Unofficial Round 4 Exit Poll


RPG Superstar™ 2010 General Discussion

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Star Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9

Thought I'd get this thread started. I think the limitation of a monster from round three was an interesting choice, and we see it here.

It'll be nailbiting to see how things shake out.

Now to go read.

-Ben.

Dedicated Voter Season 6, Star Voter Season 7

Aw man! You beat me on starting on this thread. Not to worry, not to worry...

Time to focus on the issue at hand:

Not yet sure if I'm going to give out more than one vote.

That vote will definitely go FALSE TOMB OF THE CRAWLING PHARAOH.

We'll see if I do any other votes...

~M.

Dedicated Voter Season 6, Star Voter Season 7

All right- I'm casting three votes this round:

My personal fave:
FALSE TOMB OF THE THE CRAWLING PHARAOH

and also
the CLOISTER OF ST. BETHAENE
and
THE PEERLESS MENAGERIE OF ASHPANJARA ISLE


Voted one time, for Richard.

RPG Superstar 2009 Top 32 aka Lord Fyre

I went with
The Peerless Menagerie of Ashpanjara Isle - Benjamin Bruck
Hassaldor's Span - Jesse Benner
The Lost Ziggurat of Amar Zedas - Matt Goodall
The Lost Winery - Matthew Morris

Liberty's Edge RPG Superstar 2011 Top 32

My votes for this round:

Jim Groves — Seven Towers Observatory
Alexander MacLeod — Cloister of Saint Bethaene
Matthew McGee — False Tomb of the Crawling Pharaoh
Richard Hunt — The Green Barrow

The Exchange

There was a lot to read this round to make a decision and it was definitely tough. I rejected one or two after the first read through, and pegged one or two as definite votes. For the rest, I made my decision for voting or not based mostly on the read-aloud text. Was it compelling? Was there enough sentence variety that it didn't feel boring? Did I like the word choice? And that has led me to my four votes:

Alexander MacLeod, Cloister of Saint Bethaene
Benjamin Bruck, The Peerless Menagerie of Ashpanjara Isle
Jesse Benner, Hassaldor's Span
Jim Groves, Seven Towers Observatory

Owner - House of Books and Games LLC , Marathon Voter Season 6, Star Voter Season 7

None of the entries said to me "Wow, I want to see more stuff from this person." I'm not sure if it was the huge number of requirements in the rules (I suspect that limited creativity a LOT, given the small size of the sumission), or what, but it's unfortunate.

I had it narrowed down to 5 pretty easily, and ended up just dropping the lowest two - I'm only casting three votes:

Alexander MacLeod: Cloister of Saint Bethaene
Jim Groves: Seven Towers Observatory
Matthew McGee: False Tomb of the Crawling Pharaoh

Scarab Sages

gbonehead wrote:

None of the entries said to me "Wow, I want to see more stuff from this person." I'm not sure if it was the huge number of requirements in the rules (I suspect that limited creativity a LOT, given the small size of the sumission), or what, but it's unfortunate.

I had it narrowed down to 5 pretty easily, and ended up just dropping the lowest two - I'm only casting three votes:

Wow, you took the words out of my mouth, I had the same thoughts and cast exactly the same votes :)

Alexander MacLeod: Cloister of Saint Bethaene
Jim Groves: Seven Towers Observatory
Matthew McGee: False Tomb of the Crawling Pharaoh

Scarab Sages

Complete vote breakdown here (xls format)

Last Vote: Illessa
Total: 22 from 7 voters
*

1 Alexander MacLeod — Cloister of Saint Bethaene — 5
3 Jim Groves — Seven Towers Observatory — 4
3 Matthew McGee — False Tomb of the Crawling Pharaoh — 4
4 Benjamin Bruck — The Peerless Menagerie of Ashpanjara Isle — 3
6 Jesse Benner — Hassaldor's Span — 2
6 Richard Hunt — The Green Barrow — 2
8 Matt Goodall — The Lost Ziggurat of Amar Zedas — 1
8 Matthew Morris — The Lost Winery — 1

Star Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9

I'm refining my choices, but I realize going into this, moreso than other years, that I'm looking at all of the rounds, and not just the most current submission.

