Danse Macabre

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About Delirium

DUNGEON MAPS

Level 1

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Dragon's Delve Player Introduction:

Maybe you first heard the name in a tavern well after closing time, as two old adventurers, well past their prime, spoke of it in hushed tones. Maybe it was from your own mother, who swore she'd send you there when you misbehaved. Perhaps you read the name in an ancient tome of history and lore illuminated by flickering candlelight late at night as the wind howled outside. Wherever you first heard of the place, you have long heard tales of Dragon's Delve.

A vast underground dungeon of labyrinths and catacombs, built perhaps by dwarves or perhaps by wizards--or maybe even dragons--Dragon's Delve is infamous among treasure-hunters and monster-slayers. Filled with deadly danger and ancient treasures, the dungeon offers both risk and reward in equal amounts, each growing more intense the deeper one goes. How much peril is worth risking for how much return? It's all up to those brave enough to try.

The tales of Dragon's Delve teem with contradictions and unbelievable anecdotes of impossible encounters and bizarre monstrosities. And yet, some of it all must be true. Do demonic cultists really use Dragon's Delve as a secret base? Is there truly some kind of ambient magic seeping up through the place? Did wizards of old hoard away powerful artifacts in the dungeon's vaults? Do gateways to remote lands and even other planes of existence really lie somewhere in Dragon's Delve? Does the prince of all dragonkind really hold court in the deepest reaches of the subterranean stronghold? No one knows for certain, but those that could find the answers to even some of these questions, or learn even a few of the dungeon's other secrets, might earn for themselves notoriety and wealth beyond imagining.

If they survive.

Dragon's Delve lies in a remote corner of a long-forsaken wilderness that people once called the Duchy of Chordille. Yet a hundred years ago or so, the folk of the surrounding lands took up arms against Chordille. They razed the keep and slew the duke. It's hard now to find someone who knows the real reason why this happened. A few speak of evil intent on the part of the duke, who had plans for conquest. Others, however, say that the duke's actions were always benevolent, and that the conflict arose from misunderstanding, or perhaps deception on the part of some mysterious third party.

All that is known for certain is that folks call that remote realm the Fallen Duchy. It boasts no ruler and little population. Wilderness reclaimed Chordille, and it is now a land of dangers.

People in Brindenford, a small town just two miles to the north, claim that murderous humanoid creatures prowl those ruins. Goblins? Orcs? Worse? No one seems to know for sure, and eyewitness accounts are few, and always contradictory. They also claim that the place is both haunted and cursed.

So many questions. So many secrets.

If you dare to brave this ancient dungeon, go well equipped. Be ready for anything. Keep your eyes open, and search everywhere. Any passage or door you find could lead to wealth enough for you to retire. Or it could lead to certain doom.

But that's what being an adventurer is all about, right? This isn't an undertaking that you'll finish in one foray or even a dozen. This is the challenge of a lifetime. As someone thrilled at the prospect of exploring the unknown, incredible challenges, and the promise of gold and magic, Dragon's Delve is exactly where you've always wanted to go.

The Surrounding Environs:

In the middle of an area now known as the Fallen Duchy, the environs of Dragon's Delve include many overgrown (and sometimes forgotten) ruins. The Duchy of Chordille fell almost 100 years ago, and compared to those happier days, the region now lays as an almost uninhabited wilderness.

At the center of the Fallen Duchy lie the ruins of Chordille Keep (which itself provides entrance to Dragon's Delve). This ruin offers no intact structures--only vine-grasped piles of stones, overgrown outlines of foundations, and the furtive hint of walls and arches. The entrance to the dungeon itself is little more than a twenty-foot wide open pit with an exposed stone stair that descends into darkness. Various explorers and treasure seekers have left the entrance well-cleared. Likewise, the observant adventurer may notice the remnants of cooking fires and other signs that previous delvers have made camp near this pit.

Chordille Keep rests atop a long, gentle hill known as Bryson's Look. The area grows thick with silver maples, boxelders, and the occasional firethorn. Somewhere south of the keep lies a mysterious, abandoned structure some call Terregaunt's Tower. At the north end of Bryson's Look, near the mighty River Turant, lies Brindenford. This small town offers a few amenities to those looking to risk the dangers of Dragon's Delve thanks to its minor importance in trade. Brindenford rests at a major crossing of the Turant for the Queen's Road, upon which travel caravans laden with the spices and salt traveling to the west and those bearing wool and iron goods to the east. Likewise, loggers from the north use the Turant to send wood down to the mills to the south, and Brindenford offers a landing for this process as well.

Currently, the town remains independent, as no authority higher than its lord mayor claims the wilderness in which it carefully nestles. Technically, the entire region falls under the rule of High King Rudik in faraway Kelmanosh, but even his vaunted tax collectors do not venture this far west. With trade once again increasing, however, this may change in the near future.

