Cavalier and Oracle Playtest


Round 1: Cavalier and Oracle

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I really like what i saw from both classes.

I did find it amusing that my group is currently playing a D&D 3.5 game and one of the players is playing a halfling/paladin/cavalier, and the cavalier from pathfinder seems like it was tailored for his character concept.


Tal_Akaan wrote:

I really like what i saw from both classes.

I did find it amusing that my group is currently playing a D&D 3.5 game and one of the players is playing a halfling/paladin/cavalier, and the cavalier from pathfinder seems like it was tailored for his character concept.

That was my feeling too - I have a paladin that is really meant to be this new class


First thoughts on cavalier: Oath of Protection sucks, and Demanding Challenge needs to have some kind of Int requirement on the part of the target (or perhaps be mind-affecting) or it doesn't make in-game sense (I really can't see it working against a gelatinous cube, for instance). The order edicts also have a lot of potential to be either fun or lame, depending almost solely on how annoying your DM wants to be about it.

First thoughts on oracle: Wasting and Lame both suck (Lame's not as terrible, but it's still bad), Tongues is okay, Clouded Vision and Deaf are good, and Haunted is amazing; ideally, this needs to be evened out a little.

RPG Superstar 2010 Top 32

From the first read through without having playtested, my biggest question is about the Order of the Dragon challenge ability. From reading, most of the Order additional abilities are either activated by something the Cavalier or the target does (attacks another target, attacks the cavalier, etc). The only one from the list that can be completely negated by an enemy attack is the Order of the Dragon. There's no issue with the 'as long as he is the only creature threatening the target,' that's the Dragon's whole thing, personal glory. The question comes in where 'The bonus ends if the target of the challenge makes a successful melee attack against the cavalier' part. This seems to want make the fight a one on one type deal, but then the Dragon loses his bonus as soon as he's struck in melee, so he'd be lucky to keep his morale bonus on damage rolls for more than say one or two lucky rounds. It's a nice bonus to be sure, but being negated so easily would seem to me to make it mostly useless. Perhaps I'm missing something though.

Dark Archive

I understand why it's "foci" rather than "focuses", but it still makes me *twitch* a little (I favour the latter, as the Latin word has been adopted into English, and so (IMO) we (in English) would apply an English pluralisation to it), but you guys have the editorial bat and the degrees in English.

However, perhaps you could remind people in the Foci section that the singular of foci remains focus.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Skeld wrote:
Rugult wrote:
However, flavor wise I do believe the sneak attacking rogues really would be the bane of a Cavalier's life. After all, the Cavalier is basically a knight in shining armor, going off to challenge his enemies in noble combat... then along comes the sneak rogue to ruin his day. It almost seems too perfect to change! :D

I see what you're saying, but I'd hate to make something unfun just because it's flavorful. I mean, if you have a player that's a Cav and he issues a challenge to BBEG, BBEG's Rogue minion(s) can just camp out on the Cav and he doesn't have any defense against it (you know, except for his hopefully high AC). The rest of the party quickly becomes all about protecting the Cav from Rogues, or healing him or whatever, instead of taking down the BBEG.

It is kinda cool to say that the Rogues everywhere are just waiting to jump the first Cav that comes along, but I see this making Cav player's very hesitant to use a major class ability for fear that a Rogue is going to take them down.

Just reading it, it sounds to me like the intent was to give a bonus to anyone attacking the Cav while he's challenging. I don't think the intent was to turn the Cav's banner into a "Free Sneak Attacks Here!" sign. (At least, I hope that wasn't the intent.)

-Skeld

The two things I'd say are:

1. The bad guys don't necessarily know who's a cavalier (class). They see 'mounted knight guy' who is calling out their leader. They have no idea whether he is a "Cavalier" or just a paladin or fighter with an attitude. Hence, if you're not metagaming the bad guys, it's not like he's an instant rogue attractor any more than any other fighter would be.

2. If the PCs are on an adventure where rogues are known to be in abundance, that might be a time for the cavalier to avoid using that one class ability. What percentage of his combats throughout his career are going to be against multiple melee rogues? Some, sure, but hardly an overwhelming percentage unless he's playing Lankhmar! Besides, as someone else stated, the changes are pretty good that if he's getting mobbed by rogues, he'd probably get flanked and sneak attacked anyway.

