Delirium's Dragon's Delve - Dungeon A Day Adventure


Play-by-Post

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Osric rushes forward to the front lines, ready to aid Wolf-Sark with his attack.

That done, the goblins come rushing forth, shortswords waving in the air, and screaming at the top of their lungs for the glory of their Beast God.

The shouts of the first two goblins don't last long, however, as the twin blades of Dresiro and Wolf-Sark cut the little beasts down like wheat before the scythe. Wolf-Sark finds that Osric's presence by his side is not as helpful as the other might have hoped, but the oracle needed no help anyway.

The third goblin, undaunted by the gruesome fate of his kin, charges at Dresiro, ready to avenge his fanatic brethren.

1d20 + 3 ⇒ (9) + 3 = 12
1d4 ⇒ 3

But, Dresiro nimbly evades the pitiful goblin's attack.

Fredrick's up next. Davi, if you want to post an action for Rurik now, that's okay too. Or, you could wait to see what the hobgoblins do. Either way.

ROUND ONE ORDER
23: Dresiro ACTED
18: Osric ACTED
15: Karth ACTED
15: Wolf-Sark ACTED
12: Goblin N18 ACTED
7: Fredrick
7: Hobgoblin N14
7: Hobgoblin O14 (-4 hp)
4: Rurik (6/10 hp)

Combat Map


Fredrick will give a quick nod of his head to Dresiro as the man steps in front of him, taking the swing of the goblin. "My thanks."

He then 5ft steps up behind Wolf at 020, targeting the uninjured hobgoblin with a finger and sending forth a flash of bright light from his fingertip, calling out. "I should be able to slow this one down if you can take out the wounded foe first."

Using blinding ray. If I hit he is blinded for 1 round, unless he has more hit dice then my level, in which case he is dazzled.

1d20 + 1 ⇒ (4) + 1 = 5 Touch attack for ray

Blast.


Male Half Orc Fighter

"Damn I hate it when you have to do something both quickly and quietly!"

~stares down the hallway at the approaching goblins ~


Male Half Orc Fighter

~hmmmph~


Everything alright here? Delirium, you ok?


Male Half Orc Fighter

~hmmmph~


Male Human Bard 1

Hate to say it, but I am counting this one dead and am gonna close the folder I have it in. Nice gaming with you all


As I told the DM at the beginning, I am familiar with the first level of the dungeon already. Would you guys be interested in having me take over on running things for now? If the DM returns, then he can take back over, but otherwise we can keep things from dying off that way and I can try and find another player to take over my spot.


If you have time great, if not, I am in a lot of PbP's already. It is more up to you if you want to assume DM'ing.


I don't mind taking over if everyone is still around and wants to be involved. Let me give the others a chance to check in, and if they are up for it I'll get things going again.


I'll keep playing, if someone keeps DMing. But I agree that it wouldn't be worth overextending yourself over.


Male Half Orc Fighter

however- when ever.


Male Half Orc Fighter

So?


I was trying to see if everyone was still around for this and then I got swamped at work this week so I didn't have much of a chance to pop on here. The world is settled back down to normal now though, so I am ready to pick things up again and will get things going over tomorrow morning once I can get myself caught up on this floor of the dungeon again. If things go smoothly, I may be able to get it going again tonight even.

It looks like we have heard from everyone but Rurik. Hopefully he is still around as well. I'll get up a post in the gamer connection thread to try and get someone to fill in for my slot as soon as possible.


Male Dwarf Rogue 1(Favored Class: Wizard)

Hey, this game still lives, kinda. Yeah, I'm still interested!

Liberty's Edge

Fredrick fires off a blast of light from his fingertip but it goes wide and strikes against one of the walls.

The two hobgoblins rush forward, one swinging at Osric but his attack goes far wide. The other swings towards Wolf-sark, his accuracy is good the man barely evades the blow.

23: Dresiro ACTED
18: Osric ACTED
15: Karth ACTED
15: Wolf-Sark ACTED
12: Goblin S27 ACTED
7: Fredrick ACTED
7: Hobgoblin T27 ACTED
7: Hobgoblin V27 ACTED (-4 hp)
4: Rurik (6/10 hp)

Rurik, you are up and will be kicking things off for the players, then we are back at the top of the initiative.