-Ben.


It seems like most of the shoe-ins from last round really dropped the ball for round 4.

I only voted twice, these guys were the most solid and interesting, I wouldn't mind seeing more from them.

Matthew McGee
Alexander MacLeod

RPG Superstar 2013 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka Darkjoy

Alexander MacLeod — Cloister of Saint Bethaene
Jim Groves — Seven Towers Observatory
Matt Goodall — The Lost Ziggurat of Amar Zedas
Matthew McGee — False Tomb of the Crawling Pharaoh

I voted for the above - Matt and Matthew really rocked their entries.

Star Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9

I went with:

Alexander MacLeod — Cloister of Saint Bethaene
Benjamin Bruck — The Peerless Menagerie of Ashpanjara Isle
Jim Groves — Seven Towers Observatory
Matt Goodall — The Lost Ziggurat of Amar Zedas.

The cloister, menagerie and observatory could all see easy reuse or better incorporation into a sandbox campaign, and that was a big point for me. The ziggurat was just map-tastic awesome!

-Ben.


My votes went to:

Alexander MacLeod - Cloister of Saint Bethaene
Jim Groves - Seven Towers Observatory
Matt Goodall - The Lost Ziggurat of Amar Zedas
Matthew McGee - False Tomb of the Crawling Pharaoh

Dark Archive

Matthew McGee — False Tomb of the Crawling Pharaoh
Alexander MacLeod — Cloister of Saint Bethaene

These are the only two that deserve to move forward.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Matthew McGee -- False Tomb of the Crawling Pharoah
Alexander MacLeod -- Cloister of Saint Bethaene
Richard Hunt -- The Green Barrow
Benjamin Bruck -- The Peerless Menagerie of Ashpanjara Isle

Scarab Sages

Sean Halloran wrote:


These are the only two that deserve to move forward.

Thank you for telling me what to think... are you a minister or something?

But seriously, there is no doubt that Mathew and Alexander really had it going, but even they had some issues that were pointed out by the judges.

This is a multi-round competition, and (in my opinion) there are 7 of these 8 that deserve consideration if we think about the great submissions from previous rounds, in addition to the round four entry.

Some of these had better maps than others, some were better at describing the location and the encounter. With that said, I had to figure out what was more important to me for my final two spots, and I had to go with encounter description and writing style as my primary means of seperating the rest of the pack.

My votes went to:

#1) Matthew McGee (no brainer)
#2) Alexander MacLeod (also a no brainer)
#3) Matthew Morris (map was bad, but the write up was great)
#4) Richard Hunt (Even though the encounter got barely 100 words, the overall writing of this entry was excellent)

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

My votes went to (in alphabetical order)...

Alexander MacLeod - Cloister of Saint Bethaene
Benjamin Bruck - The Peerless Menagerie of Ashpanjara Isle
Jim Groves - Seven Towers Observatory
Matthew McGee - False Tomb of the Crawling Pharaoh

My reasoning (for anyone interested) is as follows:

Spoiler:

Alexander MacLeod - To me Alex has brought it every round. The scapular of true devotion wasn't my favorite wondrous item, but it showed good Superstar thinking with what it brings to the table from a design and creativity standpoint. The ardorwesp, on the other hand, was one of my favorite creature concepts. And, the implementation of the chymick swarm in the stat-block round was well done. Now, we get to the Cloister of Saint Bethaene and I appreciate both the simple effectiveness of the map and (perhaps more importantly) the quality of the writing and the creative implementation of the ardorwesp. To me, Alexander met the design challenge of Round 4 head-on and maximized each element as much as he possibly could. Job well-done. Advance to next round! Because I find myself definitely interested in seeing what kind of adventure proposal he would pitch.