Paizo Employee Director of Games

riatin wrote:
From the first read through without having playtested, my biggest question is about the Order of the Dragon challenge ability. From reading, most of the Order additional abilities are either activated by something the Cavalier or the target does (attacks another target, attacks the cavalier, etc). The only one from the list that can be completely negated by an enemy attack is the Order of the Dragon. There's no issue with the 'as long as he is the only creature threatening the target,' that's the Dragon's whole thing, personal glory. The question comes in where 'The bonus ends if the target of the challenge makes a successful melee attack against the cavalier' part. This seems to want make the fight a one on one type deal, but then the Dragon loses his bonus as soon as he's struck in melee, so he'd be lucky to keep his morale bonus on damage rolls for more than say one or two lucky rounds. It's a nice bonus to be sure, but being negated so easily would seem to me to make it mostly useless. Perhaps I'm missing something though.

This one was a bit of a balancing act. This is the only challenge bonus that adds even more damage to the additional damage dice, meaning that we wanted a way to limit it in some small way.

I am open to discussion on this though... but I would really like to get some playtest feedback before making any decisions.

Jason Bulmahn
Lead Designer
Paizo Publishing


Starbuck_II wrote:

Interesting classes:

1st Thought, Cavalier is basically a Pally with different mechanism. Instead of Smite mechanic he has that Challenge.

Smite enhances damage no penalty, but Challenge has the Cavalieer ganked by rogues.

The other abilities are nice, but I don't see how the +1d6 to target is always worth the flatfooted danger.

It's more than just +1D6 it's +1D6 per 3 levels. As well depending on what order the Cavalier is they get +1 bonus increasing by per 4 levels to either hit, damage, AC or saving throws depending which order is chosen.

So a level 10 Order of the Cockatrice Cavalier get +4D6 damage and +3 to hit with their Challenge. That seem worth it to me. And it can be issued against anyone unlike the Paladin's smite which is limited to Evil alignments so they opens the door for tough bad guys. And if that rouge is the target of the challenge that rouge better run.

Another thing is the Cavalier doesn't have to issue the challenge off the start so he can wait for potential rogues.

Paizo Employee Chief Creative Officer, Publisher

Set wrote:


Focus, not loving that the word is already one that has a definition in the game. I think I'd prefer something like Cynosure or Discipline (or something wordier, like Disciplines of Faith), that doesn't have a meaning already.

I am going to be lobbying HARD from a fairly persuasive position in the company for a new name for this. I agree that it is too confusing. Had I not been on the road constantly for the last month, I would have suggested "mystery," to riff on the idea of mystery cults of the ancient world (which is at least part of the inspiration for the oracle class), but there are plenty of other names that would also work.

--Erik

Paizo Employee Chief Creative Officer, Publisher

Asgetrion wrote:

First of all... *GREAT* illustrations -- I think Wayne has "nailed" it once again! For some reason he seems to do his best pieces for Paizo... :)

That reason is called: Paizo's Art Directors. In this case, Sarah Robinson specifically.

RPG Superstar 2009 Top 16, 2012 Top 32

Erik Mona wrote:

Had I not been on the road constantly for the last month, I would have suggested "mystery," to riff on the idea of mystery cults of the ancient world (which is at least part of the inspiration for the oracle class), but there are plenty of other names that would also work.

--Erik

'Mystery' is an awesome name for them!

Paizo Employee Creative Director

Erik Mona wrote:
Set wrote:


Focus, not loving that the word is already one that has a definition in the game. I think I'd prefer something like Cynosure or Discipline (or something wordier, like Disciplines of Faith), that doesn't have a meaning already.

I am going to be lobbying HARD from a fairly persuasive position in the company for a new name for this. I agree that it is too confusing. Had I not been on the road constantly for the last month, I would have suggested "mystery," to riff on the idea of mystery cults of the ancient world (which is at least part of the inspiration for the oracle class), but there are plenty of other names that would also work.

--Erik

ooh! I like calling them mysteries as well. Cool!


James Jacobs wrote:
Erik Mona wrote:
Set wrote:


Focus, not loving that the word is already one that has a definition in the game. I think I'd prefer something like Cynosure or Discipline (or something wordier, like Disciplines of Faith), that doesn't have a meaning already.

