Celestial Armor confusion, and are Full Plates always masterwork?


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Well mithral breastplate (since it's the closest "best" comparision for the celestial armor) is going to have Max Dex of +6 and at +5 heavy fortification will be +11 on AC with 75% chance of negating crits --

Celestial armor will have +8 max dex and +9 on AC with the ability to fly once per day for 5 minutes.

AC wise they come out even however on the extra perks I would think that the Mithral Breastplate is just a bit better since flight is rather easy to achieve.

Cost does go to the celestial armor though. So yeah 50/50 on it I guess. Mithral Full plate +5 (of course not for the light armor people so of lesser real comparision) is +14 with max Dex of +3 but then it is the "best" armor of the game...


Mithral Breastplate isn't light armor though. You still need medium armor proficiency to use it. Mithral is no longer the "lol what's heavy armor?" it was in 3.x.

It counts as light armor for the sake of things like ranger abilities, but you still need proper proficiency for it. Celestial Armor is light armor period, full stop. Beyond that, casting fly is easy to achieve if you have a spellcaster there to cast it on you. Celestial Armor removes that neccesity. Plus, it costs less, and gives you equal AC. Lastly, it fits under your normal shirt, which makes you far more inconspicuous - perfectly fitting for those who wear light armor.

I can't think of any cases where a light armor user would want mithral breastplate over Celestial Armor, unless they mix in fighter levels to get better armor proficiency - and at that point they're better off grabbing mithral full plate. Medium armor is meant for clerics or other mid-range fightans. For bards and rogues, celestial is definitely the way to go.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
ProfessorCirno wrote:
Abraham spalding wrote:
ProfessorCirno wrote:

I prefer having Celestial Armor as a unique magic item that can't be further enchanted, if just because it's a thankful break from the drudgery of a +1 flaming decapitating oiled up beautified mithril chainmail.

Having unique magic items just be unique magic items and still be awesome is pretty rad.

I don't know -- it's more rad when they aren't passed into worthlessness when you can't keep them updated to match the equipment you need for your level. I mean yeah nice +2 chain mail that's light and can let you fly while hiding under your clothes... but not so nice when you can get +5 heavy fortification mithral chain mail that does most of that and gives more of a bonus.
I can safely say that Celestial Armor will never be worthless due to the giant dexterity allowance and its availability as light armor.

It certainly has value for covert missions of all kind. Being able to be hidden beneath normal clothing is a huge advantage.

OTOH, Abraham is of course correct that you'll sooner or later not wear it anymore as your normal armour, unless you are a rogue or bard. And even then you'll be able to afford better armour later on.

I think I'll take James suggestion to make it a fixed price, which gets more expensive for heavier armour.


ProfessorCirno wrote:

I prefer having Celestial Armor as a unique magic item that can't be further enchanted, if just because it's a thankful break from the drudgery of a +1 flaming decapitating oiled up beautified mithril chainmail.

Having unique magic items just be unique magic items and still be awesome is pretty rad.

+1

Celestial Armor is not primarily meant to be used by full BAB classes, but by rogues and bards, and perhaps Rangers.
And even if your dexscore is better than 26 a Celestial Armor gives you a +9 AC, not bad even if you have a +26 dex score.
As for fighters, they do get Armor training so the should be able to use mithral fullplates even at higher levels. Fighters do get armor training and Paladins and Barbarians seldom have very high dex score.
And seriously, how many play level 20 campaigns?


Well you don't have to get to 20th level to afford +5 heavy fortification breast plate.

It's 104,200 gp so around level 15 it's do able if expensive. However a +5 mithral breast plate is only 54,200 gp and could come in about 14th level.

Actually the celestial armor could do nicely for an archer fighter. With his extra +4 to maximum Dex he can get all the way up to a +12 Dex Mod (Dex of 34) and still get the full use out of it AC wise.

All in all the question is where do you want your AC to come from and how much dex are you going to have.


Actually, it's important to note - if a wizard can help you fly, a cleric can cast Magic Vestment, thus giving Celestial Armor the higher AC ;)


ProfessorCirno wrote:
Actually, it's important to note - if a wizard can help you fly, a cleric can cast Magic Vestment, thus giving Celestial Armor the higher AC ;)

Very true, and in which case you have the AC boost from Dex to help too -- for an archer fighter this is a great boon (not that it's bad for anyone else!).