Benjamin Bruck - Ben's been a front-runner in the competition from the word "go"...starting with the steadfast gut-stone, continuing with the inventive chymick creature concept, and then providing what I felt was the best implementation of the churjiir during the stat-block round. Now, I feel he's taken a bit of a step back with the Peerless Menagerie. The map looked decent, but didn't quite do enough for me from a tactical/terrain perspective. The writing also came out a bit weaker this round...but that's judging with a pretty strict eye by this point in the competition, not because Ben doesn't have what it takes in that department. I think the element that holds this piece back the most was the implementation of the chosen creature (the ardorwesp). The encounter didn't really highlight anything unique or special about them. Regardless, by this point in the competition, I always go back and look at a contestant's body of work. To me, it's more important to get a full sense of what a potential RPG Superstar can do across the board. Ben's been smacking quite a few homeruns in the assignments so far. So, I'm willing to cut him some slack on this round. And let's face it, I really want to see his adventure proposal. And that's what matters the most at this point in the game. Who do you think can propose (and deliver) the best adventure? Based on his performance so far, Ben would make my Top 4.

Jim Groves - To me, Jim's been bringing it every round. His seducer's bane had some good flavor to it...flavor I'd like to see show up in an adventure proposal. His skintaker creature concept did the same thing for me. In fact, I'd say it even elevated his skills in that area of creative design. Then, his implementation of the ardorwesp was really well-done and showed a decent enough grasp of the rules that I feel like I trust him to properly implement some good rules-related tactical stuff in his encounters. Pairing that with his flavorful execution could make for something really good down the road. And so, I went into my examination of the Seven Towers Observatory very curious to see how he'd blend those two things. First, his map didn't disappoint. In fact, it shows an attention-to-detail that resonates very strongly with me. I think an RPG Superstar has to demonstrate a mastery of detailed execution. Jim's text reinforces that. Granted, I think he may have glommed on too many references to Golarion canon along the way, but it's clear he's trying to integrate and play with what the world setting provides. That's Superstar thinking in my book. About the weakest element to me was the choice of the caltrop golem and integrating it into this location in a way that highlights and plays off the creature to make the whole encounter more than the sum of its parts. But, I'm not going to ding Jim too hard on that element, because it was a requirement of the rules to use a specific creature like that. Even so, the contest is correct to test the ability of contestants to weave particular creatures into an adventure, because Paizo often does that. In essence, you're given an assignment whereby a troll chieftain has to make an appearance. You're free to jazz it up however you like with class levels, templates, and such...but the final result needs to ensure it fits within the encounter described by the adventure's location, too. So, keep working on that part, Jim! And, in the end, I hope you get a chance to pitch an adventure proposal and show a deeper level of thinking and integration between creatures and their encounter locations/lairs.

Matthew McGee - Matthew is another contestant who's brought it every round. The batrachian helm wasn't my personal favorite, but it really resonated with the judges and a lot of voters...enough to make it into most everyone's Top 5, I imagine. Then, the concept for the ossuary golem was way at the top of the list, too. It showed creativity and that's exactly what a Superstar needs. Then, Matthew implemented the astrumal in the stat-block round and took on the challenge of how to describe a mastery of magnetism...and did so in a really creative, innovative way that showcases his talent in a way that I feel like he can be trusted to really deliver on both an adventure proposal and the final published module. Now, we get a look at the False Tomb of the Crawling Pharaoh...and I like it. The map is very functional, uncluttered, and even includes small elements that help a GM understand how it plays with the encounter's details. The descriptive writing is a little spotty. Weak at first, then great, then a little weak again. The writeup of the encounter's flow from round-to-round is okay. I'm not as big a fan of that particular layout, because I prefer to leave the future actions (and reactions) of an encounter in the hands of the GM and his players' choices as it plays out. But I understand how the round-by-round stuff applies, because of the nature of the encounter itself. And so, Matthew stayed true to what worked best in supporting what his encounter needed to do. In addition, I think this was one of the best integrations of creature concept (for the astrumal) with its actual encounter. I can see this play out like a movie on the big screen. It makes me want to roleplay a character in the middle of it. And I think that's a sign of a good designer. So, I'm really interested in seeing what Matthew might pitch for an adventure proposal...and, if he should win...checking out the published module.

