Bloodless Vessel

Endraca's page

Goblin Squad Member. Organized Play Member. 92 posts (291 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 6 aliases.


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Dark Archive

Intelligence Check: 1d20 + 7 ⇒ (19) + 7 = 26

Dark Archive

Knowledge Planes: 1d20 + 26 ⇒ (19) + 26 = 45
Knowledge Planes: 1d20 + 26 ⇒ (13) + 26 = 39

Knowledge Arcana: 1d20 + 22 ⇒ (15) + 22 = 37
Knowledge Arcana: 1d20 + 22 ⇒ (9) + 22 = 31

Knowledge Religion: 1d20 + 22 ⇒ (9) + 22 = 31
Knowledge Religion: 1d20 + 22 ⇒ (18) + 22 = 40

Dark Archive

Knowledge Planes: 1d20 + 24 ⇒ (13) + 24 = 37

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Knowledge Arcana: 1d20 + 20 ⇒ (9) + 20 = 29
Knowledge History: 1d20 + 11 ⇒ (9) + 11 = 20
Knowledge Local: 1d20 + 11 ⇒ (1) + 11 = 12
Knowledge Nature: 1d20 + 11 ⇒ (10) + 11 = 21
Knowledge Planes: 1d20 + 20 ⇒ (11) + 20 = 31
Knowledge Religion: 1d20 + 20 ⇒ (3) + 20 = 23

Dark Archive

Knowledge arcana: 1d20 + 20 ⇒ (2) + 20 = 22
Knowledge nature: 1d20 + 11 ⇒ (13) + 11 = 24
Knowledge religion: 1d20 + 20 ⇒ (12) + 20 = 32
Knowledge planes (with books): 1d20 + 24 ⇒ (8) + 24 = 32
Heal: 1d20 + 0 ⇒ (6) + 0 = 6
Perception: 1d20 + 10 ⇒ (18) + 10 = 28 +4 if Li is with

Spell Penetration: 1d20 + 21 ⇒ (15) + 21 = 36

Knowledge arcana: 1d20 + 20 ⇒ (12) + 20 = 32
Spell craft: 1d20 + 18 ⇒ (17) + 18 = 35

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Spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27
Knowledge (arcana): 1d20 + 14 ⇒ (12) + 14 = 26

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Knowledge Local: 1d20 + 10 ⇒ (5) + 10 = 15
Knowledge Planes: 1d20 + 16 ⇒ (3) + 16 = 19
Knowledge Religion: 1d20 + 11 ⇒ (18) + 11 = 29

Linguistics: 1d20 + 15 ⇒ (2) + 15 = 17

Dark Archive Goblin Squad Member

Icyshadow wrote:


Personal opinions aside, I don't think that should be possible unless all other demon lords have the same chance of becoming elevated and/or have the chance to be killed by the heroes. After all, evil has a considerable advantage in Golarion to begin with that and that's already enough reason for me to think that evil characters should just be outright not allowed in most cases.

(I'll make a more detailed list of reasons why evil characters should be discouraged at best when I'm not busy at work.)

And really, if they do implement that kind of mechanic, I will gladly make a Demoniac of Pazuzu and gouge out your character's eyeballs after some level grinding with a few good bloodbaths and the feeding of pet avians in the name of the epic birdman demon guy so he can get one step closer towards the day when he finishes his fight with Lamashtu and kills her off for good.

Haha the idea started because I do not like Lamasthu :P I know Nocticula is disturbing and evil, but she is better to look at than Lamasthu (and most of the other demonic lords).

I am expecting paladins to come my way and people preferring Calistria's lust to Nocticula's depravity. But its a challenge, as not only good fights evil, evil fight each other too, as illustrated by your Pazuzu example.

PS: Did you delete a post on the other thread? I was in the process of replying. Oh well :)

Dark Archive Goblin Squad Member

My hopes was placed on hold when I realised this was not really possible in Society Play. Yes, I had these plans when I heard about Pathfinder Society as well :P No faction really supported this type of goal and the lack of evil alignment made it too tricky.

But Pathfinder Online? Maybe? She might not become a deity, but I want to be able to try.

Dark Archive Goblin Squad Member

My wish as discussed in this thread: Nocticula for heiress apparent.