Abraham spalding wrote:

Well you don't have to get to 20th level to afford +5 heavy fortification breast plate.

It's 104,200 gp so around level 15 it's do able if expensive. However a +5 mithral breast plate is only 54,200 gp and could come in about 14th level.

Actually the celestial armor could do nicely for an archer fighter. With his extra +4 to maximum Dex he can get all the way up to a +12 Dex Mod (Dex of 34) and still get the full use out of it AC wise.

All in all the question is where do you want your AC to come from and how much dex are you going to have.

Yep. That's choices. I really like that players actually have to make choices. The whole concept of "let me have it all" never appealed to me.

To me, the maximum Dexterity bonus of +8 is a bonus to a light armor, not to a heavy armpr.
However, I can't see why a specific armor couldn't be further enhanced.
Say pay extra and make it +5 fortificated.


Abraham spalding wrote:
ProfessorCirno wrote:

I prefer having Celestial Armor as a unique magic item that can't be further enchanted, if just because it's a thankful break from the drudgery of a +1 flaming decapitating oiled up beautified mithril chainmail.

Having unique magic items just be unique magic items and still be awesome is pretty rad.

I don't know -- it's more rad when they aren't passed into worthlessness when you can't keep them updated to match the equipment you need for your level. I mean yeah nice +2 chain mail that's light and can let you fly while hiding under your clothes... but not so nice when you can get +5 heavy fortification mithral chain mail that does most of that and gives more of a bonus.

What he said...


Pathfinder Battles Case Subscriber

I wish at least the combat plusses could be adjusted.

Alot of cool unique weapons never see action in game because they're the best choice for just a few levels and then phase out. A player would rather choose to keep upgrading his main weapon then spend a load of gps on a specific weapon, only to then sell the specific weapon back at a 50% loss a few levels later.

I agree celestial armor may be an exception to this rule. Characters with high dexterities may op for celestial armor all the way to L20.

So:
A) Allowing bonus modificaiton would increase the use of specific weapons and armor (and I think that's inherently a good thing), and
B) Since people will want to adjust the properties of celestial armor more often than anything else it would have been nice to have some rules on how to upgrade celestial armor, or apply a celestial template to other armors.

FYI: I asked the celestial armor question a few weeks ago, and received some good answers here:
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/enhancingSpecificArmorsAndWeapons


drsparnum wrote:

I wish at least the combat plusses could be adjusted.

Alot of cool unique weapons never see action in game because they're the best choice for just a few levels and then phase out. A player would rather choose to keep upgrading his main weapon then spend a load of gps on a specific weapon, only to then sell the specific weapon back at a 50% loss a few levels later.

I agree celestial armor may be an exception to this rule. Characters with high dexterities may op for celestial armor all the way to L20.

So:
A) Allowing bonus modificaiton would increase the use of specific weapons and armor (and I think that's inherently a good thing), and
B) Since people will want to adjust the properties of celestial armor more often than anything else it would have been nice to have some rules on how to upgrade celestial armor, or apply a celestial template to other armors.

FYI: I asked the celestial armor question a few weeks ago, and received some good answers here:
link

Linked for you.


Pathfinder Battles Case Subscriber

Thanks wraith!


So why isn't there a Celestial chain shirt option?

Its still chain mail, and I find it odd that the best Dex Adjustment armour is chainmail not a chain shirt?

I would probably allow the trade of +2 Physical armour bonus to counteract taht -2 armour check penalty.

Unless anyone can think of another way to remove that -2 armour check penalty?


The other thing that didn't seem to get a clear answer was whether or not you can further enchant specific items; it seems like you should be able to. For instance, if a level 9 caster can make Celestial +3 Chainmail, a level 15 caster should be able to make +4 Celestial armour, right? Everything else is just haggling over the price? I think the biggest discussion is how much such additions should cost.

Some people seem to be saying that you cannot further enchant specific items, but it doesn't say that anywhere. And if you cannot further enchant Celestial armour, then surely you cannot further enchant Elven Chain either, as they are both the same class of specific item??

Thanks so much.


For Full Plate our DM found a middle ground. All suits of Full Plate are masterwork for the person they were made for. Anyone can use them as just normal Full Plate, and if they get it refitted it is considered Masterwork (about 200 gold for that).


