#6-10 The Wounded Wisp, June 2025 (Inactive)

Game Master roll4initiative

SLIDES & STUFF


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Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

@GM: And I forgot the Spellcraft - again! For the armored casting calling upon Pharasma:

Spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12


Wounded Wisp slides

The elf shoots at Josheb's leg...
Longbow, +2 Fav. Enemy, +1 bless, +1 pbs: 1d20 + 4 + 2 + 1 + 1 ⇒ (9) + 4 + 2 + 1 + 1 = 17
50% miss chance: 1d100 ⇒ 15
Piercing, +2 F.E., +1 pbs: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
And misses due to the fog!

Cazi & Hakon are up!

Sombra:
Green Archer (bless):
Cazithiel:
Hakon:
Amber Ftr (bless):
Josheb:
Dr. Watson:
Bartok:
Steel Cleric (bless): -3 hp


Wounded Wisp slides
*Sombra wrote:

@GM: And I forgot the Spellcraft - again! For the armored casting calling upon Pharasma:

[dice=Spellcraft]1d20+8

Bless.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

In the darkness, Cazithiel remains calm and confident, quickly drawing and thrusting his rapier at the combatant in front of him.

miss chance: 1d100 ⇒ 43
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Crit confirm: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 5
Crit Damage, if any: 1d6 ⇒ 2

He then skulks back into the darkness.

5' step to the Northwest


Wounded Wisp slides

Cazithiel lunges forward, his blade plunging into the swordswoman’s thigh.
"Argh! You elf bastard!" she snarls, staggering but still on her feet.
As Cazithiel retreats a step, she doggedly presses after him, blood trailing in her wake. (Step Up feat).
"Oland! Healing!" she shouts, voice sharp with pain.
From somewhere in the mist, a grunt answers—low, steady, and grim.
"On it," comes the Aspis cleric’s reply.

Hakon is up!

Sombra:
Green Archer (bless):
Cazithiel:
Hakon (rage):
Amber Ftr (bless): -5 hp
Josheb (rage):
Dr. Watson:
Bartok:
Steel Cleric (bless): -3 hp


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

"This is her twin, Hagrum's Keel!" Hakon continues his rage-inducing song as he draws Hagrum's Keel into his left hand. "Together they shed the blood of the dark druid, Roverud!" Hakon's words continue to inspire rage in his companions as he moves past Doctor Watson, to get closer to the northern edge of the fog, since Bartok and Josheb have the western and southern edges of the fog covered, respectively.

Free action to continue raging song, move action to draw Hagrum's Keel and standard action to stride 30 feet. He does not have the minimum BAB +1 required to draw a weapon as part of a stride action.

Hakon is not affected by his raging song this round. 4 rounds of raging song remaining after this round.


Wounded Wisp slides

Saria swings her blade at Cazithiel—a hiss of steel, along with a fierce shout, her armored form a shadow among shadows. Her longsword arcs in a brutal horizontal slash, aiming for where she can barely see Cazithiel.
"You can't hide from me forever!" she growls, her voice thick with fury and bloodlust.
The blade whistles through the air—then—
Longsword, bless, 20% miss chance: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 211d100 ⇒ 431d8 + 2 ⇒ (1) + 2 = 3
A slash across Caz's shoulder. (3 hp damage)

Round 2 continued... Josheb, Dr. Watson, & Bartok are up! Reminder: Half movement in the obscuring mist.

Sombra:
Green Archer (bless):
Cazithiel: -3 hp
Hakon (rage):
Amber Ftr (bless): -5 hp
Josheb (rage -1 AC):
Dr. Watson:
Bartok:
Steel Cleric (bless): -3 hp

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

Josheb steps deeper into the fog to close the distance with the archer. "Come out, come out, wherever you are." He says as he closes the gap and brings his sword crashing down on the light limbed elf.

Greatsword, rage, furious focus: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
GS dmg, furious focus: 2d6 + 6 + 3 ⇒ (5, 5) + 6 + 3 = 19

Greatsword, crit confirm: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
GS dmg, furious focus: 2d6 + 6 + 3 ⇒ (2, 2) + 6 + 3 = 13

miss chance: 1d100 ⇒ 44


Wounded Wisp slides

Josheb bursts through the mist with a roar, his greatsword cleaving down in a devastating arc. The blade crashes into Ithioren’s side, splitting flesh and bone in a single, brutal stroke.
The elf doesn’t even cry out—just drops, lifeless, as his bow clatters to the stone.
From the fog nearby, Saria snarls:
"Valas! Damn it!"
Her voice is sharp with fury—and just a trace of fear.

Round 2 continued... Dr. Watson, & Bartok are up!