Dedicated Voter Season 6, Star Voter Season 7

Neil Spicer wrote:

My votes went to (in alphabetical order)...

Alexander MacLeod - Cloister of Saint Bethaene
Benjamin Bruck - The Peerless Menagerie of Ashpanjara Isle
Jim Groves - Seven Towers Observatory
Matthew McGee - False Tomb of the Crawling Pharaoh

My reasoning (for anyone interested) is as follows:
** spoiler omitted **...

I heartily +1 your reasoning behind your votes! I esp. like what you said re. Benjamin Bruck: although I wasn't overwhelmed with the Menagerie, dude has been such a great contestant every step of the way, it would be a crime not to at least *see* his adventure proposal. And you took the words right outta my mouth re. the Cloister and the False Tomb - which were the other two of my three votes this round (with False Tomb being my personal fave).

I gotta say, too, Mr. Spicer- I really wasn't a big fan of your entries last year- (though Nethys knows you had me by the last round)- but your exquisite and immaculate conduct, generosity, and participatory fervor ever since then, here on these boards, has made a stellar impression on me.
Sorry for threadjacking, but wanted to you to know that!

All right- back to the voting frenzy!

And hey- ILLESSA- thanks so much for always being our peerless tabulator!

Star Voter Season 6

I voted for:

Cloister of Saint Bethaene
Green Barrow
False Tomb of the Crawling Pharaoh

(in no particular order)

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Neil Spicer wrote:
Regardless, by this point in the competition, I always go back and look at a contestant's body of work. To me, it's more important to get a full sense of what a potential RPG Superstar can do across the board.

I'm the opposite. I vote each round for the entry, not the person, unweighted by previous round entries. I think all entries in each round should start out even, without momentum from previous rounds allowing them to skate through to the next round with an inferior entry. YMMV.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Marcus Ewert wrote:
...re. Benjamin Bruck: although I wasn't overwhelmed with the Menagerie, dude has been such a great contestant every step of the way, it would be a crime not to at least *see* his adventure proposal.

Exactly. I got the sense that a lot of people felt I slipped up in Round 4 last year with my own choice of Sharina's Legendary Playhouse Theater. But, in many ways, I also think the strength of my work in prior rounds still helped me make the Top 4. And from there, anything's possible. That's why I feel very strongly that one small slip-up in execution in a single round of the contest shouldn't undo notably sterling work in all the other rounds. Thus, the body of work has to be examined when deciding who to give an opportunity at that Top 4 adventure pitch.

Marcus Ewert wrote:
I gotta say, too, Mr. Spicer- I really wasn't a big fan of your entries last year- (though Nethys knows you had me by the last round)- but your exquisite and immaculate conduct, generosity, and participatory fervor ever since then, here on these boards, has made a stellar impression on me. Sorry for threadjacking, but wanted to you to know that!

Thank you. Very much. I do however seem to recall you voted for the "Last Ride of the Mammoth Lords" last year. ;-)

But seriously, I do appreciate your comments. And I do feel a very strong responsibility to give back and support this contest. I've always believed RPG Superstar to be a very unique (and cool!) means by which to join the ranks of the RPG profession as a freelance designer. I also think it's good for the hobby industry as a whole, and good for Paizo, specifically. And, seeing as how I happen to really like Paizo's products, I know if the contest does well, Paizo does well. And so there's a certain amount of assessment I tend to apply to my voting with an eye towards the publisher's perspective. Who's demonstrating the design chops to put together something that will elevate Paizo's products? I want anyone who can meet that bar in my Top 4.

delabarre wrote:
Neil Spicer wrote:
Regardless, by this point in the competition, I always go back and look at a contestant's body of work. To me, it's more important to get a full sense of what a potential RPG Superstar can do across the board.
I'm the opposite. I vote each round for the entry, not the person, unweighted by previous round entries. I think all entries in each round should start out even, without momentum from previous rounds allowing them to skate through to the next round with an inferior entry. YMMV.