I want to know what campaigns you guys are playing that your character can sit down with an in-game medieval Excel sheet and crunch numbers regarding the specific AC values of armor from the heavens versus armor from the elves...

And for that matter how dry does a campaign have to be to make players complain about the fact that their item will be outdated in 8 levels? Does losing 2 AC in the future really destroy your character concept? Leave metagaming where it belongs, in 4th edition and Warhammer : p

Celestial Armor sounds like an awesome item, and most characters would be really excited to find it.

Scarab Sages

Really? You're telling folks that they're wrong for playing the game how they want?

Sorry to break it to you, but there are a LOT of people who enjoy playing with the number crunch as much or more than the actual game itself.

Personally, I sometimes have to wait a month or two between games, so the crunchiness gives me something fun to play with when I'm jonesing for a hit but still have two weeks until the next game date. It has nothing to do with a *dry game*. Besides, there is nothing wrong with planning ahead for your character, and examining armor class totals between armors is no different than examining damage potential between weapons. Are you going to complain about folks who pick up two shortswords because their character will be picking up twf in a few levels?

Also, I remember a few folks who would come to the game with a power attack/armor class chart so once they estimated what the bad guys ac was, they could power attack for the optimum damage. If they found that fun, would you keep them from doing that at your game just because you didn't enjoy it?

Losing 2 ac in the future might not be concept destroying, however why lose 2 ac if you don't need to? The concept is the same as complaining about fighters always using martial or exotic weapons, instead of simple weapons. Fighters can use simple weapons, but most don't since there are better ones in the very next table over.

Sovereign Court

Magicdealer wrote:
Also, I remember a few folks who would come to the game with a power attack/armor class chart so once they estimated what the bad guys ac was, they could power attack for the optimum damage. If they found that fun, would you keep them from doing that at your game just because you didn't enjoy it?

I've done that, and I'm not a min/max-er/munchkin/cheesemonkey/whatever.

I got power attack and never used it because I wasn't confident, so I ran up the chart on someone else's advice and then I was able to use y feat sometimes.

I totally agree with your post - horses for courses.


Sleep-Walker wrote:

The other thing that didn't seem to get a clear answer was whether or not you can further enchant specific items; it seems like you should be able to. For instance, if a level 9 caster can make Celestial +3 Chainmail, a level 15 caster should be able to make +4 Celestial armour, right? Everything else is just haggling over the price? I think the biggest discussion is how much such additions should cost.

Some people seem to be saying that you cannot further enchant specific items, but it doesn't say that anywhere. And if you cannot further enchant Celestial armour, then surely you cannot further enchant Elven Chain either, as they are both the same class of specific item??

Thanks so much.

In this case if you want to make celestial armor +5 just mark up the price with the difference between a +3 and a +5 armor, so for 16,000 gold more you have it +5, adding fortification and such can be done too according to the same principle.

Only thing I would not recommend you to do is to change the actual armor type, do not make it a celestial fullplate or breastplate, it is already pretty cheap for what it does, specific items are not made to find loopholes in the pricing. Basically an item should always be priced according to the impact it has by it's own merrit.


There was a 3rd party book that statted up a special material that celestial armor was made of -- "Celestrum," like mithral only even lighter, looks like silver or gold, and can be mined and worked only on the Upper Planes while reciting hymns to the powers of Good (otherwise it becomes corrupted and unworkable).

The same book also had rules for orichalcum, dragonsteel, and some cool woods for druids that mimicked special materials for penetrating DR.

I've recently become obsessed with special materials, thanks in large part to those snippets.


Isn't there a rule that you can't upgrade specific items?

I seem to remember having read that in a discussion between me and one of my GMs.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Kirth Gersen wrote:

There was a 3rd party book that statted up a special material that celestial armor was made of -- "Celestrum," like mithral only even lighter, looks like silver or gold, and can be mined and worked only on the Upper Planes while reciting hymns to the powers of Good (otherwise it becomes corrupted and unworkable).

The same book also had rules for orichalcum, dragonsteel, and some cool woods for druids that mimicked special materials for penetrating DR.

I've recently become obsessed with special materials, thanks in large part to those snippets.

Wow, threadromancy much?

Don't forget Ferroplasm from the psionic folks.