Sombra:
Green Archer (bless): deader than dead.
Cazithiel:
Hakon (rage):
Amber Ftr (bless): -5 hp
Josheb (rage -1 AC):
Dr. Watson:
Bartok:
Steel Cleric (bless): -3 hp

Inspired Rage (Su):
Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

Bart snarls and surges forward to try and find the enemy warrior and bring her down.

He gets in close and brings his sword to bear with a grunt of effort.

attack, raging song: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 151d8 + 5 ⇒ (8) + 5 = 13miss, low bad: 1d100 ⇒ 69


Wounded Wisp slides
Bartok Grakhan wrote:

Bart snarls and surges forward to try and find the enemy warrior and bring her down.

He gets in close and brings his sword to bear with a grunt of effort.

[dice=attack, raging song]1d20+6+1; 1d8+5[dice=miss, low bad]1d100

I think you're attacking Cazithiel (the enemies are the circle icons), unless you're attacking with a polearm. Please mention in your dice expression what weapon you're using.

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

i forgot to metion i couldn't move my token properly...i didnt put it in the right spot and couldnt move it again...im an idiot...i also forgot to ask someone to move me...


Wounded Wisp slides
Bartok Grakhan wrote:
i forgot to metion i couldn't move my token properly...i didnt put it in the right spot and couldnt move it again...im an idiot...i also forgot to ask someone to move me...

No problem. Token placed.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
GM Roll4initiative wrote:
Bartok Grakhan wrote:
i forgot to metion i couldn't move my token properly...i didnt put it in the right spot and couldnt move it again...im an idiot...i also forgot to ask someone to move me...
No problem. Token placed.

I should've remembered to move his token but I didn't find a volcano to drop it into. ;)

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

Dr. Watson loads his crossbow and then moves, hoping to spot an enemy to shoot.


Wounded Wisp slides

The Pharasman priest moves in the mist. An incantation can be heard from behind the female warrior. Her wounds appear to fully heal.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Round 3... Sombra, Caz, & Hakon are up!

Sombra:
Green Archer (bless): dead.
Cazithiel: -3 hp
Hakon (rage):
Amber Ftr (bless):
Josheb (rage -1 AC):
Dr. Watson:
Bartok:
Steel Cleric (bless): -3 hp

Inspired Rage (Su):
Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Sombra repeats the process but with a different scroll.

Now using a Scroll of Shield! He's a fragile guy so he tries to 'armor up' before heading in.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Hakon is affected by his raging song this round. He currently has 11 hit points due to the effects of his raging song.

Hakon has 3 rounds of raging song left after this round.

Hakon continues his raging song as he steps into the mist, "Limbrender severed the legs of the giant Fogulnur." Hakon moves towards the sound of melee to his right (south of him) and slashes Limbrender at the woman in melee with Cazithiel as he continues his song, "Hagrum's Keel struck the giant's neck true."

melee handaxe attack (x3 crit multiplier): 1d20 + 5 ⇒ (19) + 5 = 24

melee handaxe damage (slashing): 1d6 + 4 ⇒ (3) + 4 = 7

20% miss chance, with 1 to 20 on roll missing due to mist: 1d100 ⇒ 20

As Limbrender was about cut into the woman's right arm, she got her arm out of the way in the nick of time before Limbrender lived up to its name.

Timely Inspiration: Hakon can spend an immediate action to add a +1 competence bonus to a failed attack roll or skill check, which may allow it to succeed retroactively.

Saving Finale: Hakon can spend an immediate action and end his inspired rage to allow an ally who was affected by inspired rage to reroll a failed saving throw.

Before Hakon's next round he will cast Timely Inspiration, if needed, on an ally's melee strike against the woman, if the ally rolls a natural 10 or higher on the attack roll and does not miss due to the mist, but misses because the total attack roll was not high enough to score a hit on the woman. For an ally's initial melee attack roll for the round (not iterative/additional attacks nor critical hit confirmation rolls).

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"Oh, you're a persistent foe, aren't you?" Cazithiel taunts in the darkness. "Come catch me!"

The elf slips past Saria to stand by the Pharasman.

Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23

40' move halved twice is 10'

Repositioned, he smiles to the other cleric and stabs the fighter again.

Attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Crit confirm: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Miss Chance: 1d100 ⇒ 55
Damage: 1d6 ⇒ 4


Wounded Wisp slides

Cazithiel’s blade drives deep into Saria’s side, cutting through muscle and resolve alike. She stumbles, blood soaking her tunic, her sword slipping from her fingers with a dull *clang* against the stone.
Breathing hard, she drops to one knee, clutching the wound.

"Enough," she growls through gritted teeth. "You win—for now."

