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drsparnum wrote:
The Makings of a Pirate Captain Reginald Pettiford the Third gazed out of the large ornate window behind his desk in his personal quarters, chest puffed out and hands clasped together behind his back. He breathed a deep sigh as he took in the perfect view of the open ocean behind “The Oasis”. It had only been around 4 months since he took charge of this vessel, and he could already tell how fast they were moving just by eyeballing the wake it left behind them. “At least 10 knots… maybe 12” he mused to himself. The Oasis was an older warship, classified somewhere between a large brigantine and a small frigate. It had been recently refurbished into a merchant vessel, but with a much faster setup and rigging than usual, per the Pettiford family’s request. It had been able to make almost twice as many runs up and down the local trading routes than its predecessor and Reginald was way ahead of schedule for this month’s deliveries. They had just sailed out of Port Peril, after an unscheduled stop that nobody in his family needed to know about. There was no way his father would be okay with him risking their newly christened flagship visiting such an unscrupulous and dangerous location. And he would be even less thrilled knowing of his favorite son’s… let’s just say, less repudiable doings and dealings, which had been going on for far longer than his service to the family business. But Reginald was known in this area. And he had done enough “under the radar” dealings here and provided favors for enough of the right people in this area to enter and exit the port unfettered. Regardless, The Oasis had retained a lot of its teeth from the old warship days and would be a handful for any pirate crew to try to conquer. He smiled to himself. “Reg, you’ve outdone yourself this time!” He reached inside his coat pocket as he turned to face his desk. He carefully produced a rolled-up parchment, slightly yellowed and frayed around the edges, and placed it down. He unsuccessfully tried to contain his giddiness as he rolled it out onto the desk and smoothed it out. A map. Weathered and worn but in surprisingly good shape considering how many times it had violently changed hands over the last few weeks. But his informant had been right and the drunken idiot who stole it last was dumb enough to put it up on the poker table, and three Queens decided that now it was his! “Simply marvelous” he whispered to himself as he processed what he was seeing. He placed his hands flat on the two ends of the map and leaned in close to get a good look. “This could be the one” he thought to himself. “The one thing I do on my own that separates me from the Pettiford name and this accursed level of expectation everyone has for me. An escape from this boring drudgery of fair trade, noble intentions and honest dealings. And X marks the spot!” But just before he could fully immerse himself in the daydream of going rogue and sailing out for an unsanctioned and certainly unacceptable treasure hunt, there was a knock at the door. He sighed loudly and begrudgingly answered. “Yes?” A familiar voice responded meekly from behind the door. “Sir, do you have a minute?” Reginald winced and decided it better to answer a question with a question before granting entrance. “Is it an emergency?” he asked, his gaze remaining squarely on the map. “Well… no. Not really.” the voice responded, weak and wavering. Reginald sighed even louder. “Then, no I do not have a minute, Clancey.” he responded sharply. He could almost picture his quartermaster, all 6 and a half feet, 300 lbs. of him, standing awkwardly outside, wringing his hands and trying to work up the courage to knock in the first place. No doubt the tone Reginald had given him in that last rebuke had send him running off. Clancey was a mountain of a man, and as reliable and competent a sailor as you could ever ask for... but he had no backbone whatsoever when it came to chain of command. Reginald hesitated to dive back into his daydream for a minute, and the extended silence told him he was right to believe Clancey had gotten the point. But just as he started picturing himself standing atop a pile of treasure again, the voice came barreling back in… or, more accurately, came weaseling its way back in again like a frightened mouse. “Um, sir” it squeaked. “Dammit Clancey! If it’s not an emergency, please just go and I’ll see you when I get the chance!” “But sir.” Clancey responded in a voice no louder than a whisper “It’s him” Reginald’s shoulder sank. He lifted his right hand off the map and pinched the bridge of his nose, eyes squeezing shut. “Not now” he thought to himself. “Why does this always happen at the worst times?” His delay in responding invited further unwanted explanation from Clancey, who started babbling incoherently. Reginald acquiesced, quickly rolled up the map, took a deep breath, and called out. “OK, OK, just come in!” As Clancey opened the door, his incoherent ramblings became slightly more decipherable. “I know you said you don’t like to be interrupted, but you also said that if he was involved then I should always interrupt you but then again that goes against you needing your “Captain Time” as you call it and I hate to be the one to interrupt that, but then again if he causes bigger problems, that could interrupt you even more and for even longer so I think the better option is to…” After a few, calm but futile “Alright, Clancey” responses went unacknowledged, Reginald finally lost all patience. “Clancey! That’s enough! I get it!” Clancey jumped a bit and went immediately silent. He stood there, his giant frame blocking almost all daylight from coming in. He began wringing his hands apologetically. “I’m sorry, sir.” he said sheepishly. Reginald couldn’t help but smile. Clancey looked like he could faint at any moment from just a harsh word. But if you stuck a sword in his hand and threw him onto an enemy ship, he could quite possibly take the entire crew by himself. He walked around his desk and approached Clancey, placing an encouraging hand on his shoulder once in reach. “No, I’m sorry, old friend.” he said with a knowing nod “You did the right thing.” Then he gathered himself and took a step back. “So, what has he done now?” Clancey regained his composure. “He wants a weapon” he said producing a piece of parchment from his pocket. “This is the fifth requisition he’s put in this week alone. And I have over a dozen from last week. I keep telling him that we’ll look into it, that there’s a shortage, that there’s a problem with his paperwork, I even told him that we have defective blades… I’m running out of excuses!” Reginald nodded in understanding. “OK, OK, so where is he now?” he asked, his voice sounding tired. “Well, he’s been demanding to see you about this matter” Clancey responded. “He says these delays are an ‘affront to his honor’ and he ‘demands satisfaction from the captain’. Pierce is with him now… running a little interference so I could get here first to warn you.” “Thanks, Clancey.” he responded. “I’ll take it from here. Get back to work.” Clancey nodded and quickly marched off. He moved surprisingly fast for such a large man. As he left, sunlight poured in. “It’s too beautiful of a day to be ruined by this” Reginald thought. He decided to leave the door open. He’d need all the fresh air he could get in anticipation of what was coming. A few minutes later, a familiar face popped into the doorway. He gave a couple of courtesy knocks to the door frame before casually strolling in. “Hey boss. Clancey talk to you yet?” he said with a smirk. He was much smaller than Clancey, but somehow just as imposing, maybe even more so… medium height, medium build, but carrying a confidence much larger than his stature. The scars on his cheek and over his eye, combined with the missing chunk of his left ear, showed that he was battle hardened and not to be trifled with. Reginald rolled his eyes and scoffed back. “Yes, Pierce. And try not to sound too happy when you bring this crap to me. Can you at least try to bring a sympathetic ear to your captain?” Pierce snapped to attention and gave an overexaggerated bow. “Of course, my captain.” he responded, switching to a most over-the-top sarcastic tone of remorse “I deeply regret to inform you of this burdensome news. Please forgive my impudence and have mercy on this worthless and undeserving soul that stands before you.” Reginald held back a laugh and waved a hand in surrender. “Alright. Alright.” he said glancing over Pierce’s shoulder. The absence of anyone else in the room loomed large given the context of the conversation. “Um… so where is he?” Pierce’s smile grew wider. “He demands a proper introduction before entering the room.” Reginald’s hand went back to pinching the bridge of his nose, eyes shut tight, a position that had become all too common for him, as the signature headache began stirring behind his eyes. As he opened them, he noticed a head peeking around the edge of the doorway, retreating quickly out of sight as he made eye contact with it. He sighed loudly. Pierce’s eyes followed Reginald’s over to the doorway and then back again. If his smile could grow any larger, it might have fallen right off his face. “Should I indulge him, Reg?” he asked. Reginald considered the proposition for a moment. “Probably not.” he admitted. ”Indulging him is likely the worst thing to do. But I don’t have the energy to fight this right now, so…” he gestured defeatedly toward the door. “By all means.” Pierce walked over to the side of the door and stood at attention. He took a moment to steady himself and try to hold some level of composure. “Captain, it is my distinct pleasure to introduce to you…” Pierce began, pausing to sarcastically add in some simulated fanfare “Dun, dun, daaaaaaa”, which he dragged on far too long, before finishing with… “The Great Alfredo!” After a couple of heartbeats of nothing happening, a high pitched, nasally voice pierced the resulting silence. “No, no, no! It’s Adolfo! The Great Adolfo!” A head poked into the doorway and continued whining. “I know you did that on purpose, Pierce!” Then mumbling continued as the head retreated once again. Reginald had just about had enough. “OK. Great Alonso, come on in already.” “It’s Adolfo!” the voice screamed back as the sound of an angry foot stomp echoed in with it. “Fine. Just come in!” he replied with an eye roll. There was a pause and a couple of throat clearing coughs before a tall, lanky figure glided through the doorway. He was in his early twenties, just under 6 feet tall, light skin with fairly long, dark hair, perfectly coifed, with a well-manicured beard across his chin, and no mustache. He strode in confidently, straight up to the captain, pausing briefly to throw a sneering glance at Pierce as he walked by. He snapped his heels to a halt a few paces in front of Reginald, removed his large-feathered cavalier hat with his left hand and bowed deeply. The hat was the only genuinely nice article of clothing he had on, in direct contrast to the grease-stained shirt & pants