Dresiro Malcanith
Male Elf Paladin of Vune 1
LG Medium Humanoid
Favored Class Paladin +1 HP
Speed 20ft (30ft Base)
Init +4 Senses Perception +3 Low-Light Vision
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DEFENSE
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AC 19 (10 Base, +5 Armor, +2 Dex, +2 Shield)
Touch 12 (10 Base + 2 Dex)
Flat Footed 17 (10 Base, +5 Armor, +2 Shield)
Armor: Scalemail +3 Max Dex, -6 Armor Check
HP 11 (1d10) Current 4 Fort +2 Ref +2 Will +2
Immune to Magic Sleep, +2 Against Enchantment
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OFFENSE
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BAB +1 CMB +3 CMD 15
Melee
Elven Curve Blade +4 (1d10+3 18-20x2)
MW Longsword +4 (1d8+2 19-20x2)
Ranged
Longbow +3 (1d8 x3) (100ft Range) (40 Arrows)
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STATISTICS
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Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 12 (+1), Wis 10 (+0), Cha 16 (+3)
Feats: Weapon Focus (Elven Curve Blade)
Traits: Sacred Touch (Stabilize on Touch), Reactionary (+2 Initiative)
Skills:
Diplomacy (+3 Cha,+1 Rank,+3 Class) (+7)
Knowledge Religion (+1 Int,+1 Rank,+3 Class) (+5)
Perception (+0 Wis,+1 Rank,+2 Racial) (+3)
Languages: Common, Elven, Celestial
Special Abilities:
+2 to Caster Level Checks to Overcome Spell Resistance
Aura of Good (Ex): The power of a paladin's aura of good is equal to his paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil (Su): 1/Day As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds his Charisma bonus (+3) to his attack rolls and adds his paladin level to all damage rolls (+1) made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (+3) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
Dresiro never quite fit in back in the Elven homeland. When others wanted to play pranks and joke, he was either studying or helping at the local shops. The Elves didn't view the gods as Dresiro did. The Elves would revere the gods, but never truly worshiped or expected anything from them. Dresiro on the other hand viewed Vune as the bringer of justice and beacon of good. He believed she would provide him with everything he needed as long as he was true to his beliefs. When Dresiro was old enough, he left Kyonin and rode with caravans to many cities until he found one that needed Vune's help the most. So now he is settled in Brindenford helping any in need and spreading the holy word. Worried of the growing threat from Dragon's Delve, the church has been asked to send one of their champions to quell the evil that lurks there.
Description
Spoiler:
Age:145
Height:6'-1"
Weight:150lbs
Dresiro is best known for his astute dedication to his duties, which shows through in the way he takes care of his weapons and armor. His golden scalemail is always polished to a blinding sheen and his weapons are kept clean and oiled almost to an obsessed degree. Physically, Dresiro is of average Elven heritage, but stands out because of his slightly purple tinged skin and unmistakable permanent scowl.