My mileage does vary on this issue. And that's okay. I've always known voters come at how they vote from both of those perspectives. That's why I've always tried to stress the importance (both in my own work during last year's competition and the advice I gave this year) about:

1) Come Charging Out of the Gate - As in, I think it's important to do well with your earliest entries so you get people anticipating your stuff each round thereafter. But also because it helps establish a body of work that can still help carry you along even if you slow down or misfire in one of the later rounds.

AND

2) Bring It Every Round - As in, don't take your foot off the gas...do your best work on each challenge...and don't get complacent with any early round success you might have enjoyed. That's exactly because of what you've described. There are voters who will shut out all of your previous stuff and assess just that round's entry to determine who gets to advance. Personally, I think that's too narrow of a prism to evaluate things. But that doesn't mean the wise contestant doesn't acknowledge such voters and attempt to appeal to them every chance he or she gets.

But (as always) that's just my two-cents,
--Neil


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I posted my bizarre scoring method in each entry. Here are the 4 that I ended up voting for:

Alexander MacLeod, Cloister of Saint Bethaene
Matthew McGee, False Tomb of the Crawling Pharaoh
Benjamin Bruck, The Peerless Menagerie of Ashpanjara Isle
Matt Goodall, The Lost Ziggurat of Amar Zedas

I noticed that my scoring for the main description and the encounter itself was near identical for all the entries. So this round all came down to the name (did it grab me) and the map (did I like looking at it). I guess I'm a sucker for long names.

Once again, good luck everyone!


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

If my count from the last counter to now is correct:
.
.
.
.

1 Alexander MacLeod — Cloister of Saint Bethaene — 13
2 Matthew McGee — False Tomb of the Crawling Pharaoh — 11
3 Benjamin Bruck — The Peerless Menagerie of Ashpanjara Isle — 7
4 Jim Groves — Seven Towers Observatory — 6
5 Richard Hunt — The Green Barrow — 5
6 Matt Goodall — The Lost Ziggurat of Amar Zedas — 3
8 Jesse Benner — Hassaldor's Span — 2
8 Matthew Morris — The Lost Winery — 2

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Neil Spicer wrote:
Personally, I think that's too narrow of a prism to evaluate things.

Here's how I look at it: if the candidate gets a lot of mojo in the early rounds, and is allowed to skate through one or more of the later rounds because of it, then you are likely to get someone who is awesome at designing magic items and monsters, but weaker designing villains or encounters...and that to me is not Superstar.

A Superstar should be able to excel in ALL areas of design that are being tested. If entries are evaluated on their own merits in each round, then you know the winner is strong in all of them, even if he didn't have the BESTEST magic item. A real Superstar doesn't need the momentum.

Dedicated Voter Season 6, Star Voter Season 7

delabarre wrote:
Neil Spicer wrote:
Regardless, by this point in the competition, I always go back and look at a contestant's body of work. To me, it's more important to get a full sense of what a potential RPG Superstar can do across the board.
I'm the opposite. I vote each round for the entry, not the person, unweighted by previous round entries. I think all entries in each round should start out even, without momentum from previous rounds allowing them to skate through to the next round with an inferior entry. YMMV.

Well, I actually overstated my method - and I'm guessing others who use similar criteria (Mr. Spicer, et al) probably do, too: that is, I/we don't NOT look at the current entry on its own: I for one would not vote for anything that outright bored or confused me, even if all the previous submissions by the same contestant were brilliant. Nope. In the case of B. Bruck's Menagerie, while I didn't consider it perfect- I still enjoyed it way more than the other entries which I didn't vote for. So yeah, there's some golden ticket thinking going on based on - in this case - Benjamin's past work- BUT it still wouldn't have gotten a vote from me (and almost didn't) unless the entry itself didn't have buckets of wonder, creativity, intrigue and smarts (even if I didn't think all the parts perfectly gelled). ~Whereas the entries I didn't vote for just didn't have enough of those qualities to me.