combination, complimented by the ratty officer’s jacket he had on over them. He held his hat under his arm, against his side, as he spoke. “Captain, it is a pleasure to meet with you on this fine day” he stated respectfully. His voice had changed significantly. Now it deepened, carrying a palpable gravitas, with an unplaceable accent that hadn’t been there before. Despite holding a much nobler and eloquent tone, Reginald found it even more annoying than the whining from before. “Hi, Frankie. What do you need?” he replied flatly, trying to hold back the disdain in his voice. The man flinched ever so slightly, clearly wounded by the way he was addressed. His shoulders slouched as his eyes started to lower, darting around the room in confusion. “For-for-forgive me, captain, b-but I do not know who this ‘Frankie’ you speak of is,” he stammered weakly, trying to keep his voice from breaking. “Per-perhaps you are confused. I am…um…I’m…” “I know. I know. Adolfo… The Great Adolfo,” he interrupted, fighting desperately to hold his composure. “Let’s just get to it, alright? What do you want?” He recovered immediately, shoulders straightened, chest puffed out, his unidentifiable accent stronger than ever. “Ha, ha, haaaa!” he barked triumphantly. “I knew my reputation had preceded me!” He beamed a wide, smug smile, clearly very pleased with himself. Reginald thought his face was more punch-able than ever. But that didn’t draw his attention as much as the outfit he was wearing. “I know you spend an entire week’s wage on that hat but what the hell did you do to your jacket?” Reginald asked. He had the same jacket that everyone on the senior crew had, with the Pettigrew family crest on the left breast and the symbol indicating your rank/job on the right. In Frankie’s case, there was a patch depicting a gear, which indicated he was the ship’s Engineer. Frankie had altered his jacket to have long tails in the back and piping like an officer’s coat, though done quite poorly given the actual materials needed for such a coat weren’t available. He had also removed the family crest from the left breast. Even more notably, he had altered the Engineer’s patch to have two rapiers crossing in front of the gear and a feathered cap on top of it. Reginald mused that this must be “The Great Adolfo’s” version of the Jolly Rodger. The man ignored the question and barreled forward. “But to business, captain,” he said, his tone strengthening. “Though your crew has been more than hospitable, they seem to have unfortunately, um, how you say… ‘displaced’ my weapon.” “Frankie, the word is ‘misplaced’ and you know that because you are not a foreigner,” Reginald replied. “And you already have a weapon.” He gestured to the makeshift scabbard hanging off the rope Frankie was using as a makeshift belt. “See?” But the Great Adolfo didn’t miss a beat. “Ha, ha, haaaa!” he boomed. “I see your sense of humor is as strong as your resolve!” He drew the ‘sword’ from the ‘scabbard’, revealing that it was made of wood, clearly a training sword. He swished it around expertly for a few moments and then slid one hand halfway down the ‘blade’ and laid it the sword flat in his hands. He then presented it to Reginald, arms outstretched, in a manner akin to a captain surrendering his blade in forfeit of combat. “I’m sure your discerning eye can see that this is not a weapon fit for a swordsman of my, how you say… ‘calendar’.” “It’s ‘caliber’, Frankie, and you damn well know that!” Reginald said through gritted teeth. He took a deep breath to calm himself a bit before continuing. “We’ve been through this too many times before. You cannot have a real weapon… ever. You don’t need one and Besmara knows what would happen if you ever got a hold of one.” The man’s smile slowly evaporated as his eyes narrowed. “I see how it is, captain,” he sneered. “You have drawn a line in the sand. You fear what I am capable of. You fear the hold you have over this slave ship may be slipping away. You fear the love and respect that these men, who toil under your iron boot, have for me. If given the chance to see me wielding steel, that they would all, how you say… ‘multiply’!” Pierce snorted from the doorway, desperately holding back a laugh. Reginald found none of this funny. “You mean ‘mutiny’ you half-wit!” he snapped stepping forward. “And the fact you are even mentioning the concept of that is going to make me quickly forget about the promise I made to your mother in letting you on this boat in the first place!” The man stepped back, grabbing the wooden sword back by its handle and raising it upright in front of his face. “So you wish to challenge me!” he proclaimed. “I accept. And I demand terms! We shall duel tomorrow at dawn at a location that I…” Reginald could take no more. “Francis Aloysius Polowotski!” he boomed. “I have had enough of your crap! You and ‘The Great Avocado’ better get out of my sight and back to work right this minute or both of you will be swimming back to shore!” With that, any semblance of confidence drained from the man’s faced. His shoulder’s drooped as his arms went slack to his sides. The wooden sword slowly dropped out of his hand, and clattered to the floor. The cavalier’s hat soon followed. His eyes dropped and then began darting all over the room again. The squeaky voice returned. “R-R-Reg?” he stammered as he struggled to make eye contact. “Why am… um, why am I h-h-here? D-d-did I do something… b-b-bad?” Reginald sighed as all anger washed away in an instant. He walked over to him and put a reassuring arm around his back. He walked him gently toward the door. “No, Frankie” he said. “You’re OK. Just get back to work. You’re doing a great job.” Frankie’s gaze settled on the floor and his posture perked up. Wherever his mind was lost to, he had finally made it back. Pierce had already gone to the door to grab a crewman nearby. After a minute or so, Reginald handed Frankie off to the crewman, giving clear instruction to take him to his quarters for an ordered nap before returning to his workshop. As he left Frankie turned, smiling, and squeaked “Thanks, Reg. You’re the best.” “You got it, Frankie.” He replied with a sad smirk. Pierced closed the door and turned. His oversized grin was gone, replaced by a slightly pitying but very sincere frown. “He’s getting worse, Reg.” he said solemnly. “I know. I know.” Reginald replied as he walked back to his desk. “I thought this job would keep him focused and maybe… I don’t know.” He sank into his chair, defeated. Pierce dragged a chair from near the door and sat opposite Reginald. He produced a flask from his jacket took a swig and passed it across. Reginald took a swig and offered it back. Pierce waved him off. “You need that more than I do” he said, leaning back in his chair stretching his arms over his head. “So, I know he’s your cousin, and that he has… issues. But explain to me again why we’re putting up with all this, given what this ship means to your family and what we’re trying to do here.” “My aunt made me promise to give him a job and keep him out of trouble.” Reginald explained, pausing thoughtfully for a moment. “Of course, that was after my father ordered me to. Apparently, she had already given him an earful. I guess she persuaded him.” Pierce chuckled. “I wasn’t aware your father could be persuaded to do anything other than what he already wanted to.” “Frankie is… a sore subject” Reginald said, carefully choosing his words. “My father feels a bit… guilty… over what he’s become. Truth is, I feel bad for him too. He’s a good kid, with a good heart. Always has been.” Pierce smiled and leaned forward. “Doesn’t hurt that he’s a wiz with machines, huh? Especially boats?” “You have no idea.” Reginald said smiling back. “Ever since he could crawl, he’s been taking things apart and putting them back together. He’s a genius. Certifiably so.” “So that’s why he went to that crazy boarding school I’ve heard him lament so much about” Pierce concluded. “Must’ve been hard going away so young.” Reginald flinched uncomfortably and took a long pull from the flask. “He told you about that?” he said. His tone much darker now. “Well, yeah” Pierce admitted. “He’s a pretty open book, shy as he is. Kept saying it’s where he learned about science and engineering, complicated devices and whatnot… he even told me the name of the place. The Weatherby School or something.” Reginald shook his head slowly. “And that’s where the delusions begin” he said softly “It isn’t a school. Weatherby House was a boy’s home… for troubled children.” Pierces eyebrows raised. “Ah. So all of this goes that far back huh?” “Not exactly” Reginald explained. “He was a good kid… just, energetic. Always bouncing off the walls, never sitting still. Drove his parent crazy. Teachers couldn’t get him to sit for lessons. His mind wandered even more than his body, always imagining being on some great adventure… a warrior charging into battle, an explorer braving the deepest jungles, or…” he stopped and gestured to Pierce. “Or a dashing, swashbuckling pirate.” Pierce finished. “It was my father’s idea to send him to Weatherby House. To realize the full potential of his brilliant mind, they needed to ‘fix’ him first” Reginald continued, “In my father’s defense, it was an expensive and seemingly reputable place.” “I’m guessing it wasn’t” Pierce interjected. “It destroyed Frankie” he replied sadly. “They kept him locked up most of the time, using regimented behavioral drills combined with some ‘cutting-edge’ alchemy-based medical modification. He collapsed into himself, surviving only by imagining that he was some dashing hero, imprisoned by some evil prince or something. All of the ‘studying’ he claimed to do was his scheming ways to escape. Truth is he spent years stuck with only a library for entertainment and being punished for doing just about anything outside of his drills, which consisted of endless puzzles, meaningless menial tasks and endless busywork.” “So he eventually escaped?” Pierce asked. “Only in his mind” Reginald lamented. “He read books upon book on science and engineering, mechanics, carpentry, seafaring, even alchemy… anything that fit into the fantasy of his grand scheme to break out and go adventuring.” “So how did he get out?” Pierce asked. “The medicine they were given him was designed to refocus his mind and sharpen his senses. The idea was to improve his balance, hand eye coordination, and agility, while suppressing his impulses. That way he could be put to use on intricate tasks involving his hands and those focused tasks would keep his mind from wandering.” Reginald sighed. “And the result is a highly skilled but lobotomized worker bee.” Pierce concluded. “I guess their idea of ‘true potential’ wasn’t what my father had envisioned” Reginald scoffed. “And unfortunately, he realized it too late.” “So Frank created ‘The Great Adolfo’ to survive” Pierce shook his head. “That explains so much.” Reginald got up and slowly walked over to where the wooden sword and hat still lay on the floor. He picked them up and placed them on his desk. He stood over them and stared. “I’m starting to think there’s more