it." Malize sneers.


Male Drow Ardent 2

"Sweeting, you know I always study the things I need to avoid." There is the merest hint of reproach in Vernal's voice.


Male Shadar-Kai Monk 2

"Alright, I'll go take a look. Just stay quiet until I get back."

Moving into the cavern, to J23 if possible. Initiative, Stealth, Perception: 1d20 + 6 ⇒ (17) + 6 = 231d20 + 14 ⇒ (17) + 14 = 311d20 + 8 ⇒ (19) + 8 = 27

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