[/longwindedness]

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Marcus Ewert wrote:
Well, I actually overstated my method - and I'm guessing others who use similar criteria (Mr. Spicer, et al) probably do, too: that is, I/we don't NOT look at the current entry on its own...

Exactly. My method usually breaks down this way:

1) Evaluate the current round stuff.
2) Who knocked it out of the park? Advance them.
3) Who's left? Did they absolutely tank it? Don't advance them.
4) Who's left after that? Aside from their current round entry, which of them still have the best overall body of work? Advance the best of those if there are any votes left.

And that's it.

For me, Alexander MacLeod and Matthew McGee knocked it out of the park this round. Benjamin Bruck and Jim Groves received votes because they didn't totally wash out this round and had the best overall body of work that gives me a higher-than-average trust factor that they can still bring it in the final round.

And, for posterity's sake, I'll also note that I didn't think the other four guys totally washed out either. I really liked the writing from Matthew Morris and Jesse Benner. And the maps from Matt Goodall and Richard Hunt were really good. They were "okay" in the other areas, just not enough to gain separation from the four who earned my vote.

Liberty's Edge

I really liked the "False Tomb". The description could have used a bit more fleshing out and used "Cyclopean" at least once, but I like these sort of dynamic encounters (the tower in CotV is one of my faves).

This submission really gets the imagination going as to what the lead in to the encounter was and what's going to happen next.

For example, it would fit nicely into a module where the party is hot on the heels of the mad sage all throughout the adventure, and finally catch up to him just before the climax...too late to stop him from unleashing The Crawling Pharoh (BBEG fight hot on the heels of this encounter). In this instance, I'd keep the sage alive and in hiding for the meteor fight, only to be rent asunder by the BBEG as he tries to gloat/claim his reward/presume to speak to TCP as an equal etc...

PS I thought "Voting Booth" would have made for an interesting encounter submission too. :)

Star Voter Season 9

My votes went to:

Alexander MacLeod — Cloister of Saint Bethaene
Jim Groves — Seven Towers Observatory
Matt Goodall — The Lost Ziggurat of Amar Zedas
Matthew McGee — False Tomb of the Crawling Pharaoh

Dark Archive

Damn, this was a hard round. I mulled this one over a lot, and from someone whose not prone to mulling, that's saying something.

Alexander MacLeod- Cloister of Saint Bethaene
Benjamin Bruck- The Peerless Menagerie of Ashpanjara Isle
Jim Groves- Seven Towers Observatory
Matthew McGee- False Tomb of the Crawling Pharaoh

Heh. Just noticed my votes are identical to Spicer's. Go read his reasons why; they're pretty much dead-on to my thoughts.

Even the judges seem to agree that this round might have been a bit much to expect the kind of goodness seen in previous Rounds and previous Superstar competitions. Nothing against keeping it a surprise each round, but without something to build off of or some extra time to mull over a solid idea seed, people are going to be pulling together a lot of disparate, and with only three days to do it, it won't get nearly the kind of final genius polish I know all of these folks can do.

This round particularly burns, since four of the Top 8 won't get to compete again to show their increased super RPG-chops. I do hope they garner enough interest from the folks at Paizo or another publisher and get to see their stuff out there in print, 'cuz so many of the folks who've competed have been doing outstanding work in my book.

Seriously, good luck to everyone. And I can't wait to see awesome work from all of you in the future.

Star Voter Season 8

Pathfinder Starfinder Roleplaying Game Subscriber

Okay, if I read it right, here's then new vote count including my votes (my vote choices are bold)
1 Alexander MacLeod — Cloister of Saint Bethaene — 16
2 Matthew McGee — False Tomb of the Crawling Pharaoh — 14
3 Jim Groves — Seven Towers Observatory — 9
4 Benjamin Bruck — The Peerless Menagerie of Ashpanjara Isle — 7
5 Richard Hunt — The Green Barrow — 6
6 Matt Goodall — The Lost Ziggurat of Amar Zedas — 4
8 Matthew Morris — The Lost Winery — 2
8 Jesse Benner — Hassaldor's Span — 2

False Tomb was great, so was Green Barrow, Cloister of Saint Bethaene and Seven Towers Observatory were okay... but Alexander and Jim have done very well overall IMHO... so they got my other two votes.