Adolfo in there, than Frankie. In fact, I’m not sure Frankie ever left Weatherby House.” His voice quivered a bit at the thought. Pierce stood up. “You want some privacy, Reg?” he asked. “No, no.” he reassured. “I had something I wanted to talk to you about… can’t remember right now.” Then his mind snapped to the parchment in his coat pocket. “The map!” he exclaimed. Pierce cocked his head in curiosity. “Map? What map?” As he reached for his pocket the ship suddenly lurched hard to starboard, almost knocking both men off their feet. “What the hell?” Reginald yelled holding his desk for support. Pierce sprang for the door. “Hang here boss.” He said as he ran out to the deck. “I’ll be back with a report in a few” Reginald ran to the rear window behind his desk and peered out. It was immediately clear that something was wrong with the rudder. Their wake was choppy and the ship was slowing fast. After a few moments, the creak of a floorboard and the dimming of the sunlight flooding in gave Reginald the indication that someone was at the door. Pierce had returned rather quickly. Without turning he called out. “Pierce. Get over here and look at this! The rudder has fouled!” But there were no rushing footsteps, just the sound of the door closing and some slow shuffling of feet. Reginald turned to see Frankie sheepishly walking towards his desk. He looked terrible, paler than he had ever seen him, head drenched in sweat. “He must’ve woken up from the boat heaving” he thought. “This would be something he, as ship’s engineer, would be responsible for reporting on” Reginald rushed over to him. “Frankie, you should be resting” he said calmly. “You’re in no shape to be working now.” “I’m so sorry, Reg” he croaked, voice wavering. He was shivering uncontrollably Reginald took off his coat and put it on Francis. Then, he put his arm around him and gently led him towards the door. “It’s OK, buddy.” Reginald said reassuringly. “No one’s mad at you.” “Why did you take his hat?” Francis said quietly, stopping abruptly. “Huh?” said Reginald. “I didn’t. You dropped it before you left. It’s right over there.” “He wants it now” he grumbled. “And his sword.” Though his tone was concerning, Reginald opted to acquiesce. He had never seen Francis so frail. Keeping him calm was the priority. “I’ll get them for you” he said trotting over to the desk. “Hang tight.” “Do you think he’s stupid?” he asked turning back to Reginald. “Huh?” he responded. Francis’ gaze slowly rose to meet his for the first time since he came in. “Do you think he’s stupid?” he repeated. “That he doesn’t realize what you’re doing?” “Francis, you’re really starting to make me worry” Reginald replied. “It’s just you and me, buddy. We’ve been over this. There is no ‘he’.” Francis broke down and started to weep. “I’m so sorry” he pleaded “I can’t stop it anymore” Reginald started to comfort him but a thought made him freeze for a moment. His eyes growing wide as he realized Francis wasn’t apologizing about the incident before, or his outburst now. “What did you do Frankie?” he asked sternly. As if on cue, the ship lurched again. “I didn’t want to!” Francis exclaimed. “I’m so sorry!” Reginald rushed toward the door but Francis stepped in his path. As he tried to push by him Francis deftly slipped around behind him and clamped his left arm around Reginald’s throat. “Ha, ha, haaa!” a familiar voice crowed in his ear. “Unfortunately for you, Captain. The Great Adolfo, is never sorry!” With that he brought his other hand up to Reginald’s face, placing a dampened cloth over his mouth. Reginald barely had time to realize what was happening before he lost consciousness. ------------------------------------------------------ Out on the main deck, Pierce was rushing back to the captain’s quarters, having thoroughly ascertaining how screwed the vessel was. The alarm bell was ringing, and all hands were on alert. As he neared the captain’s door, it suddenly burst open. A figure swaggered out. It looked like Reginald but wearing a ridiculously oversized hat. It didn’t take him long to figure out who it was. “Ha, ha, haaaa!” the figure bellowed. “Hello, er ‘Pierce’ was it?” “Hello, nutbar” he retorted. “Can I assume you’re behind this?” “Indeed” he admitted proudly. “And by this I assume you mean liberating my brothers in arms from your captain’s tyranny.” “Francis, this is you cousin’s ship and there is no tyranny.” He replied, leveling a flat stare. “No more words, Pierce” he said curtly. “If you want to speak you must do it with steel!” He opened his coat to reveal the very real rapier sheathed at his side. Pierce quickly realized that he was wearing Reginald’s coat and sword, and Reginald was nowhere to be seen. “Where’s, Reg?” he asked cautiously keeping his hands out in the open, “I’m not gonna fight you, Francis. But I need to know if he’s ok.” “The Great Adolfo, would not murder a Captain in cold blood! He’ll be up and about any moment now” he cried, deftly leaping back and up the stairs leading to the higher rear deck. He then turned to address the large number of onlookers from the crew who began gathering. “But The Great Adolfo would lead his fellow men in overthrowing the tyrant captain and taking this vessel for themselves. What say you men?!” Silence ensued with a few confused, angry murmurs and a distinct “Jackass!” coming from the crowd. The Great Adolfo was unphased. “Ah, a loyal crew! I respect that! But I feel the tides are about to turn for you all!” he scoffed coyly. There was an awkward pause. The crew looked around at one another, but nothing happened. Just as Pierce piped up to speak, he was interrupted by a ship-rocking boom somewhere below deck. Smoke began billowing out of the hatches further forward on the ship. Pierce stood staring, mouth agape. He slowly turned back and shook his head, utterly dumbfounded. “Francis, what in Besmara’s name have you done!” he exclaimed. Men started pouring out from below deck, coughing and gasping for fresh air. “There we are!” The Great Adolfo chimed. “If your crew won’t fight for their freedom, perhaps your slaves will! Take up arms men! Follow me to liberty!” “Francis, that was the night crew’s quarters! They get paid to be here! And quite well!” Pierce stammered in a beyond exasperated tone. Up to this point the crew had been following Pierce’s lead and not escalating the situation. But once the night crew joined the day crew and they quickly figured out what was going on, mob mentality kicked in and they all started heading toward the rear deck. The Great Adolfo addressed the newly formed mob. “Oh, ho, hoooo! So, you slaves have come to sympathize with your captors. How sad! Slavery is such a boorish thing. It sucks away a one’s spirit! Spirits are meant to be dominated through fear or won over through inspiration! Captivity is a fate worse than death!” Pierce watched helplessly as the mob began making their way up to the rear deck. But before they could get too close, The Great Adolfo held up a strange pouch he had been hiding in his hand. The crew stopped immediately as they were all familiar with what it was. They had been hauling a load of alchemical items in a specialized, fireproof section of the hold. This was, in essence, a bomb. The Great Adolfo smiled at this reaction. “Ah, so you are familiar with the alchemist fire, huh? This one is particularly potent as I have added some of my own special Adolfo flair to it. Come any closer and this entire ship will become a, how you say… ‘informal’.” “You mean ‘inferno’, Frankie” a familiar voice called out. “Will you please stop pretending you’re from wherever the hell you claim to be from.” Reginald emerged from his quarters, stumbling dizzily. For the first time, The Great Adolfo seemed a bit shaken. “Don’t do this, Frankie,” Reginald continued. “I know you’re still in there. Come back to us.” Francis appeared for a moment, confused and scared as always, eyes darting around. “Reg?” he blurted out weakly. But quickly shook his head and reverted back to his arrogant alter-ego. “There is no ‘Frankie’ anymore” he sad angrily, accent stronger than ever. “All we ever wanted was adventure. All we’ve ever gotten is captivity. This ship has been just another prison. And where your Frankie fails to escape, The Great Adolfo succeeds… say goodbye to your ‘Frankie’ once and for all!” “You don’t mean that Frankie!” Reginald pleaded. “We’re a family. That crest on your jacket… that binds us forever! You are not some insane, smarmy, pirate scoundrel! You are a sweet, gentle man, and an amazing engineer, and this ship and everyone on it, needs you!” The Great Adolfo looked down at his jacket. He placed his free hand over the family crest, which sat just over his heart. A tear fell from his eye and the scared boy appeared once more. He looked up shaking. Reginald knew he was getting through… he could bring his cousin back from this! But Frankie’s hand felt something beneath the crest. Something bulged below the stitching. He reached his hand inside the inner pocket and produced a yellowed piece of parchment. Before Reginald could yell out a protest he unfurled it into the wind. It was a map. An honest to goodness treasure map! Frankie trembled as he stared at it. His eyes moved to his cousin, then back to the map. He took a deep breath and smelled the sea air. He looked down and saw the ornate rapier at his side. He glanced up and saw the brim of his hat. He looked out and just about the entire ship was watching him from below. He was in charge here. He was important…. He was a pirate! “Ha, ha, haaaaa!” he exclaimed. “The Great Adolfo has no family! He is married to the sea and his mistress is adventure!” With that he heaved the special Adolfo alchemist fire toward the main mast. As it burst onto the main sail, lighting it aflame, he threw his cousin’s jacket off… “The shackles of a slave’s life!” he thought to himself. His own, makeshift officer’s jacket lay beneath, with his modified Adolfo Engineer’s patch. He rolled up the map, stuffed it into his pocket and leapt toward the dinghy hanging off the port side of the ship’s aft. Before he hit the winch to drop it down into the sea he addressed Pierce, the crew and his cousin one last time. “If you’re feeling raw about what The Great Adolfo has done this day, come find me and kill me… if you’re feeling inspired, come find me and join me! Either way it will be… how you say… ‘FUN’!!!” As the dinghy hit the water, it automatically released from the winch ropes and after a few seconds a small mast and sail popped up. This was a pet project of his and he conveniently hadn’t gotten around to upgrading the other lifeboats on the Oasis. So even though it was obvious he would head back to Port Peril, there was no way they could come close to beating him there. With what he’d done to the ship, they would be days behind, maybe more. As the sail caught the wind and pulled him quickly away from the burning vessel he caught a glimpse of his cousin standing on the edge of the ship, watching him sail away, with one last glimmer of hope in his sad eyes. But Reginald was looking for Francis… and Francis was no more.
