
Emrin Aerilin |

I need to order,
100gp Antitoxin x 2
300gp Darkvision Scrolls x 2
2350gp +1 Armor Spikes
2500gp +1 Composite Longbow (+1 Str)
750gp Wand of Shield
100gp Shield Scrolls x 4
50gp Shield Scroll (CL2) x 1
300gp Invisibility Scrolls x 2
I need to sell,
250gp Composite Longbow +1 Str MW
175gp Armor Spikes, MW

Emrin Aerilin |

Emrin Aerilin wrote:Im going to d1a, but I will be supporting from range. I will be attacking from somewhere on the bottom right, where i have line of sight to both d1b and d1a, so that if they come around the western wall, we can flank them.Ah thanks, now I get it
And a wand of grease for 750gp!

Skull |

I do not think that a reincarnated elf suddenly picks up sleeping. Basically Elves are grow up learning to meditate instead of sleeping, and as all your mental stats, languages, personality and habits remain after a reincarnation, I would guess that the elven way of resting remains. He might need to now just meditate for the full 8 hours that his new body needs...

![]() |

I do not think that a reincarnated elf suddenly picks up sleeping. Basically Elves are grow up learning to meditate instead of sleeping, and as all your mental stats, languages, personality and habits remain after a reincarnation, I would guess that the elven way of resting remains. He might need to now just meditate for the full 8 hours that his new body needs...
I disagree, as the only reason Elves can meditate the whole night through every single night without falling asleep unwillingly is because they are immune to sleep. Emrin who is human now is not immune to sleep, so he might try to meditate, but can fall asleep (fail his save against sleep) and thus will eventually fall asleep (even if failing only happens on a 1).

Lien Adghar |

I actually like the idea of sticking to initiative. If we don't follow a given order, then its the person who posts more often who has an advantage. Also, forgetting initiative will dumb down combat dramatically. I'd suggest that the person who had just gone has to IM or email or sms or something the next guy, "poking" him to take his turn. Maybe add a time limit to a turn if one guy never gets around to posting. Also, I'd rather have only one post per person per combat round and have them edit that post if need be, rather than just flooding posts out of order. but that is just a call towards neatness and not too important.

Emrin Aerilin |

I actually like the idea of sticking to initiative. If we don't follow a given order, then its the person who posts more often who has an advantage. Also, forgetting initiative will dumb down combat dramatically. I'd suggest that the person who had just gone has to IM or email or sms or something the next guy, "poking" him to take his turn. Maybe add a time limit to a turn if one guy never gets around to posting. Also, I'd rather have only one post per person per combat round and have them edit that post if need be, rather than just flooding posts out of order. but that is just a call towards neatness and not too important.
I dont think thats what he means. If initiative is:
Player A
Player B
Player C
Player A posts, then player C can post if he wants, but his actions only happen when its his initiative. He can say in his post "I do X, if Y and Z". That way once player B posts the round finishes much quicker and we dont have to wait to do our posts.
Obviously if its a very dangerous situation then Player C will wait for Player B to go to have better control or to use better tactics.

Lien Adghar |

I understand that, but doing it that way can be very wasteful, as normal combat is very dependant on what the guys before you manage to achieve. If the guy next to me finishes off my target before I get to attack then I'd need to know that before I full-round attack, or if he crit fails and smacks me instead, might change what I'd do. So having that knowledge is half of the tactics of combat. Saying we'll do actions out of order and then compiling the data afterwards will mean wasteful and poorly chosen actions.
If your actions will not effect the rest of the party, like shooting at range at a flying target, then I can see posting out of turn won't effect the other player's tactics too much, but that is more the exception than the norm.
Saving time by posting when you have time rather in the order you should is nice though, and PbP doesn't lend itself to being quick in the first place, but I still feel that everything will get seriously dumbed down if we remove tactics from combat. And if we are in a particularly tough fight, that co-ordination could mean life or death

Emrin Aerilin |

I understand that, but doing it that way can be very wasteful, as normal combat is very dependant on what the guys before you manage to achieve. If the guy next to me finishes off my target before I get to attack then I'd need to know that before I full-round attack, or if he crit fails and smacks me instead, might change what I'd do. So having that knowledge is half of the tactics of combat. Saying we'll do actions out of order and then compiling the data afterwards will mean wasteful and poorly chosen actions.
If your actions will not effect the rest of the party, like shooting at range at a flying target, then I can see posting out of turn won't effect the other player's tactics too much, but that is more the exception than the norm.
Saving time by posting when you have time rather in the order you should is nice though, and PbP doesn't lend itself to being quick in the first place, but I still feel that everything will get seriously dumbed down if we remove tactics from combat. And if we are in a particularly tough fight, that co-ordination could mean life or death
Yes thats basically what I'm saying. I just wanted to let people know there isnt a hard rule about staying in turn. If you know your going to drink a health potion in your turn no matter what, then post it in advance. Most of the time though people will go in initiative.

Skull |

Skull wrote:I do not think that a reincarnated elf suddenly picks up sleeping. Basically Elves are grow up learning to meditate instead of sleeping, and as all your mental stats, languages, personality and habits remain after a reincarnation, I would guess that the elven way of resting remains. He might need to now just meditate for the full 8 hours that his new body needs...I disagree, as the only reason Elves can meditate the whole night through every single night without falling asleep unwillingly is because they are immune to sleep. Emrin who is human now is not immune to sleep, so he might try to meditate, but can fall asleep (fail his save against sleep) and thus will eventually fall asleep (even if failing only happens on a 1).
Elves are immune to magical sleep, not all sleep (otherwise they would b immune to drow poison). Its from mental conditioning that they don't need to sleep while resting, this isn't something a human could easily achieve as elves have a hundred years or so in which to practice this.
That said, it could also be that the human body is not frail enough to get enough rest from meditation of this kind. So i can see it swing both ways.

![]() |

Elves are immune to magical sleep, not all sleep (otherwise they would b immune to drow poison).
Even though I am the only one that calls it drow sleep poison (the book only calls it "drow poison" and it makes people unconscious not asleep)Core does specifically state that elves are immune to magical sleep ,and thus not all sleep, which makes my reasoning flawed. Guess Emrin will then go on as he did in the past, if he slept he would sleep, if he meditated he would do that.

![]() |

As I asked in the PbP as well, anybody have good suggestions on what we can do to make the map more user-friendly?
A few of the considerations are that it might be a good idea if players can move themselves. The problem with that is that I will need to be able to track how they moved there (as people might be stepping on traps and so on).
But yes before I point out any other potential problems I would like to hear suggestions.

Lien Adghar |

Oddly, the trap problem is still there if you move us, because we only give a final destination and not a route in our posts. So its the same trouble either way. Main thing I see as a problem is the time required to constantly update the map and reposting it. If we rather use an online map editor then the only set up trouble will be right at the start. This has its own drawbacks though. I believe good battle tracking is just one of the flaws of PbP and unless we move away from this format somewhat, its going to be a continuous problem.

![]() |

How will the online map editor work though? At the moment I am using a lot of layers for all kinds of information: buffs,effects,players,seen enemies, hidden enemies, traps,hidden areas. I do not know if that can be achieved with an online map editor. Though I guess one should first check one out before I can make statements like that.