I want to be a follower of Nocticula, gain followers for her and work on making her a full-fledged deity. Sure I might not achieve making her a diety, but I want to be able to try :P With this I agree with "wish 4" as without access to evil alignments this will be greatly restricted.

Dark Archive

Rolling dice for a new char...and crying :P

4d6 ⇒ (3, 2, 3, 2) = 10 : 8
4d6 ⇒ (3, 1, 3, 4) = 11 : 10
4d6 ⇒ (3, 2, 2, 5) = 12 : 10
4d6 ⇒ (4, 6, 5, 1) = 16 : 15
4d6 ⇒ (1, 1, 3, 5) = 10 : 9
4d6 ⇒ (6, 4, 5, 3) = 18 : 15

Dark Archive

Chris Mortika wrote:


My second thought was: next sword I'm getting, I'm paying to have the pommel constructed around an immovable rod.

I love the way your mind works.

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There's a weapon in the Cheliax companion that specifically states that it can be used in conjunction with a 2H weapon. The weapon in question is a barbezu beard (or some such) which is essentially a dagger attached to a helmet. You can wield a greataxe normally in 2 hands (getting 1.5 strength on damage, and full power attack bonus) - and still the barbezu beard thing as well.

It does have a couple of drawbacks, so don't go jumping on it.

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Khismia's stats and equipment are all updated on the google page, so technically she is ready to play.I will write her backstory tomorrow.

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Hi, I am almost done with planning my character and will soon update her on the google page, just too sleepy to do it now.

I am planning an Oracle with the "Life" mystery. With the character I would like to aim for the "Healer's Touch" achievement feat (it is in the players guide for Legacy of Fire). As the feat predates the rules for Pathfinder channelling the balance may be off a bit, so if you allow it you might want to increase the required amount of healing a bit.

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I was concidering a druid, but I still need time to decide, not going to be a tank though, as I have played that possition far to often. Hopefully by the end of the day I will have an idea.

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I haven't thought of a charater yet, but will get started now :)

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Pick me pick me for Legacy of Fire ^_^
Btw I am Lorekeeper's girlfriend

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In the previous session you completed the assault on the Academy. The main drow leading the war in Celwynvian was nowhere to be found and evidence leads you to believe that Kaerishiel and Shalelu were taken captive. You saw through the tricks and deceptions of the Aboleth who was guarding an inactive Elf Gate. In the final room there was a portal revealing a shadowy city. This must be the Armageddon Echo the journals spoke about, but in front of it stood a Paintaster, a blood hungry drow barbarian. It was soon revealed that he was not alone when the elusive Drider joined the fray. Just as the fight looked as if the heroes might win the Drider slipped through the portal and it started closing and the party bravely followed.

Stepping through the portal is a dizzying experience, and it takes a few moments for the world to right itself. After a time, the surrounding elven city becomes clear, its tall, graceful spires rising up among manicured boughs of a well tended forest. Some of these buildings seem familiar, resembling those of ruined Celwynvian, but strangely restored and made whole. Although this glimpse through time is convincing, something is off. Colours seem dim, sounds are muted, and the shadows appear strangely long and dark. Yet most disconcerting of all is the sky above—for it is nothing more than a vortex of gray clouds, spiralling around a dark blot in the sky. For those that were in Riddleport they recognise this, but this blot is hundreds of times larger than the one in Riddleport.

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Hi, I'm back from Vredendal and slowly sorting out all the stuff that piled up while I was gone. I will email you all once I start posting here again, which will hopefully be tonight.

As for the animated corpse thing, we thought discussing it outside of PbP and then posting would work smoother, but seeing the post now I can understand that this type of posting will confuse the other players.

What basically happened was this: Shivi moved into the room but as soon as she entered the room she gets attacked, which of course alters her original course of action. Thus Shivi would post her move, then I would have to post that the corpse came to life as soon as he entered the room and smacked him, then he had to post again as this attack altered his previous action.

As you can see it would have been many posts and also confusing, but now I see it would have been less confusing than the current situation.

I apologise for the confusion.

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In the room to the West you see several elven corpses strung up along the wall with pools of blood congealing beneath their feet; it appears that their throats have been cut.