I am going to be lobbying HARD from a fairly persuasive position in the company for a new name for this. I agree that it is too confusing. Had I not been on the road constantly for the last month, I would have suggested "mystery," to riff on the idea of mystery cults of the ancient world (which is at least part of the inspiration for the oracle class), but there are plenty of other names that would also work.

--Erik

ooh! I like calling them mysteries as well. Cool!

+1 !!!

Dark Archive

Initial readthrough.

Feedback for Cavalier:

First off, I would like to say that I think this is an awesome class. With that said, I would like to see a few changes (thus my participation in the beta)

Each Oath should have a different... something. Mechanics should be slightly different, IMO

Oath of Justice: The cavalier swears to bring a specific
individual or creature to justice, be it through capturing
individual or slaying him. Upon completing this oath,
the cavalier receives a +1 morale bonus on saving throws
for 1 day. This bonus increases by +1 for every 5 HD of the
creature brought to justice.

I'm not sure the +1 to saves is in keeping with the flavor of "Justice"
Perhaps changing to to +1 to attack or +1 to damage instead?

Oath of Loyalty: The cavalier swears to remain loyal to
his allies and friends. When the cavalier makes this oath,
he selects any number of allies that are within his line of
sight. Whenever one of these allies calls for help and the
cavalier responds with an aid another action, he receives
a +1 morale bonus on saving throws against enchantment
(compulsion) spells and effects for 1 day, as long as he keeps
this oath and remains faithful to his allies. This bonus
increases by +1 for every five levels the cavalier possesses.

Enchantment (compulsion) is pretty close to the Enchantment (charm) of Chastity. Chastity makes sense, Loyalty having a bonus to compulsion... doesn't read right to me. Perhaps a +1 to a combat mechanic instead, given that the Cavalier must be performing an aid another? Crit confirm comes to mind, but doesn't QUITE ring right either.

All the other Oaths really have my approval on all levels, thanks for providing wonderful cruff (that's crunch + fluff for those not familiar with my idiom)

Banner (Ex): At 5th level, a cavalier’s banner becomes
a symbol of inspiration to his allies and companions. As
long as the cavalier’s banner is clearly visible, all allies
within 60 feet receive a +2 morale bonus on saving throws
against fear and a +1 morale bonus on attack rolls made
as part of a charge. At 10th level, and every five levels
thereafter, these bonuses increase by +1.

Perhaps a TINY bit more fluff is needed here, IMO. The mechanic is defined (and well!) but the execution is not. What constitutes a banner? Does it need to be a flag? A guidon? Obviously I have a clear idea of what I'd use, but a few bits of fluff here would make me a very happy girl/GM/player.

Under Orders:

Lion’s Call (Ex): At 2nd level, an order of the lion cavalier
gains the ability to rally his allies. As a standard action,
he can give an encouraging speech which grants all
allies within 60 feet a competence bonus on their saving
throws against fear equal to his Charisma modifier and
a +1 competence bonus on attack rolls for a number of
rounds equal to his cavalier level. If an ally within range
is under the effect of a spell or ability that causes him
to be frightened or panicked, he can immediately make
another saving throw to resist the effect (if allowed).

It is my personal opinion that this should be at least a full-round action. An inspiring speech isn't something you can really do without dedicating your full attention to it. As it is, 6 seconds is awfully short. (Granted, I often houserule that conversation within reason is a free action if the character is not casting)

Overall, I am incredibly pleased with my initial readthrough of the Cavalier.

Dark Archive

Erik Mona wrote:
Set wrote:


Focus, not loving that the word is already one that has a definition in the game. I think I'd prefer something like Cynosure or Discipline (or something wordier, like Disciplines of Faith), that doesn't have a meaning already.

I am going to be lobbying HARD from a fairly persuasive position in the company for a new name for this. I agree that it is too confusing. Had I not been on the road constantly for the last month, I would have suggested "mystery," to riff on the idea of mystery cults of the ancient world (which is at least part of the inspiration for the oracle class), but there are plenty of other names that would also work.

--Erik

+1 for the rename to "mystery". Not EVERYONE is going to be familiar with the idea of a mystery cult, but those who are will get it right away IMO.

Sczarni

Give mystery one more vote on my humble behalf (thou fetish was also a thought)

RPG Superstar 2010 Top 16

(moved from rules questions)

CAVALIER STUFF:

The "oath" terminology seem at odds with Alignment: Any... an oath is an inherently lawful thing.