Star Voter Season 6

And my last vote went to the Seven Towers Observatory.


My votes went to:

Jesse Benner — Hassaldor's Span
Matt Goodall — The Lost Ziggurat of Amar Zedas
Matthew McGee — False Tomb of the Crawling Pharaoh
Matthew Morris — The Lost Winery

Good job to all though!

Star Voter Season 6, Star Voter Season 7, Star Voter Season 9

Wow! i really think that all 8 contestants dropped the ball in a big way this round. Having said that, i'm gonna vote for the 4 locations i think i could most easily modify for my homebrew world.

Jesse Benner - Hassaldor's Span: this reminded me of the bridge of death scene in Monty Python & The Holy Grail, so i kept it on that merit alone.

Jim Groves - Seven Towers Observatory: i just recently(3 days ago) picked up the Pathfinder Chronicles Campaign Setting and read up on the Harrowers and harrow decks. i thought they were cool, so you get in due to association with coolness.

Benjamin Bruck - The Peerless Menagerie of Ashpanjara Isle: 3 strikes then a gutterball. up until this round, you were the man to beat in my eyes. so based on that fact along with the fact that i can put any creatures i want into the menagerie, you get a vote.

Matthew McGee - False Tomb of The Crawling Pharaoh: this would've been so much cooler if the Astrumels WERE the meterorites, but much like Benjamin you get a vote based off the strenght of your previous work.

Good luck to all 8 contestants. I just hope the top 4 REALLY step it up for the final round.


I really think Paizo should have given the contestants an extra 2 days and 500 more words for this round given all the requirements--especially considering how many if not all of them have day jobs. I commend those who can balance their day job and turn out something like this without needing to take a vacation day and without letting a hobby interfere with work.

That being said:

Alexander MacLeod — Cloister of Saint Bethaene
Benjamin Bruck — The Peerless Menagerie of Ashpanjara Isle
Matthew McGee — False Tomb of the Crawling Pharaoh
Richard Hunt — The Green Barrow

It was difficult to decide whether or not to vote for Jim Groves; but I chose each designer based on the criteria of 1. great work this round (Alexander and Matthew), and then 2. Who might best round out the competition and produce an interesting design for an adventure next round.

Sadly, Matthew Morris (who fits criteria #2, but I really did not enjoy his work this round) and Jim Groves (who has been consistently solid, but not one of my favorites) just did not make the cut here for one of my votes. I am interested in seeing their adventures... but I chose Bruck because I think he has been boundlessly creative in each round; and I chose Hunt because he seems to evoke the feel of 1E flavor to me. I see that as an interesting element when applied to 3.P mechanics. Hunt just seems "unique" among this crop of competitors. I am very curious to see what he produces next round.

Sorry, but I had to choose four people and the above are the four I chose. Good luck to all with future design in the RPG industry!

Liberty's Edge RPG Superstar 2010 Top 8 aka AWizardInDallas

Light Dragon wrote:
... but I chose Bruck because I think he has been boundlessly creative in each round; and I chose Hunt because he seems to evoke the feel of 1E flavor to me. I see that as an interesting element when applied to 3.P mechanics. Hunt just seems "unique" among this crop of competitors. I am very curious to see what he produces next round.

Bravo! My sincerest thanks for the high praise and your support, Light Dragon. :)


Pathfinder Roleplaying Game Superscriber

My votes went as such:

Cloister of Saint Bethaene
The Peerless Menagerie of Ashpanjara Isle
False Tomb of the Crawling Pharaoh

Have not cemented in who gets that last vote yet.