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drsparnum wrote: Placeholder spot for Taur'Thalian's player's written background... Taur’thalian Backstory A young Ulfen woman laid awake in a fur-lined bed. The room was large, adorned with pelts and other trophies her father had acquired, notably, the two large skulls of a dire wolf and polar bear, presented high on the walls. It was a room befitting the daughter of the Jarl. Bridda stared at the overlapping skins and wooden shingles of the underside of the roof. She waited anxiously for the sound of the stone - the signal that meant Taur’Thalian was outside and ready…Tuar’Thalian was the child of a Ulfen raiding captain, Sigtygrr, and his captured thrall, an elf woman named Taur’Thalia. She was captured during a raid where Sigtrygrr had gained fame within his home kingdom of The Broken Bay in the Land of Linnorm Kings. He led a successful attack on an Elven settlement within the Meriani Forest in Varisia, a raid that yielded various exotic and magical trophies with the crowning achievement being capturing an elven maiden with magical arcane abilities of her own. Sigtrygrr treated his captive well and eventually Taur’Thalia learned to accept and even embrace her new people. She was legally, just a thrall, a slave, but she was respected in the community. Folks would come to her for advice and elvish stories which the Ulfen people were drawn to, naturally. Not surprisingly, after years of being entrenched with the Ulfen village, she and Sigtryrr had a child. Her son, Taur’Thalian, was raised by the village as a free man, not bound like his mother was, as a slave. Sigtrygrr instilled in Taur’Thalian the Ulfen ways, hunting, sailing, fighting, but Taur’s elven Mother, made sure he would know the significance of his blood. He was a child of the stars, like all elves here on Golarian. Often, Taur’ Thalia would point out a tiny but bright green star in the clear night sky, “That’s Castrovel, our home”.... Years later, Bridda, the daughter of the land’s Jarl, couldn’t help but to fall for the interesting and handsome half-elf, even though her father had forbidden their relationship. Jarl Ivgarr hated that one of his inferiors’ names had spread further than his own. The exotic prisoner was a rarity in the Land of the Linnorm Kings. Even King Ingimundr was interested in the elf thrall, a point that drove Jarl Ivgarr’s jealousy to its limits. When Ivgarr learned of the burgeoning relationship between Taur’thalian and Bridda, he arranged to marry her off to a priest in Skjoldmur. Taur’Thalian threw another stone at Bridda’s window, from horseback, this one, he knew had hit the mark, making a satisfying report on the glass. But as the sun rose, and as Taur could see Bridda emerge from her window, other figures came from the house and approached him. It was Jarl Ivgarr and his guards. They accused Taur’Thalian of treason and Jarl Ivgarr trained his heavy hunting bow at the half-elf. Tuar’thalian conjured an obscuring mist to cover his escape and he winced, expecting the brutal impact of the Jarl’s deadly arrow but was hit by something else. It was Bridda who collided with him, through the mist she vaulted and landed atop the horse, just as the arrow had found its mark. He rode away, blindly at first, through the fog, but then he felt the warmth of her blood pouring down his back… With the death of Bridda, and his mother’s fate unknown, Taur’Thalian knew he couldn’t return home, or anywhere in the Land of Linnorm Kings with a Jarl who considers him a traitor, especially a Jarl who is close to the King. Taur’Thalian turned south - hopping from Ulfen trading ship to trading ship to a place he had heard about that would accept wayward Northmen, an island in the Shackles, Tempest Cay. Years have passed since he left the North Lands but he hasn’t forgotten his Mother, or what Jarl Ivgarr inflicted upon him. He will return one day and reclaim his honor and find glory and earn his seat in the Valenhall, if that is his destiny, and destiny is all. Taur’Thalian in the Shackles
A few weeks ago a trading captain, one Taur’Thalian had never heard of, requested Taur meet her at Port Peril. The message included a sketch of a map, most intriguing. Taur arrived two days early to settle in a bar he had heard of, the Formidably Maid tavern, known for its unsavory clientele. He has a few drinks and wanders to the nearby dock to stare at the water in the starlight…. Black out. Taur’Thalian’s personality
He is driven by wealth and power but most of all, the idea of becoming well known is what drives him, Fame and Glory, with the ultimate goal of leading a raid on his homeland one day. He dreams of getting vengeance on Jarl Ivgarr and maybe even slay a Linnorm and become King, if that is his destiny. He has first hand experience with slavery as he was born to a slave. He feels that slavery is acceptable, but mistreating or torturing slaves is where he draws the line. If someone was powerful enough to take a slave, they should be powerful enough to treat them well.
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And here is where things stand with the crew...this is the level of transparency I have given the players... Swab Sandara Quinn - Ally. Potentially romantically interested in The Great Adolfo.
Crimson “Cog” Cogward - No meaningful interactions to date. Got into a fight with Japes after Japes lightly bumped into him; Crimson got lashed for fighting.
Jack Scrimshaw - Uncertain - Needed a new scrimshaw knife and Sushi got one, but so far not won over. Pushed away a bit by Elara. Was working in the bilges and first to see the dire rats the party killed. Tilly Brackett - Uncertain - Only meaningful action was her offering to buy rum from Taur'Thalien if he's just going to throw it away, and witnessing a sword duel between Adolfo and Artful Roger
Aretta Bansion - Uncertain - No meaningful role playing interaction. One of the pirates who jumped the party the morning of the second day. Sucker punched by Rosie. Fipps Chumlett - Enemy- Led the attack on you the morning of the second day. You stole his weapons and his pants and humiliated him. Sucker punched by Rosie Jaundiced Jape - Uncertain - No meaningful interaction except One of the pirates who jumped the party the morning of the second day. Bumped into Crimson and got into a fight with Crimson
Breaker Bones - Uncertain - But made a bit more friendly by Knox who promised to guide him out of trouble. Frequently punished for not doing his job well and takes his consequent lumps very well. Even when he does his job well he mouths off and gets punished. Tragic story of family sold into slavery and separated Riggers Conchobhar Turlach Shortstone - Uncertain - Knows the individual Elara is seeking up north. Warmed up to Elara who complimented his eye patch.. Hit on Rosie but was seasick and accidently vomitted on her during the conversation -which earned him lashes from a disgusted Master Scourge Barefoot Samms Toppin - Uncertain - No meaningful role-playing Ratline Rattsberger - Ally - Taur'Thalien and Elara won him over. Maheen - Uncertain - Warmed a bit by Taur'Thalien. One of the pirates who jumped the party the morning of the second day.