From the edge of the mist, Oland steps into view, his expression unreadable beneath his hood. He raises his hands slowly, the spiral of Pharasma glinting faintly at his neck.
"Fate has spoken," he says quietly. "Take your prize. The Lady of Graves will see us again, one way or another."

Saria glares up at you, pain and fury burning in her eyes—but she doesn’t rise.
"This isn’t over, Pathfinders. The Consortium never forgets."

Saria clenches her jaw and grabs her sword, using it like a crutch as she pushes herself to her feet. Blood streaks down her side, but she refuses to fall again.

Without a word, she turns and staggers toward the steps of the shrine, each footfall heavy with pain and pride.

Behind her, Oland approaches the fallen archer’s body. With quiet reverence, he lifts Ithioren into his arms, the elf’s limbs hanging limp. Wordlessly, he follows Saria up the steps, their retreat swallowed by mist and silence.

At the top, Saria pauses. She looks back, eyes sharp despite the blood on her brow.

“You fought well, Pathfinders,” she says, voice low but steady. “Try not to die before we meet again.”

With that, she turns and disappears into the streets beyond the shrine.

The Pathfinders are victorious! They kicked some Aspis ass!


Wounded Wisp slides

-Aftermath and Recognition-

In the wake of the ambush, you emerge from the Shrine of the Failed—wounded, weary, but victorious. The mist and blood have faded, leaving behind only the weight of what you’ve uncovered. With Eylysia’s cache in hand, you make your way back to the Grand Lodge.

By the time you return to the Starstone District, the crowd around the Cathedral has dispersed. Yet whispers still linger—shaken locals speak in hushed tones about Sir Reinhart’s fatal leap, his horse vanishing into the chasm and the man with it, swallowed by darkness without a trace.

At the Grand Lodge, Venture-Captain Drandle Dreng greets you in person, his usually unfocused eyes sharper than you’ve seen before. He listens closely to your account, nodding with quiet approval.

"You’ve done well, he says. "Eylysia’s secrets will help the Society greatly. I’ll be watching your careers with interest."

For those still awaiting their Confirmation, Dreng promises to speak directly with Master of Scrolls Kreighton Shaine, to ensure your service is properly recognized. For those already confirmed, he assures you that new assignments will come soon—and likely more dangerous.

Several days later, a sealed missive arrives for each of you. Inside: a summary of the Society’s early findings from the cache… and the subtle suggestion that this was only the beginning.

Sealed Missive:
Pathfinder,
Your recent investigations and recovery of agent Eylysia’s papers have already yielded results. Under my direction, a team of scholars has tracked down the long-retired Society ciphers the gnome used and translated many of her entries. Although several of these records provide valuable leads, one of them in particular has caught my attention. It describes an exciting opportunity to explore uncharted ruins that crashed out of the sky thousands of years ago.

The barren land of Numeria is famous for these bizarre ruins, whose depths are rich with the otherworldly technologies of Silver Mount. Normally, learning of these sites, let alone gaining permission to access them, is a daunting task. Fortunately, Eylysia’s papers lead us directly to a remote ruin called Sulfur Gulch, which the famous Pathfinder Gojan the Sharp located four centuries ago.

Eylysia’s records also indicate that Gojan vanished a year after discovering the site, having earned unfulfilled favors from local tribes that we may be able to leverage to our advantage. Venture-Captain Holgarin Smine of Tymon is carefully gathering a list of potential agents who he believes are qualified to face the dangers of Sulfur Gulch. While I would not normally recommend that agents as new as you delve into such a perilous location, you show promise and may well be prepared by the time he is ready to launch the expedition. In the meantime, if you could help me identify other promising agents who would be interested in this project, I would consider it a great service.

Highest Regards,
Venture-Captain Ambrus Valsin

Thanks for a great game, everyone! I hope you enjoyed it. I had ChatGPT help me write almost every one of my posts!

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

In the tomb:

Sombra watches carefully from behind the column, wand at the ready, prepared for any sign of treachery or deception.

"Yes excellent work all of us. We live to explore another day."

At the Grand Lodge:

"Thank you Venture Captain Dreng for the kind words. We worked together as a team and we prevailed."

The wayang offers a rare smile at the assembled group.

Thanks to the GM for running and the players for playing! This was a great table! :)

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

"Thank you, sir. It was exciting." Josheb replies.

Thanks for the game.

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

after the Aspis surrender...

Bart watches the Aspis agents carefully, in case they have a change of heart.

You weren't too bad yourselves...just keep in mind who won if we meet again...

with the higher ups..

Thanks, boss...we did what we could...

gg guys...

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel sighs at the fallen archer.

"Foolhardiness is common among the Aspis Consortium."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

"I agree, Cazithiel. However, it seems that they are in the process of reducing their numbers by making dumb decisions. I can live with that..."

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