Map Updated

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As you open the door you see a short hallway with tiled mosaic in the centre of the floor. The image it depicts is obscured by a pool of fresh blood, with a gory trail heading off toward the east. The heavy scent of copper hangs in the air.

There is another door like the one you have just entered to the North and two doorways: one to the East and another to the West.

Map Updated

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Previous Rounds Summary

Round 6 Summary:
Emrin: Attacks and crits
Variel: Attacks and double crits, kills golem
Derrin: Uses pipes of sounding
Shivi: Moves and readies attack
Beaky: Moves and readies attack
Lien: cure mod self and search golem

Round 7:
Emrin:
Variel:
Derrin:
Shivi:
Beaky:
Lien:

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Map Updated

The golem seems to have had 40 arrows and two +1 composite longbows (+5 Str)

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Sorry for taking 3 years, been a bit hectic here, and being distracted by DA :P

The last attack of Variel hacked away a significant portion of the golem and what remains of it falls limp to the floor.

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How will the online map editor work though? At the moment I am using a lot of layers for all kinds of information: buffs,effects,players,seen enemies, hidden enemies, traps,hidden areas. I do not know if that can be achieved with an online map editor. Though I guess one should first check one out before I can make statements like that.

Dark Archive

It ate my post :(

Previous Rounds' Summary.

Round 5 Summary
Emrin: tumbles, attacks and almost crit fails
Variel: Divine Bond sword and swift lay on hands
Skirmishers: runs
Arcanist:?
Derrin: uses wand of silent image to create an illusionary wall around the golem
Shivi:attack and slowed the golem
Beaky: made will save, 5ft step and attacked golem
Lien: makes save and full round attack
Elven Flesh Golem: saves and attacks Lien 15damage

Round 6
Emrin:
Variel:
Derrin:
Shivi:
Beaky:
Lien:
Elven Flesh Golem:

Current Map

Anybody have good suggestions on what we can do to make the map more user-friendly? Made a post in the OOC thread, where we can discuss it.

Dark Archive

As I asked in the PbP as well, anybody have good suggestions on what we can do to make the map more user-friendly?

A few of the considerations are that it might be a good idea if players can move themselves. The problem with that is that I will need to be able to track how they moved there (as people might be stepping on traps and so on).

But yes before I point out any other potential problems I would like to hear suggestions.

Dark Archive

The golem does not seem to be bothered by the wall that is suddenly surrounding it. It is moving significantly slower, but it’s heavy blow still hits Lien.
Lien you take 15 damage.

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Lien makes her save and can see the wall is an illusion.
She hits the golem with her first attack, but not with her second.
Her first attack manages to damage the golem.

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Here is the new link to where the map will be uploaded to.
Seems I made a few mistakes on the previous map, hopefully people are at the right positions now. Beaky and Shivi could still have made their attacks at this position, with a spring attack, so not too much is messed up.
Sorry about the mistakes, was a long day and a late night for me yesterday and I had a spoken test today.

New Map - still busy with Lien's action so thats not there yet.

Dark Archive

The burning blade hits true and even though the fire does not seem to hurt the monster its movements do seem to become slower.

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The skirmisher behind the party runs west-wards and can't be seen anymore
Map Updated

Sorry for the delay. Uploading the map is giving some trouble at the moment

Dark Archive

Emrin tries to tumble behind the Elven Flesh Golem to attack it while flanking.

Acrobatics Check to tumble: 1d20 + 17 ⇒ (1) + 17 = 18

He fails the check but the Elven Flesh Golem also fails to hit him.