I don't see any reason why you can't add further enchantment on the celestial armor. It's craftable, so while whoever's crafting it, they should be able to enchant it as much as they want. Unless there's a limit to the awesomeness of an armor before the crafter's head explodes.

Celestial chain shirt sounds like it should be ok to me, although you're losing one of the main benefits - that is "medium armor treated in all ways as light armor"-ness.

Also, just because it's listed in the magical items section, doesn't mean it's "unique" or "as is". Adamantine Breastplate and Mithral Shirt are both on there as well.


Also, it was never the intention of the creators to limit you to a list of items. If you don't like the idea of adding enhancement bonuses to items in the "magical item" list, maybe you should think up your own idea for an armor appropriate to his level/build, and price it appropriately.


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One more time on the necrobump for this. The one question that was continually skipped over was;

Can you make a suit of Celestial armor out of mithral and stack the properties since the bonus of the original armor is an enchantment bonus and not from materials?

There's actually a suit of Celestial Plate now on PFSRD (I know not official) that says it is from Pathfinder 11: Skeletons of Scarwall. What if this suit was made of mithral instead of gold or silver with all the same enchantments. You'd add 9000gp to the cost for a heavy suit of mithral but it would now wencumber a PC as much as a light suit of armor and still require Medium Armor Proficiency. The listed price is only 25000gp, which seems cheap, and making it 34000gp out of mithral would be a little overpowered. You could then have access to things like Evasion and Improved Evasion wearing a suit of full plate.

Stats would be;

Mithral Celestial Full Plate +3
AC 12
Max DEX +8
ACP -1
ASF 10%
Requires Medium Armor Proficiency
Treated as Light Armor for other abilities other than proficiency.

Kinda godly for a 34k item, but I don't see this as outside the rules if the celestial stuff is just an enchantment. I'd rather see this as unique armor that can't be mimicked because it was imbued by a god/avatar/some amazing outsider with magics beyond our comprehension.

I also wanted to point out in the rules that an item made of gold weighs 50% more than a normal item. This means that a regular steel suit of armor would be lighter if enchanted with the celestial enchants. Mithral would be compounded even more. So in the stats above the max dex could even be +9 ACP 0 and ASF 5%.

EDIT: I have noticed the 'elven' enchantment to elven chain through the pricing. Did you guys just forget about Dwarven Fullplate when you made it?

Dwarven Plate is 16500gp.
This full plate is made of adamantine, giving its wearer damage reduction of 3/—.

Adamantine Full plate is 16500gp.
This full plate is made of adamantine, giving its wearer damage reduction of 3/-.


Yeah, I noticed at the time that everyone, including the Dev, ignored my comment about making it from Mithral. :)

Per the rules, there's nothing that stops it.

Mithral wrote:


An item made from mithral weighs half as much as the same item made from other metals.

Since silver/gold is an 'other metal'. You can theoretically replace the silver and gold with mithral in the shirt, and gain the boosts for it. RAI I think it's not intended, but strict RAW it's allowed.

I'd say the same thing for Adamantine, but Adamantine actually references 'steel' in it's paragraph, so it's a bit fuzzier. The part about what you can put it on only says metal, but the bit below about items states steel, so an argument could be made that you can only replace steel with adamantine.


Ya I guarantee every player wants this and most DMs will laugh at them even though the RAW supports it. Rogues could take medium armor proficiency and still have improved evasion with an advanced talent. Along with epic AC.


mdt wrote:

Yeah, I noticed at the time that everyone, including the Dev, ignored my comment about making it from Mithral. :)

Per the rules, there's nothing that stops it.

Mithral wrote:


An item made from mithral weighs half as much as the same item made from other metals.

Since silver/gold is an 'other metal'. You can theoretically replace the silver and gold with mithral in the shirt, and gain the boosts for it. RAI I think it's not intended, but strict RAW it's allowed.

I'd say the same thing for Adamantine, but Adamantine actually references 'steel' in it's paragraph, so it's a bit fuzzier. The part about what you can put it on only says metal, but the bit below about items states steel, so an argument could be made that you can only replace steel with adamantine.

Your interpretation is a physical and logical impossibility. It cannot weigh half as much as an iron sword and an aluminium sword at the same time.