Bonnie Blades - Uncertain Artful Roger - Uncertain - Did a friendly duel with Adolfo and disarmed Adolfo. One of the pirates who jumped the party the morning of the second day. Officers Caulky Tarroon - Uncertain (not really in play) - know she is food taster Peppery Longfarthing - Uncertain (not really in play) - No one has spoken to her Riaris Krine - Uncertain (not really in play) - no interaction Habbly Quarme - Uncertain (not really in play) - he stiched up Jakes after he died for burial at sea Patch Patchsalt - Uncertain (not really in play) Owlbear Harshorn - Uncertain Ambrose Kroop - Uncertain. Interacts with Sushi at work and Sushi seems more focused on doing his job than drinking and talking Cut Throat Grok - Ally - Won over by Taur Thalien's stories Master Scourge - Enemy (not really in play) Barnabas Harrigan - Uncertain (not really in play) Mister Plugg - Enemy (not really in play) - assigned Batrachus to lookout last night leaving Batrachus little time to rest Kipper - Uncertain (not really in play)
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Party after session 1: Taur'Thalian Sigtrygrrson: L2 Half-elf Skald (Dragon skald)
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Here is the write up from session 1 by Knox's player... The Tale of the Wyrmwood’s New Blood
The seas are wide and the stars are vast, and few know the secrets they hold better than a ship’s deck. Today, that deck bore witness to the first steps of a group of new swabs who’ve set their boots aboard the Wyrmwood. A rough beginning, aye, but what great tales ever started smooth? Let me spin you the yarn of that first day—when the fates tossed a band of misfits into the teeth of a pirate’s life, and they bit back. The Waking and the Whip
Scourge, true to his nature, wasted no time. His whip cracked the air like thunder, and his words were no kinder. “Yer all mine now!” he barked, his voice dripping with cruelty. “Step outta line, and ye’ll wish you were never born!” Most of the new blood stayed silent, eyes low, sizing up the situation. Knox stood still as stone, his jaw tight, clearly unimpressed by Scourge’s bluster. Taur’Thalian, though quiet, carried himself with a defiant air, as if a song of rebellion was already forming in his mind. Adolfo wore a grin that made it hard to tell if he was amused or plotting. But Flynn—oh, Flynn—she was the one who caught the crew’s attention. Where others ducked or kept their silence, she stood tall, her gaze fixed on Scourge like she didn’t give a damn about his whip or his threats. She didn’t say much, but her stance alone spoke volumes: You don’t scare me. It was a moment that set the tone, one that said this group wouldn’t break easily, no matter how hard Scourge tried. The lash might bite, and the threats might echo, but the fire in these swabs? That’s not something you can whip out of a soul. The Rigging Race
Taur’Thalian and Knox were off like cannonballs, each driven by their own fire. Taur’Thalian moved with the grace of a practiced climber, his half-elven heritage giving him an edge as he scaled the ropes with practiced ease. Knox, the hulking half-orc, wasn’t far behind, his sheer strength making up for any lack of finesse. The two surged upward, neck and neck, each determined to claim their place. But it was Batrachus who gave the crew something to talk about. With a powerful standing leap that seemed to defy the laws of nature—and perhaps the deck’s patience—he launched himself into an early lead. For a moment, it looked as if the boggard might claim the rigging as his own. But alas, strength and leaps don’t teach a man to tie knots, and Batrachus’s lack of sailing experience soon left him floundering on the ropes while Suchi steadly and deliberatly passed him by, with Adolfo - proclaming his excellence as a climber - spent a bit too much time talking and not enough time climbing. Meanwhile, Flynn and Elara struggled on the deck, caught in the chaos of the moment. Whether it was inexperience, hesitation, or sheer bad luck, neither could find their footing—or their grip—before the race was decided. By the time the ropes stopped swaying, it was Taur’Thalian and Knox who stood victorious, their efforts earning them the roles of riggers. The Wyrmwood has gained two hands skilled enough to weather any storm, though what storms they’ll bring to the ship themselves remains to be seen. For now, Batrachus, Flynn, and Elara remain on the deck, along iwth Adolfo, swabs in name but with plenty of time to prove their worth. After all, the sea is nothing if not full of second chances—at least for those willing to fight for them. Sushi and the Galley’s Chaos
The Fight with Fipps Every tale needs a good brawl to start it off, and Fipps Chumlett—big, brutish, and twice as dim—was all too happy to oblige. With his lackeys at his back, he cornered the new swabs, thinking to cow them into submission. But oh, how wrong he was. Knox took the brunt of the assault, three on one, and still managed to smash Fipps with two resounding blows. Taur’Thalian, the skald with songs that stir the soul, lent his voice to the fray, a melody of rage and defiance that lifted the swabs above the fray. Adolfo danced through the chaos, his fists and elbows flashing, his grin a challenge to fate itself. Then there was Batrachus, the boggard hunter, who struck with lethal intent, his blade cutting through Fipps’ bravado like a dagger through butter. And after the fight, it was Sushi, the druid, who stepped forward with quiet determination, healing his companions without hesitation, proving his heart was as steady as the sea itself. As for Fipps? He was left pantsless and penniless, stripped of more than just his pride. He’d learn soon enough that underestimating this lot was a mistake. The Bilge Test The bilge—a dank, stinking pit of despair. It was here the swabs were sent next, tasked with clearing out the dire rats that had made it their home. Armed with gear from the quartermaster (thanks to Taur’Thalian and Knox’s efforts with the quartermaster), they descended into the darkness. The fight was swift and decisive. Elara Variel, the feytouched witch, cast her hexes with a grace that belied the chaos around her. Batrachus fought with the determination of a man who respects his work, while Knox stood firm, his blows landing like cannon fire. Adolphus, rapier in-hand, expertly deflected teeth and spitted hearts. Even Taur’Thalian, struggling with his grog, managed to keep pace. And when it was over, they didn’t just clean the bilge—they scoured it, finding a trove of loot that would see them reclaim their stolen gear. It was a victory, small but sweet, and one that hinted at the strength of this unlikely crew. The Lashings of the Wyrmwood
Take Flynn, for instance. Stubborn as a barnacle on a hull, she took her punishment with gritted teeth and a fire in her eyes that the lash couldn’t extinguish. Seven times the lash struck her back, and though she crumpled after the seventh, the crew could see the defiance burning in her. “She’s not done yet,” someone muttered, and they were right—Flynn owes two more lashes come tomorrow, and you can bet she’ll take them the same way: not with grace, but with grit. Sushi, the druid, has lashes of his own waiting - with the cat o'nine, but his resolve seems quieter, like a storm brewing on the horizon. And then there’s Breaker Bones, the whipping boy of the Wyrmwood, who takes his daily punishment with a silence that’s almost eerie. He’s been beaten so often, it’s as if he’s learned to endure it, but you’d be a fool to think he’s forgotten. Vengeance simmers in that one. Ah, the keelhauling—every pirate’s nightmare. Poor Japes Magpie learned the hard way what happens when you cross the wrong folk aboard the Wyrmwood. They dragged him under, the barnacle-crusted hull tearing at his flesh, and when they pulled him back up, there wasn’t enough of him left to stitch together. A cruel punishment, aye, but that’s the Wyrmwood for you: a ship that demands blood when the lash ain’t enough. The lash is a tool of the weak, wielded by the likes of Master Scourge, who mistake fear for leadership. But fear doesn’t last, not in a crew with fire in their bellies and steel in their hearts. And these swabs? Oh, they’ve got both in spades. Allies and Ambitions The Wyrmwood is a ship of factions, and already the new swabs are carving out their own. Adolfo has a way of making friends, winning over Rosie Cusswell and Sandara Quinn with charm and ease. Knox, for his part, has begun to build bridges with Bonnie Blades and Breaker Bones, forging alliances that could prove vital in the days to come. Elara’s quiet persistence is paying off with Jack Scrimshaw, who’s starting to warm to her. And even Taur’Thalian, despite his struggles with the grog, is finding his place as the crew’s voice—a skald with songs that inspire and unite, who has gathered more crew to the cause than any. But who will lead this lot? Knox, with his disdain for poor leadership and his growing sense of purpose? Taur’Thalian, with his ability to rally the crew with words and melody? Or Adolfo, whose charm and daring seem tailor-made for a captain’s hat? The answer is as murky as the Wyrmwood’s bilge water, and just as full of surprises. The Spark of Something Greater As the sun dipped below the horizon, the swabs re-emerged from the bilge, bristling with weapons and glints of determination in their eyes. They are not yet a crew, but they are becoming one—bound by their trials, their victories, and their shared defiance of the lash. The sea, she has her own plans for these souls. Whether they rise to greatness or are dragged to the depths, one thing is certain: the Wyrmwood will remember the day they stepped aboard. And so will we. Signed,
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Background of Phoebe Flynn... Phoebe grew up in Port Peril, the daughter of merchants, and when not being forced to pay attention to her tutors, she enjoyed exploring the town. During her teenage years, Phoebe acquired a more gothic persona, which her parents attributed to juvenile deliquency, and figured she would grow out of it. She was sent to intern aboard a merchant vessel captained by friends of the family. For several years she traveled aboard this ship, given menial tasks to complete, some basic shipboard training, and was otherwise generally ignored. One night during a storm, and after a few too many drinks, Phoebe was convinced her time to ascend into undeath had arrived. She jumped overboard, called out to the sea, but found it to be a much harsher master than the annoying merchant captain she was working for. As she floated into and out of consciousness, clinging to a random piece of driftwood, a strange rat spoke to her of the glories of worshipping Hanspur. She went all in, and now, rescued and recently returned to Port Peril, her fascination with undeath has grown to become an obsession, and she revels in the powers granted to her by her god. Though with age comes great wisdom, and so she now knows to tone it down a bit when around her family and friends. Phoebe dreams of one day becoming a powerful lich who will live forever. One night while perusing the local graveyard, in search of cool undead stuff she could try and command, she broke into a mausoleum and poked around in a tomb of a wealthy pirate. She found two things: a dead parrot, which she promptly raised and named Kiwi, and a treasure map, which she believes will lead her on the path to greatness. And, of course, undeath.
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Backstory of Lawrence Knox... Laurence "Hard" Knox (usually called "Knox") is the bastard byblow of the pirate captain Houkna Brewel and a young priestess of Calystria. While mostly human in coloring and appearance, it is obvious at a second glance that he carries orcish blood. Laurence was raised in Quent, by a bitter and manipulative mother, with one purpose - to find and punish his father. According to her, his father kidnapped and raped his mother and promptly forgot about her existence. She found her way to the temple of Calystria on Quent and dedicated her life to the art of vengeance. Knox's mother pushed him to exceed his peers in every way, and Knox learned to use his physical presence and sheer strength to compel others to do his will. In youth, he was called a bully. In his late-20s he is now a respected (feared) ship's bosun or first-mate with a small but growing reputation. He is a skilled sailor and navigator, and respects proficiency above all else. He runs ships' crews with a brutal efficiency - dealing out martial punishments fairly and without cruelty, but always personally (Lawful Evil). His ambition is to captain a ship someday soon, build and consolidate his power, continue to investigate who his father is, and eventually destroy him - first, reputationally, then financially, and finally physically. He has lived his entire life to serve this end and has no ambition beyond it (room for growth). During a recent shore visit after his last successful voyage as bosun, he stepped out for a drink at the 'Maid.