Brindenford lies approximately two miles from the ruins of Chordille Keep. Most folk of the town know better than to go there, fearing the very real tales of orcs and goblins lurking there, and the more fanciful (but still possibly true) tales of evil spirits and curses that haunt that sad place. Still, one can't spend an evening in the taproom of the Lost Shepherd Inn, chat with the locals in the hiring hall, or sit with the fishermen on the dock as they complain about the loggers without hearing a rumor or legend about the mysteries that lie within Dragon's Delve.

Gods of the Realm:
Belestros: A god of strength, stone, and all things tangible. Belestros' followers are practical and usually live off of some natural resource, such as farmers, herders, or miners. Belestros is Lawful Neutral. His domains are Law, Strength, and Earth. His favored weapon is the mace or cudgel.

Glarias, the Moon Goddess: A minor goddess worshipped in the lands surrounding the Fallen Duchy and revered there in its heyday. Glarias presides over the moon, so while she is not an evil goddess, she uses shadow (and even darkness) as well as light as both tools and raiment. Glarias is Chaotic Good. Her domains are Good, Knowledge, and Luck. Her favored weapon is a mace.

Vune: A goddess of light, purity, and charity. Most, but not all of Vune's clerics are female. Those that are not belong to a sub-sect called the Brothers of Charity and focus on aiding the poor, the sick, and orphans in the name of their goddess. The rest of the clergy is interested in spreading Vune's teachings of helping others before helping oneself. Vune's worship is widespread and extremely popular. Her clerics are often treated as a special, highly respected social class. Vune is Lawful Good. Her domains are Good, Healing, and Sun. Her favored weapon is a mace.

Brindenford Town Map

Brindenford Environs Map

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NPCs GREAT AND SMALL

Erlan Ferg - A dishevelled dwarf who is found deep in his cups at The Lost Shepherd Inn so frequently that one might assume he works there. He is known to spin fanciful stories of his time exploring the Dragon's Delve, but as to the truth of his tales, who can say? Erlan is short and muscular, with a dirty gray beard and ale on his breath. He wears banded mail armor and carries a greataxe on his back.

Juddelo Green - A halfling cook at The Lost Shepherd Inn in Brindenford. Although a skilled cook, he would rather sit and talk to customers than do any real work. Well-liked in the tavern and around town, Juddelo is 55 years old, and of an average height and build for a halfling. His black hair has only just started to gray, and he sports a gold tooth in his wide smile.

Taran Manias - A maid and server at the Lost Shepherd Inn in Brindenford. Pleasant and kind, she doesn’t flirt with customers or dress provocatively as do some servers in other taverns in town to help them with their “other source of income.” Taran is young and just on the pretty side of plain, interested in books, knowledge, and news of the outside world. She wears her long brown hair in a ponytail and a clean white apron over the simple dress while she works.

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THE RUMOR MILL

Wolf-Sark:

A paladin named Baine Strongbow was slain in Brindenford by assassins after driving off a powerful spellcasting hag that lives in Dragon's Delve. His potent sword, Grace, was stolen and now lies somewhere in the dungeon.

The Bestial Host serve the Beast God, a savage and terrible deity that demands blood and violence. The host has a strange fascination with Dragon's Delve.

Dresiro:

Most people don't agree why, a hundred years ago, the surrounding lands took up arms against Duke Chordille and razed his keep, but the real reason was that Duchess Myrana Chordille had forged a pact with a demon lord.

Portions of Dragon's Delve intersect with a mystical matrix called the wendways that allow one to slip between the spaces between spaces--but at a spiritual cost.

Fredrik:

The infamous Mages Four controlled all of the dungeon at one time, using it for their strange experiments and to house their otherworldly allies and servitors.

The artifacts known as Sao's Bones lies in a vault somewhere within Dragon's Delve. Supposedly, these dice control some aspect of cause and effect on a fundamental level.

Karth:

Somewhere within the winding confines of Dragon's Delve lies a magical portal to the lost island of Khorant. No other means exists to reach this mysterious locale located somewhere on the Sea of Eternal Storms.

A temple to the demon goddess of medusas lies in Dragon's Delve, which includes egress to the terrible plane upon which the goddess herself can be found.

Osric:

If you find the three carpets of Tral-Ferrer and put them together, they reveal some secret about Dragon's Delve.

Deep within Dragon's Delve lies a training dojo built by Master Mui Yan in his exile from his own far off homeland. Anyone finding it can still, to this day, learn otherwise forbidden fighting styles.

Rurik:

If one delves very deep into Dragon's Delve, one may discover the hidden tomb of the sorcerer-priest Orr, filled with great treasures but guarded by some of the deadliest traps ever devised.

In some of the deepest reaches of Dragon's Delve lies the Secret City, a place so ancient that Queen Ryssa's dwarves found it when they originally dug down to find the mystic stone that fell from the sky... and so bizarre that they fled when they discovered it.