One idea which occurs immediately is to separate them into three types: oaths, vendettas and boons. Oaths are lawful: chaotic characters can't achieve them, neutral characters can, lawful characters are treated as 5 levels higher for an oath benefit. Vendettas are the inverse: unavailable to lawful, increased effect for chaotic. Boons are available to all.

The list is pretty short, though. Perhaps just changing the terminology to "boon" across the board would work?

Honestly, some of the oaths seem a little weak after considering that they're all mutually exclusive. Greed would be fun if it didn't interrupt Purity... oh, and clarification needed: can the cavalier choose to gain the effects an arbitrary oath after just happening to have fulfilled the prerequisites? (E.g., oh hey magic sword: I'll take Oath of Greed now), or do they all have to be declared in advance? This is another reason I was thinking about the oath/boon/vendetta thing: oaths and vendettas would be declared, boons would be opportunistic.

Final nitpick: is there an important reason that Challenge damage is considered precision? Not getting it against an opponent with concealment seems a little crappy, and for that matter it just doesn't seem right in an entirely non-mechanical sense. My idea of the fluff ("I'm totally gonna take down THAT guy!") seems to indicate something more like a morale bonus... you're just swingin' extra-hard from adrenaline or whatnot, not aiming carefully at tender parts.

ORACLE STUFF:

Haven't really got there yet (at work) but I'm going to throw in for "mystery" as well. :D (Please not fetish, I've got dibs...)


Mystic 'X' wrote:

I was wondering if it was considered for the Cavalier's Oaths to be bonuses that are applied while attempting to keep the oath, rather than a bonus for completing the oath (or perhaps a combination of the two). Given that the cavalier class seems to describe the "honor-based" warrior, it would seem to me more appropriate that he makes a "Thou shalt not pass" or "i will protect you from harm" oath, get some kind of bonus that allows him or her to keep the oath, then get a morale-based bonus for succeeding (or a morale-based penalty for failing).

But maybe that's just me.

This was my immediate thought as well. I especially don't like the 24hour wait period. This will keep some players from playing a cavalier in Pathfinder Society. A lot of the Scenarios are done in less than 24 hours and therefore you would never get the chance to use your bonus, you many not even get the prerequisite 24hours in to fulfill the oath. Unless this is addressed in the PFS Guide, I would like to see it addressed here. To not be able to use one of your classes basic abilities for an entire adventure before the adventure even starts seems to be a bit harsh. But this is only relevant to PFS.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Mystery gets my vote.


voska66 wrote:
Starbuck_II wrote:

Interesting classes:

1st Thought, Cavalier is basically a Pally with different mechanism. Instead of Smite mechanic he has that Challenge.

Smite enhances damage no penalty, but Challenge has the Cavalieer ganked by rogues.

The other abilities are nice, but I don't see how the +1d6 to target is always worth the flatfooted danger.

It's more than just +1D6 it's +1D6 per 3 levels. As well depending on what order the Cavalier is they get +1 bonus increasing by per 4 levels to either hit, damage, AC or saving throws depending which order is chosen.

So a level 10 Order of the Cockatrice Cavalier get +4D6 damage and +3 to hit with their Challenge. That seem worth it to me. And it can be issued against anyone unlike the Paladin's smite which is limited to Evil alignments so they opens the door for tough bad guys. And if that rouge is the target of the challenge that rouge better run.

Another thing is the Cavalier doesn't have to issue the challenge off the start so he can wait for potential rogues.

I don't believe a Cockatrice Cavalier gets the + 3 to hit. The line says his allies, not he and his allies.

Dark Archive

tejón wrote:


The "oath" terminology seem at odds with Alignment: Any... an oath is an inherently lawful thing.

Actually, I know many a BBEG that has sworn an oath to their Power/Deity/Etc etc. I agree that there could be different wording, but overall I disagree that "oath = lawful"

Just my 2cp.

Shadow Lodge

I have looked through some, but not all of the posts, so I might have missed this somewhere. I also didn't notice it in the class write up. Can Oracles cast spells against their alignment or are the restricted like Clerics?