If X != Y then X/2 = Z = Y/2 is not possible.

hacx wrote:
I don't see any reason why you can't add further enchantment on the celestial armor.

You can read previous posts in this very thread by James Jacobs.


Trikk,
Since I never said it weighed half as much as two different things, your logic is flawed.

The Celestial Armor is a specific armor, and it weighs a specific amount, check the magic item table. It doesn't say 'Weighs half as much as an iron shirt', nor does mithral say it halves the weight of iron.

Mithral says any item made from metal weighs half as much. The celestial armor has a specific weight that is not 'half the weight of iron', it's the specific weight of itself.

Therefor applying mithral to the specific weight of the CA is not applying half twice. It's applying it once to the normal weight of gold and silver.

And, to be honest, gold/silver is not like aluminum, it's more like lead. Take a lead/zinc alloy, and you have gold/silver alloy for density and weight. The reason the gold is lighter than steel is that the magic in the shirt negates part of the weight, other wise the gold shirt would be probably twice as heavy as the steel equivalent. Making it of mithral would mean the magical property that makes it lighter would make the mithral even lighter than it already is.

Again, I do not say this is RAI, or even balanced. It is however RAW.


I always took the gold or silver to be the color of celestial armor rather than the main material the armor is made of.

Can you add armor enhancements that do not have a numerical bonus like energy resistance or jousting to named armor like celestial armor?

I'm playing a character who in my pictured endgame build would have have a mithral breastplate of leadership with the comfort, jousting and possibly a few other enhancements as his armor.


Also if you want the fortification quality and celestial armor then build it into a pair of +1 Bracers of Defense, unless you are an archer you are not doing anything better with your hands slot.


Can be interpreted either way. While you could make a mithral chain, it might prevent it from being enchanted as celestial since that states specifically gold.


stringburka wrote:
Can be interpreted either way. While you could make a mithral chain, it might prevent it from being enchanted as celestial since that states specifically gold.

That would negate being able to make mithral full plate too, since the description of full plate specifically says it's steel.


rat_ bastard wrote:


Can you add armor enhancements that do not have a numerical bonus like energy resistance or jousting to named armor like celestial armor?

Yes, since it's not a bonus enhancement. The problem with further enchanting with bonus enchantments is they are priced on a scale, so we don't know how to price it to go from +2 to +3, since we don't know how the flying bit affects it.

However, flat fee enchantments, are not problematic. They just add a flat cost to add the ability. So those should be copacetic.


mdt wrote:
stringburka wrote:
Can be interpreted either way. While you could make a mithral chain, it might prevent it from being enchanted as celestial since that states specifically gold.
That would negate being able to make mithral full plate too, since the description of full plate specifically says it's steel.

The difference being the order of operation. When creating a mithril fullplate you craft it out of mithril instead of steel. When creating a celestial chain you craft a chain out of gold, then you enchant it. You could create a chain out of mithril, but then it wouldnt be an appropriate base item for celestial chain.

Both are valid interpretations.


To mdt's point, mithral can supposedly be used to make any item that is made of metal, only "items not primarily of metal are not meaningfully affected by being partially made of mithral." Gold and silver are metals (very heavy metals at that) and can be replaced with mithral, in fact "mithral weapons count as silver for the purpose of overcoming damage reduction." So we could just more or less replace all of the silver in the armor with mithral, and it would appear to have changed little at all! :P


stringburka wrote:
mdt wrote:
stringburka wrote:
Can be interpreted either way. While you could make a mithral chain, it might prevent it from being enchanted as celestial since that states specifically gold.
That would negate being able to make mithral full plate too, since the description of full plate specifically says it's steel.

The difference being the order of operation. When creating a mithril fullplate you craft it out of mithril instead of steel. When creating a celestial chain you craft a chain out of gold, then you enchant it. You could create a chain out of mithril, but then it wouldnt be an appropriate base item for celestial chain.

Both are valid interpretations.

The problem is the order of operations.

To make +2 mithral plate, first you make mithral plate, and then you enchant it. Unfortunately, you can't make mithral plate, since plate is made from steel, not mithral.

The argument you are making either applies to both situations or neither.

The issue being that nothing in the description of the magic item says 'This unique enchantment only works on specially prepared gold'. It actually says it can be gold or silver, and mithral is treated as silver for many things. This seems to indicate that it's not the metal so much as the preparation of the metal, since the shirt is either gold or silver.