My version of the combat map is below. I'll continue to expand this out as you explore to reveal the entirety of each floor of the dungeon as a single map as you explore. If anyone has any trouble seeing it or has suggestions, let me know.

Map of Combat


Male Dwarf Rogue 1(Favored Class: Wizard)

Uh, I don't have access to the map. EDIT: Just using an older copy. EDIT EDIT: Google map works now.

Rurik steps back, picks up his crossbow and begins to reload it.

5-foot step to Q24, picking up my crossbow and reloading it.

Liberty's Edge

Sorry Rurik, can you try that one more time? I think I needed to check that anyone can view the map in two different spots.


Dresiro eyes the goblin in front of him with fury and swings his mighty curve blade towards the creatures skull.

Attack 1d20 + 4 ⇒ (18) + 4 = 22 Damage 1d10 + 3 ⇒ (5) + 3 = 8
Crit Confirm 1d20 + 4 ⇒ (9) + 4 = 13 Damage 1d10 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

23: Dresiro Acted
18: Osric
15: Karth
15: Wolf-Sark
12: Goblin S27
7: Fredrick
7: Hobgoblin T27
7: Hobgoblin V27 (-4 hp)
4: Rurik (6/10 hp)

With Rurik loading his crossbow, Dresiro brings his sword down hard into the goblin's shoulder, sending a spray of black blood against the wall and leaving it falling unconscious to the ground at his feet.


Male Half Orc Fighter

Osric swings at the Hobgoblin at V27

1d20 + 4 ⇒ (6) + 4 = 10
1d8 + 3 ⇒ (8) + 3 = 11

”You made a mistake little one. The beast lord shall soon feast upon you.”


If it's still alive, Wolf-Sark steps forward and hacks brutally at the same hobgoblin, grinning with battle-glee!

1d20 + 4 ⇒ (20) + 4 = 24
1d8 + 4 ⇒ (3) + 4 = 7

Confirm crit:
1d20 + 4 ⇒ (16) + 4 = 20
1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10 ("Killer" trait adds 2 dmg)

Liberty's Edge

Osric is parried easily by the hobgoblin and it snarls at him, growling is common. "Your blood will feed our altar."

1d20 + 6 ⇒ (11) + 6 = 17 Attack 1
1d8 + 3 ⇒ (6) + 3 = 9 Damage 1

1d20 + 6 ⇒ (9) + 6 = 15 Attack 2
1d8 + 3 ⇒ (8) + 3 = 11 Damage 2

Karth turns and fires into the hobgoblins with his bow, the first shot dropping the wounded one to the ground unconscious. The second is narrowly blocked by the other, though the defensive move leaves the creature open for Wolf-Sark who steps forward and cleaves its head from its shoulders in a single clean cut.

That will drop us back out of combat. Give me a short time and I'll have a gear list of what all the bodies had on them up.

Updated Map

Liberty's Edge

Gear left on the bodies:

8 Small Leather Armor
6 Small Light Wooden Shield
6 Small Short Sword
6 Small Short Bow
2 Small Spears
2 Small Slings
160 Arrows
4 Studded Leather Armor
2 Light Steel Shield
2 Longsword
2 Longbow
2 Falchions
8 Javelins


Wolf-Sark scoops up a handful of javelins. "Pfaugh! These beastmen barely whetted my appetite. Where's the main course?"


Dresiro grabs one of the longbows off the ground and twenty more arrows. "Shall we move on or are we waiting for more to appear out of the stonework?"


Male Human Bard 1

Sorry guys I thought this game was dead.

Karth replaces his destroyed arrows from the dead's equipment. Shacking his head as they are not as good as the ones lost, but will do

"Should we strip and pile up this stuff now? Might be harder to do in a fight. We can bundle them up. It might not be gold or magical weapons but it'll sell and earn us a nice hot meal and a warm bed at lest.'


Male Half Orc Fighter

"I say take something small that shall not weigh us down. They may prove useful as well. Then make a bundle of the rest and take it on our way out."