Also, I think the Wisdom might be a better option than Cha for spellcasting. It would help keep the class away from the Sorcerer, mechanically, and Wisdom is the norm for Divine magic. Oracles and Clerics are different enough that there isn't a need to worry about confussion or competition, and honestly Wisdom just makes more sense (most prophets are noted for wisdom and understanding, but NOT being able to pass on their understanding to others).

Another new Focus that might be awesome is Maddness, like Malkavian insight. I like what I am seeing, all in all. I am glad that these two seem so good, so good job.

Any chance there will be an option (not mystic theurge-like) for a Cleric/Oracle type build?

Also, a thousand thank you's for not giving another split spellcasting stat!!!!

Shadow Lodge

James Jacobs wrote:
Erik Mona wrote:
Set wrote:


Focus, not loving that the word is already one that has a definition in the game. I think I'd prefer something like Cynosure or Discipline (or something wordier, like Disciplines of Faith), that doesn't have a meaning already.

I am going to be lobbying HARD from a fairly persuasive position in the company for a new name for this. I agree that it is too confusing. Had I not been on the road constantly for the last month, I would have suggested "mystery," to riff on the idea of mystery cults of the ancient world (which is at least part of the inspiration for the oracle class), but there are plenty of other names that would also work.

--Erik

ooh! I like calling them mysteries as well. Cool!

Calling?

Road/Path?
Testiment?
I kind of like Discipline (but psionic).

Liberty's Edge

Wisdom is only sort of the norm for divine magic now, since paladins cast with charisma too. I think it depends on the style of magic you want to represent, whether it comes from an outside force or within.


tejón wrote:
Final nitpick: is there an important reason that Challenge damage is considered precision? Not getting it against an opponent with concealment seems a little crappy, and for that matter it just doesn't seem right in an entirely non-mechanical sense. My idea of the fluff ("I'm totally gonna take down THAT guy!") seems to indicate something more like a morale bonus... you're just swingin' extra-hard from adrenaline or whatnot, not aiming carefully at tender parts.

I would say it's a mechanical reason, to separate it from e.g. crits and the like, where the Challenge damage wouldn't be multiplied, just like precision damage isn't. Calling it precision damage clears that right up.

Dark Archive

Beckett wrote:
James Jacobs wrote:
ooh! I like calling them mysteries as well. Cool!

Calling?

Road/Path?
Testiment?
I kind of like Discipline (but psionic).

I like Mysteries. A small chance of confusion with Shadowcaster Mysteries, but the Shadowcaster isn't OGL and is pretty obscure, so I'm not hugely concerned with it.

Calling I'd considered, but passed on because of the Calling subschool of Conjuration. Changing it from one word that has an established meaning in the SRD to another word that also has an established meaning is kind of a lateral move. :)

Testament, not so much. But Devotion or Sacrament could be cool!

Shadow Lodge

Tarlane wrote:
Wisdom is only sort of the norm for divine magic now, since paladins cast with charisma too. I think it depends on the style of magic you want to represent, whether it comes from an outside force or within.

But it comes from without, in this case. The divine "curses and forces" their powers on the Oracle. It isn't inborn. It also makes more sense to me to have a Cleric/Oracle multiclass than a Oracle/Sorcerer (who might actually be rediculously overpowered between seplls like Mage Armor, Magic Vestment, dumping Str, Int, and Wis for a decent Con and high Dex and Cha).

I'm just saying, Cha seems wrong, at least to me. But I have not playtested it yet, so just initial reaction.


I like the concept of the Oaths but in generally they aren't really working for me.

Oath of Chastity: Is is really an Oath of Chastity if you can turn it on one week and go to the whore house the next week? Maybe this just needs a name revamp?

"Oath of Clarity: The cavalier swear an oath to resist all temptation and vice while pursuing his latest endeavor, gaining a clarity of mind and purpose. The cavalier must avoid all vice (alcohol, drinking, gambling, sex, etc) for a 24 hours to complete this oath. Upon completion, he receives a +1 morale bonus on saving throws against enchantment (charm) spells... yada yada"

Obviously this tramples on the ground of Oath of Purity.

Oath of Greed: Mechanically this one if odd... a cavalier can simply enact this oath whenever he gains an item with the appropriate value? He doesn't need to swear the oath before hand and really dedicate himself to the greed?