Again, I think RAI is that the armor has to be made from gold and/or silver. But as it's written, that's not a requirement.

Elven Chain, by contrast, specifically says 'this is made from mithral', which means that you can't replace it with say, adamantine, and still get the same effect (since that would then double the weight and make it medium).

Grand Lodge

Caius wrote:
For Full Plate our DM found a middle ground. All suits of Full Plate are masterwork for the person they were made for. Anyone can use them as just normal Full Plate, and if they get it refitted it is considered Masterwork (about 200 gold for that).

Stealing this.


James Jacobs on Celestial Armor composition wrote:
Celestial armor is not mithral—it's actually made of silver or gold (as mentioned in its description), and thus doesn't gain any of the standard modifiers for being mithral at all. It's its own thing. Its lower arcane spell failure and higher max Dex bonus are a result of its magical qualities, not what it's made out of. In addition, this magic allows folks to wear it as if it were light armor—the mithral versions don't do this because mithral isn't fundamentally magical like the enhancements on celestial armor.

Can Celestial Armor be made from mithral to get the metal property benefits that aren't a part of the armor?

James Jacobs on Celestial Armor wrote:
In any event, celestial armor isn't an armor quality. It's a unique kind of armor, and thus has a unique pricing. It does weird stuff; it's really light, it's made of gold, it's REALLY nice looking, it lets you fly, and so on. Its pricing is a result of ALL of these elements, and that's pretty much that.

Unique armor or not, it can still be created or the value becomes astronomical. Where did it come from? How do you mimic it? Can it be applied to other armors?

James Jacobs on enchanting Celestial Armor wrote:
Nope; it's already a magic item. You could make a similar suit of magic armor with different properties, but celestial armor is what it is; a specific TYPE of magic armor. Just as a sunblade is a specific type of magic weapon, and a cloak of the manta ray's a specific type of magic cloak.

The rules allow for multiple enchants on items already. Why is this an exception because you gave it a specific name?

James Jacobs on pricing Celestial Armor wrote:
Without the cost of the +3 chainmail element of celestial armor, we get a price of about 13,000 gp. The simplest solution is to just say that its effects cost about 13,000 gp and be done with it... but of course, its effects are more powerful when put on heavier armor, so you'd probably want to adjust the cost significantly if, say, this ability were to go onto a suit of full plate.All of which is why we DIDN'T present these abilities as a generic armor quality, but only as a specific type of magic armor. It's just simpler and easier.

If you can reverse engineer price then you can find the value of the enchantments imbued. Why can't we use this as a starting point for enchanting other suits with this or for increasing the enchantments on the original suit?

I get that it's intended to be a unique, one-of-a-kind item, but unless there is some text that states these are one of a kind and cannot be mimicked, using the RAW given to us, we can mimic this and apply it elsewhere.

I've never personally looked at any of the items in the book as being unique. They were examples given to us by the designers to use with the formula's on item creation. This is a way of making a baseline for which other items can be compared to in the future so we don't make superior items of lesser value. Slotless continuous mage armor items come to mind; 4000gp when the equivalent bracers are 16000gp.

EDIT:
Celestial Armor
22400gp

+3 Enhancement - 9000gp
Fly once per day - 5400gp
Elven Chain like quality - 1000gp (Elven chain 5150gp - mithral chain 4150gp)
Max dex increased +6, armor check penalty decreased by -3, arcane spell failure decreased by 15%. These are the only unaccounted for properties and they are the remaining 7000gp to make the cost.
This suit also didn't take into account the cost of making gold armor and the properties of gold that reduce the armor rating by 2 and increase the ACP another -2.

I don't know where this value came from when the armor was created. What spell provides these properties?


Yar.

Khrysaor wrote:

Celestial Armor

22400gp

+3 Enhancement - 9000gp
Fly once per day - 5400gp
Elven Chain like quality - 1000gp (Elven chain 5150gp - mithral chain 4150gp)
Max dex increased +6, armor check penalty decreased by -3, arcane spell failure decreased by 15%. These are the only unaccounted for properties and they are the remaining 7000gp to make the cost.