Emrin attempts to hit the Elven Flesh Golem, doing sneak attack damage while flanking with Beaky

Attack with an elven curve and flanking: 1d20 + 17 ⇒ (1) + 17 = 181d10 + 2 + 2 + 3d6 ⇒ (6) + 2 + 2 + (2, 6, 4) = 22

Trying to prevent a critical fumble1d20 + 17 ⇒ (7) + 17 = 24

He does not hit, but he successfully prevents a critical fumble

Map Updated

Dark Archive

Previous rounds' summary

Round 4 Summary
Emrin: Double Moved
Variel: smites Elven Flesh Golem and attacks
Skirmishers: Moved and attacked Derrin
Arcanist: Moved and casted a spell
Derrin: Double Moved
Shivi: casted flame blade
Beaky: Spring attacked and missed
Lien: 5foots and attacks
Elven Flesh Golem: attacks

Round 5
Emrin: Double Moved
Variel: smites Elven Flesh Golem and attacks
Skirmishers: Moved and attacked Derrin
Arcanist: Moved and casted a spell
Derrin: Double Moved
Shivi: casted flame blade
Beaky: Spring attacked and missed
Lien: 5foots and attacks
Elven Flesh Golem: attacks

Current Map

Dark Archive

The Elven Flesh Golem attacks Lien, but only one of its attacks hits, dealing 14 damage

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Lien's first attack hits. What is strange though is even though there was a lot of power behind the hit, it didn't seem to do as much damage as expected.

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Map Updated

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Previous rounds' summary

Round 3 Summary
Emrin: Picks up his bow and moves
Arcanist: Moves and casts fireball
Variel: Double moves
Skirmishers: Shoots and fails almost horribly
Derrin: Moves and Inspire Courage
Shivi: Rides Beaky and channels
Beaky: Spring attack and misses
Lien: Double Moved
Large Monster: drops bows, 5ft steps and attacks

Round 4
Emrin:
Arcanist:
Variel:
Skirmishers:
Derrin:
Shivi:
Beaky:
Lien:
Large Monster:

Current Map

Dark Archive

The Large Monster drops both its bows and 5ft steps closer, attacking Variel, hitting him with one of his attacks.
Variel takes 19 damage

Map Updated

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The two remaining visible skirmishers attempt to shoot at Shivi. The one taking a 5foot step to be able to do so, but that doesn’t help, as both of them miss with their 4 shots. The other one, after failing badly takes a 5foot step back.

Map Updated

Dark Archive

Variel gets into the room, closer to the Large Monster , he sees that this monster seems to be stitched together from dead elven flesh and the arrows seem to be from previous attacks against the beast.

The hall looks like it once might have been a fabulously decorated entry hall is, but is now a barren, empty chamber. Four white marble pillars support the roof, while two stone benches sit on either side of the room. The stone doors to the south (the area you came in from) have fallen away from the building’s facade, but those to the north remain intact.

Map Updated

Dark Archive

You still have +2 from the COP as well, though 12 is still not high enough

27 damage:
Variel
Lien

13 damage:
Shivi

No damage:
Emrin and Beaky

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You all see the arcanist walk into sight again then he casts fireball

Beaky
Shivi
Emrin
Lien
Variel

Please roll me reflex saves

Map Updated

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Previous rounds' summary

Round 3 Summary:
Skirmisher 1 – Shoots at Emrin and misses, then runs further back on the roof where you can’t see him anymore
Emrin – moved and attacked
Arcanist – casted a spell and moved
Variel – double moves
Skirmishers – moved attacked, 5foot smokestick
Shivi – Rides beaky, flanks with Variel and attacks drow
Beaky – Double moves
Derrin – Double Moves
Lien – Moves and kills a drow
Large Monster – Shoots lots at Beaky

Round 4:
Emrin –
Arcanist –
Variel –
Skirmishers –
Shivi –
Beaky –
Derrin –
Lien –
Large Monster –

Dark Archive

The Large Monster shoots 6 arrows at Beaky, 4 of which hit her. Beaky squawks in pain.

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Lien managed to walk through the rough terrain and smacks the drow to death with one blow
Map Updated

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Shivi hits the drow giving him an almost fatal wound

Map Updated

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A drow emerge from his hiding place behind the bushes and attacks Variel, but misses.

Next the drow on top of the roof seem to use his bow at incredible speed and shoots at Variel, but both his attacks misses.

Another drow comes rushing to the front of the roof, moving at an unnatural pace and aims at Emrin,but misses as well

The last drow, who is standing right next to Emrin, takes a 5foot step backwards, takes out a smokestick and lights it, creating an area of smoke.

Map Updated

Note: Most of P15 is full of rubble.

Dark Archive

The arcanist seems to take out a scroll and casts a spell from it then moves out of sight.

Map Updated

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