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Batrachus's player's written background: Batrachus was born in the small boggard village of Tkysz’drakol (The Chateaus at Swampglen in boggard). He was selected at a young age to train for the priesthood. Once devoted to Gogunta, the village abandoned the demon lord for worship of Rovagug upon the formation of the Eye of Abednego. But his grandmother secretly kept to the old ways, and instructed Batrachus on the sly. Destruction for its own sake is pointless. Better the accumulation of power, the assertion of dominance, the celebration of the pungent, sticky beauty of the swamp, and of course the glory of Gogunta, to ensure a respectable position in the afterlife. One night, a Hezrou appeared to Batrachus in a dream. It identified itself as Trathrog, an emissary of Gogunta. Batrachus had kept the old faith, and had been chosen by Gogunta to restore her worship to glory in the Sodden Lands and beyond. Trathrog told Batrachus that there was a map to a hidden and powerful treasure in the possession of the Boggard chieftain. Batrachus was to steal the map and meet the hezrou at a swampy grove sacred to Gogunta about a day’s march from his village. Batrachus waited for his moment. In two weeks time (early Gozran) the tribe planned to celebrate This Rovagugan ceremony was usually marked by violent conflict against neighboring tribes, the capture and ritual sacrifice and consumption of prisoners, and general bloody debauchery. The night of the Waking, when the bloodlust of his people was sated, and people were sleeping off their heavy meals and various wounds, Batrachus stole into the chieftain’s tent. He murdered the chieftain in his sleep, and consumed his brain for his wisdom and knowledge. He ransacked the chieftain’s things, and stole several items of value, including the map. In order to ensure he was not followed, he then quietly made his way through the village, hut by hut, and killed every single boggard in the tribe. His grandmother he killed last, and ate her heart to consume her faith and piety. Then he made his way to the rendezvous with Trathrog. Trathrog was impressed with Batrachus, and commended his comprehensive zeal, though he also taught him that while murder and carnage is always fun, and almost always justified, it is occasionally useful to exercise some discretion as his journey would take him to more civilized lands. If people could be useful to him, and their cause, best to treat with them as allies until the point they are no longer of use. Trathrog then commanded Batrachus to make his way across the Sodden Lands, and into The Shackles, where he was to secure allies, find this treasure, and amas power and wealth capable of restoring Gogunta to the regional prominence she once possessed and definitely deserves. To help him in his quest, Trathrog promised to send to him a great and powerful servant, and that Batrachus would know him when he appeared. With that parting, and armed with the certainty of righteous purpose, Batrachus began his journey to The Shackles. While he was forced to sell most of the treasure he stole from the village along his journey, he eventually made it to Port Peril, on the lookout for allies, and his great and powerful servant.
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Sushi's player's written background: Background:Sushiro Kezuka was born in Minkai, in the city of Hiyosai, the only surviving member of an abandoned eggclutch in an alleyway near the local Temple of Hei-Feng. Discovered and raised by a Tien priest named SushiroUseme, who taught young Kezuka in the ways of the priesthood. He gifted Kezuka his surname, but alsotaught him as much as he could of Tengu culture, including the story of Kwanlai and the SunderstormCovenant - Tengu worshipers of Hei-Feng who fought for their freedom from the Lung Wa Empire and wereprone to violent reprisals. They believed in the purifying power of lightning brought forth by the Duke ofThunder. The freedom of the Tengu in Kwanlai interested Kezuka, although the violence of his forebearsseemed short-sighted to him as a young chick.Kezuka was fond of the poetry written by and about Lady Jingxi, the wife of Hei-Feng, who to him embodiedthe gentler spirit of a natural order between good fortune and ill. Useme allowed this, as he saw it as a blessingthat a follower of Hei-Feng might also rectify the boisterous and tempestuous spirit of their god through thegentleness of the Lady of Lightning. In addition to learning more of Lady Jingxi, Kezuka grew into his Tenguheritage, and he began to find ways to express his freedom. Occasionally, he would carve crude bas-relief inwood, telling the story of a thieving Tengu priest, who gave back what he stole, allowing the winds of life to takehim on adventures. He also started growing plum trees in any container he could find, throwing the seedsaround the temple grounds. He would always laugh when the gardeners would find his saplings growing up inthe oddest places, knowing that they could not remove the blessed trees of Hei-Feng’s former love.As a growing chick, he would head to the harbor and admire the junks, with their square sails and seeminglyhappy sailors and stevedores. He would feel the wind at his back, and dream of being on the sea. He began topractice swimming, at first on the temple grounds, and then eventually the rivers and the harbor itself. Hewould test how far out he could swim, even though the samurai guard would warn him of the dangers in thedeeps. One day, with dark clouds overhead, he went for a swim in the harbor, planning to head out further intothe bay to see if he could reach the edge of the sea. While treading water and practicing holding his breath, afin appeared above the spray. It moved fast. Faster than anything he had ever seen. In an instant he feltadrenaline pumping through his body. The skies darkened further, and a lightning bolt pierced the skies veryclose to Kezuka and the shark. The shark swam off rapidly, and Kezuka passed out, carried back to shore bythe choppy surf.When Useme learned of Kezuka’s fate, he was distraught and did not know what to do for his young charge,whose leg had been bitten off below the ankle. He knew of a nearby, elderly, samurai craftsman who dabbledin prosthesis for some of the warriors’ casualties. He bandaged Kezuka, said a prayer to stabilize him, andquickly brought the young Tengu to this samurai. When he arrived, he found out that the samurai was leavingfor the Shackles to a post in the Ushinawa Isles shogunate that afternoon. Unable to pay the samurai, thesamurai offered to take Kezuka with him, as the young Tengu would surely offer his ship good luck. Usemesaid goodbye to the young Kezuka, who smiled weakly and reassured Useme that not only was this turn ofevents fate, but that this would be an adventure like Kezuka always wanted.Nakano Takeko was unlike any samurai Kezuka had met down by the harbor. She was kind, patient, andhandy. She also suffered from terrible nightmares. She tended to Kezuka and built him a wooden leg, and inexchange Kezuka helped her with shipwright duties, and performed prayers and “good luck” rituals at theinsistence of the other sailors. The sailors took to calling Sushiro Kezuka, “Sushi,” in honor of his missing limb,and he found the nickname suitable. Most of the time, Takeko was light-hearted and together the Tengu andTien samurai worked together repairing the ship. Kezuka’s prayers became ritual and eventually he took tolearning druidic arts, boosted by his love of Hei-Feng and Lady Jingxi, symbols of balance and opposingideals. Occasionally, during the worst storms at sea, Takeko would speak of terrifying things she had seen, and
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We started last weekend. Here is the party: Sushi: L1 Tengu druid (shark-shaman) of Hei Feng
Some of the player's sent me some written background info so let me get to sharing that...
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I am gearing up to run Skulls and Shackles starting mid-November for a crew of 7 PCs. My ambitious plan is to allow some sandbox elements by bringing in other adventures and letting the PCs have some control over their destiny and choose which challenges to tackle, because I think that is the way to capture the freedom of a sailboat in game terms. Consequently, there might be spoilers for other adventures along the way in this log, and I'll try to flag those in advance. I'm also currently super-ambitiously planning to roll from the end of Skulls and Shackles into the middle of Savage Tide and take Savage Tide to the end. Savage Tide is an adventure I always wanted to run but haven't done it, and it looks like a good thematic fit with Shackles, and a good excuse to get my old Dungeon magazines out of the basement. As a group, we've playing together for a long time with people coming and going and coming again. I've been playing D&D since the mid/late 80s, and I've been playing with one of the players in this game since the early 90s. When Adventure Paths became a thing we embraced them, and together, with rotating DMs, we've done 1) Return to the Temple of Elemental Evil, 2) Age of Worms, 3) Shackled City, 4) Red Hand of Doom, 5) Mummy's Mask, 6) Kingmaker, and 7) Hell's Rebels. The only one we started and didn't finish was Shattered Star, and that is because we started as an online game and when the pandemic ended resumed our usual monthly in-person game. We're currently playing Wrath of the Righteous (where I'm a player), but this month should be the last session which is why I'll take over soon and I picked Skulls and Shackles. It should be a real change of pace from Wrath of the Righteous, which I think is a good thing.