Also the line "He loses this bonus if he willing gives away wealth or an object of value without receiving proper compensation..." may pose problem for some groups cause everytime the party finds a magic item they have to go through the process of compensating the other party members for the items cost rather than simply handing them out to who ever can use them (this is of course a play style choice but the mechanics sorta dictate a particular play style).

Oath of Justice: I actually feel this one is mostly solid. The benefit feels a little lackluster. Generally if you are going to swear an oath of Justice its probably going to be against the BBEG or his lieutenants. It works great against the lieutenants giving you a bonus to save when going against the BBEG but generally once you take down the BBEG the adventure ends and the bonus for completing your oath against him gets lost as you generally have down time between adventures.

Oath of Loyalty: Lots of concerns here.

"When the cavalier makes this oath, he selects any number of allies that are within his line of sight." So he could affect an army of thousands with this ability? Better definition of ally I think is necessary or a maximum number?

"Whenever one of these allies calls for help and the cavalier responds with an aid another action, he receives a +1 morale bonus on saving throws against enchantment(compulsion) spells and effects for 1 day, as long as he keeps this oath and remains faithful to his allies." What does a call for help mean? Just a player saying "help me?" All that the cavalier needs to do is aid another one time to gain the bonus for a day? Is the aid another action really that fun for a player? Wouldn't you generally rather be taking your own swing? What does keeping his oath mean? Helping allies? Define helping allies? Does he lose it if he's flanking with another ally and moves out of flanking? Does he lose it if an ally is a negative hit points and the cavalier doesn't attempt to stabilize him?

This feels like it wants to be a come to the aid of friends power and the aid another action doesn't feel like the right mechanic. Maybe a bonus to the cavalier and allies while adjacent or flanking? Maybe ability to take a hit for an ally? Something that encourages teamwork? Maybe simply the bonus verses enchantment (compulsion)while adjacent to or in flanking with an ally.

Oath of Protection: Easily abused. What's to stop a cavalier from saying he Oath of Protections "Bob" during down time and starts every adventure with this up. (Oath of chastity and purity can also be abused this way).

"If that creature does not take any damage from melee or ranged attacks, lethal or nonlethal, for 24 hours, the cavalier receives a +1 morale bonus to his AC whenever he is adjacent to the target of this oath." This actually encourages the cavalier to protect the heavily armored fighter rather than the squishy wizard in the back. The odds are the wizard's going to get hit more often (low AC) compared to the fighter in plate mail. Is this intentional? I'd personally rather see the mechanics reward the cavalier for finding a way to protect the squishy party member... but maybe that's a play style choice. Maybe an option that supports both.

Oath of Purity: See Oath of Chastity above. In general its another stay clean this week, go on a bender next week sorta hypocrisy that doesn't feel like much of an oath to me.

Oath of Vengeance: This feels solid. There is a specific goal that is stated by the cavalier and when that goal is achieved in play you gain a benefit. The time limit of 1 hour also seems appropriate.

I see abuse in humancentric/urban campaigns where is just feels odd for a human cavalier to declare an oath to slaughter all humans.

Would rather see this ability attuned to something more story oriented like slay all members of the Evil Cultof the Red Eye, the Thieves Guild of Riddleport, the Arnaldain family, the Dog Eater goblin tribe, etc.

Just some comments. Really like the idea of oaths. Thanks for reading.

Shade325


Erik Mona wrote:


I am going to be lobbying HARD from a fairly persuasive position in the company for a new name for this. I agree that it is too confusing. Had I not been on the road constantly for the last month, I would have suggested "mystery," to riff on the idea of mystery cults of the ancient world (which is at least part of the inspiration for the oracle class), but there are plenty of other names that would also work.

--Erik

mystery is pure awesome

Liberty's Edge

Hm, a oracle/sorc/mystic theurge could actually be pretty terrifying with them focusing on just one casting stat.

Shadow Lodge

Set wrote:
Beckett wrote:

Testament, not so much. But Devotion or Sacrament could be cool!

What's wrong with Testiment? I'm just asking, it's cool. While Sacriment sounds cool, it kind of irks me that fantasy use the word so incorrectly. Ha ha.

Liberty's Edge

I see a lot of people talking about the temporary nature of the oaths, like the oath of chastity, rather then having it be a lifelong thing. Really this could be something like a fast or lent or any of the other things where people use a period of deprivation to focus themselves or renew their faith or any of those things.