This is the exact same reverse engineering I did for my RL game a while ago to create a theoretical non-magical Celestial Armor. Just though I'd mention that. *shrugs*

~P

Sovereign Court

Nice thread.
Tho I wonder what DM would allow you to add those abilities to heavy armor for a mere 13k. Hell, even for 100k.
'Celestial' Full Plate +5 on a dex-based fighter is 25 AC right off the bat. Throw in a 'of Speed' for extra cheese, and we have the ultimate armor.


Yar.

That's why I prefer my idea of non-magical Celestial Armor. This way "Celestial" is NOT an enchantment to put on any armor, but is the base item, just as padded armor, scale mail, and full-plate are base items. It becomes a new non-magical armor called Celestial Mail with the following stats:

Light Armor
Market price: 8000 gp
AC +6
Max Dex +8
ACP -2
ASF 15%
Can only be created by good aligned outsiders*

*normally it is creator must only be good, but I prefer this (good outsider) as it makes it rarer and gives it a more appropriate flavor (imo).

This is a house rule item, as the RAW does not really say anything on reverse engineering items either way, but there it is. I haven't decided yet for my home game if I'd allow it being made from different materials, but if I do, I will include the caveat that it uses the price adjustment of a Medium sized armor. Thus, Non-magical Adamantine Celestial Mail would cost 18000 gp. Non-magical Mithral Celestial Mail would cost 12000 gp. It could then be enchanted normally (make it +1 for an extra 1000, as per the magic item rules).

Again, this is what I'm doing for my home game (and it is not easy to come by, requiring a good aligned outsider to make it for you, possibly of a minimum HD as well). The RAW as it stands doesn't really say if this can or cannot be done (as far as I'm aware).

~P

RPG Superstar 2008 Top 32

I removed a couple posts. Be nice.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Elven chainmail and the mithral shirt are nothing more than armor made of mithral. They're listed as examples of types of armor made of mithral... we could have also listed mithral breastplates or mithral scale mail or mithral half-plate, but we didn't.

Then how come a mithral shirt and a mithral chain shirt have different weight values? If a mithral shirt was simply a chain shirt made form mithral, would it not weigh 12.5 pounds?

Perhaps it, like the elven chainmail, was always meant to be a uniquely distinct set of armor (and not a mithral chain shirt)?


I like Pirate's house rule for this. Adding the good aligned outsider makes it feel more unique. I just wish that if named armors and weapons or whatever would actually have some reason for their uniqueness and not allow them to be crafted. When it says;

requirements: Craft Magic Arms and Armor, Fly, creator must be good; Cost 11350gp

it doesn't really feel all that unique to me. Anyone who's LG/NG/CG and has the craft feat, can make this in 23 days. 12 days if they rush.

@RD - good catch! I completely overlooked the weight on them when I did the comparison. What also strikes me as weird is in the Mithral Shirt description it states that this is considered light armor. A regular chain shirt is light armor. Unless it's a redundancy so people don't think the mithral template would then make it less than light armor. Don't think there is a way for armor of any kind to go below the lowest level of armor. ie Light Armor.


Khrysaor wrote:

Can Celestial Armor be made from mithral to get the metal property benefits that aren't a part of the armor?

Unique armor or not, it can still be created or the value becomes astronomical. Where did it come from? How do you mimic it? Can it be applied to other armors?
The rules allow for multiple enchants on items already. Why is this an exception because you gave it a specific name?
If you can reverse engineer price then you can find the value of the enchantments imbued. Why can't we use this as a starting point for enchanting other suits with this or for increasing the enchantments on the original suit?

I don't see the point in asking any questions since:

1. It's your game, your rules. Play however you want.
2. You argue against the answers and reasoning given.

First question is undoubtedly a no from RAI, and most likely a no from RAW (unless you accept the logical fallacy of mithral changing weight depending on what material another item in the world of the same shape is).

Second, you just called out a designer of the game for being wrong about what the intentions of the game he designed was. Not even any rules citations to show him that it was poorly worded or confusing but just flat out telling him he is wrong. What's the point?

Third, it is an exception because it's a specific item no matter how many times you deny that it is. You cannot make a Dagger/Greatsword Sunblade any more than a mithril fullplate Celestial Armor.

Fourth, you can use this as a starting point. It's not by-the-book but that doesn't matter unless you play in PFS. He has already given a whole bunch of answers why not, which you quoted so you are at least aware of those posts.