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I painstakingly spent the last 3 years whenever I heard music to think about matching it up to an NPC in Skulls and Shackles. Here is a proposed list. Of course, this is highly subject to personal opinion. Dropkick Murphys/Shippin up to Boston/Wormwood/Crimson Cogward Michael Penn/No Myth/Wormwood/Conchobar Shortstone Billy Joel/Downeaster Alexa/Wormwood/Barefoot Samms Toppin Porno for Pyros/Taihitian Moon/Wormwood/Sandara Quinn Sarah McLauchlin/Arms of the Angels/Wormwood/Rosie Cusswell Nick Cave and the Bad Seeds/Red Right Hand/Price of Infamy/Kerdak Bonefist The Las/There She Goes/Tempest Rising/Tessa Fairwind Mynabirds/Wildfire/Wormwood/Giffer Tibbs Israel Kamakawiwo'ole/Somewhere Over the Rainbow/Wormwood/Jack Scrimshaw John Murphy/Ratism/Wormwood/Ratline Rattsberger Amy Winehouse/Rehab/Wormwood/Tilly Brackett Gary Clark Jr/When My Train Pulls In/Wormwood/Badger Medlar Whitestripes/Hardest Button to Button/Wormwood/Shivikah No Doubt/Hollaback Girl/Wormwood/Aretta Bansion Local H/High-Fivin MotherFer/Wormwood/Fipps Chumlett Mudhoney/Touch Me I'm Sick/Wormwood/Jaundiced Jape Ayron Jones/Blood in the Water/Wormwood/Maheen Red Aunts/Lethal Lolita/Wormwood/Slippery Syl Jethro Tull/Aqualung/Wormwood/Tam Narwhal Tate Soggy Bottom Boys/You're in the Jailhouse Now/Wormwood/Jakes Magpie Tom Waits/Heartattack and Vine/Wormwood/Artful Roger Grandson/Oh No/Wormwood/Breaker Bones Lanna Del Rey/Cola/Wormwood/Caulky Tarroon 6 Underground/Sneaker Pimps/Wormwood/Peppery Longfarthing Alarm/Strength/Wormwood/Riaris Krine Primitive Radio Gods/Standing Outside a Broken Phone Booth/Wormwood/Habbly Quarne The Rentals/Friends with P/Wormwood/Patchy Patchsalt Pearl Jam/Evenflow/Wormwood/Owlbear Weezer/Say It Ain't So/Wormwood/Ambrose Kroop Stevey Wonder/Supersticious/Wormwood/Cut Throat Grok All American Rejects/Give You Hell/Wormwood/Master Scourge Soul Coughing/Super Bon Bon/Wormwood/Barnabas Harrigan Firehouse/Brave Captain/Wormwood/Mr. Plugg The Replacements/Banditos/Wormwood/Kipper Aerosmith/Dream On/Fever Sea/Lady Smythee Tina Turner/Proud Mary/Fever Sea/Rickety Elastica/Stutter/Fever Sea/Sarlis Alestorm/No Grave But the Sea/Fever Sea/Whalebone Pilk Credence Clearwater Revival/Fortunate Son/Fever Sea/Merrill Pegsworthy Hole/Pretty on the Inside/Fever Sea/Isabella Locke Robyn Hitchcock/Madonna of the Wasps/Tempest Rising/Dindreann Ottis Redding/Dock of the Bay/Tempest Rising/Jaymiss Keft Toad the Wet Sprocket/Walk on the Ocean/Tempest Rising/Haneilius Fitch Tripping Daisies/Piranha/Price of Infamy/Munarei Metric/Gold, Guns, Girls/Price of Infamy/Tsadok Goldtooth Neil Young/Rockin in the Free World/Price of Infamy/Pierce Jerrell Linkin Park/In the End/Isle of Empty Eyes/Bikendi Stone Temple Pilots/Unglued/Isle of Empty Eyes/Avimar Sorrinash Alicia Keys/Girl on Fire/Isle of Empty Eyes/Lady Cerise Bloodmourn Beastie Boys/Sabotage/Isle of Empty Eyes/The Eel Five Man Electrical Band/Signs/Isle of Empty Eyes/Captain Mase Darimar Roy Orbison/Pretty Woman/Isle of Empty Eyes/Audessa Reyquio Fiona Apple/Sullen Girl/Isle of Empty Eyes/Sefina Smashing Pumpkins/We Only Come Out at Night/Isle of Empty Eyes/Paeta Cage the Elephant/Spiderhead/Isle of Empty Eyes/Ederleigh Banes Florence and the Machine/What the Water Gave Me/Vailea Pixies Silver Bullet/Fargo Vitterande Tracy Chapman/Fast Car/Tempest Rising/Caulky Tarroon (in Tempest Rising) Jefferson Airplane/White Rabbit/Vakarla /Jaws theme music/Ormandar Filter/Hey Man, Nice Shot/Giles Halmis Drik Barbosa/Qem Tem Jonga/Zarskia Galembar Scorpions/Rock Me Like a Hurricaine/Tempest Rising/Master of Gales Vance Joy/Riptide/Fever Sea/Royster McCleagh Simon and Garfunkel/The Boxer/Knuckles Grype Sting/Message in a Bottle/Alise Grogblud Nickleback/How You Remind Me/Price of Infamy/Captain Barracude Aiger Rolling Stones/Sympathy for the Devil/Arronax Endymion Astro's Playroom/GPU Jungle/Lakorian-Kriss Bobby Day/Rockin' Robin/Jakaw Razorbeak AWOLnation/Sail/Adelita Doloruso INXS/Devil Inside/Isawan/Lady Nightshade/Gorebeard Scarlett Johansson/Trust in Me/Hyapatia Hamilton Soundtrack/Right Hand Man/Hell's Heart/Druvalia Thrune Bikini Kill/Rebel Girl/Valeria Asperixus Allman Brothers/Midnight Rider/Bonnie Blades Silversun Pickups/Lazy Eye/Ishtoreth Melissa Etheridge/All American Girl/Wormwood/Harvell Jarviss Belly/Feed the Tree/Fever Sea/Mancatcher of the Cove The Air Tonight/Genesis/Price of Infamy/Harigan 2 U2/I Still Haven't Found What I'm Looking For/Delemona Burie Pink Floyd/Have a Cigar/Hardluck Massey Bobby McFerrin/Don't Worry be Happy/Jolis Raffles Sir Mix-A-Lot/Baby Got Back/Wide Olga Live/lakini's Juice/Aboleth PJ Harvey/We Float/Wormwood/Salvage Operation/Krell Grohlg Alanis Morrissette/You Outta Know/Raiders of the Feaver Sea/Selissa Taylor Swift/Vigilante S*#!/Price of Infamy/Fleet Battle vs Harrigan AC/DC/Hell's Bells/Hell's Heart/Fleet Battle vs Cheliax Fingereleven/Paralyzer/Wormwood/Salvage Operation/Ship's Whores Jay-Z and Ye/No Church in the Wild/Wormwood/Salvage Operation/Rahadoumi Officer Adele/Rollin' In the Deep/Wormwood/Salvage Operation/Brinebrood Queen Lynrd Skynrd/That Smell/Wormwood/Salvage Operation/Arron Ivy
Pathfinder Battles Case Subscriber
Thanks team. I think it will persist but my gm often asks to see the consensus of the message boards for rulings. I couldn't find a post on this topic, but since I am contemplating this tactic for a session in a couple of weeks I though I could double check in advance. I know this isn't the advice forum but my tactic isn't quite as crazy as it sounds. We are level 20 with mythic 10. If I die in the enclosure my soul will go to my clone i previously set up, and I can return that way. Heck, even if that fails mythic characters of tier 10 have an immortality ability. Both of these likely knock me out of the battle (which will not be fun for me as a player, because at this point individual battles take many hours), but it could be better than rolling saves against a dominate person spell from the bbeg I will almost certainly fail. Yes, the enclosure being eliminated is possible, but the hardness is very high, the hit points are very high, and although there is magic to get rid of it I KNOW the bbeg isn't doing it because of the anti magic field (yes, an evil Mook might be able to do it).
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Hi If I cast the spell Echean's Excellent Enclosure ( https://www.aonprd.com/SpellDisplay.aspx?ItemName=Echean%27s%20Excellent%20 Enclosure ) ... which has a range to touch, an area of an immobile 10 ft radius emanation, and a duration of 1 round/level, and then I die, does the spell persist for its remaining duration? I'm contemplating a suicide tactic in our current high-level game where I shut down a very powerful, BBEG, enemy spellcaster for 21 rounds (my caster level is 21) while the rest of my party fights the spellcaster's minions. I know I'll die in the antimagic field trapped with the BBEG, but it could be worth it if it lets the other 4 PCs focus on all of the BBEG's mooks and then the BBEG (21 rounds later, with everything else cleaned up).
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A L16 wizard casts a 1 hour/level duration spell (e.g., mass planar adaptation). The spell is cast while under the effects of an arcane concordance effect, so the duration is doubled to 32 total hours. The wizard casts this spell at 7:00 AM on Monday. On Tuesday, the wizard casts the same spell at 7:00 AM. Does this second casting overlap with, or replace, the first casting. Put another way, at 7:01 AM on Tuesday does the wizard have 2 mass planar adaptations up (1 with an 8 hour duration remaining, and 1 with a 32 hour duration remaining)? Or does he just have 1 mass planar adaptation up with a 32 hour duration remaining. I'm aware that he doesn't get any stacking benefits from having 2 mass planar adaptations up simultaneously. So why am I asking? This question is really about if this wizard gets hit with greater dispel magic at 7:02 AM does the greater dispel magic have to chew through 2 castings of mass planar adaptation or just one?
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Hi I'm looking for suggestions (because I don't think there is anything official) on how a character could increase/decrease the chances of a random encounter. For example...a ranger in her favored terrain makes a DC20 survival check and can increase/decrease the chances by 50%. Anyone have suggestions? I'm specifically thinking of doing this in an upcoming skulls and shackles adventure path where the players might want to increase encounters during piracy and decrease encounters when just trying to go from point A to point B.
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drsparnum wrote:
That question is for anyone to speculate on. I know James can't speculate because if he says it, it becomes like a fact.
Pathfinder Battles Case Subscriber
Is there a book with stats/rankings for different countries or regions of Golarion? I was specifically wondering about which country in the Inner Sea region has the strongest navy ... but I'd be curious about just about any stat: population, army power, overall military power, gdp. I know this isn't very "fantasy" but it would be interesting.
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Hi I'm sure this has been asked somewhere before but I couldn't find a clear answer with my internet searching. How do I find a well-balanced Pathfinder Society module to add to my home, non-PFS, PF1E, Adventure Path? I'd like to use some modules to pad out the story for an Adventure Path. I see the modules are listed as being for certain tiers - is a tier the same as a level? Is tier 5 balanced for PCs at level 5? Also, how many PCs do they intend to do one module, for balance purposes? Four? Six? I feel like I've seen both. (Specifically, I'm looking to give my players some quest "options" in an open-ended segment of Skulls and Shackles - so if people specifically can think of good pirate adventures/adventures in the Shackles I'd also be interested in those recommendations - but that is a bit of a different question).
