Female Drow

Vernal DeWynter's page

165 posts. Alias of Rev Rosey.


Full Name

Vernal DeWynter

Race

Drow

Classes/Levels

Ardent 2

Gender

Male

Size

Medium

Special Abilities

Dark Vision

Alignment

None

Deity

Family. Always family

Location

Somewhere in the Underdark

Languages

Elven, Deep Speech (Common)

Occupation

Squabbling with his siblings, Plotting quietly. Avoiding stuff with style.

Strength 10
Dexterity 12
Constitution 15
Intelligence 8
Wisdom 13
Charisma 19

About Vernal DeWynter

Vernal DeWynter, level 2
Drow, Ardent
Build: Euphoric Ardent
Ardent Mantle: Mantle of Elation
Darkfire: Darkfire Charisma
Background: Society - Noble (+2 to Diplomacy)

FINAL ABILITY SCORES
Str 10, Con 15, Dex 12, Int 8, Wis 13, Cha 19.

STARTING ABILITY SCORES
Str 10, Con 15, Dex 10, Int 8, Wis 13, Cha 17.

AC: 17
Fort: 14
Reflex: 12
Will: 16
HP: 32/32
Bloodied value: 16
Temp HP: 0
Surges: 4/9 Surge Value: 8
AP: 1
Power Points: 2
Init: +2

Passive Perception: 12
Passive Insight: 17

XP: 1725
Move: 5

TRAINED SKILLS
Heal +7,
Intimidate +12,
Diplomacy +12,
Insight +7

UNTRAINED SKILLS
Acrobatics +1
Arcana 0,
Athletics 0
Bluff +4,
Dungeoneering +2,
Endurance +2
History 0,
Nature +2,
Perception +2,
Religion 0,
Stealth +3,
Streetwise +5,
Thievery +1,

CLASS FEATURES

Mantle of Elation
You and each ally within 5 squares of you gain a +2 bonus to damage rolls for opportunity attacks. The bonus equals your Constitution modifier.
In addition, each ally within 5 squares of you gains a +2 bonus to Diplomacy checks and Intimidate checks.
You also gain the ardent outrage power (see below)

Ardent Surge
Healing, Psionic
Minor Action Close burst 5 (10 at 16th level)
Target: You or one ally
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Level 6: 2d6 additional hit points.
Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.
Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points.
Mantle of Elation: The target gains a +1 bonus to attack rolls until the end of your next turn.

Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.

RACE FEATURES

Cloud of Darkness
Encounter
Minor Action Close burst 1

Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.

Darkfire
Encounter
Minor Action Ranged 10
Target: One creature

Attack: +9 vs. Reflex (Cha + 4)
Increase to +6 bonus at 11th level and +8 bonus at 21st level.

Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.

FEATS
Level 1: Xen'drik weapons training. Proficiency in Drow Long Knife and +2 damage when using it.
Mantle of Readiness. You or any allies starting within your Mantle gain a +2 to speed during the first round of combat.

POWERS

Spoiler:

Ire Strike
Augmentable, Psionic, Weapon
Standard Action Melee 1
Target: One enemy
Effect: One ally adjacent to you can make a melee basic attack against the target as a free action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn.

Augment 1
Effect: As above, but the vulnerability is only to psychic damage and equals 5 (1 + your Charisma modifier.)

Augment 2
Effect: One ally within 5 squares of you can use a free action to shift to a square adjacent to the target and then make a melee basic attack against it. If the attack hits, it deals 1d8 extra damage to the target, and the target has vulnerability to all damage equal to 5 (1 + your Charisma modifier until the end of your next turn.)

Demoralizing Strike
At-Will Augmentable, Healing, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 1d20+9 vs. AC
Hit: 1d6+7 damage, and the target takes a -2 penalty to all defenses until the end of your next turn.

Augment 1
Hit: 1d6+7 damage, and the target takes a penalty to Will equal to 3 (1 + your Constitution modifier until the end of your next turn.

Augment 2
Close: burst 1
Target: Each creature in burst
Hit: 1d6+7 Charisma modifier damage, and the target takes a penalty to all defenses equal to 3 (1 + your Constitution modifier) until the end of your next turn.

Encounter
Ardent Outrage
Encounter Psionic
No Action Close burst 5
Trigger: You are bloodied by an attack
Target: Each enemy in burst
Effect: Each target grants combat advantage until the start of your next turn.

Ardent Surge
Healing, Psionic
Minor Action Close burst 5 (10 at 16th level)
Target: You or one ally
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Level 6: 2d6 additional hit points.
Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.
Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points.
Mantle of Elation: The target gains a +1 bonus to attack rolls until the end of your next turn.

EITHER

Cloud of Darkness
A shroud of blackness descends around you, hiding you from sight.

Encounter
Minor Action Close burst 1

Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.

OR

Darkfire
Encounter
Minor Action Ranged 10
Target: One creature

Attack: +8 vs. Reflex (Cha +4)
Increase to +6 bonus at 11th level and +8 bonus at 21st level.

Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.

Bend Space
Encounter Psionic
Minor Action Ranged 5
Target: One ally

Effect: Until the end of your next turn, the target’s reach increases by 1, and the target adds your +1 (Wisdom modifier) to the range of his or her ranged powers.

Ardent daily 1:
Battleborn Acuity
Standard Action Melee weapon
Target: One creature
Attack: 1d20+9 vs. AC
Hit: 2d6+7.
Miss: Half damage.
Effect: Until the end of your next turn, your allies gain both a +1 power bonus to attack rolls and a power bonus to damage rolls equal to your Constitution modifier +2 while they are adjacent to you.
Sustain Minor: The effect persists.

Vernal is spellscarred.

ITEMS[spoiler]
Adventurer's Kit, Chainmail, +1 Drow Long Knife (basic magic weapon)

About Vernal

Spoiler:

Lazy and under the thumb of his twin sister Malize, Vernal sometimes dreams of mutiny, but not the extent of doing anything much about it.

Vernal's trump card is his charm - a feature utterly absent in either of his siblings. Like all noble-born drow, he can (and does) use weapons effectively, but really, it's the deceptive smile that does the damage.

Somewhat to his chagrin, Vernal is aware that House DeWynter is extremely low in the pecking order of drow aristrocracy. Things might be about to change, but only if he can be bothered.