The Clockwork General

Osric's page

101 posts. Alias of Crimson Jester.


Full Name

Osric

Race

Half Orc

Classes/Levels

Fighter

Gender

Male

Size

Medium

Age

17

Alignment

Lawful Neutral

Languages

Common, Orc

Strength 17
Dexterity 13
Constitution 15
Intelligence 13
Wisdom 10
Charisma 10

About Osric

"They say it was a brutal winter the year I was born. The Orc raids were heavy and fierce. My mother gave birth to me that spring never having told my father that I was not his offspring, but one look at me and he knew. They never spoke of it, save for the looks he gave me. Others of the village though were not that nice. They spoke of how my mother was pregnant before me but that when the Orcs pillaged the town and raped her, she miscarried my fathers child and was ripe with me. My father blamed me whether this was true or not and on my 5th birthday he re-payed me for what he felt the cause of my birth.

For Years after I have sailed every part of this world. Though I suppose sail is a relative term when you are locked to the oars of a slave galley. Even as a young child they would beat me for who and what I was. An accident of birth, a lifetime of pain. There was only one person who even gave a damn about me and that was merely because I would listen to him. A fellow slave Roald, a one-time priest of Thyr. He is the one who taught me the meaning of hope, it was he that kept the other slaves from thinking constantly of their lot in life and then one day he was gone. Exhausted from the days labors when he rested that evening he was gone. The life and breath beaten out of him.

On a stormy night we were chased by a strange haunted ship. The captain was able to steer us out of harm way, or so we thought. Several zombie sailors from the other ship had climbed aboard during the chase and were moving the helm to face the storm and return us to the haunted ship. The heroic helmsmen, and I use the term loosely for he was a vile fiend very deserving of his horrific death, but he did well for his self during the chase, but was found laying with his jaw distended in a pool of his own blood at the feet of the Zombies. It was then that I took up the hand carved shiv and felt the power freedom flow through me. The Zombies died a second time, this one at my hands and at that moment the Captain named me a free man. He wanted me to stay on with the crew but once we made port I took my meager share of coins and left as quickly as I could, to drink a toast to the only friend I ever new, as far from the docks as I could."

Osric's Character Sheet

Spoiler:

Osric

Male Half-Orc Fighter
Lawful Neutral

Strength :17 (+3)
Dexterity :13 (+1)
Constitution :15 (+2)
Intelligence :13 (+1)
Wisdom :10 (+0)
Charisma :10 (+0)

Size: Medium
Height: 6' 4"
Weight: 225 lb
Skin: Grey-Green Several Brands and Scars on his face and forearms (including a massive injury on his right forearm)
Eyes: Dark
Hair: Black tied in a loose Pony-tail

HP: 13

Speed: 30 feet ( 20 in Armor)

Armor Class: 17 = Shield +1, Armor +5, Dex +1
Touch AC: +11
Flat-footed: +16

Initiative modifier: +1 = +1[dexterity]
Fortitude save: +4 = +2[base]+2[constitution]
Reflex save: +1 = +0[base]+1[dexterity]
Will save: +0 = +0[base] +0[wisdom]
Attack (Melee): +4 = +1[base] +3[strength]
Attack (missile): +2 = +1[base] +1[dexterity]
CMB: +4
CMD: +15

Languages: Common, Orc, Giant

Armor and Weapons:
Armor:Scale mail, Buckler
Weapons:
Morningstar +4 to hit 1D8+3 x2 rng -
Falchion +5 to hit 2D4+4 18-20/x2 rng -

Feats:
Weapon Focus: Falchion
Intimidating Prowess

Traits
Killer: You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or vile pleasure in such a strike as you twist the blade to maximize the pain. You deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.
Bully: You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

Favored class Fighter
Skills:
Swim: +7 (AC check -5)
Intimidate: +10
Climb:+7 (AC check -5)
Equipment:
17GP

Explorers outfit:This set of clothes is for someone who never knows what to expect. It includes sturdy boots,leather breeches, a belt, a shirt with a vest, gloves, and a cloak.
The clothes have plenty of pockets (especially the cloak). The outfit also includes a scarf and a wide-brimmed hat.

Half-Orc:

*+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
*Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
*Normal Speed: Half-orcs have a base speed of 30 feet.
*Darkvision: Half-orcs can see in the dark up to 60 feet.
*Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
*Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
*Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
*Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
*Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.