Fifth (all that other stuff) is exactly the reason why it is the way it is. This armor has unique properties that would be horribly, horribly broken when combined with other materials or armor types.

You can attempt to reverse engineer it but there is loss of information that you simply cannot account for in this case. For example, we know it is considered light, but the fact that it is one step lighter rather than always light is unknowable.

If you honestly cannot understand why allowing free scaling specific items is broken then how about a Monk's Robe that treats you as a monk of 20 levels higher. Specific items like Celestial Armor, Sunblade, etc are limited to those speific items rather than individual enchantments because of how easily broken they are.


Trikk wrote:
Khrysaor wrote:

Can Celestial Armor be made from mithral to get the metal property benefits that aren't a part of the armor?

Unique armor or not, it can still be created or the value becomes astronomical. Where did it come from? How do you mimic it? Can it be applied to other armors?
The rules allow for multiple enchants on items already. Why is this an exception because you gave it a specific name?
If you can reverse engineer price then you can find the value of the enchantments imbued. Why can't we use this as a starting point for enchanting other suits with this or for increasing the enchantments on the original suit?

I don't see the point in asking any questions since:

1. It's your game, your rules. Play however you want.
2. You argue against the answers and reasoning given.

First question is undoubtedly a no from RAI, and most likely a no from RAW (unless you accept the logical fallacy of mithral changing weight depending on what material another item in the world of the same shape is).

Second, you just called out a designer of the game for being wrong about what the intentions of the game he designed was. Not even any rules citations to show him that it was poorly worded or confusing but just flat out telling him he is wrong. What's the point?

Third, it is an exception because it's a specific item no matter how many times you deny that it is. You cannot make a Dagger/Greatsword Sunblade any more than a mithril fullplate Celestial Armor.

Fourth, you can use this as a starting point. It's not by-the-book but that doesn't matter unless you play in PFS. He has already given a whole bunch of answers why not, which you quoted so you are at least aware of those posts.

Fifth (all that other stuff) is exactly the reason why it is the way it is. This armor has unique properties that would be horribly, horribly broken when combined with other materials or armor types.

You can attempt to reverse engineer it but there is loss of information that you...

Point me to the rule that says specific armors are specific and cannot be further enhanced. Named items just have more finite requirements like, creator must be good or creator must be an elf. If you'd also like to take the stand that named armors cannot be further imbued then elven chain will forever be mithral chainmail AC 6. A mithral shirt will forever be a mithral chain shirt AC 4. There's nothing stopping a PC from making this item themselves and if you can't reverse engineer an item, how can you tell it's value vs one a PC can enchant. I'm only asking for consistency.

He himself said for ease you can reverse engineer the price to see the value of the armor minus the regular enchants and that's the enchant missing. He then went on to say that this is a specific armor type. If the armor was worded how Pirate suggested, by having a non-magical celestial armor that could then be imbued, it would be clear that its a unique armor. As it stands it's a bright silver or gold suit of +3 chainmail(Emphasis CRB) that is so fine it can be worn under normal clothing without betraying its presence. You could just as easily assume this is an exceptional masterwork suit of chainmail by the description. If it is a unique armor that comes with these qualities, then it is not magically imbued as traditional crafting dictates.

Nothing in the rules says an item made of one metal cannot be substituted by another. It's actually quite the contrary and they even wrote a whole section telling us how this is applied.

Its not a question of accepting a logical fallacy, nor is it a logical fallacy to make those assumptions. According to his comments, the RAI is no. The RAW is entirely a yes. It's reading the RAW that states a mithral item is half the weight of it's normal counterpart and treats items made of it as one class lighter. I've come to think of 'normal' as being steel. It also says in the same section of special materials that a gold item weighs 50% more than the original item. Gold is gold is gold. An item made of gold, weighs as much as gold. An item made of gold does not weigh as much as mithral. This is why people have been confused and this thread started oh so long ago.

Calling out designers is what they want us to do. People point out things for eratta all the time. This is what it is to make a public product open for discussion. Until they give a difinitive answer that comes from a logical assumption, there will be room for critique.


My DM allowed me to craft both mithril celestial, and celestial on other armor types... it ended up with my lvl 8 sorcerer/fighter/ek having 38 ac without any real trouble... just don't do it.

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