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Hi I'm sure this has been asked somewhere before but I couldn't find a clear answer with my internet searching. How do I find a well-balanced Pathfinder Society module to add to my home, non-PFS, PF1E, Adventure Path? I'd like to use some modules to pad out the story for an Adventure Path. I see the modules are listed as being for certain tiers - is a tier the same as a level? Is tier 5 balanced for PCs at level 5? Also, how many PCs do they intend to do one module, for balance purposes? Four? Six? I feel like I've seen both. (Specifically, I'm looking to give my players some quest "options" in an open-ended segment of Skulls and Shackles - so if people specifically can think of good pirate adventures/adventures in the Shackles I'd also be interested in those recommendations - but that is a bit of a different question).
Pathfinder Battles Case Subscriber
The Price of Infamy says it is 40,000 to bribe an entire mercenary squadron including its ship to go to war. That seems like an upper limit to me because this gets a ship and captain and it is very dangerous. I would tell my players "most of the bribes are close to 5 figures" in the ledger.
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How I am handling Melira getting on the ship: My players will learn of the plan to get them on board Raag's ship from Halgra, but Raag isn't in town just yet - he is expected soon. Then I will use the short side-quest with the ettin described in the issue to pull them out of town. It will be during this side-quest Raag actually arrives and then he waits for the players to board his ship on instruction from Halgra. This gives Melira a window to get stowed away. It also makes good use of this side quest.
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Can anyone recommend a suitable adventure to replace book five? As others have commented here, it looks like it will feel repetitive after storming so many giant strongholds. It also looks like of all the strongholds it is the most monolithic in its enemies (I think I counted 72 fire giants), and it doesn't have a cool tactic/trick like the other strongholds. My ideal adventure (I understand this likely doesn't exist, but I'm prepared to adapt my expectations or adapt an adventure)... 1. Uses the Pathfinder 1E system - or failing that is 3.5 or 3.0; although I'm prepared to work with PF2 or other D&D systems.
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The situation:
What I don't like about it:
The house rule I propose:
With this rule, for party A, they make the check 67.4% of the time and party B makes the check 55% of the time. Party A Math: The wizard needs to make a DC 30 arcana check (40-10), and if he succeeds, he grants the bard advantage. He will make this check 50% of the time. The bard needs a 10 to make the check - he has a 55% chance of success without advantage and a 79.8% chance of success with advantage (according to a table I googled). Party B Math: This check is just too high for the rogue to assist, so it is all up to the bard who needs to roll a 10+, which he will do 55% of the time. What I'm asking:
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I'm not sure about Roll20, but at a physical table I find it most straightforward to have the hider roll stealth once on his action and remember that number. I don't even roll the opposing sides perception until their action so I don't need to remember this information for a bunch of npcs. If you take that approach, the natural way to handle perception if an enemy enters the scene mid combat is to still roll against the stealth roll the hider made on his turn. Functionally, the probability is the same if the hider keeps his roll or if the hider rolls again as long as you apply your rule consistently, so why not use the approach that is simplest in play?
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I understand fluid form lets you pass through small cracks. What about in combat ... does fluid form help you ignore the penalties from squeezing? I pasted the relevant text below.... School transmutation [water]; Level alchemist 4, arcanist 6, investigator 4, psychic 6, sorcerer 6, wizard 6
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I don't think the demon expects us to teleport right back with 2 fully rested pcs. Because I am a nice player I told my gm I was thinking about doing that (we are between sessiosn and I am sure how to engineer a challenging but plausible way for us to recover our missing friends). His response to my text was: unexpected.
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Alot of really amazing ideas! Thank you all for the creativity! Let me give a little more context. I'm the wizard in a 6 PC party and we have 2 NPC allies. In the last session we were down 2 players, so we went in to the enemy complex with 4 PCs and 2 NPC allies. We fought this demon and her powerful grave knight ally after several other fights that day. We killed the grave knight. I believe we could have killed the demon too, but someone, and maybe a couple people, would have died in the process - so we decided to flee. I am the wizard and I teleported out with 2 PCs + 1 NPC ally. We were counting on another PC (an arcanist) to cast a second teleport on himself and get himself out plus the second NPC ally. But the demon got off a successful dominate person on the arcanist before his slot in the initiative so he, and the NPC ally never got away. End session. This particular demon is a long-time enemy of ours going way back to some of our character backgrounds. AFAIK, she'd love to kill us, or hand us over to her superiors for recognition, or corrupt us. But importantly, the combat was hardly a landslide victory in the demon's favor. One of our options, if we have all the players next session is to IMMEDIATELY teleport back, rejuvenated by the 2 fresh PCs who missed last session. In this event we will act so quickly this whole thread is not needed (and we will hopefully get there before our dominated PC spills the beans on all of our combat abilities to the enemy, and we will get there before this currently dominated wizard PC ally replenishes his spells - because he needs to rest the most) ... but I don't know if that will happen. Maybe we will still be down PCs next session and then we need other options. In this case, I'm worried if it takes us a day or two to get there.
There is a telepathic bond between one of the PCs with me and the NPC ally captured by the demon - so we have a permanent means of communication and we will know exactly what happened. My social skills are nonexistent with my zero ranks and charisma penalty, so for me, bluff, diplomacy and intimidate are out of the question. Also, it is very obvious we will try to kill this demon if/when we confront it, so any promise from me to spare the demon's life in exchange for our friends lacks any credibility. So how do we stop it from leaving with our friends? Reading these ideas I like the idea of using the True Name. We can threaten the demon: if she leaves for the abyss with our friends I will spend time researching her true name - I have great knowledge planes score so this is a credible threat. My own twist on the threat ... after learning said true name I will travel to a major city, and cast mage's decree, letting everyone in the city and the surrounding countryside know this demon's true name - but only if she leaves with our friends. Mage's Decree lets you send a short message to EVERY creature within 1 mile/caster level (for me this is 12 miles). If the demon doesn't want that to happen, she only needs to stay there and try to kill us when we come back.
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A demon forced us to flee and took our friend prisoner. We are planning to go back and kill the demon and rescue our friend. It is obvious to the demon we will attempt this rescue. In the meantime, we can communicate with the demon. How do we threaten the demon? Like, "we are coming to rescue our friend and if you harm him we will do x." X should be something worse then death for the demon, since it is already obvious we will try to kill it. Thoughts?
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I want the answer to be that spellbane would block wish. But I think the answer is that wish could defeat spellbane under these circumstances. So now with spellbane you need to put up these to really not get dispelled:
Any others?
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Player bard casts Music of the Spheres, which, among other things, grants fast healing 5 to everyone within 20 feet of the bard. An enemy undead is within 20 feet of the bard. Does the fast heal 5 help, hurt, or do nothing to the undead? Link to spell:
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I don't have the answers you seek but I do have Nother question.... What year did the Starfall Doctrine start? I understand it was about events in 4606, but how long were adherents of the Starfall Doctrine waiting for 4606? Is this something that has been stated or something I should make up for my own game?
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I'm worried about your players falling in league with devils. This adventure path is the opposite of most: for PC alignment it is flexible along the good/evil spectrum and fairly inflexible along the lawful/chaotic spectrum. Will these characters care when Tessa says Cheliax is planning to invade? Will they care when Cheliax does invade? If not, you may need some drastic changes. Perhaps instead of the players taking on Tessa's quest to find a spy the players do more pirate work. Use those items and maps on the inside cover of each issue to give your players some treasure hunting quests to level up. That seems like it will motivate Reken. You should be able to do the Regatta, Isle of Empty Eyes, and the book where they fight Harrigan as normal. Then, in the last book, Cheliax approaches your players. Cheliax has concluded that your players can replace Harrigan in their plans (Cheliax considers your players an upgrade), and Cheliax offers your players positions of power in the new Shackles if the players betray the shackles. If your players agree, the last book then consists of your players attacking Fort Hazard, while the Chelish fleet ties up Bonefist's fleet. In this alternate version, I would have Bonefist take the threat from Cheliax more seriously from a narrative standpoint - in this case he actually assembles the pirate fleet to defend the Shackles.
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How does Tessa know there is a traitor/spy from Cheliax in the Shackles? I don't recall seeing that in the AP. I list below what I came up with, but I'm happy to use what is in the AP or someone else's idea if it's better. I could see my players asking her how she knows. My idea:
Based upon the amount of food/water provisions being planned for the clerks can estimate the travel distance of the combat expedition. That immediately reduces the number of possible targets to a handful - and The Shackles is on this short-list. Second, the expedition will of course be well armed. However, when trade-offs are being made between seaworthiness/speed/maneuverability vs. more firepower for this flotilla, the former is prioritized. Tessa's spies surmise that is exactly the choices one would make if they needed to sale near a hurricane and then fight speedy, lightly armed pirates. So it isn't like Tessa's spies are 100% sure of what is going down, but they are making logical conclusions around the information they do have. When Tessa got this information, she thought why now, as she knows the storm, and the pirate's ability to fade into the islands has previously held back Cheliax. Tessa has come to the conclusion that Cheliax must have a traitor among the pirates of the Shackles, and access to that traitor has sufficiently bolstered Cheliax's confidence that they would plan an attack. So similar to the clerks making a reasonable assumption about things, Tessa is doing the same. In both cases, the clerks and Tessa are right. |