Male Dwarf Rogue 1(Favored Class: Wizard)

"Right. No need to carry all of this with us. So, ready to see where they came from?"


Male Human Bard 1

Shacking his head "Right I had no plans to take it with us, other then replacement arrows. I asked if we wanted to bundle it now, make it easier in the long run to get it ready now to pack out."


Rurik Ungart wrote:
"Right. No need to carry all of this with us. So, ready to see where they came from?"

"Yes, let's explore where they came from. There may be more beastmen to fall before my sword!"

DM, can you remind us where the hostile forces came from?

Liberty's Edge

The first group had come out of the door at R29 and the second group came out of the door at R23. None of the other doors in this hallway have been opened yet.

Updated Map

Is the current plan to check those two rooms first then?


Wolf-Sark moves towards the door at R29 and looks inside.

I presume it's still open, correct?


Fredrik moves back to his customary rear guard position and makes sure his trusy steed Sparks is all ready to proceed.

"Well this has gotten off to a roaring start! Much more thrills to come I'm sure!", he announces to no one in particular.

Is Sparks in the dungeon? If not, please forgive the reference then.

Move to square V34

Liberty's Edge

The room has seven crude beds crammed close together inside, as well as several bags overflowing with half-rotten food and a few piles of poorly preserved animal pelts.


Male Half Orc Fighter

"It smells, let us check the next one"


Male Human Bard 1

kArth nods, "The next one it is, we can check this one later"


"Hmph. I thought I saw a good wolf pelt in there," Wolf-Sark grumbles as he moves to the next room.

I presume that door is open as well, correct?

Liberty's Edge

Moving to the next room you find this one also abandoned now. Five more beds rest in this room, three are piled together and made of crude furs while the other two stand apart and are made of true bedding, even if it is now fouled from the previous occupants.

Several sacks of food stand in this room as well, but at least from what you can see without investigating more thoroughly these seem to be closer to edible than what you have seen before.

Updated Map


Wolf-Sark will check this room (and the other one) for magical auras.

Liberty's Edge

There aren't any magical auras in either room.


Fredrik, keeping an eye on the rear of the group, says in a low tone of voice "Perhaps we should check the other side now? We seem to have vanquished our foes, but I fear more of the filthy creatures are headed our way, and I fear to be caught tarrying here."


Male Dwarf Rogue 1(Favored Class: Wizard)

"One second. They might of hid something near their beds." Rurik then begins to take a quick look around the actual beds for any hidden valuables.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Liberty's Edge

Rurik rummages through the beds. There is a strong stench from them, but beneath one of the mattresses he finds two swords, a longsword and a shortsword, both of surprisingly fine quality though they show an obvious lack of care.


Wolf-Sark wouldn't mind using the longsword, if it's better than his current one. But there's a particular sword that he's hoping to find -- one of great power...


"Shall we move on to the rooms across the hall?" Dresiro asks, pointing at the opposite wall.


Male Dwarf Rogue 1(Favored Class: Wizard)

"Good a place as any." Tucking the short sword into his belt, Rurik heads over to the other doors and listens closely to anything that might be on the other side.

To V29 first, if Perception doesn't show anything I'm opening the door. 1d20 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

Both swords are masterwork as far as usability goes, but will only sell for 25% value due to their deteriorated state unless someone with some skill as a smith gives them some care to restore them.

Checking the door for traps and then listening at it doesn't indicate anything amiss, so Rurik pulls the door open. Within is a wide rectangular room filled with more bedding, eight crude beds formed of crude straw mattresses. Much like in the other rooms these beds appear to be well slept in and have seen recent use.


Flash peers over Ruriks shoulder, just to make sure some ambushing creature is not waiting to plunge his blade into Rurik's side.

Seeing nothing out of the ordinary, he turns to the rest of the group and says "It seems the criiters have taken leave of the premises or perhaps they have been evicted suddenly, ha ha!" looking at the strewn corpses around the area.

Continuing on "While this may not be prudent, perhaps we can search the area further. There may be hidden passageways which would allow us to bypass some hazards?"


When the party has finished searching the room, Wolf-Sark buckles on the new sword and opens the door at S23 (unless Rurik wants to check for traps first).

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