You don't gain the powers from the gods or the like, its simply because you have given yourself a task and fulfilled it. In more modern terms, it could be something simple like 'I'm going to the gym this week' giving you some confidence in yourself, even if just one week of working out doesn't actually make you any stronger.


Not to keen on parts of the Battle Focus, particularly the final revelation's full attack+move as a full round action. Might be a capstone, but it's something I'd rather see in a non-spellcasting character.

Hmm, surprising charge would be useful as a feat..

RPG Superstar 2010 Top 16

Shade325 wrote:
Is is really an Oath of Chastity if you can turn it on one week and go to the whore house the next week? Maybe this just needs a name revamp?

This is a large part of why I like "boon" over "oath." Also the oath = lawful thing which I really can't shake. :)


I think Tarlane hit the nail on the head with the oaths.


tejón wrote:
Shade325 wrote:
Is is really an Oath of Chastity if you can turn it on one week and go to the whore house the next week? Maybe this just needs a name revamp?
This is a large part of why I like "boon" over "oath." Also the oath = lawful thing which I really can't shake. :)

It's a pity "geas" is taken. Would have been perfect!


Tarlane wrote:

I see a lot of people talking about the temporary nature of the oaths, like the oath of chastity, rather then having it be a lifelong thing. Really this could be something like a fast or lent or any of the other things where people use a period of deprivation to focus themselves or renew their faith or any of those things.

You don't gain the powers from the gods or the like, its simply because you have given yourself a task and fulfilled it. In more modern terms, it could be something simple like 'I'm going to the gym this week' giving you some confidence in yourself, even if just one week of working out doesn't actually make you any stronger.

+1

Dark Archive

Tarlane wrote:

I see a lot of people talking about the temporary nature of the oaths, like the oath of chastity, rather then having it be a lifelong thing. Really this could be something like a fast or lent or any of the other things where people use a period of deprivation to focus themselves or renew their faith or any of those things.

You don't gain the powers from the gods or the like, its simply because you have given yourself a task and fulfilled it. In more modern terms, it could be something simple like 'I'm going to the gym this week' giving you some confidence in yourself, even if just one week of working out doesn't actually make you any stronger.

+1!

RPG Superstar 2013 Top 8

Before I do any playtesting, a few notes/thoughts.

1) Agreed to "mysteries". Sounds cooler and is more distinctive than focuses/foci.

2) I agree that the Order of the Dragon's challenge is rather lackluster compared to the others. It's the only one with a contingent condition. If more of them had a contingency, or if the bonus damage was better (+2 plus an additional +2 per 4 levels?), it might be worth it, but otherwise, it looks like the losing order.

3) The Order of the Cockatrice seems awfully powerful. Compare its "Act as One" ability to the Order of the Shield's "Protect the Meek". A Cockatrice cavalier lets all of his allies make a move and attack roll as an immediate action, with bonuses to both attack rolls and AC, with no penalties. The Shield cavalier gets the immediate move and attack, but with no bonuses and him getting staggered for a round (one of the nastier conditions in the game).

4) Will there be more oaths? I like the idea of the oaths, and the execution is alright, but considering that a 20th level cavalier can be running around with five oaths up at a time, having only seven oaths available seems kind of fishy. I especially like the oath of greed--not necessarily for its mechanics, but because it's not a standard "good guy" oath--more like it, please!


Gamender wrote:

Not to keen on parts of the Battle Focus, particularly the final revelation's full attack+move as a full round action. Might be a capstone, but it's something I'd rather see in a non-spellcasting character.

Hmm, surprising charge would be useful as a feat..

I like the Battle Focus capstone myself. It goes very well with the other capstones from other Foci.

An Oracle of Battle at level 20 doesnt fight wars...they are War.

on the cavalier at general, I love the oaths. I go back and forth on it being a benefit for completing them or it being a benefit while trying to complete them. The second makes them more of an extension of Challenge. Both make a great deal of sense to me.

I dont have much of a problem flavor wise with the Order of the Dragon challenge ability. They strike me as epitome of vainglorious cavaliers. And it usually isnt hard to knock the wind out of that sorts sails.

-Weylin

Dark Archive

Erik Mona wrote:
Asgetrion wrote:

First of all... *GREAT* illustrations -- I think Wayne has "nailed" it once again! For some reason he seems to do his best pieces for Paizo... :)

That reason is called: Paizo's Art Directors. In this case, Sarah Robinson specifically.