Scarab Sages

For reference, it looks like a few votes have been lost in the shuffle at some point (2 cloister, 1 false tomb, 2 seven towers, 2 lost ziggurat, 1 peerless menagerie), so that's why this count doesn't tally with the previous one :)

Vote breakdown here (xls format)

*
Last vote: Tikael
Total: 84 from 24 voters

The Top
1 Alexander MacLeod — Cloister of Saint Bethaene — 20
2 Matthew McGee — False Tomb of the Crawling Pharaoh — 19

Hanging In There
3 Jim Groves — Seven Towers Observatory — 13
4 Benjamin Bruck — The Peerless Menagerie of Ashpanjara Isle — 11

Need Some Love
6 Matt Goodall — The Lost Ziggurat of Amar Zedas — 7
6 Richard Hunt — The Green Barrow — 7
7 Jesse Benner — Hassaldor's Span — 4
8 Matthew Morris — The Lost Winery — 3


My votes go to:
Alexander MacLeod — Cloister of Saint Bethaene
Matthew McGee — False Tomb of the Crawling Pharaoh
Jim Groves — Seven Towers Observatory
Benjamin Bruck — The Peerless Menagerie of Ashpanjara Isle

Sczarni RPG Superstar 2010 Top 32

My votes:

Matthew McGee — False Tomb of the Crawling Pharaoh
Benjamin Bruck — The Peerless Menagerie of Ashpanjara Isle
Matt Goodall — The Lost Ziggurat of Amar Zedas
Matthew Morris — The Lost Winery

Scarab Sages

Alexander MacLeod — Cloister of Saint Bethaene
Matthew McGee — False Tomb of the Crawling Pharaoh
Matthew Morris — The Lost Winery
Richard Hunt — The Green Barrow

MacLeod, McGee and Hunt I all really liked this round. Morris is gets my vote from prior work, I really would like to see what he'd do in the last round.

-Drillboss

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

My 4 votes went as follows, and in this order:

Jim Groves
Alexander MacLeod
Matt McGee
Richard Hunt

My last vote was tough, since my grading system created a tie between Richard and Matt Goodall. In the end, I went with Richard since he and I share a love for horrors that slither.

Good luck to everyone!

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Epic Meepo

Every entry this round could have used some polishing up, making it a difficult choice. In the end, I voted:

Alexander MacLeod
Benjamin Bruck
Matt Goodall
Matthew McGee

I only passed over Jim Groves and Matthew Morris with regret.

The Exchange

I voted for:
Alexander MacLeod - Cloister of St. Bethaene
Jim Groves - Seven Towers Observatory
Matt Goodall - Lost Ziggurat of Amar Zedas
Matthew McGee - Flase Tomb of the Crawling Pharaoh

Star Voter Season 6

I voted for:

Benjamin Bruck — The Peerless Menagerie of Ashpanjara Isle
Jim Groves — Seven Towers Observatory
Matt Goodall — The Lost Ziggurat of Amar Zedas
Matthew McGee — False Tomb of the Crawling Pharaoh

The Exchange

Also, thanks to Illesa for keeping an xcel file on the rankings!


I voted for:

Alexander MacLeod — Cloister of Saint Bethaene
Jim Groves — Seven Towers Observatory
Matt Goodall — The Lost Ziggurat of Amar Zedas
Matthew McGee — False Tomb of the Crawling Pharaoh


Bigmancheatle wrote:

It seems like most of the shoe-ins from last round really dropped the ball for round 4.

I only voted twice, these guys were the most solid and interesting, I wouldn't mind seeing more from them.

Matthew McGee
Alexander MacLeod

I am going to also vote for Richard Hunt.

Marathon Voter Season 6, Marathon Voter Season 7, Star Voter Season 8

My votes went to (in alphabetical order):

Alexander MacLeod — Cloister of Saint Bethaene
Jim Groves — Seven Towers Observatory
Matthew McGee — False Tomb of the Crawling Pharaoh
Matthew Morris — The Lost Winery

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