Knowledge arcana: 1d20 + 20 ⇒ (2) + 20 = 22
Spell Penetration: 1d20 + 21 ⇒ (15) + 21 = 36 Knowledge arcana: 1d20 + 20 ⇒ (12) + 20 = 32
Icyshadow wrote:
Haha the idea started because I do not like Lamasthu :P I know Nocticula is disturbing and evil, but she is better to look at than Lamasthu (and most of the other demonic lords). I am expecting paladins to come my way and people preferring Calistria's lust to Nocticula's depravity. But its a challenge, as not only good fights evil, evil fight each other too, as illustrated by your Pazuzu example. PS: Did you delete a post on the other thread? I was in the process of replying. Oh well :)
My hopes was placed on hold when I realised this was not really possible in Society Play. Yes, I had these plans when I heard about Pathfinder Society as well :P No faction really supported this type of goal and the lack of evil alignment made it too tricky. But Pathfinder Online? Maybe? She might not become a deity, but I want to be able to try.
My wish as discussed in this thread: Nocticula for heiress apparent. I want to be a follower of Nocticula, gain followers for her and work on making her a full-fledged deity. Sure I might not achieve making her a diety, but I want to be able to try :P With this I agree with "wish 4" as without access to evil alignments this will be greatly restricted.
There's a weapon in the Cheliax companion that specifically states that it can be used in conjunction with a 2H weapon. The weapon in question is a barbezu beard (or some such) which is essentially a dagger attached to a helmet. You can wield a greataxe normally in 2 hands (getting 1.5 strength on damage, and full power attack bonus) - and still the barbezu beard thing as well. It does have a couple of drawbacks, so don't go jumping on it.
Hi, I am almost done with planning my character and will soon update her on the google page, just too sleepy to do it now. I am planning an Oracle with the "Life" mystery. With the character I would like to aim for the "Healer's Touch" achievement feat (it is in the players guide for Legacy of Fire). As the feat predates the rules for Pathfinder channelling the balance may be off a bit, so if you allow it you might want to increase the required amount of healing a bit.
In the previous session you completed the assault on the Academy. The main drow leading the war in Celwynvian was nowhere to be found and evidence leads you to believe that Kaerishiel and Shalelu were taken captive. You saw through the tricks and deceptions of the Aboleth who was guarding an inactive Elf Gate. In the final room there was a portal revealing a shadowy city. This must be the Armageddon Echo the journals spoke about, but in front of it stood a Paintaster, a blood hungry drow barbarian. It was soon revealed that he was not alone when the elusive Drider joined the fray. Just as the fight looked as if the heroes might win the Drider slipped through the portal and it started closing and the party bravely followed. Stepping through the portal is a dizzying experience, and it takes a few moments for the world to right itself. After a time, the surrounding elven city becomes clear, its tall, graceful spires rising up among manicured boughs of a well tended forest. Some of these buildings seem familiar, resembling those of ruined Celwynvian, but strangely restored and made whole. Although this glimpse through time is convincing, something is off. Colours seem dim, sounds are muted, and the shadows appear strangely long and dark. Yet most disconcerting of all is the sky above—for it is nothing more than a vortex of gray clouds, spiralling around a dark blot in the sky. For those that were in Riddleport they recognise this, but this blot is hundreds of times larger than the one in Riddleport.
Hi, I'm back from Vredendal and slowly sorting out all the stuff that piled up while I was gone. I will email you all once I start posting here again, which will hopefully be tonight. As for the animated corpse thing, we thought discussing it outside of PbP and then posting would work smoother, but seeing the post now I can understand that this type of posting will confuse the other players. What basically happened was this: Shivi moved into the room but as soon as she entered the room she gets attacked, which of course alters her original course of action. Thus Shivi would post her move, then I would have to post that the corpse came to life as soon as he entered the room and smacked him, then he had to post again as this attack altered his previous action. As you can see it would have been many posts and also confusing, but now I see it would have been less confusing than the current situation. I apologise for the confusion.
As you open the door you see a short hallway with tiled mosaic in the centre of the floor. The image it depicts is obscured by a pool of fresh blood, with a gory trail heading off toward the east. The heavy scent of copper hangs in the air. There is another door like the one you have just entered to the North and two doorways: one to the East and another to the West.
How will the online map editor work though? At the moment I am using a lot of layers for all kinds of information: buffs,effects,players,seen enemies, hidden enemies, traps,hidden areas. I do not know if that can be achieved with an online map editor. Though I guess one should first check one out before I can make statements like that.
It ate my post :( Round 5 Summary
Round 6
Anybody have good suggestions on what we can do to make the map more user-friendly? Made a post in the OOC thread, where we can discuss it.
As I asked in the PbP as well, anybody have good suggestions on what we can do to make the map more user-friendly? A few of the considerations are that it might be a good idea if players can move themselves. The problem with that is that I will need to be able to track how they moved there (as people might be stepping on traps and so on). But yes before I point out any other potential problems I would like to hear suggestions.
Here is the new link to where the map will be uploaded to.
New Map - still busy with Lien's action so thats not there yet.
The skirmisher behind the party runs west-wards and can't be seen anymore
Sorry for the delay. Uploading the map is giving some trouble at the moment
Emrin tries to tumble behind the Elven Flesh Golem to attack it while flanking. Acrobatics Check to tumble: 1d20 + 17 ⇒ (1) + 17 = 18 He fails the check but the Elven Flesh Golem also fails to hit him. Emrin attempts to hit the Elven Flesh Golem, doing sneak attack damage while flanking with Beaky Attack with an elven curve and flanking: 1d20 + 17 ⇒ (1) + 17 = 181d10 + 2 + 2 + 3d6 ⇒ (6) + 2 + 2 + (2, 6, 4) = 22 Trying to prevent a critical fumble1d20 + 17 ⇒ (7) + 17 = 24 He does not hit, but he successfully prevents a critical fumble
Round 4 Summary
Round 5
Round 3 Summary
Round 4
Variel gets into the room, closer to the Large Monster , he sees that this monster seems to be stitched together from dead elven flesh and the arrows seem to be from previous attacks against the beast. The hall looks like it once might have been a fabulously decorated entry hall is, but is now a barren, empty chamber. Four white marble pillars support the roof, while two stone benches sit on either side of the room. The stone doors to the south (the area you came in from) have fallen away from the building’s facade, but those to the north remain intact.
Round 3 Summary:
Round 4:
Lien managed to walk through the rough terrain and smacks the drow to death with one blow
A drow emerge from his hiding place behind the bushes and attacks Variel, but misses. Next the drow on top of the roof seem to use his bow at incredible speed and shoots at Variel, but both his attacks misses. Another drow comes rushing to the front of the roof, moving at an unnatural pace and aims at Emrin,but misses as well The last drow, who is standing right next to Emrin, takes a 5foot step backwards, takes out a smokestick and lights it, creating an area of smoke. Note: Most of P15 is full of rubble.
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