Why am I not surprised? I've said it before, but let me repeat: Sarah is just amazing! :)

Dark Archive

Set wrote:
Beckett wrote:
James Jacobs wrote:
ooh! I like calling them mysteries as well. Cool!

Calling?

Road/Path?
Testiment?
I kind of like Discipline (but psionic).

I like Mysteries. A small chance of confusion with Shadowcaster Mysteries, but the Shadowcaster isn't OGL and is pretty obscure, so I'm not hugely concerned with it.

Calling I'd considered, but passed on because of the Calling subschool of Conjuration. Changing it from one word that has an established meaning in the SRD to another word that also has an established meaning is kind of a lateral move. :)

Testament, not so much. But Devotion or Sacrament could be cool!

'Mystery' or 'Devotion' would be my favorites! Although 'Discipline' would also be great, I'd reserve it for the Psionics.

Dark Archive

On topic, and curious.

Anyone want to start a quick PbP playtest using a Paizo module? Make it a Cav/Oracle only party of 3-6 PC's.

I could/would GM if anyone wants in. I believe I have access to Demon Within and the first two parts of both Legacy of Fire and Council of Thieves AP's.

Any interested parties can email me at chaotral AT gmail DOT com.

First come first served!


Mikhaila Burnett wrote:

On topic, and curious.

Anyone want to start a quick PbP playtest using a Paizo module? Make it a Cav/Oracle only party of 3-6 PC's.

I could/would GM if anyone wants in. I believe I have access to Demon Within and the first two parts of both Legacy of Fire and Council of Thieves AP's.

Any interested parties can email me at chaotral AT gmail DOT com.

First come first served!

Gahhhhh!!! If I were not so busy, I would. ~sighs~ Dratted work and life getting in the way of my playing!!!

RPG Superstar 2010 Top 16

Mikhaila Burnett wrote:
Make it a Cav/Oracle only party of 3-6 PC's.

Hmm... I think two separate groups would be a good idea: one Cavalier, Oracle, Paladin, Sorcerer and one Cavalier, Oracle, Barbarian, Cleric. See how they synergize with, and stack up to, their closest niche competition.

Either way, I wouldn't mind joining. :)


only issue is as a pbp this will not be done in 2 weeks. Unless its just some random encounters or something, even then it's pushing it

Shadow Lodge

How is the Wind Focus Revelation "Wind Sight" and Water Focus "Water Sight" affected by the Clouded Vision Curse?

Also, I noticed that both the Wind Focus and Haunted Curse both grant Levitate as a bonus spell. Maybe one should grant Fly instead (Wind)?

Also, what level spell are the Haunted Bonus spells suppossed to be? I imagine same as Wiz/Sor, but I do not see it clarified.

Does the Stone Focus "Clobbering Strike" allow a trip attempt with a ranged spell such as Searing Light? What about one that doesn't deal HP damage?

Many of the Final Revelations allow you to add a metamagic feat to spells. It is unclear. Is this a 1/day thing, or any time you cast an appropriate spell, you can apply any one feat for free?

Does the Death Focus Command Undead stack with a Cleric's/ Necromancer's similar ability?

How would an Oracle's Consecrate spell (and similar spells like Hallow), work in regards to "their own faith or patron deity"?

Silver Crusade

Just downloaded the playtest and I must say I like what I've seen so far, but I have a question: where's the love for Desna? She has no representation with the foci/mysteries. Was that intentional or is this just a sample list?


Blayde MacRonan wrote:
Just downloaded the playtest and I must say I like what I've seen so far, but I have a question: where's the love for Desna? She has no representation with the foci/mysteries. Was that intentional or is this just a sample list?

Yeah, they said they're going to be releasing the rest of the foci over the next two weeks. She should get more stuff there.

Silver Crusade

Davi The Eccentric wrote:
Blayde MacRonan wrote:
Just downloaded the playtest and I must say I like what I've seen so far, but I have a question: where's the love for Desna? She has no representation with the foci/mysteries. Was that intentional or is this just a sample list?
Yeah, they said they're going to be releasing the rest of the foci over the next two weeks. She should get more stuff there.

Good to know. She's one of my favorite deities. Guess I'll just have to wait...

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